Street Fighter X Tekken/Kazuya: Difference between revisions

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|As a child, Kazuya was thrown off a cliff by his father Heihachi, due to him being a "weakling". Kazuya managed to climb back up after gaining the power of the Devil. He became a vicious and evil man from then on, hating his father for what he did. Kazuya had a son named Jin Kazama, who hates him as much as Kazuya hates his father. Kazuya has mastered the power of his Devil transformation and has become one of the most powerful characters in the Tekken series.
|As a child, Kazuya was thrown off a cliff by his father Heihachi, due to him being a "weakling". Kazuya managed to climb back up after gaining the power of the Devil. He became a vicious and evil man from then on, hating his father for what he did. Kazuya had a son named Jin Kazama, who hates him as much as Kazuya hates his father. Kazuya has mastered the power of his Devil transformation and has become one of the most powerful characters in the Tekken series.


Kazuya is a fearsome close range character. He lacks a projectile but can easily avoid projectiles and get in close with his Mist Step; and he can hold his own in neutral with good pokes such as his cr.MK and st.HP. Due to his very damaging combos, strong pressure, good pokes that can convert into combos, and several mix up options, Kazuya is a very reliable character.
There’s two ways to play the Cold-Blooded Prince: the easy way, and the dominant way. The
easy way involves utilizing the numerous tools at his disposal to confirm into a combo ender or
a safe tag into his partner. The dominant way involves mastering the Electric Wind Godfist, a 2-
frame input variation of his regular Wind Godfist (wavedash + MP/HP), to blow through
opponent’s attacks and confirm into meterless 400+ damage on the regular. The Electric Wind
Godfist is not only completely safe on block and invulnerable to anything other than crouching
attacks, but it launches the opponent into a juggle state and actually has extra juggle points that
the regular Wind Godfist does not. Furthermore, it does more damage than a regular Wind
Godfist. If a player can master this difficult technique, he can put an opponent constantly on the
defensive in fear that if they do try to start an offense in neutral, they could potentially pay for it
dearly. And again, Kazuya has plenty of other options to frustrate opponents like his Rising Sun
techniques, the forced 50/50 of his Hellsweep options, numerous overheads that lead to full
combos on counterhit, excellent buttons that can frequently be confirmed into safe pressure,
and a respectable arsenal of air normals. Whether it be as a setup man or a damage dealer,
Kazuya is a capable character on any team.
|  
|  
* Extremely high damage output even without meter and has multiple ways to get that damage.
* Extremely high damage output even without meter and has multiple ways to get that damage.
Line 130: Line 144:
== Combos ==
== Combos ==
=== Bread and Butters ===
=== Bread and Butters ===
* N/A
* st.HP x CD > MP, st.HP x CD > LP, LK
(0bar, easy)
 


=== Hit Confirm Combos ===
=== Hit Confirm Combos ===
* N/A
* f+LP, MP x CD > MP, st.HP x CD > LP, LK
(0bar, easy)
 
 
=== Post-launch Combos ===
* EWGF, st.MP xx EWGF, st.HP xx EWGF, EWGF
(0bar, hard)
 
* cr.HP xx EWGF, st.HP xx CD>K
EX charge setup
(0bar, hard)
 
* st.MP, st.HP xx CD>K
EX charge setup
(0bar)
 


=== Advanced Combos ===
=== Advanced Combos ===

Revision as of 19:41, 26 September 2023

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Kazuya

Sfxt kazuya face.jpg

Ideal Team Position: Either


As a child, Kazuya was thrown off a cliff by his father Heihachi, due to him being a "weakling". Kazuya managed to climb back up after gaining the power of the Devil. He became a vicious and evil man from then on, hating his father for what he did. Kazuya had a son named Jin Kazama, who hates him as much as Kazuya hates his father. Kazuya has mastered the power of his Devil transformation and has become one of the most powerful characters in the Tekken series.

There’s two ways to play the Cold-Blooded Prince: the easy way, and the dominant way. The easy way involves utilizing the numerous tools at his disposal to confirm into a combo ender or a safe tag into his partner. The dominant way involves mastering the Electric Wind Godfist, a 2- frame input variation of his regular Wind Godfist (wavedash + MP/HP), to blow through opponent’s attacks and confirm into meterless 400+ damage on the regular. The Electric Wind Godfist is not only completely safe on block and invulnerable to anything other than crouching attacks, but it launches the opponent into a juggle state and actually has extra juggle points that the regular Wind Godfist does not. Furthermore, it does more damage than a regular Wind Godfist. If a player can master this difficult technique, he can put an opponent constantly on the defensive in fear that if they do try to start an offense in neutral, they could potentially pay for it dearly. And again, Kazuya has plenty of other options to frustrate opponents like his Rising Sun techniques, the forced 50/50 of his Hellsweep options, numerous overheads that lead to full combos on counterhit, excellent buttons that can frequently be confirmed into safe pressure, and a respectable arsenal of air normals. Whether it be as a setup man or a damage dealer, Kazuya is a capable character on any team.


Strengths Weaknesses
  • Extremely high damage output even without meter and has multiple ways to get that damage.
  • EWGF is a meterless launcher that is safe on block and has upper body and throw invulnerability.
  • Wavedash let's him easily get around fireballs, excluding the low fireballs of Sagat and Juri.
  • Several safe tag options to get partner in.
  • Solid normals to play footsies with.
  • Multiple mix up options to keep the opponent guessing.
  • High execution requirement in order to get the most out of the character.
  • Characters with strong fast low attacks can limit some of Kazuya's options.
  • Reversal options either lose to lows, or cost meter and the invulnerability does not cover the startup.


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Speccancel.png
Standing Medium Punch
Mp.png
Speccancel.png
Standing Hard Punch
Hp.png
Speccancel.png
Standing Light Kick
Lk.png
Standing Medium Kick
Mk.png
Speccancel.png
Standing Hard Kick
Hk.png
Crouching Light Punch
D.png + Lp.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Speccancel.png
Crouching Light Kick
D.png + Lk.png
Low.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Low.png
Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Low.png
Hardknockdown.png
Jump Light Punch
Ub.png / U.png / Uf.png + Lp.png
High.png
Jump Medium Punch
Ub.png / U.png / Uf.png + Mp.png
High.png
Jump Hard Punch
Ub.png / U.png / Uf.png + Hp.png
High.png
Jump Light Kick
Ub.png / U.png / Uf.png + Lk.png
High.png
Jump Medium Kick
Ub.png / U.png / Uf.png + Mk.png
High.png
crossup
Jump Hard Kick
Ub.png / U.png / Uf.png + Hk.png
High.png


Unique Attacks

Name
Command
Notes
Flash Punch Combo
Lp.png ---.png Lp.png ---.png Mp.png
Hardknockdown.png on 3rd hit
Knockdown.png vs airborne on 2nd hit
Agony Spear
Lk.png ---.png Lp.png ---.png Mk.png
Speccancel.png on 3rd hit
Knockdown.png vs airborne on
2nd and 3rd hit
Left Right Combo
Lp.png ---.png Mp.png
Speccancel.png on 2nd hit
Knockdown.png vs airborne in 2nd hit
Demon Slayer
Lp.png ---.png Mp.png ---.png Mp.png
Knockdown.png vs airborne on
2nd and 3rd hit
Twin Fang Stature Smash
Lp.png ---.png Mp.png ---.png Mk.png
Low.png on 3rd hit
Knockdown.png vs airborne on
2nd and 3rd hit
Twin Fang Double Kick
Lp.png ---.png Mp.png ---.png
Mk.png ---.png Lk.png
Low.png on 3rd hit
Hardknockdown.png on 4th hit
Knockdown.png vs airborne on
hits 2 - 4
Left Splits Kick
F.png + Lk.png
High.png
Hardknockdown.png vs airborne
Right Splits Kick
F.png + Mk.png
High.png
Hardknockdown.png vs airborne
Oni Front Kick
B.png + Hk.png
High.png
Hardknockdown.png
Demon's Wrath
B.png + Lk.png ---.png Lp.png ---.png
Mk.png ---.png Lp.png
Low.png on 3rd hit
High.png on 4th hit
Knockdown.png on 4th hit
Knockdown.png vs airborne
Reign of Terror
B.png + Lk.png ---.png Lp.png ---.png
Mk.png ---.png Lk.png
Low.png on 3rd hit
Low.png on 4th hit
Hardknockdown.png on 4th hit
Knockdown.png vs airborne
Rampaging Demon
B.png + Mp.png ---.png Mk.png ---.png Lp.png
Knockdown.png vs airborne
Low.png on 1st hit
Hardknockdown.png on 3rd hit
Knockdown.png vs airborne

Throws

Name
Command
Notes
Double Face Kick
F.png or N.png + Lp.png + Lk.png
Throw.png
Skull Smash
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Mist Step
F.png N.png D.png Df.png
   Rising Uppercut
Mist Step ---.png Mp.png or Hp.png
Ex.png
Knockdown.png ;
if performed perfectly, increases
damage and speed of move.
   Dragon Uppercut
Mist Step ---.png Lp.png
Knockdown.png
       Dragon Uppercut to
       Middle Kick
Dragon Uppercut ---.png K.png
High.png
Knockdown.png
       Dragon Uppercut to
       Low Spinning Kick
Dragon Uppercut ---.png D.png + K.png
Low.png
hardknockdown
   Spinning Demon
Mist Step ---.png K.png
Low.png
Hardknockdown.png
       Spinning Demon
Spinning Demon ---.png K.png
Low.png
Hardknockdown.png
       Spinning Demon Hook
Spinning Demon ---.png P.png
High.png
hardknockdown
Rising Sun
Qcb.png + K.png
Ex.png
Low.png on 2nd hit for M.png and H.png
Low.png on 3rd hit for H.png
Knockdown.png on 2nd and 3rd hits
       Roundhouse to Triple Spin Kick
Hk.png or Ex.png Rising Sun ---.png
K.png
Knockdown.png
       Sweep
Ex.png Rising Sun ---.png
D.png + K.png
Low.png
Knockdown.png
Slaughter Hook
Qcb.png + Lp.png
Ex.png ;
Ex.png with Lp.png + Mp.png
High.png on 2nd hit
Groundbounce.png on 2nd hit
Slaughter High Kick
Qcb.png + Mp.png
Ex.png ;
Ex.png with Mp.png + Hp.png
Knockdown.png vs airborne
Devastator
Qcb.png + Hp.png
Ex.png ;
Ex.png with Lp.png + Hp.png
Hardknockdown.png on 2nd hit
Knockdown.png vs airborne
Demon God Fist
Qcf.png + P.png
Ex.png Chrg.png
Hardknockdown.png

Super Combo

Name
Command
Notes
Devil Beam
Qcf.png + 3p.png


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

DORIYA!!

EWGF Tutorial

Combos

Bread and Butters

  • st.HP x CD > MP, st.HP x CD > LP, LK

(0bar, easy)


Hit Confirm Combos

  • f+LP, MP x CD > MP, st.HP x CD > LP, LK

(0bar, easy)


Post-launch Combos

  • EWGF, st.MP xx EWGF, st.HP xx EWGF, EWGF

(0bar, hard)

  • cr.HP xx EWGF, st.HP xx CD>K

EX charge setup (0bar, hard)

  • st.MP, st.HP xx CD>K

EX charge setup (0bar)


Advanced Combos

Midscreen only: {{ Dp.png + M.png / H.png (Just Frame) x2, st. M.png xxx EWGF, st. H.png xxx EWGF x2}}

Corner only: {{ Dp.png + M.png / H.png (Just Frame) x2, cr. H.png xxx EWGF, cr. H.png xxx EWGF x2}}

Combos Into Supers

  • N/A

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