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|As a child, Kazuya was thrown off a cliff by his father Heihachi, due to him being a "weakling". Kazuya managed to climb back up after gaining the power of the Devil. He became a vicious and evil man from then on, hating his father for what he did. Kazuya had a son named Jin Kazama, who hates him as much as Kazuya hates his father. Kazuya has mastered the power of his Devil transformation and has become one of the most powerful characters in the Tekken series. | |As a child, Kazuya was thrown off a cliff by his father Heihachi, due to him being a "weakling". Kazuya managed to climb back up after gaining the power of the Devil. He became a vicious and evil man from then on, hating his father for what he did. Kazuya had a son named Jin Kazama, who hates him as much as Kazuya hates his father. Kazuya has mastered the power of his Devil transformation and has become one of the most powerful characters in the Tekken series. | ||
There’s two ways to play the Cold-Blooded Prince: the easy way, and the dominant way. The | |||
easy way involves utilizing the numerous tools at his disposal to confirm into a combo ender or | |||
a safe tag into his partner. The dominant way involves mastering the Electric Wind Godfist, a 2- | |||
frame input variation of his regular Wind Godfist (wavedash + MP/HP), to blow through | |||
opponent’s attacks and confirm into meterless 400+ damage on the regular. The Electric Wind | |||
Godfist is not only completely safe on block and invulnerable to anything other than crouching | |||
attacks, but it launches the opponent into a juggle state and actually has extra juggle points that | |||
the regular Wind Godfist does not. Furthermore, it does more damage than a regular Wind | |||
Godfist. If a player can master this difficult technique, he can put an opponent constantly on the | |||
defensive in fear that if they do try to start an offense in neutral, they could potentially pay for it | |||
dearly. And again, Kazuya has plenty of other options to frustrate opponents like his Rising Sun | |||
techniques, the forced 50/50 of his Hellsweep options, numerous overheads that lead to full | |||
combos on counterhit, excellent buttons that can frequently be confirmed into safe pressure, | |||
and a respectable arsenal of air normals. Whether it be as a setup man or a damage dealer, | |||
Kazuya is a capable character on any team. | |||
| | | | ||
* Extremely high damage output even without meter and has multiple ways to get that damage. | * Extremely high damage output even without meter and has multiple ways to get that damage. | ||
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== Combos == | == Combos == | ||
=== Bread and Butters === | === Bread and Butters === | ||
* | * st.HP x CD > MP, st.HP x CD > LP, LK | ||
(0bar, easy) | |||
=== Hit Confirm Combos === | === Hit Confirm Combos === | ||
* | * f+LP, MP x CD > MP, st.HP x CD > LP, LK | ||
(0bar, easy) | |||
=== Post-launch Combos === | |||
* EWGF, st.MP xx EWGF, st.HP xx EWGF, EWGF | |||
(0bar, hard) | |||
* cr.HP xx EWGF, st.HP xx CD>K | |||
EX charge setup | |||
(0bar, hard) | |||
* st.MP, st.HP xx CD>K | |||
EX charge setup | |||
(0bar) | |||
=== Advanced Combos === | === Advanced Combos === |
Revision as of 19:41, 26 September 2023


Kazuya
Ideal Team Position: Either
As a child, Kazuya was thrown off a cliff by his father Heihachi, due to him being a "weakling". Kazuya managed to climb back up after gaining the power of the Devil. He became a vicious and evil man from then on, hating his father for what he did. Kazuya had a son named Jin Kazama, who hates him as much as Kazuya hates his father. Kazuya has mastered the power of his Devil transformation and has become one of the most powerful characters in the Tekken series.
There’s two ways to play the Cold-Blooded Prince: the easy way, and the dominant way. The easy way involves utilizing the numerous tools at his disposal to confirm into a combo ender or a safe tag into his partner. The dominant way involves mastering the Electric Wind Godfist, a 2- frame input variation of his regular Wind Godfist (wavedash + MP/HP), to blow through opponent’s attacks and confirm into meterless 400+ damage on the regular. The Electric Wind Godfist is not only completely safe on block and invulnerable to anything other than crouching attacks, but it launches the opponent into a juggle state and actually has extra juggle points that the regular Wind Godfist does not. Furthermore, it does more damage than a regular Wind Godfist. If a player can master this difficult technique, he can put an opponent constantly on the defensive in fear that if they do try to start an offense in neutral, they could potentially pay for it dearly. And again, Kazuya has plenty of other options to frustrate opponents like his Rising Sun techniques, the forced 50/50 of his Hellsweep options, numerous overheads that lead to full combos on counterhit, excellent buttons that can frequently be confirmed into safe pressure, and a respectable arsenal of air normals. Whether it be as a setup man or a damage dealer, Kazuya is a capable character on any team.
Strengths | Weaknesses |
---|---|
|
|
Moves
Normal Attacks
























































crossup





Unique Attacks














2nd and 3rd hit











2nd and 3rd hit







2nd and 3rd hit










hits 2 - 4














































Throws









Special Moves









if performed perfectly, increases
damage and speed of move.



Middle Kick




Low Spinning Kick




hardknockdown











hardknockdown
















































Super Combo


Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
DORIYA!!
EWGF Tutorial
Combos
Bread and Butters
- st.HP x CD > MP, st.HP x CD > LP, LK
(0bar, easy)
Hit Confirm Combos
- f+LP, MP x CD > MP, st.HP x CD > LP, LK
(0bar, easy)
Post-launch Combos
- EWGF, st.MP xx EWGF, st.HP xx EWGF, EWGF
(0bar, hard)
- cr.HP xx EWGF, st.HP xx CD>K
EX charge setup (0bar, hard)
- st.MP, st.HP xx CD>K
EX charge setup (0bar)
Advanced Combos
Midscreen only: {{ +
/
(Just Frame) x2, st.
xxx EWGF, st.
xxx EWGF x2}}
Corner only: {{ +
/
(Just Frame) x2, cr.
xxx EWGF, cr.
xxx EWGF x2}}
Combos Into Supers
- N/A