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{{SFxTCharacterHeader|Xiaoyu|xiaoyu| | {{SFxTCharacterHeader|Xiaoyu|xiaoyu| | ||
Anchor | |||
| | | | ||
Don’t let her small size fool you: Ling Xiaoyu is a character who can bring the pain in a hurry and ensure | |||
that she stays in an opponent’s face at all times to keep them on the defensive. With a lethal high-low | |||
game where both options are safe and lead to big damage, Xiaoyu has little difficulty creating openings to | |||
deliver hits. What makes this even more devastating is that Xiaoyu can easily get a hard knockdown on | |||
opponents where she can lock them down through clever use of her Rain Dance stance, rolling over the | |||
opponent’s fallen body again and again and preventing them from rolling away from her pressure. If they | |||
decide to stand up regularly, Xiaoyu can go right back to the high-low games, catch them California Roll’s | |||
followup K for a full juggle, use EX Back Layout (qcb+KK from Rain Dance) for a hard knockdown now | |||
that keeping them pinned with corpse hopping keeps them from rolling out of range, or just throw them | |||
and remain in optimal position to pressure them. This can make her especially dangerous in the corner, | |||
where she can hop over them at will and throw them when they try to roll away only to not go anywhere. | |||
While she is not completely helpless defensively thanks to being able to combo off of an air crushing | |||
cr.HK, her buttons and tactics are really only good while up close. Therefore it’s best to place her as an | |||
anchor character so that her approach can be covered by another character more equipped for | |||
encroaching on an opponent’s territory and tagging her in. Once Xiaoyu is in, there is not much that can | |||
be done to stop her short of a well-timed reversal and guessing correctly on her mixups. | |||
| | |||
+Divekick (qcf+K) is highly advantageous on block (+13) | |||
+cr.hk has air crush properties and can be cancelled into a full combo utilizing AOP Stance cancels | |||
+cr.lp is a 3f startup attack that can link into full combos or begin high/low pressure. | |||
+Very strong high/low game as both overhead and low combo starters are or can be made safe on block | |||
to continue pressure | |||
+Several strong hit confirms that can lead to full combos | |||
+Decent tag synergy | |||
+Can prevent an opponent from rolling out of pressure on hard knockdown, allowing her to continue mix- | |||
up pressure | |||
+strong wall carry | |||
| | |||
-Low health total at 900 | |||
-Lacks a reliable reversal to alleviate pressure applied to her | |||
-Normal attacks have small hitboxes necessitating close offense | |||
-Has difficulty approaching an opponent from a distance thanks to a slow jump and her best movement | |||
options vulnerable to recovery on whiff | |||
-Has to take risks at neutral to start an offense | |||
}} | |||
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== Combos == | == Combos == | ||
=== Bread and Butters === | === Bread and Butters === | ||
* | * cl.HP xx d+PPP, AOP P, st.MK, cl.HP xx d+PPP, AOP cancel, cr.MK xx qcb+MP, qcf+LP/cr.HK | ||
(393/387) | |||
(0bar, punish, hard) | |||
* RDS K, RDS cancel, cr.MK xx qcb+MP, qcb+LP, qcf+LP/cr.HK(344/335) | |||
(0bar, medium) | |||
=== Hit Confirm Combos === | === Hit Confirm Combos === | ||
* | * cl.LP, cl.LP/st.LP, cr.MK xx d+PPP, AOP P, st.MP xx qcb+MP, qcb+LP, qcf+LP/cr.HK (310/305) | ||
(0bar, easy) | |||
* st.MK, cl.MP(2) xx d+PPP, AOP P, st.MK, cl.HP xx d+PPP, AOP cancel, cr.MK xx qcb+MP, qcf+LP/cr.HK | |||
(369/364) (0bar, hard) | |||
* cr.MP, cr.HP xx d+PPP, AOP P, walk forward st.MP xx qcb+MP, qcb+LP, qcf+LP/cr.HK (384/378) | |||
(0bar, medium) | |||
=== Post-launch Combos === | |||
* cl.HP xx qcb+LP, qcb+LP, qcf+LP/cr.HK | |||
(0bar, easy) | |||
=== Advanced Combos === | === Advanced Combos === | ||
* | |||
* f+MK, cl.HP xx qcb+MP, qcb+LP, qcf+LP/cr.HK (344/335) | |||
(0bar, easy) | |||
* RDS qcf+K>K, RDS cancel, cr.MK xx qcb+MP, qcb+LP, qcf+LP/cr.HK (384/375) | |||
(0bar, medium) | |||
=== Combos Into Supers === | === Combos Into Supers === |
Revision as of 21:11, 26 September 2023


Xiaoyu
Ideal Team Position: Anchor
Don’t let her small size fool you: Ling Xiaoyu is a character who can bring the pain in a hurry and ensure that she stays in an opponent’s face at all times to keep them on the defensive. With a lethal high-low game where both options are safe and lead to big damage, Xiaoyu has little difficulty creating openings to deliver hits. What makes this even more devastating is that Xiaoyu can easily get a hard knockdown on opponents where she can lock them down through clever use of her Rain Dance stance, rolling over the opponent’s fallen body again and again and preventing them from rolling away from her pressure. If they decide to stand up regularly, Xiaoyu can go right back to the high-low games, catch them California Roll’s followup K for a full juggle, use EX Back Layout (qcb+KK from Rain Dance) for a hard knockdown now that keeping them pinned with corpse hopping keeps them from rolling out of range, or just throw them and remain in optimal position to pressure them. This can make her especially dangerous in the corner, where she can hop over them at will and throw them when they try to roll away only to not go anywhere. While she is not completely helpless defensively thanks to being able to combo off of an air crushing cr.HK, her buttons and tactics are really only good while up close. Therefore it’s best to place her as an anchor character so that her approach can be covered by another character more equipped for encroaching on an opponent’s territory and tagging her in. Once Xiaoyu is in, there is not much that can be done to stop her short of a well-timed reversal and guessing correctly on her mixups.
Strengths | Weaknesses |
---|---|
+Divekick (qcf+K) is highly advantageous on block (+13) +cr.hk has air crush properties and can be cancelled into a full combo utilizing AOP Stance cancels +cr.lp is a 3f startup attack that can link into full combos or begin high/low pressure. +Very strong high/low game as both overhead and low combo starters are or can be made safe on block to continue pressure +Several strong hit confirms that can lead to full combos +Decent tag synergy +Can prevent an opponent from rolling out of pressure on hard knockdown, allowing her to continue mix- up pressure +strong wall carry |
-Low health total at 900 -Lacks a reliable reversal to alleviate pressure applied to her -Normal attacks have small hitboxes necessitating close offense -Has difficulty approaching an opponent from a distance thanks to a slow jump and her best movement options vulnerable to recovery on whiff -Has to take risks at neutral to start an offense |
Moves
Normal Attacks














































































crossup




Unique Attacks









Throws









Special Moves











no follow up:
Enters Rain Dance






no follow up:
Enters Rain Dance


no follow up:
Enters Rain Dance













on block:
enters Rain Dance









no


























hold




















Super Combo


Move Analysis
Normal Moves
N/A
Unique Attacks
- All of Xiaoyu's stances can be exited quickly by pressing {{
,
}}
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- cl.HP xx d+PPP, AOP P, st.MK, cl.HP xx d+PPP, AOP cancel, cr.MK xx qcb+MP, qcf+LP/cr.HK
(393/387) (0bar, punish, hard)
- RDS K, RDS cancel, cr.MK xx qcb+MP, qcb+LP, qcf+LP/cr.HK(344/335)
(0bar, medium)
Hit Confirm Combos
- cl.LP, cl.LP/st.LP, cr.MK xx d+PPP, AOP P, st.MP xx qcb+MP, qcb+LP, qcf+LP/cr.HK (310/305)
(0bar, easy)
- st.MK, cl.MP(2) xx d+PPP, AOP P, st.MK, cl.HP xx d+PPP, AOP cancel, cr.MK xx qcb+MP, qcf+LP/cr.HK
(369/364) (0bar, hard)
- cr.MP, cr.HP xx d+PPP, AOP P, walk forward st.MP xx qcb+MP, qcb+LP, qcf+LP/cr.HK (384/378)
(0bar, medium)
Post-launch Combos
- cl.HP xx qcb+LP, qcb+LP, qcf+LP/cr.HK
(0bar, easy)
Advanced Combos
- f+MK, cl.HP xx qcb+MP, qcb+LP, qcf+LP/cr.HK (344/335)
(0bar, easy)
- RDS qcf+K>K, RDS cancel, cr.MK xx qcb+MP, qcb+LP, qcf+LP/cr.HK (384/375)
(0bar, medium)
Combos Into Supers
- N/A