Aneesh Roy (talk | contribs) (Bio and nutshell) |
Psychoblue (talk | contribs) (Added Boost Chain Frame Data for v2013) |
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{{SFxTCharacterHeader|Julia|julia| | {{SFxTCharacterHeader|Julia|julia| | ||
Either | |||
| | | | ||
Julia is a well-rounded character who can work well in either the point or anchor position. She has the tools for playing a solid neutral game as a point character, including pokes, counterpokes, and anti-airs. She also has the damage, corner carry, and okizeme to be an excellent anchor. Not only that, she has a variety of tools for applying offensive pressure and mixups and an invincible reversal. Both her solo combos and tag-in combos have good damage as well as corner carry, with her juggles being able to switch sides easily in order to corner the opponent from virtually any situation. This makes her a valuable partner for characters who benefit from having the opponent cornered. On the flip side, Julia's launcher gives one of the lowest launches in the game, which can hurt synergy with tag partners who may not be able to get their optimal combo when following it up.}} | Julia is a well-rounded character who can work well in either the point or anchor position. She has the tools for playing a solid neutral game as a point character, including pokes, counterpokes, and anti-airs. She also has the damage, corner carry, and okizeme to be an excellent anchor. Not only that, she has a variety of tools for applying offensive pressure and mixups and an invincible reversal. Both her solo combos and tag-in combos have good damage as well as corner carry, with her juggles being able to switch sides easily in order to corner the opponent from virtually any situation. This makes her a valuable partner for characters who benefit from having the opponent cornered. On the flip side, Julia's launcher gives one of the lowest launches in the game, which can hurt synergy with tag partners who may not be able to get their optimal combo when following it up. | ||
| | |||
+Solid set of buttons for playing neutral | |||
+cr.MK has high range and a long active window, and it can be hit-confirmed with sharp | |||
reactions | |||
+Tiger Strike (qcb+P) combo ender sets up okizeme for a meaty high/low mixup | |||
+Solid frame traps and pressure game | |||
+Long grounded combos with multiple opportunities for reset attempts | |||
+Very fast Super Art with good range | |||
+High corner carry | |||
+Juggle combos can side-switch, allowing for great position control | |||
+cr.HK safe tag cancel on block | |||
| | |||
-Low launcher | |||
-Requires either meter or close range for a safe low hit-confirm | |||
-Requires a specific knockdown for a safe overhead | |||
-Most versatile overhead hcf+K>P is unsafe and only does 130 damage without a meaty setup | |||
-Meterless DP only has strike invulnerability | |||
}} | |||
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{{SFxTFrameDataHeader}} | {{SFxTFrameDataHeader}} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Far\Close LP | lp | H | 30 | 5 | 4 | 8 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | 1 | | Far\Close LP | {{lp}} | H | 30 | 5 | 4 | 8 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | 1 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Far\Close MP | mp | H | 60 | 8 | 4 | 10 | +7 | +3 | SM,EX,SA,CA | 2 | 1 | 1 | | Far\Close MP | {{mp}} | H | 60 | 8 | 4 | 10 | +7 | +3 | SM,EX,SA,CA | 2 | 1 | 1 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Far HP | hp | H | 90 | 11 | 4 | 22 | -1 | -6 | - | 3 | 1 | 1 | | Far HP | {{hp}} | H | 90 | 11 | 4 | 22 | -1 | -6 | - | 3 | 1 | 1 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Far LK | lk | H | 30 | 5 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | | Far LK | {{lk}} | H | 30 | 5 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Far MK | mk | H | 60 | 7 | 4 | 15 | +2 | -2 | - | 2 | 1 | 1 | | Far MK | {{mk}} | H | 60 | 7 | 4 | 15 | +2 | -2 | - | 2 | 1 | 1 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Far HK | hk | H | 90 | 13 | 6 | 23 | -4 | -9 | - | 3 | 1 | 1 | | Far HK | {{hk}} | H | 90 | 13 | 6 | 23 | -4 | -9 | - | 3 | 1 | 1 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Close HP | hp | H | 90 | 7 | 4 | 22 | -1 | -6 | SM,EX,SA,CA | 3 | 1 | 1 | | Close HP | {{hp}} | H | 90 | 7 | 4 | 22 | -1 | -6 | SM,EX,SA,CA | 3 | 1 | 1 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Close LK | lk | H | 30 | 5 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | | Close LK | {{lk}} | H | 30 | 5 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Close MK | mk | H | 60 | 6 | 3 | 16 | +2 | -2 | SM,EX,SA,CA | 2 | 1 | 1 | | Close MK | {{mk}} | H | 60 | 6 | 3 | 16 | +2 | -2 | SM,EX,SA,CA | 2 | 1 | 1 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Close HK | hk | H | 90 | 11 | 4 | 15 | +6 | +1 | - | 3 | 1 | 1 | | Close HK | {{hk}} | H | 90 | 11 | 4 | 15 | +6 | +1 | - | 3 | 1 | 1 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Crouch LP | d + lp | H | 30 | 4 | 4 | 6 | +7 | +3 | SM,EX,SA,CA | 1 | 1 | 1 | | Crouch LP | {{d}} + {{lp}} | H | 30 | 4 | 4 | 6 | +7 | +3 | SM,EX,SA,CA | 1 | 1 | 1 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Crouch MP | d + mp | L | 60 | 5 | 4 | 11 | +6 | +2 | SM,EX,SA,CA | 2 | 1 | 1 | | Crouch MP | {{d}} + {{mp}} | L | 60 | 5 | 4 | 11 | +6 | +2 | SM,EX,SA,CA | 2 | 1 | 1 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Crouch HP | d + hp | H | 90 | 6 | 7 | 20 | -1 | -7 | SM,EX,SA,CA | 3 | 1 | 1 | | Crouch HP | {{d}} + {{hp}} | H | 90 | 6 | 7 | 20 | -1 | -7 | SM,EX,SA,CA | 3 | 1 | 1 | ||
| Forces standing | | Forces standing | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Crouch LK | d + lk | L | 30 | 5 | 4 | 10 | +3 | -1 | SM,EX,SA,CA | 1 | 1 | 1 | | Crouch LK | {{d}} + {{lk}} | L | 30 | 5 | 4 | 10 | +3 | -1 | SM,EX,SA,CA | 1 | 1 | 1 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Crouch MK | d + mk | L | 60 | 8 | 8 | 12 | +1 | -3 | SM,EX,SA,CA | 2 | 1 | 1 | | Crouch MK | {{d}} + {{mk}} | L | 60 | 8 | 8 | 12 | +1 | -3 | SM,EX,SA,CA | 2 | 1 | 1 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Crouch HK | d + hk | L | 90 | 9 | 2(20)2 | 23 | hard knockdown | -5 | - | 3,3 | 1,1 | - | | Crouch HK | {{d}} + {{hk}} | L | 90 | 9 | 2(20)2 | 23 | hard {{knockdown}} | -5 | - | 3,3 | 1,1 | - | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Jump LP | ub or u or uf --- lp | M | 40 | 5 | 4 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | | Jump LP | {{ub}} or {{u}} or {{uf}} {{---}} {{lp}} | M | 40 | 5 | 4 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Jump MP | ub or u or uf --- mp | M | 70 | 7 | 7 | until ground+4 | +16 | +12 | - | 2 | 1 | 1 | | Jump MP | {{ub}} or {{u}} or {{uf}} {{---}} {{mp}} | M | 70 | 7 | 7 | until ground+4 | +16 | +12 | - | 2 | 1 | 1 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Jump HP | ub or u or uf --- hp | M | 100 | 11 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | | Jump HP | {{ub}} or {{u}} or {{uf}} {{---}} {{hp}} | M | 100 | 11 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Jump LK | ub or u or uf --- lk | M | 40 | 5 | 8 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | | Jump LK | {{ub}} or {{u}} or {{uf}} {{---}} {{lk}} | M | 40 | 5 | 8 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Jump MK | ub or u or uf --- mk | M | 70 | 7 | 7 | until ground+4 | +16 | +12 | - | 2 | 1 | 1 | | Jump MK | {{ub}} or {{u}} or {{uf}} {{---}} {{mk}} | M | 70 | 7 | 7 | until ground+4 | +16 | +12 | - | 2 | 1 | 1 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Jump HK | ub or u or uf --- hk | M | 100 | 12 | 9 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | | Jump HK | {{ub}} or {{u}} or {{uf}} {{---}} {{hk}} | M | 100 | 12 | 9 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Launcher | hp + hk | H | 100 | 13 | 2 | 54 | switch | -34 | - | 3 | - | - | | Launcher | {{hp}} + {{hk}} | H | 100 | 13 | 2 | 54 | switch | -34 | - | 3 | - | - | ||
| '''**LC''' <br> Crushes crouching attacks frames 1-14, Launches opponent while switching characters | | '''**LC''' <br> Crushes crouching attacks frames 1-14, Launches opponent while switching characters | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Guard Cancel | f + hp + hk (while blocking) | H | 120 | 14 | 7 | 23 | hard knockdown | -8 | - | - | - | - | | Guard Cancel | {{f}} + {{hp}} + {{hk}} (while blocking) | H | 120 | 14 | 7 | 23 | hard {{knockdown}} | -8 | - | - | - | - | ||
| Invulnerability frames 1-20, Resembles Hunting Tomahawk 2nd hit | | Invulnerability frames 1-20, Resembles Hunting Tomahawk 2nd hit | ||
| | | | ||
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{{SFxTFrameDataHeader}} | {{SFxTFrameDataHeader}} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Kolda | f + hp | H | 80 | 12 | 3 | 27 | +6 | 0 | - | 3 | 1 | 0 | | Kolda | {{f}} + {{hp}} | H | 80 | 12 | 3 | 27 | +6 | 0 | - | 3 | 1 | 0 | ||
| Ground bounce on airborne opponent | | Ground bounce on airborne opponent | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Party Crasher | f f + mp | H | 60 | 8 | 3 | 21 | +7 | +2 | - | 3 | 1 | 0 | | Party Crasher | {{f}} f + {{mp}} | H | 60 | 8 | 3 | 21 | +7 | +2 | - | 3 | 1 | 0 | ||
| Knockdown on airborne opponent | | Knockdown on airborne opponent | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| - | lp --- b + mp | H | 50 | 8 | 4 | 13 | +2 | 0 | SM,EX,SA,CA | 2 | 1 | 0 | | - | {{lp}} {{---}} {{b}} + {{mp}} | H | 50 | 8 | 4 | 13 | +2 | 0 | SM,EX,SA,CA | 2 | 1 | 0 | ||
| Knockdown on airborne opponent | | Knockdown on airborne opponent | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| - | lp --- b + mp --- lp | H | 40 | 14 | 10 | 13 | -2 | -8 | - | 2 | 1 | 0 | | - | {{lp}} {{---}} {{b}} + {{mp}} {{---}} {{lp}} | H | 40 | 14 | 10 | 13 | -2 | -8 | - | 2 | 1 | 0 | ||
| Knockdown on airborne opponent | | Knockdown on airborne opponent | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Baiyuan Sanshou | lp --- b + mp --- lp > lp | L | 70 | 12 | 3 | 26 | hard knockdown | -7 | - | 2 | 1 | 0 | | Baiyuan Sanshou | {{lp}} {{---}} {{b}} + {{mp}} {{---}} {{lp}} > {{lp}} | L | 70 | 12 | 3 | 26 | hard {{knockdown}} | -7 | - | 2 | 1 | 0 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| - | lp --- lp | H | 50 | 15 | 3 | 22 | -4 | -7 | - | 2 | 1 | 0 | | - | {{lp}} {{---}} {{lp}} | H | 50 | 15 | 3 | 22 | -4 | -7 | - | 2 | 1 | 0 | ||
| Knockdown on airborne opponent, Doesn’t combo | | Knockdown on airborne opponent, Doesn’t combo | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Divine Impact | lp --- lp --- mp | M | 90 | 16 | 9 | 19 | knockdown | -10 | - | 2 | 1 | 0 | | Divine Impact | {{lp}} {{---}} {{lp}} {{---}} {{mp}} | M | 90 | 16 | 9 | 19 | {{knockdown}} | -10 | - | 2 | 1 | 0 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Divine Intervention | lp --- lp --- mk | L | 70 | 13 | 4 | 14 | +3 | 0 | SM,EX,SA,CA | 2 | 1 | 0 | | Divine Intervention | {{lp}} {{---}} {{lp}} {{---}} {{mk}} | L | 70 | 13 | 4 | 14 | +3 | 0 | SM,EX,SA,CA | 2 | 1 | 0 | ||
| Knockdown on airborne opponent | | Knockdown on airborne opponent | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| - | b + mp | H | 50 | 6 | 5 | 19 | -3 | -6 | - | 2 | 1 | 0 | | - | {{b}} + {{mp}} | H | 50 | 6 | 5 | 19 | -3 | -6 | - | 2 | 1 | 0 | ||
| Knockdown on airborne opponent | | Knockdown on airborne opponent | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Trickling Stream | b + mp --- lp | L | 60 | 15 | 7 | 10 | +4 | +1 | SM,EX,SA,CA | 2 | 1 | 0 | | Trickling Stream | {{b}} + {{mp}} {{---}} {{lp}} | L | 60 | 15 | 7 | 10 | +4 | +1 | SM,EX,SA,CA | 2 | 1 | 0 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Raging Rapids | b + mp --- mp | H | 70 | 13 | 5 | 26 | float | -9 | - | 2 | 1 | 0 | | Raging Rapids | {{b}} + {{mp}} {{---}} {{mp}} | H | 70 | 13 | 5 | 26 | float | -9 | - | 2 | 1 | 0 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| - | f + mp | H | 60 | 12 | 4 | 19 | -2 | -5 | - | 2 | 1 | 0 | | - | {{f}} + {{mp}} | H | 60 | 12 | 4 | 19 | -2 | -5 | - | 2 | 1 | 0 | ||
| Knockdown on airborne opponent | | Knockdown on airborne opponent | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Slow Power Punch Combo | f + mp --- lp | H | 80 | 18 | 3 | 27 | float | -6 | - | 2 | 1 | 0 | | Slow Power Punch Combo | {{f}} + {{mp}} {{---}} {{lp}} | H | 80 | 18 | 3 | 27 | float | -6 | - | 2 | 1 | 0 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Slow Power Punch to Low Kick | f + mp --- lk | L | 70 | 12 | 2 | 32 | -12 | -16 | SM,EX,SA,CA | 2 | 1 | 0 | | Slow Power Punch to Low Kick | {{f}} + {{mp}} {{---}} {{lk}} | L | 70 | 12 | 2 | 32 | -12 | -16 | SM,EX,SA,CA | 2 | 1 | 0 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Slow Power Punch to High Kick | f + mp --- mk | H | 80 | 12 | 4 | 25 | -8 | -11 | SM,EX,SA,CA | 2 | 1 | 0 | | Slow Power Punch to High Kick | {{f}} + {{mp}} {{---}} {{mk}} | H | 80 | 12 | 4 | 25 | -8 | -11 | SM,EX,SA,CA | 2 | 1 | 0 | ||
| Float airborne opponent, Forces standing | | Float airborne opponent, Forces standing | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| - | f + mk | H | 60 | 9 | 3 | 20 | -2 | -5 | - | 2 | 1 | 0 | | - | {{f}} + {{mk}} | H | 60 | 9 | 3 | 20 | -2 | -5 | - | 2 | 1 | 0 | ||
| Stagger (+35) on standing counter hit, (+18) on crouching counter hit, Knockdown on airborne opponent | | Stagger (+35) on standing {{counter}} hit, (+18) on crouching {{counter}} hit, Knockdown on airborne opponent | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| - | f + mk > mp or hp | H | 50 | 14 | 4 | 28 | -11 | -14 | SM,EX,SA,CA | 2 | 1 | 0 | | - | {{f}} + {{mk}} > {{mp}} or {{hp}} | H | 50 | 14 | 4 | 28 | -11 | -14 | SM,EX,SA,CA | 2 | 1 | 0 | ||
| Knockdown on airborne opponent | | Knockdown on airborne opponent | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Red Orchid Combo | f + mk --- mp or hp --- k | H | 90 | 11 | 4 | 31 | +6 | -15 | - | 2 | 1 | 0 | | Red Orchid Combo | {{f}} + {{mk}} {{---}} {{mp}} or {{hp}} {{---}} {{k}} | H | 90 | 11 | 4 | 31 | +6 | -15 | - | 2 | 1 | 0 | ||
| Knockdown on airborne opponent, Forces standing | | Knockdown on airborne opponent, Forces standing | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Mountain Crusher | f + mk --- mp or hp --- f + p | H | 50 | 14 | 4 | 28 | -1 | -12 | SM,EX,SA,CA | 2 | 1 | 0 | | Mountain Crusher | {{f}} + {{mk}} {{---}} {{mp}} or {{hp}} {{---}} {{f}} + {{p}} | H | 50 | 14 | 4 | 28 | -1 | -12 | SM,EX,SA,CA | 2 | 1 | 0 | ||
| Knockdown on airborne opponent | | Knockdown on airborne opponent | ||
| | | | ||
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{{SFxTFrameDataHeader}} | {{SFxTFrameDataHeader}} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Wild Stallion | lp + lk | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | | Wild Stallion | {{lp}} + {{lk}} | {{throw}} | 130 | 5 | 2 | 20 | hard {{knockdown}} | - | - | - | - | - | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Mad Axes | b + lp + lk | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | | Mad Axes | {{b}} + {{lp}} + {{lk}} | {{throw}} | 130 | 5 | 2 | 20 | hard {{knockdown}} | - | - | - | - | - | ||
| - | | - | ||
| | | | ||
Line 260: | Line 290: | ||
{{SFxTFrameDataHeader}} | {{SFxTFrameDataHeader}} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Swift Step | hcf + lp | - | - | - | - | 31 | - | - | - | - | - | - | | Swift Step | {{hcf}} + {{lp}} | - | - | - | - | 31 | - | - | - | - | - | - | ||
| Airborne frames 15-25, Input b,b between frames 1-27 to cancel into backdash | | Airborne frames 15-25, Input b,b between frames 1-27 to {{cancel}} into backdash | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Swift Step EX | hcf + lp + mp | - | - | - | - | 31 | - | - | - | - | - | - | | Swift Step EX | {{hcf}} + {{lp}} + {{mp}} | - | - | - | - | 31 | - | - | - | - | - | - | ||
| [[File:ex.png]] <br> 1 point of armor during frames 1-14, Airborne frames 15-25, Input b,b between frames 1-27 to cancel into backdash | | [[File:ex.png]] <br> 1 point of armor during frames 1-14, Airborne frames 15-25, Input b,b between frames 1-27 to {{cancel}} into backdash | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Lashing Arrow | hcf + mp | H | 120 | 16 | 10 | 14 | knockdown | -9 | - | 3 | 3 | 0 | | Lashing Arrow | {{hcf}} + {{mp}} | H | 120 | 16 | 10 | 14 | {{knockdown}} | -9 | - | 3 | 3 | 0 | ||
| Airborne frames 16-29 | | Airborne frames 16-29 | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Lashing Arrow EX | hcf + lp + mp | H | 100 | 16 | 10 | 14 | wall bounce | -9 | - | 3 | 3 | 0 | | Lashing Arrow EX | {{hcf}} + {{lp}} + {{mp}} | H | 100 | 16 | 10 | 14 | wall bounce | -9 | - | 3 | 3 | 0 | ||
| [[File:ex.png]] <br> 1 point of armor during frames 1-14, Airborne frames 16-29 | | [[File:ex.png]] <br> 1 point of armor during frames 1-14, Airborne frames 16-29 | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Swift Step Explosion | hcf + hp | M | 100 | 39 | 8 | 15 | crumple | -5 | - | 3 | 3 | 0 | | Swift Step Explosion | {{hcf}} + {{hp}} | M | 100 | 39 | 8 | 15 | {{crumple}} | -5 | - | 3 | 3 | 0 | ||
| Airborne frames 15-24, Knockdown on airborne opponent, Input b,b between frames 1-33 to cancel into backdash | | Airborne frames 15-24, Knockdown on airborne opponent, Input b,b between frames 1-33 to {{cancel}} into backdash | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Swift Step Explosion EX | hcf + mp + hp | M | 100 | 39 | 8 | 15 | crumple | -5 | - | 3 | 3 | 0 | | Swift Step Explosion EX | {{hcf}} + {{mp}} + {{hp}} | M | 100 | 39 | 8 | 15 | {{crumple}} | -5 | - | 3 | 3 | 0 | ||
| [[File:ex.png]] <br> 1 point of armor during frames 1-14, Airborne frames 15-24, Knockdown on airborne opponent, Input b,b between frames 1-33 to cancel into backdash | | [[File:ex.png]] <br> 1 point of armor during frames 1-14, Airborne frames 15-24, Knockdown on airborne opponent, Input b,b between frames 1-33 to {{cancel}} into backdash | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Backdash (swift step) | Swift Step / Explosion --- b b | - | - | - | - | 22 | - | - | - | - | - | - | | Backdash (swift step) | Swift Step / Explosion {{---}} {{b}} b | - | - | - | - | 22 | - | - | - | - | - | - | ||
| Invulnerability frames 1-4, Airborne frames 5-18 | | Invulnerability frames 1-4, Airborne frames 5-18 | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Rising Kick LK | dp + lk | H | 130 | 6 | 6 | 44 | knockdown | -37 | - | 3 | 3 | 0 | | Rising Kick LK | {{dp}} + {{lk}} | H | 130 | 6 | 6 | 44 | {{knockdown}} | -37 | - | 3 | 3 | 0 | ||
| Strike invulnerability frames 1-9, Airborne frames 6-40 | | Strike invulnerability frames 1-9, Airborne frames 6-40 | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Rising Kick MK | dp + mk | H | 80,60 | 7 | 1(1)6 | 36 | knockdown | -29 | - | 3,3 | 1,3 | 0 | | Rising Kick MK | {{dp}} + {{mk}} | H | 80,60 | 7 | 1(1)6 | 36 | {{knockdown}} | -29 | - | 3,3 | 1,3 | 0 | ||
| Strike invulnerability frames 1-6, Airborne frames 7-39, 2nd hit: Whiffs on crouching opponent, On Block: -31 on crouching opponent | | Strike invulnerability frames 1-6, Airborne frames 7-39, 2nd hit: Whiffs on crouching opponent, On Block: -31 on crouching opponent | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Rising Kick HK | dp + hk | H | 100,60 | 7 | 1(1)8 | 38 | knockdown | -24 | - | 3,3 | 1,3 | 0 | | Rising Kick HK | {{dp}} + {{hk}} | H | 100,60 | 7 | 1(1)8 | 38 | {{knockdown}} | -24 | - | 3,3 | 1,3 | 0 | ||
| Airborne frames 7-42 | | Airborne frames 7-42 | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Rising Kick EX | dp + k k | H | 100,70 | 6 | 1(1)6 | 42 | knockdown | -26 | - | 3,3 | 1,3 | 0 | | Rising Kick EX | {{dp}} + {{k}} k | H | 100,70 | 6 | 1(1)6 | 42 | {{knockdown}} | -26 | - | 3,3 | 1,3 | 0 | ||
| [[File:ex.png]] <br> Invulnerability frames 1-9, Airborne frames 6-38 | | [[File:ex.png]] <br> Invulnerability frames 1-9, Airborne frames 6-38 | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Tiger Strike | qcb + p | H | 50,100 | 13 | 3 | 28 | hard knockdown | -9 | - | 3 | 3 | 0 | | Tiger Strike | {{qcb}} + {{p}} | H | 50,100 | 13 | 3 | 28 | hard {{knockdown}} | -9 | - | 3 | 3 | 0 | ||
| [[File:chrg.png]] '''**LC''' <br> Chargeable: 51F for EX Version and 100F for Super Art | | [[File:chrg.png]] '''**LC''' <br> Chargeable: 51F for EX Version and 100F for Super Art | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Tiger Strike EX | qcb + p p | H | 80,120 | 16 | 3 | 45 | hard knockdown | -26 | - | 3 | 3 | 0 | | Tiger Strike EX | {{qcb}} + {{p}} p | H | 80,120 | 16 | 3 | 45 | hard {{knockdown}} | -26 | - | 3 | 3 | 0 | ||
| [[File:chrg.png]] [[File:ex.png]] '''**LC''' <br> Chargeable: 51F for Super Art | | [[File:chrg.png]] [[File:ex.png]] '''**LC''' <br> Chargeable: 51F for Super Art | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Wind Roll LK | hcf + lk | - | - | - | - | 24 | - | - | - | - | - | - | | Wind Roll LK | {{hcf}} + {{lk}} | - | - | - | - | 24 | - | - | - | - | - | - | ||
| Projectile invulnerability frames 1-15 | | Projectile invulnerability frames 1-15 | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Wind Roll MK | hcf + mk | - | - | - | - | 25 | - | - | - | - | - | - | | Wind Roll MK | {{hcf}} + {{mk}} | - | - | - | - | 25 | - | - | - | - | - | - | ||
| Projectile invulnerability frames 1-16 | | Projectile invulnerability frames 1-16 | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Wind Roll HK | hcf + hk | - | - | - | - | 26 | - | - | - | - | - | - | | Wind Roll HK | {{hcf}} + {{hk}} | - | - | - | - | 26 | - | - | - | - | - | - | ||
| Projectile invulnerability frames 1-17 | | Projectile invulnerability frames 1-17 | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Wind Roll EX | hcf + k k | - | - | - | - | 23 | - | - | - | - | - | - | | Wind Roll EX | {{hcf}} + {{k}} k | - | - | - | - | 23 | - | - | - | - | - | - | ||
| [[File:ex.png]] <br> Projectile invulnerability frames 1-16 | | [[File:ex.png]] <br> Projectile invulnerability frames 1-16 | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Tequila Sunrise Elbow Smash 1st | Wind Roll --- p | M | 50 | 16 | 7 | 35 | +3 | -20 | - | 3 | 3 | 0 | | Tequila Sunrise Elbow Smash 1st | Wind Roll {{---}} {{p}} | M | 50 | 16 | 7 | 35 | +3 | -20 | - | 3 | 3 | 0 | ||
| Knockdown on airborne opponent | | Knockdown on airborne opponent | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Tequila Sunrise Elbow Smash 2nd | Tequila Sunrise --- p | H | 80 | 25 | 9 | 13 | knockdown | +2 | - | 4 | 4 | 0 | | Tequila Sunrise Elbow Smash 2nd | Tequila Sunrise {{---}} {{p}} | H | 80 | 25 | 9 | 13 | {{knockdown}} | +2 | - | 4 | 4 | 0 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Hunting Tomahawk 1st hit | Wind Roll --- k | H | 60 | 8 | 4 | 33 | -3 | -13 | - | 3 | 3 | 0 | | Hunting Tomahawk 1st hit | Wind Roll {{---}} {{k}} | H | 60 | 8 | 4 | 33 | -3 | -13 | - | 3 | 3 | 0 | ||
| Knockdown on airborne opponent | | Knockdown on airborne opponent | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Hunting Tomahawk 2nd hit | Hunting Tomahawk --- p| H | 100 | 25 | 7 | 23 | knockdown | -8 | - | 4 | 4 | 0 | | Hunting Tomahawk 2nd hit | Hunting Tomahawk {{---}} p| H | 100 | 25 | 7 | 23 | {{knockdown}} | -8 | - | 4 | 4 | 0 | ||
| - | | - | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Wind Roll Explosion 1st hit | Wind Roll --- d + k | L | 50 | 17 | 2 | 35 | -3 | -13 | - | 3 | 3 | 0 | | Wind Roll Explosion 1st hit | Wind Roll {{---}} {{d}} + {{k}} | L | 50 | 17 | 2 | 35 | -3 | -13 | - | 3 | 3 | 0 | ||
| Knockdown on airborne opponent | | Knockdown on airborne opponent | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Wind Roll Explosion 2nd hit | Wind Roll Explosion --- p p | H | 100 | 18 | 7 | 23 | knockdown | -8 | - | 4 | 4 | 0 | | Wind Roll Explosion 2nd hit | Wind Roll Explosion {{---}} {{p}} p | H | 100 | 18 | 7 | 23 | {{knockdown}} | -8 | - | 4 | 4 | 0 | ||
| - | | - | ||
| | | | ||
Line 382: | Line 412: | ||
{{SFxTFrameDataHeader}} | {{SFxTFrameDataHeader}} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Iron Mountain Rush | qcb + 3p | H | 310 | 4 | 3 | 35 | hard knockdown | -16 | - | 3 | 3 | - | | Iron Mountain Rush | {{qcb}} + {{3p}} | H | 310 | 4 | 3 | 35 | hard {{knockdown}} | -16 | - | 3 | 3 | - | ||
| 68 frames cinematic freeze before attack begins, Invulnerability frames 1-4 | | 68 frames cinematic freeze before attack begins, Invulnerability frames 1-4 | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Cross Art | qcf + mp + mk | H | 150+ | 9 | 2 | 46 | switch | -26 | - | 3 | - | - | | Cross Art | {{qcf}} + {{mp}} + {{mk}} | H | 150+ | 9 | 2 | 46 | switch | -26 | - | 3 | - | - | ||
| '''**LC''' <br> 63 frames cinematic freeze before attack begins, Invulnerability frames 1-10 | | '''**LC''' <br> 63 frames cinematic freeze before attack begins, Invulnerability frames 1-10 | ||
| | | | ||
}} | }} | ||
|} | |||
== Boost Chain Frame Data == | |||
{| class="wikitable" | |||
! Move !! Hit !! Damage !! Startup !! Active !! Recovery !! Hit Adv !! Block Adv !! Cancel !! "Notes | |||
|- | |||
| " | |||
|- | |||
| Far MP || H || 42 || 8 || 4 || 23 || -6 || -10 || EX,SA,CA || - | |||
|- | |||
| Far HP || H || 63 || 11 || 4 || 31 || -10 || -15 || - || - | |||
|- | |||
| Far MK || H || 42 || 7 || 4 || 23 || -6 || -10 || - || - | |||
|- | |||
| Far HK || H || 63 || 13 || 6 || 32 || -12 || -18 || - || - | |||
|- | |||
| Close MP || H || 42 || 8 || 4 || 22 || -5 || -9 || EX,SA,CA || - | |||
|- | |||
| Close HP || H || 63 || 7 || 4 || 30 || -9 || -14 || EX,SA,CA || - | |||
|- | |||
| Close MK **LC || H || 42 || 6 || 3 || 24 || -6 || -10 || EX,SA,CA || - | |||
|- | |||
| Close HK || H || 63 || 11 || 5 || 29 || -9 || -14 || - || - | |||
|- | |||
| Crouch MP || L || 42 || 5 || 4 || 23 || -6 || -10 || EX,SA,CA || - | |||
|- | |||
| Crouch HP || H || 63 || 6 || 7 || 29 || -10 || -16 || EX,SA,CA || Forces standing | |||
|- | |||
| Crouch MK || L || 42 || 8 || 8 || 17 || -4 || -8 || EX,SA,CA || - | |||
|- | |||
| Crouch HK || L || 63 || 9 || 2(20)2 || 32 || hard knockdown || -14 || - || - | |||
|} | |} | ||
Line 403: | Line 464: | ||
== Combos == | == Combos == | ||
=== Bread and Butters === | === Bread and Butters === | ||
* | * cr.LP, b+MP>LP xx qcb+P ''(233)'' | ||
* st.MP, b+MP>LP xx qcb+P ''(263)'' | |||
* cr.MP, b+MP>LP xx qcb+P ''(263)'' | |||
=== Hit Confirm Combos === | === Hit Confirm Combos === | ||
* | ==== 0 bar ==== | ||
* st.LP, cr.LP, cr.HP xx qcb+[P]~f,f+MP, cr.LK xx qcb+P ''(267)'' | |||
* cr.LP, b+MP>MP | |||
** See [[#Combo Enders]] ''(247/310; '''2 bar''' 373/414)'' | |||
* st.MP, b+MP>MP | |||
** See [[#Combo Enders]] ''(277/340; '''2 bar''' 403/444)'' | |||
* cr.LP, cr.LP, cr.HP xx qcb+[P]~f,f+MP, cr.MK xx qcb+P ''(285)'' | |||
** Inconsistent/hard on Kuma | |||
==== 1 bar ==== | |||
* st.MP, b+MP>LP xx hcf+LP+HP, f+MP>MK xx hcf+K, cr.HP xx qcb+P ''(385)'' | |||
** Harder to execute in the corner | |||
=== Punish Combos === | |||
==== 0 bar ==== | |||
* f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, cr.LK xx qcb+P ''(324)'' | |||
* f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, b+MP>LP xx qcb+P ''(343)'' | |||
* (corner) cr.HP xx qcb+[P]~f,f+MP, b+MP>MP, cr.MP, cr.HP xx qcb+P ''(380)'' | |||
* f+MP>LP, f+MP>MK xx hcf+K, cr.HP xx qcb+P ''(373)'' | |||
==== 1 bar ==== | |||
* cl.HK, cr.HP xx qcb+[PP]~f,f+MP, f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, b+MP>LP xx qcb+P ''(422)'' | |||
* (corner) cl.HK, cr.HP xx qcb+[PP]~f,f+MP, f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, b+MP>MP, cr.MP, st.LK, cr.HP xx qcb+P ''(441)'' | |||
* cl.HK, cr.HP xx hcf+LP+HP, f+MP>MK xx hcf+K, cr.HP xx qcb+P ''(455)'' | |||
** Harder to execute in the corner | |||
==== 2 bar ==== | |||
* f+MP>LP, f+MK>MP_HP>f+P xx qcb+PPP ''(447)'' | |||
* cl.HK, cr.HP xx qcb+[P]~f,f+MP, qcb+PPP ''(465)'' | |||
=== Low Combos === | |||
==== 0 bar ==== | |||
* cr.MP, b+MP>MP | |||
** See [[#Combo Enders]] ''(277/340; '''2 bar''' 403/444)'' | |||
==== 1 bar ==== | |||
* cr.LK~cr.MK~cr.HP xx qcb+[PP]~f,f+MP, f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, b+MP>LP xx qcb+P ''(320)'' | |||
* cr.LK~cr.MK~cr.HP xx qcb+[PP]~f,f+MP, f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, b+MP>MP, cr.MP, st.LK, cr.HP xx qcb+P ''(339)'' | |||
* cr.LK~cr.MK~cr.HP xx hcf+LP+HP, f+MP>MK xx hcf+K, cr.HP xx qcb+P ''(349)'' | |||
** Harder to execute in the corner | |||
* cr.MK~cr.HP xx qcb+[PP]~f,f+MP, f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, b+MP>LP xx qcb+P ''(365)'' | |||
* cr.MK~cr.HP xx qcb+[PP]~f,f+MP, f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, b+MP>MP, cr.MP, st.LK, cr.HP xx qcb+P ''(384)'' | |||
* cr.MK~cr.HP xx hcf+LP+HP, f+MP>MK xx hcf+K, cr.HP xx qcb+P ''(398)'' | |||
** Harder to execute in the corner | |||
=== Overhead Combos === | |||
==== 0 bar ==== | |||
* hcf+HP, delay f+HP, f+MP>MK xx hcf+K, cr.HP xx qcb+P ''(413)'' | |||
* (corner) hcf+HP, f+MP>LP, f+HP, st.MP, cr.HP xx qcb+P ''(421)'' | |||
==== 2 bar ==== | |||
* hcf+HP, delay f+HP, f+MP>MK xx hcf+K, cr.HP xx qcb+PPP ''(532)'' | |||
=== Counter Hit Combos === | |||
* CH f+MK, walk forward cr.MK xx qcb+P ''(255)'' | |||
* CH f+MK, (f+MK)>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, b+MP>LP xx qcb+P ''(358/362)'' | |||
* CH st.MP, f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, cr.MP xx qcb+P ''(363)'' | |||
* CH st.MP, f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, b+MP>MP, cr.MP, st.LK, cr.HP xx qcb+P ''(374)'' | |||
* CH f,f+MP, f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, cr.MP xx qcb+P ''(363)'' | |||
* CH f,f+MP, f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, b+MP>MP, cr.MP, st.LK, cr.HP xx qcb+P ''(374)'' | |||
=== Tag-in Combos === | |||
* cr.LP, f+HP, cr.HP xx qcb+P | |||
* f+HP, cr.MP, cr.HP xx qcb+P | |||
* f+MP>MK xx hcf+K, cr.HP xx qcb+P | |||
** hcf+LK stays on same side; hcf+HK switches side | |||
* j.HK/j.HP, cl.HK, cr.HP xx qcb+P | |||
=== | === Anti-Air Combos === | ||
* | * CH cr.HP xx hcf+LK, cr.HP xx qcb+P ''(322)'' | ||
=== | === Combo Enders === | ||
* | ==== 0 bar ==== | ||
* b+MP>MP, cr.LK xx qcb+P | |||
* (corner) b+MP>MP, cr.LP, f+HP, cr.HP xx qcb+P | |||
==== 2 bar ==== | |||
* b+MP>MP, qcb+PPP | |||
* (corner) b+MP>MP, cr.HP xx qcb+PPP | |||
[[Category: Street Fighter X Tekken]] | {{Navbox-SFxTK}} | ||
[[Category:Street Fighter X Tekken]] |
Latest revision as of 13:48, 3 October 2023


Julia
Ideal Team Position: Either
Julia is a well-rounded character who can work well in either the point or anchor position. She has the tools for playing a solid neutral game as a point character, including pokes, counterpokes, and anti-airs. She also has the damage, corner carry, and okizeme to be an excellent anchor. Not only that, she has a variety of tools for applying offensive pressure and mixups and an invincible reversal. Both her solo combos and tag-in combos have good damage as well as corner carry, with her juggles being able to switch sides easily in order to corner the opponent from virtually any situation. This makes her a valuable partner for characters who benefit from having the opponent cornered. On the flip side, Julia's launcher gives one of the lowest launches in the game, which can hurt synergy with tag partners who may not be able to get their optimal combo when following it up.
Strengths | Weaknesses |
---|---|
+Solid set of buttons for playing neutral +cr.MK has high range and a long active window, and it can be hit-confirmed with sharp reactions +Tiger Strike (qcb+P) combo ender sets up okizeme for a meaty high/low mixup +Solid frame traps and pressure game +Long grounded combos with multiple opportunities for reset attempts +Very fast Super Art with good range +High corner carry +Juggle combos can side-switch, allowing for great position control +cr.HK safe tag cancel on block |
-Low launcher -Requires either meter or close range for a safe low hit-confirm -Requires a specific knockdown for a safe overhead -Most versatile overhead hcf+K>P is unsafe and only does 130 damage without a meaty setup -Meterless DP only has strike invulnerability |
Moves
Normal Attacks
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Far\Close LP
|
H | 30 | 5 | 4 | 8 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Far\Close MP
|
H | 60 | 8 | 4 | 10 | +7 | +3 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Far HP
|
H | 90 | 11 | 4 | 22 | -1 | -6 | - | 3 | 1 | 1 | - |
Far LK
|
H | 30 | 5 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Far MK
|
H | 60 | 7 | 4 | 15 | +2 | -2 | - | 2 | 1 | 1 | - |
Far HK
|
H | 90 | 13 | 6 | 23 | -4 | -9 | - | 3 | 1 | 1 | - |
Close HP
|
H | 90 | 7 | 4 | 22 | -1 | -6 | SM,EX,SA,CA | 3 | 1 | 1 | - |
Close LK
|
H | 30 | 5 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Close MK
|
H | 60 | 6 | 3 | 16 | +2 | -2 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Close HK
|
H | 90 | 11 | 4 | 15 | +6 | +1 | - | 3 | 1 | 1 | - |
Crouch LP
|
H | 30 | 4 | 4 | 6 | +7 | +3 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Crouch MP
|
L | 60 | 5 | 4 | 11 | +6 | +2 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Crouch HP
|
H | 90 | 6 | 7 | 20 | -1 | -7 | SM,EX,SA,CA | 3 | 1 | 1 | Forces standing |
Crouch LK
|
L | 30 | 5 | 4 | 10 | +3 | -1 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Crouch MK
|
L | 60 | 8 | 8 | 12 | +1 | -3 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Crouch HK
|
L | 90 | 9 | 2(20)2 | 23 | hard ![]() |
-5 | - | 3,3 | 1,1 | - | - |
Jump LP
|
M | 40 | 5 | 4 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - |
Jump MP
|
M | 70 | 7 | 7 | until ground+4 | +16 | +12 | - | 2 | 1 | 1 | - |
Jump HP
|
M | 100 | 11 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - |
Jump LK
|
M | 40 | 5 | 8 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - |
Jump MK
|
M | 70 | 7 | 7 | until ground+4 | +16 | +12 | - | 2 | 1 | 1 | - |
Jump HK
|
M | 100 | 12 | 9 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - |
Launcher
|
H | 100 | 13 | 2 | 54 | switch | -34 | - | 3 | - | - | **LC Crushes crouching attacks frames 1-14, Launches opponent while switching characters |
Guard Cancel
|
H | 120 | 14 | 7 | 23 | hard ![]() |
-8 | - | - | - | - | Invulnerability frames 1-20, Resembles Hunting Tomahawk 2nd hit |
Unique Attacks
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Kolda
|
H | 80 | 12 | 3 | 27 | +6 | 0 | - | 3 | 1 | 0 | Ground bounce on airborne opponent |
Party Crasher
|
H | 60 | 8 | 3 | 21 | +7 | +2 | - | 3 | 1 | 0 | Knockdown on airborne opponent |
-
|
H | 50 | 8 | 4 | 13 | +2 | 0 | SM,EX,SA,CA | 2 | 1 | 0 | Knockdown on airborne opponent |
-
|
H | 40 | 14 | 10 | 13 | -2 | -8 | - | 2 | 1 | 0 | Knockdown on airborne opponent |
Baiyuan Sanshou
|
L | 70 | 12 | 3 | 26 | hard ![]() |
-7 | - | 2 | 1 | 0 | - |
-
|
H | 50 | 15 | 3 | 22 | -4 | -7 | - | 2 | 1 | 0 | Knockdown on airborne opponent, Doesn’t combo |
Divine Impact
|
M | 90 | 16 | 9 | 19 | ![]() |
-10 | - | 2 | 1 | 0 | - |
Divine Intervention
|
L | 70 | 13 | 4 | 14 | +3 | 0 | SM,EX,SA,CA | 2 | 1 | 0 | Knockdown on airborne opponent |
-
|
H | 50 | 6 | 5 | 19 | -3 | -6 | - | 2 | 1 | 0 | Knockdown on airborne opponent |
Trickling Stream
|
L | 60 | 15 | 7 | 10 | +4 | +1 | SM,EX,SA,CA | 2 | 1 | 0 | - |
Raging Rapids
|
H | 70 | 13 | 5 | 26 | float | -9 | - | 2 | 1 | 0 | - |
-
|
H | 60 | 12 | 4 | 19 | -2 | -5 | - | 2 | 1 | 0 | Knockdown on airborne opponent |
Slow Power Punch Combo
|
H | 80 | 18 | 3 | 27 | float | -6 | - | 2 | 1 | 0 | - |
Slow Power Punch to Low Kick
|
L | 70 | 12 | 2 | 32 | -12 | -16 | SM,EX,SA,CA | 2 | 1 | 0 | - |
Slow Power Punch to High Kick
|
H | 80 | 12 | 4 | 25 | -8 | -11 | SM,EX,SA,CA | 2 | 1 | 0 | Float airborne opponent, Forces standing |
-
|
H | 60 | 9 | 3 | 20 | -2 | -5 | - | 2 | 1 | 0 | Stagger (+35) on standing ![]() ![]() |
-
|
H | 50 | 14 | 4 | 28 | -11 | -14 | SM,EX,SA,CA | 2 | 1 | 0 | Knockdown on airborne opponent |
Red Orchid Combo
|
H | 90 | 11 | 4 | 31 | +6 | -15 | - | 2 | 1 | 0 | Knockdown on airborne opponent, Forces standing |
Mountain Crusher
|
H | 50 | 14 | 4 | 28 | -1 | -12 | SM,EX,SA,CA | 2 | 1 | 0 | Knockdown on airborne opponent |
Throws
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Wild Stallion
|
![]() |
130 | 5 | 2 | 20 | hard ![]() |
- | - | - | - | - | - |
Mad Axes
|
![]() |
130 | 5 | 2 | 20 | hard ![]() |
- | - | - | - | - | - |
Special Moves
Super Art
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Iron Mountain Rush
|
H | 310 | 4 | 3 | 35 | hard ![]() |
-16 | - | 3 | 3 | - | 68 frames cinematic freeze before attack begins, Invulnerability frames 1-4 |
Cross Art
|
H | 150+ | 9 | 2 | 46 | switch | -26 | - | 3 | - | - | **LC 63 frames cinematic freeze before attack begins, Invulnerability frames 1-10 |
Boost Chain Frame Data
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | "Notes |
---|---|---|---|---|---|---|---|---|---|
" | |||||||||
Far MP | H | 42 | 8 | 4 | 23 | -6 | -10 | EX,SA,CA | - |
Far HP | H | 63 | 11 | 4 | 31 | -10 | -15 | - | - |
Far MK | H | 42 | 7 | 4 | 23 | -6 | -10 | - | - |
Far HK | H | 63 | 13 | 6 | 32 | -12 | -18 | - | - |
Close MP | H | 42 | 8 | 4 | 22 | -5 | -9 | EX,SA,CA | - |
Close HP | H | 63 | 7 | 4 | 30 | -9 | -14 | EX,SA,CA | - |
Close MK **LC | H | 42 | 6 | 3 | 24 | -6 | -10 | EX,SA,CA | - |
Close HK | H | 63 | 11 | 5 | 29 | -9 | -14 | - | - |
Crouch MP | L | 42 | 5 | 4 | 23 | -6 | -10 | EX,SA,CA | - |
Crouch HP | H | 63 | 6 | 7 | 29 | -10 | -16 | EX,SA,CA | Forces standing |
Crouch MK | L | 42 | 8 | 8 | 17 | -4 | -8 | EX,SA,CA | - |
Crouch HK | L | 63 | 9 | 2(20)2 | 32 | hard knockdown | -14 | - | - |
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- cr.LP, b+MP>LP xx qcb+P (233)
- st.MP, b+MP>LP xx qcb+P (263)
- cr.MP, b+MP>LP xx qcb+P (263)
Hit Confirm Combos
0 bar
- st.LP, cr.LP, cr.HP xx qcb+[P]~f,f+MP, cr.LK xx qcb+P (267)
- cr.LP, b+MP>MP
- See #Combo Enders (247/310; 2 bar 373/414)
- st.MP, b+MP>MP
- See #Combo Enders (277/340; 2 bar 403/444)
- cr.LP, cr.LP, cr.HP xx qcb+[P]~f,f+MP, cr.MK xx qcb+P (285)
- Inconsistent/hard on Kuma
1 bar
- st.MP, b+MP>LP xx hcf+LP+HP, f+MP>MK xx hcf+K, cr.HP xx qcb+P (385)
- Harder to execute in the corner
Punish Combos
0 bar
- f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, cr.LK xx qcb+P (324)
- f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, b+MP>LP xx qcb+P (343)
- (corner) cr.HP xx qcb+[P]~f,f+MP, b+MP>MP, cr.MP, cr.HP xx qcb+P (380)
- f+MP>LP, f+MP>MK xx hcf+K, cr.HP xx qcb+P (373)
1 bar
- cl.HK, cr.HP xx qcb+[PP]~f,f+MP, f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, b+MP>LP xx qcb+P (422)
- (corner) cl.HK, cr.HP xx qcb+[PP]~f,f+MP, f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, b+MP>MP, cr.MP, st.LK, cr.HP xx qcb+P (441)
- cl.HK, cr.HP xx hcf+LP+HP, f+MP>MK xx hcf+K, cr.HP xx qcb+P (455)
- Harder to execute in the corner
2 bar
- f+MP>LP, f+MK>MP_HP>f+P xx qcb+PPP (447)
- cl.HK, cr.HP xx qcb+[P]~f,f+MP, qcb+PPP (465)
Low Combos
0 bar
- cr.MP, b+MP>MP
- See #Combo Enders (277/340; 2 bar 403/444)
1 bar
- cr.LK~cr.MK~cr.HP xx qcb+[PP]~f,f+MP, f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, b+MP>LP xx qcb+P (320)
- cr.LK~cr.MK~cr.HP xx qcb+[PP]~f,f+MP, f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, b+MP>MP, cr.MP, st.LK, cr.HP xx qcb+P (339)
- cr.LK~cr.MK~cr.HP xx hcf+LP+HP, f+MP>MK xx hcf+K, cr.HP xx qcb+P (349)
- Harder to execute in the corner
- cr.MK~cr.HP xx qcb+[PP]~f,f+MP, f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, b+MP>LP xx qcb+P (365)
- cr.MK~cr.HP xx qcb+[PP]~f,f+MP, f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, b+MP>MP, cr.MP, st.LK, cr.HP xx qcb+P (384)
- cr.MK~cr.HP xx hcf+LP+HP, f+MP>MK xx hcf+K, cr.HP xx qcb+P (398)
- Harder to execute in the corner
Overhead Combos
0 bar
- hcf+HP, delay f+HP, f+MP>MK xx hcf+K, cr.HP xx qcb+P (413)
- (corner) hcf+HP, f+MP>LP, f+HP, st.MP, cr.HP xx qcb+P (421)
2 bar
- hcf+HP, delay f+HP, f+MP>MK xx hcf+K, cr.HP xx qcb+PPP (532)
Counter Hit Combos
- CH f+MK, walk forward cr.MK xx qcb+P (255)
- CH f+MK, (f+MK)>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, b+MP>LP xx qcb+P (358/362)
- CH st.MP, f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, cr.MP xx qcb+P (363)
- CH st.MP, f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, b+MP>MP, cr.MP, st.LK, cr.HP xx qcb+P (374)
- CH f,f+MP, f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, cr.MP xx qcb+P (363)
- CH f,f+MP, f+MK>MP_HP>f+P xx hcf+LK, cr.HP xx qcb+[P]~f,f+MP, b+MP>MP, cr.MP, st.LK, cr.HP xx qcb+P (374)
Tag-in Combos
- cr.LP, f+HP, cr.HP xx qcb+P
- f+HP, cr.MP, cr.HP xx qcb+P
- f+MP>MK xx hcf+K, cr.HP xx qcb+P
- hcf+LK stays on same side; hcf+HK switches side
- j.HK/j.HP, cl.HK, cr.HP xx qcb+P
Anti-Air Combos
- CH cr.HP xx hcf+LK, cr.HP xx qcb+P (322)
Combo Enders
0 bar
- b+MP>MP, cr.LK xx qcb+P
- (corner) b+MP>MP, cr.LP, f+HP, cr.HP xx qcb+P
2 bar
- b+MP>MP, qcb+PPP
- (corner) b+MP>MP, cr.HP xx qcb+PPP