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Psychoblue (talk | contribs) (Updated frame data for v2013) |
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{{MoveListFooter}} | {{MoveListFooter}} | ||
== Frame Data (Updated for v2013) == | |||
{| class="wikitable" | |||
! Move !! Command !! Hit !! Damage !! Startup !! Active !! Recovery !! Hit Adv !! Block Adv !! Cancel !! JP !! JC !! JS !! "Notes | |||
|- | |||
| " | |||
|- | |||
| Far\Close LP || || H || 30 || 4 || 3 || 8 || +6 || +2 || SM,EX,SA,CA || 1 || 1 || 1 || - | |||
|- | |||
| Far\Close MP || || H || 60 || 5 || 4 || 11 || +6 || +2 || SM,EX,SA,CA || 2 || 1 || 1 || - | |||
|- | |||
| Far\Close HP || || H || 90 || 10 || 4 || 17 || +4 || -1 || SM,EX,SA,CA || 3 || 1 || 1 || - | |||
|- | |||
| Far\Close LK || || H || 30 || 5 || 2 || 9 || +6 || +2 || - || 1 || 1 || 1 || - | |||
|- | |||
| Far\Close MK || || H || 30.40 || 4 || 2,2 || 21 || -2 || -6 || 1st hit SM,EX,SA,CA || 2,2 || 1,1 || 1 || - | |||
|- | |||
| Far\Close HK || || H || 90 || 12 || 4 || 19 || +2 || -3 || - || 3 || 1 || 1 || - | |||
|- | |||
| Crouch LP || || H || 30 || 4 || 3 || 8 || +6 || +2 || SM,EX,SA,CA || 1 || 1 || 1 || - | |||
|- | |||
| Crouch MP || || H || 60 || 5 || 3 || 9 || +9 || +5 || SM,EX,SA,CA || 2 || 1 || 1 || - | |||
|- | |||
| Crouch HP || || H || 90 || 6 || 4 || 23 || -1 || -7 || SM,EX,SA,CA || 3 || 1 || 1 || Forces standing, Attacking arm crushes airborne attacks frames 8-9 | |||
|- | |||
| Crouch LK || || L || 30 || 5 || 3 || 8 || +6 || +2 || SM,EX,SA,CA || 1 || 1 || 1 || - | |||
|- | |||
| Crouch MK || || L || 60 || 6 || 5 || 13 || +3 || -1 || SM,EX,SA,CA || 2 || 1 || 1 || - | |||
|- | |||
| Crouch HK || || L || 90 || 6 || 3 || 23 || hard knockdown || -6 || - || 3 || 1 || - || - | |||
|- | |||
| Jump LP || || M || 40 || 4 || 4 || until ground+4 || +12 || +4 || - || 1 || 1 || 1 || - | |||
|- | |||
| Jump MP || || M || 70 || 5 || 5 || until ground+4 || +16 || +5 || - || 2 || 1 || 1 || - | |||
|- | |||
| Jump HP || || M || 100 || 7 || 5 || until ground+4 || +20 || +8 || - || 3 || 1 || 1 || - | |||
|- | |||
| Jump LK || || M || 40 || 4 || 5 || until ground+4 || +12 || +4 || - || 1 || 1 || 1 || - | |||
|- | |||
| Jump MK || || M || 70 || 6 || 3 || until ground+4 || +16 || +5 || - || 2 || 1 || 1 || - | |||
|- | |||
| Jump HK || || M || 100 || 7 || 8 || until ground+4 || +20 || +8 || - || 3 || 1 || 1 || - | |||
|- | |||
| Launcher **LC || HP+HK || H || 100 || 13 || 2 || 54 || switch || -34 || - || 0 || - || - || Crushes crouching attacks frames 1-14, Launches opponent while switching characters | |||
|- | |||
| Cross Cancel || f+HP+HK (while blocking) || H || 120 || 7 || 2 || 19 || hard knockdown || +1 || - || - || - || - || Invulnerability frames 1-7, Resembles EX Rising Uppercut | |||
|- | |||
| Double Face Kick || LP+LK || throw || 130 || 5 || 2 || 20 || hard knockdown || - || - || - || - || - || - | |||
|- | |||
| Skull Smash || b+LP+LK || throw || 130 || 5 || 2 || 20 || hard knockdown || - || - || - || - || - || - | |||
|- | |||
| Left Splits Kick || f+LK || M || 80 || 20 || 5 || 18 || 0 || -5 || - || 3 || 1 || 0 || Forces standing, Ground bounce on crouching counter hit, Hard knockdown on airborne opponent | |||
|- | |||
| Right Splits Kick || f+MK || M || 70 || 16 || 2 || 20 || +1 || -4 || - || 2 || 1 || 0 || Forces standing, Ground bounce on crouching counter hit and on airborne opponent | |||
|- | |||
| Oni Front Kick || b+HK || M || 110 || 17 || 3 || 26 || hard knockdown || -11 || - || 3 || 1 || 0 || Crumples on crouching counter hit | |||
|- | |||
| - || LP > LP || H || 30 || 8 || 3 || 11 || +3 || -1 || - || 1 || 1 || 0 || Knockdown on airborne opponent | |||
|- | |||
| Flash Punch Combo || LP > LP > MP || H || 100 || 9 || 4 || 28 || hard knockdown || -14 || - || 3 || 1 || 0 || Knockdown on airborne opponent | |||
|- | |||
| Left Right Combo || LP > MP || H || 60 || 8 || 4 || 15 || -2 || -4 || SM,EX,SA,CA || 2 || 1 || 0 || Knockdown on airborne opponent | |||
|- | |||
| Demon Slayer || LP > MP > MP || H || 100 || 11 || 4 || 17 || +17 || -3 || - || 3 || 1 || 0 || Knockdown on airborne opponent, Doesn’t combo | |||
|- | |||
| Twin Fang Stature Smash || LP > MP > MK || L || 50 || 10 || 3 || 19 || -5 || -7 || BC || 2 || 1 || 0 || Knockdown on airborne opponent | |||
|- | |||
| Twin Fang Double Kick || LP > MP > MK > LK || M || 100 || 11 || 3 || 23 || hard knockdown || -8 || - || 3 || 1 || 0 || - | |||
|- | |||
| - || LK > LP || H || 30 || 8 || 3 || 11 || +1 || -1 || BC || 1 || 1 || 0 || Knockdown on airborne opponent | |||
|- | |||
| Agony Spear || LK > LP > MK || H || 60 || 9 || 4 || 21 || -2 || -7 || SM,EX,SA,CA || 2 || 1 || 0 || Forces standing, Knockdown on airborne opponent | |||
|- | |||
| - || b+LK || H || 50 || 12 || 3 || 16 || -2 || -4 || - || 1 || 1 || 0 || Knockdown on airborne opponent | |||
|- | |||
| - || b+LK > LP || H || 50 || 11 || 3 || 17 || -3 || -5 || - || 2 || 1 || 0 || Knockdown on airborne opponent | |||
|- | |||
| - || b+LK > LP > MK || L || 60 || 11 || 4 || 16 || -3 || -5 || - || 2 || 1 || 0 || Knockdown on airborne opponent | |||
|- | |||
| Demon's Wrath || b+LK > LP > MK > LP || M || 100 || 13 || 4 || 20 || hard knockdown || -6 || - || 3 || 1 || 0 || Knockdown on airborne opponent | |||
|- | |||
| Reign of Terror || b+LK > LP > MK > LK || L || 80 || 10 || 2 || 30 || hard knockdown || -14 || - || 3 || 1 || 0 || - | |||
|- | |||
| - || b+MP || L || 50 || 8 || 3 || 25 || -11 || -13 || - || 2 || 1 || 0 || Stagger (+13) on crouching counter hit, Knockdown on airborne opponent | |||
|- | |||
| - || b+MP > MK || H || 40 || 13 || 4 || 19 || -6 || -8 || - || 2 || 1 || 0 || Knockdown on airborne opponent | |||
|- | |||
| Rampaging Demon || b+MP > MK > LP || H || 100 || 19 || 5 || 28 || hard knockdown || -15 || - || 3 || 1 || 0 || Doesn’t combo | |||
|- | |||
| Rising Sun LK || qcb+LK || H || 60 || 17 || 2 || 21 || +2 || -1 || - || 3 || 1 || 0 || Lower body projectile invulnerability and airborne frames 4-23 | |||
|- | |||
| Rising Sun MK || qcb+MK || "H,L | |||
|- | |||
| " || 60,20 || 18 || 2(14)2 || 31 || knockdown || -11 || - || 3,2 || 1,0 || 0 || Lower body projectile invulnerability and airborne frames 5-24 | |||
|- | |||
| Rising Sun HK || qcb+HK || H,L,L || 60,20,20 || 22 || 2(14)2(12)2 || 25 || knockdown || -5 || - || 3,2,2 || 1,0,0 || 0 || Lower body projectile invulnerability and airborne frames 8-28 | |||
|- | |||
| Rising Sun EX **LC || qcb+KK || H,L,L || 60,20,20 || 22 || 2(14)2(12)2 || 37 || knockdown || -17 || - || 3,2,2 || 1,0,0 || 0 || Invulnerability frames 1-7, Projectile invulnerability frames 8-28 | |||
|- | |||
| Roundhouse to Triple Spin Kick **LC || K during HK or EX Rising Sun || M || 50 || 15 || 3 || 38 || knockdown || -19 || - || 3 || 4 || 0 || - | |||
|- | |||
| Sweep **LC || d+K during EX Rising Sun || L || 50 || 16 || 2 || 35 || knockdown || -15 || - || 3 || 4 || 0 || - | |||
|- | |||
| Slaughter Hook || qcb+LP || H,M || 30,60 || 10 || 4(12)3 || 25,29 on wiff || ground bounce || -13 || - || 3,4 || 1,1 || 0 || Second hit only activates on connect | |||
|- | |||
| Slaughter Hook EX || qcb+LP+MP || H,M || 80,30 || 10 || 4(12)3 || 21,29 on wiff || ground bounce || -13 || - || 3,4 || 1,0 || 0 || Throw invulnerability frames 1-9, second hit only activates on connect | |||
|- | |||
| Slaughter High Kick || qcb+MP || H || 60,70 || 10 || 4(16)4 || 28,29 on wiff || -3 || -6 || - || 3,4 || 1,1 || 0 || Second hit only activates on connect | |||
|- | |||
| Slaughter High Kick EX || qcb+MP+HP || H || 80,70 || 10 || 4(16)4 || 28,29 on wiff || -3 || -6 || - || 3,4 || 1,0 || 0 || Strike and throw invulnerability frames 1-9, second hit only activates on connect | |||
|- | |||
| Devastator || qcb+HP || H || 60,100 || 10 || 4(9)4 || 20,29 on wiff || hard knockdown || -6 || - || 3,4 || 1,1 || 0 || Second hit only activates on connect | |||
|- | |||
| Devastator EX || qcb+LP+HP || H || 80,100 || 10 || 4(9)4 || 20,29 on wiff || hard knockdown || -6 || - || 3,4 || 1,0 || 0 || Strike and throw invulnerability frames 1-9, second hit only activates on connect | |||
|- | |||
| Demon God Fist LP **LC || qcf+LP || H || 120 || 16 || 2 || 31 || hard knockdown || -11 || - || 5 || 4 || 0 || Chargeable: 51F for EX Version and 100F for Super Art, Upper body 1 point of armor during frames 8-9, Hits count as projectiles, Crumple on counter hit | |||
|- | |||
| Demon God Fist MP **LC || qcf+MP || H || 120 || 19 || 2 || 31 || hard knockdown || -11 || - || 5 || 4 || 0 || Chargeable: 51F for EX Version and 100F for Super Art, Upper body 1 point of armor during frames 11-12, Hits count as projectiles, Crumple on counter hit | |||
|- | |||
| Demon God Fist HP **LC || qcf+HP || H || 120 || 22 || 2 || 31 || hard knockdown || -11 || - || 5 || 4 || 0 || Chargeable: 51F for EX Version and 100F for Super Art, Upper body 1 point of armor during frames 11-12, Hits count as projectiles, Crumple on counter hit | |||
|- | |||
| Demon God Fist EX **LC || qcf+PP || H || 80,120 || 19 || 2(45)12 || 31 || hard knockdown || -23 || - || 3,4 || 1,5 || 0 || Chargeable: 51F for Super Art, 2 points of armor during frames 2-20, Hits count as projectiles | |||
|- | |||
| Mist Step || f, n, d, df || - || - || 7 || - || 27 || - || - || - || - || - || - || Upper body projectile invulnerability frames 1-32, Crushes airborne attacks frames 1-32 | |||
|- | |||
| Rising Uppercut || MP or HP during Mist Step || H || 70 || 9 || 2 || 21 || float || -1 || - || 3 || 1 || 0 || Upper body invulnerability frames 1-10, Lower body crushes standing and airborne attacks frames 1-10 | |||
|- | |||
| Electric Wind God Fist || MP or HP on 1st frame of Mist Step || H || 100 || 7** || 2 || 19 || float || -1 || - || 6 || 1 || 0 || Upper body and throw invulnerability frames 1-8, Lower body crushes standing and airborne attacks frames 1-8, ** Gives you a special Mist Step that is Upper body and throw invulnerable, and crushes standing and airborne attacks for 5 frames before Electric Wind God Fist | |||
|- | |||
| Rising Uppercut EX || PP during Mist Step || H || 100 || 7 || 2 || 19 || float || +1 || - || 4 || 1 || 0 || Upper body invulnerability frames 1-8, Lower body crushes standing and airborne attacks frames 1-8 | |||
|- | |||
| Dragon Uppercut **LC || LP during Mist Step || H || 100 || 5** || 11 || 34 || knockdown || -23 || - || 3 || 1 || 0 || Upper body invulnerability frames 1-4, Lower body crushes standing attacks frames 1-4, Crushes airborne attacks frames 1-15, ** Frame perfect input gives you a special Mist Step that is Upper body and throw invulnerable, and crushes standing and airborne attacks for 6 frames before Dragon Uppercut | |||
|- | |||
| Dragon Uppercut to Middle Kick **LC || K during Dragon Uppercut || M || 80 || 12 || 3 || 41 || knockdown || -22 || - || 3 || 4 || 0 || - | |||
|- | |||
| Dragon Uppercut to Spin Low Kick **LC || d+K during Dragon Uppercut || L || 70 || 9 || 3 || 28 || knockdown || -9 || - || 3 || 4 || 0 || - | |||
|- | |||
| Spinning Demon **LC || K during Mist Step || L || 70 || 12 || 2 || 37 || hard knockdown || -17 || - || 3 || 1 || 0 || - | |||
|- | |||
| Spinning Demon EX **LC || KK during Mist Step || L || 70 || 12 || 2 || 37 || hard knockdown || -17 || - || 3 || 1 || 0 || Invulnerability frames 1-11 | |||
|- | |||
| Spinning Demon Followup **LC || K during Spinning Demon || L || 70 || 15 || 2 || 37 || hard knockdown || -17 || - || 4 || 5 || 0 || - | |||
|- | |||
| Spinning Demon Hook **LC || P during Spinning Demon || M || 100 || 14 || 4 || 47 || hard knockdown || -29 || - || 4 || 5 || 0 || - | |||
|- | |||
| Devil Beam **LC || qcf+PPP || H || 80,90,60,100 || 8 || 2(17)2(14)2 || 45 || hard knockdown || -25 || - || 3,3,3 || 0,0,0 || - || 64 frames cinematic freeze before attack begins, Invulnerability frames 1-7, Hits count as projectile | |||
|- | |||
| Cross Art **LC || qcf+MP+MK || H || 150+ || 10 || 3 || 45 || switch || -26 || - || 3 || - || - || 66 frames cinematic freeze before attack begins, Invulnerability frames 1-11 | |||
|} | |||
== Move Analysis == | == Move Analysis == | ||
=== Normal Moves === | === Normal Moves === |
Revision as of 09:53, 28 September 2023


Kazuya
Ideal Team Position: Either
As a child, Kazuya was thrown off a cliff by his father Heihachi, due to him being a "weakling". Kazuya managed to climb back up after gaining the power of the Devil. He became a vicious and evil man from then on, hating his father for what he did. Kazuya had a son named Jin Kazama, who hates him as much as Kazuya hates his father. Kazuya has mastered the power of his Devil transformation and has become one of the most powerful characters in the Tekken series.
There’s two ways to play the Cold-Blooded Prince: the easy way, and the dominant way. The easy way involves utilizing the numerous tools at his disposal to confirm into a combo ender or a safe tag into his partner. The dominant way involves mastering the Electric Wind Godfist, a 2- frame input variation of his regular Wind Godfist (wavedash + MP/HP), to blow through opponent’s attacks and confirm into meterless 400+ damage on the regular. The Electric Wind Godfist is not only completely safe on block and invulnerable to anything other than crouching attacks, but it launches the opponent into a juggle state and actually has extra juggle points that the regular Wind Godfist does not. Furthermore, it does more damage than a regular Wind Godfist. If a player can master this difficult technique, he can put an opponent constantly on the defensive in fear that if they do try to start an offense in neutral, they could potentially pay for it dearly. And again, Kazuya has plenty of other options to frustrate opponents like his Rising Sun techniques, the forced 50/50 of his Hellsweep options, numerous overheads that lead to full combos on counterhit, excellent buttons that can frequently be confirmed into safe pressure, and a respectable arsenal of air normals. Whether it be as a setup man or a damage dealer, Kazuya is a capable character on any team.
Strengths | Weaknesses |
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Moves
Normal Attacks
























































crossup





Unique Attacks














2nd and 3rd hit











2nd and 3rd hit







2nd and 3rd hit










hits 2 - 4














































Throws









Special Moves









if performed perfectly, increases
damage and speed of move.



Middle Kick




Low Spinning Kick




hardknockdown











hardknockdown
















































Super Combo


Frame Data (Updated for v2013)
Move | Command | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | "Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
" | |||||||||||||
Far\Close LP | H | 30 | 4 | 3 | 8 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | - | |
Far\Close MP | H | 60 | 5 | 4 | 11 | +6 | +2 | SM,EX,SA,CA | 2 | 1 | 1 | - | |
Far\Close HP | H | 90 | 10 | 4 | 17 | +4 | -1 | SM,EX,SA,CA | 3 | 1 | 1 | - | |
Far\Close LK | H | 30 | 5 | 2 | 9 | +6 | +2 | - | 1 | 1 | 1 | - | |
Far\Close MK | H | 30.40 | 4 | 2,2 | 21 | -2 | -6 | 1st hit SM,EX,SA,CA | 2,2 | 1,1 | 1 | - | |
Far\Close HK | H | 90 | 12 | 4 | 19 | +2 | -3 | - | 3 | 1 | 1 | - | |
Crouch LP | H | 30 | 4 | 3 | 8 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | - | |
Crouch MP | H | 60 | 5 | 3 | 9 | +9 | +5 | SM,EX,SA,CA | 2 | 1 | 1 | - | |
Crouch HP | H | 90 | 6 | 4 | 23 | -1 | -7 | SM,EX,SA,CA | 3 | 1 | 1 | Forces standing, Attacking arm crushes airborne attacks frames 8-9 | |
Crouch LK | L | 30 | 5 | 3 | 8 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | - | |
Crouch MK | L | 60 | 6 | 5 | 13 | +3 | -1 | SM,EX,SA,CA | 2 | 1 | 1 | - | |
Crouch HK | L | 90 | 6 | 3 | 23 | hard knockdown | -6 | - | 3 | 1 | - | - | |
Jump LP | M | 40 | 4 | 4 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | |
Jump MP | M | 70 | 5 | 5 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - | |
Jump HP | M | 100 | 7 | 5 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - | |
Jump LK | M | 40 | 4 | 5 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | |
Jump MK | M | 70 | 6 | 3 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - | |
Jump HK | M | 100 | 7 | 8 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - | |
Launcher **LC | HP+HK | H | 100 | 13 | 2 | 54 | switch | -34 | - | 0 | - | - | Crushes crouching attacks frames 1-14, Launches opponent while switching characters |
Cross Cancel | f+HP+HK (while blocking) | H | 120 | 7 | 2 | 19 | hard knockdown | +1 | - | - | - | - | Invulnerability frames 1-7, Resembles EX Rising Uppercut |
Double Face Kick | LP+LK | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Skull Smash | b+LP+LK | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Left Splits Kick | f+LK | M | 80 | 20 | 5 | 18 | 0 | -5 | - | 3 | 1 | 0 | Forces standing, Ground bounce on crouching counter hit, Hard knockdown on airborne opponent |
Right Splits Kick | f+MK | M | 70 | 16 | 2 | 20 | +1 | -4 | - | 2 | 1 | 0 | Forces standing, Ground bounce on crouching counter hit and on airborne opponent |
Oni Front Kick | b+HK | M | 110 | 17 | 3 | 26 | hard knockdown | -11 | - | 3 | 1 | 0 | Crumples on crouching counter hit |
- | LP > LP | H | 30 | 8 | 3 | 11 | +3 | -1 | - | 1 | 1 | 0 | Knockdown on airborne opponent |
Flash Punch Combo | LP > LP > MP | H | 100 | 9 | 4 | 28 | hard knockdown | -14 | - | 3 | 1 | 0 | Knockdown on airborne opponent |
Left Right Combo | LP > MP | H | 60 | 8 | 4 | 15 | -2 | -4 | SM,EX,SA,CA | 2 | 1 | 0 | Knockdown on airborne opponent |
Demon Slayer | LP > MP > MP | H | 100 | 11 | 4 | 17 | +17 | -3 | - | 3 | 1 | 0 | Knockdown on airborne opponent, Doesn’t combo |
Twin Fang Stature Smash | LP > MP > MK | L | 50 | 10 | 3 | 19 | -5 | -7 | BC | 2 | 1 | 0 | Knockdown on airborne opponent |
Twin Fang Double Kick | LP > MP > MK > LK | M | 100 | 11 | 3 | 23 | hard knockdown | -8 | - | 3 | 1 | 0 | - |
- | LK > LP | H | 30 | 8 | 3 | 11 | +1 | -1 | BC | 1 | 1 | 0 | Knockdown on airborne opponent |
Agony Spear | LK > LP > MK | H | 60 | 9 | 4 | 21 | -2 | -7 | SM,EX,SA,CA | 2 | 1 | 0 | Forces standing, Knockdown on airborne opponent |
- | b+LK | H | 50 | 12 | 3 | 16 | -2 | -4 | - | 1 | 1 | 0 | Knockdown on airborne opponent |
- | b+LK > LP | H | 50 | 11 | 3 | 17 | -3 | -5 | - | 2 | 1 | 0 | Knockdown on airborne opponent |
- | b+LK > LP > MK | L | 60 | 11 | 4 | 16 | -3 | -5 | - | 2 | 1 | 0 | Knockdown on airborne opponent |
Demon's Wrath | b+LK > LP > MK > LP | M | 100 | 13 | 4 | 20 | hard knockdown | -6 | - | 3 | 1 | 0 | Knockdown on airborne opponent |
Reign of Terror | b+LK > LP > MK > LK | L | 80 | 10 | 2 | 30 | hard knockdown | -14 | - | 3 | 1 | 0 | - |
- | b+MP | L | 50 | 8 | 3 | 25 | -11 | -13 | - | 2 | 1 | 0 | Stagger (+13) on crouching counter hit, Knockdown on airborne opponent |
- | b+MP > MK | H | 40 | 13 | 4 | 19 | -6 | -8 | - | 2 | 1 | 0 | Knockdown on airborne opponent |
Rampaging Demon | b+MP > MK > LP | H | 100 | 19 | 5 | 28 | hard knockdown | -15 | - | 3 | 1 | 0 | Doesn’t combo |
Rising Sun LK | qcb+LK | H | 60 | 17 | 2 | 21 | +2 | -1 | - | 3 | 1 | 0 | Lower body projectile invulnerability and airborne frames 4-23 |
Rising Sun MK | qcb+MK | "H,L | |||||||||||
" | 60,20 | 18 | 2(14)2 | 31 | knockdown | -11 | - | 3,2 | 1,0 | 0 | Lower body projectile invulnerability and airborne frames 5-24 | ||
Rising Sun HK | qcb+HK | H,L,L | 60,20,20 | 22 | 2(14)2(12)2 | 25 | knockdown | -5 | - | 3,2,2 | 1,0,0 | 0 | Lower body projectile invulnerability and airborne frames 8-28 |
Rising Sun EX **LC | qcb+KK | H,L,L | 60,20,20 | 22 | 2(14)2(12)2 | 37 | knockdown | -17 | - | 3,2,2 | 1,0,0 | 0 | Invulnerability frames 1-7, Projectile invulnerability frames 8-28 |
Roundhouse to Triple Spin Kick **LC | K during HK or EX Rising Sun | M | 50 | 15 | 3 | 38 | knockdown | -19 | - | 3 | 4 | 0 | - |
Sweep **LC | d+K during EX Rising Sun | L | 50 | 16 | 2 | 35 | knockdown | -15 | - | 3 | 4 | 0 | - |
Slaughter Hook | qcb+LP | H,M | 30,60 | 10 | 4(12)3 | 25,29 on wiff | ground bounce | -13 | - | 3,4 | 1,1 | 0 | Second hit only activates on connect |
Slaughter Hook EX | qcb+LP+MP | H,M | 80,30 | 10 | 4(12)3 | 21,29 on wiff | ground bounce | -13 | - | 3,4 | 1,0 | 0 | Throw invulnerability frames 1-9, second hit only activates on connect |
Slaughter High Kick | qcb+MP | H | 60,70 | 10 | 4(16)4 | 28,29 on wiff | -3 | -6 | - | 3,4 | 1,1 | 0 | Second hit only activates on connect |
Slaughter High Kick EX | qcb+MP+HP | H | 80,70 | 10 | 4(16)4 | 28,29 on wiff | -3 | -6 | - | 3,4 | 1,0 | 0 | Strike and throw invulnerability frames 1-9, second hit only activates on connect |
Devastator | qcb+HP | H | 60,100 | 10 | 4(9)4 | 20,29 on wiff | hard knockdown | -6 | - | 3,4 | 1,1 | 0 | Second hit only activates on connect |
Devastator EX | qcb+LP+HP | H | 80,100 | 10 | 4(9)4 | 20,29 on wiff | hard knockdown | -6 | - | 3,4 | 1,0 | 0 | Strike and throw invulnerability frames 1-9, second hit only activates on connect |
Demon God Fist LP **LC | qcf+LP | H | 120 | 16 | 2 | 31 | hard knockdown | -11 | - | 5 | 4 | 0 | Chargeable: 51F for EX Version and 100F for Super Art, Upper body 1 point of armor during frames 8-9, Hits count as projectiles, Crumple on counter hit |
Demon God Fist MP **LC | qcf+MP | H | 120 | 19 | 2 | 31 | hard knockdown | -11 | - | 5 | 4 | 0 | Chargeable: 51F for EX Version and 100F for Super Art, Upper body 1 point of armor during frames 11-12, Hits count as projectiles, Crumple on counter hit |
Demon God Fist HP **LC | qcf+HP | H | 120 | 22 | 2 | 31 | hard knockdown | -11 | - | 5 | 4 | 0 | Chargeable: 51F for EX Version and 100F for Super Art, Upper body 1 point of armor during frames 11-12, Hits count as projectiles, Crumple on counter hit |
Demon God Fist EX **LC | qcf+PP | H | 80,120 | 19 | 2(45)12 | 31 | hard knockdown | -23 | - | 3,4 | 1,5 | 0 | Chargeable: 51F for Super Art, 2 points of armor during frames 2-20, Hits count as projectiles |
Mist Step | f, n, d, df | - | - | 7 | - | 27 | - | - | - | - | - | - | Upper body projectile invulnerability frames 1-32, Crushes airborne attacks frames 1-32 |
Rising Uppercut | MP or HP during Mist Step | H | 70 | 9 | 2 | 21 | float | -1 | - | 3 | 1 | 0 | Upper body invulnerability frames 1-10, Lower body crushes standing and airborne attacks frames 1-10 |
Electric Wind God Fist | MP or HP on 1st frame of Mist Step | H | 100 | 7** | 2 | 19 | float | -1 | - | 6 | 1 | 0 | Upper body and throw invulnerability frames 1-8, Lower body crushes standing and airborne attacks frames 1-8, ** Gives you a special Mist Step that is Upper body and throw invulnerable, and crushes standing and airborne attacks for 5 frames before Electric Wind God Fist |
Rising Uppercut EX | PP during Mist Step | H | 100 | 7 | 2 | 19 | float | +1 | - | 4 | 1 | 0 | Upper body invulnerability frames 1-8, Lower body crushes standing and airborne attacks frames 1-8 |
Dragon Uppercut **LC | LP during Mist Step | H | 100 | 5** | 11 | 34 | knockdown | -23 | - | 3 | 1 | 0 | Upper body invulnerability frames 1-4, Lower body crushes standing attacks frames 1-4, Crushes airborne attacks frames 1-15, ** Frame perfect input gives you a special Mist Step that is Upper body and throw invulnerable, and crushes standing and airborne attacks for 6 frames before Dragon Uppercut |
Dragon Uppercut to Middle Kick **LC | K during Dragon Uppercut | M | 80 | 12 | 3 | 41 | knockdown | -22 | - | 3 | 4 | 0 | - |
Dragon Uppercut to Spin Low Kick **LC | d+K during Dragon Uppercut | L | 70 | 9 | 3 | 28 | knockdown | -9 | - | 3 | 4 | 0 | - |
Spinning Demon **LC | K during Mist Step | L | 70 | 12 | 2 | 37 | hard knockdown | -17 | - | 3 | 1 | 0 | - |
Spinning Demon EX **LC | KK during Mist Step | L | 70 | 12 | 2 | 37 | hard knockdown | -17 | - | 3 | 1 | 0 | Invulnerability frames 1-11 |
Spinning Demon Followup **LC | K during Spinning Demon | L | 70 | 15 | 2 | 37 | hard knockdown | -17 | - | 4 | 5 | 0 | - |
Spinning Demon Hook **LC | P during Spinning Demon | M | 100 | 14 | 4 | 47 | hard knockdown | -29 | - | 4 | 5 | 0 | - |
Devil Beam **LC | qcf+PPP | H | 80,90,60,100 | 8 | 2(17)2(14)2 | 45 | hard knockdown | -25 | - | 3,3,3 | 0,0,0 | - | 64 frames cinematic freeze before attack begins, Invulnerability frames 1-7, Hits count as projectile |
Cross Art **LC | qcf+MP+MK | H | 150+ | 10 | 3 | 45 | switch | -26 | - | 3 | - | - | 66 frames cinematic freeze before attack begins, Invulnerability frames 1-11 |
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
DORIYA!!
EWGF Tutorial
Combos
Bread and Butters
- st.HP x CD > MP, st.HP x CD > LP, LK
(0bar, easy)
Hit Confirm Combos
- f+LP, MP x CD > MP, st.HP x CD > LP, LK
(0bar, easy)
Post-launch Combos
- EWGF, st.MP xx EWGF, st.HP xx EWGF, EWGF
(0bar, hard)
- cr.HP xx EWGF, st.HP xx CD>K
EX charge setup (0bar, hard)
- st.MP, st.HP xx CD>K
EX charge setup (0bar)
Advanced Combos
Midscreen only: {{ +
/
(Just Frame) x2, st.
xxx EWGF, st.
xxx EWGF x2}}
Corner only: {{ +
/
(Just Frame) x2, cr.
xxx EWGF, cr.
xxx EWGF x2}}
Combos Into Supers
- N/A