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[[File:Jason Vorhees Loadscreen Render.png|550px|frameless|border]] | [[File:Jason Vorhees Loadscreen Render.png|550px|frameless|border]] | ||
==Introduction== | ==Introduction== | ||
Line 15: | Line 13: | ||
*'''Armour Machine''': The vast majority of his specials have Armour on Start-Up when Enhanced. | *'''Armour Machine''': The vast majority of his specials have Armour on Start-Up when Enhanced. | ||
*'''Mix For Days''': Jason has some very potent Strike-Throw Mix. | *'''Mix For Days''': Jason has some very potent Strike-Throw Mix. | ||
*'''Killing Machine''': DD+4, while only available in Slasher and Relentless, is one of Jason's strongest offense tools. | *'''Killing Machine''': DD+4, while only available in Slasher and Relentless, is one of Jason's strongest offense tools when used corectly. | ||
*'''Big and Advancing Normals''': Jason sports some impressive normals due to size, speed and how much they take him foward | *'''Big and Advancing Normals''': Jason sports some impressive normals due to size, speed and how much they take him foward | ||
| cons= | | cons= | ||
Line 225: | Line 223: | ||
|- | |- | ||
| Sweep | | Sweep | ||
| | | D+4 | ||
| Low | | Low | ||
| 3.00% | | 3.00% | ||
Line 413: | Line 411: | ||
| Crown Crusher | | Crown Crusher | ||
| 112 | | 112 | ||
| | | OVH | ||
| 9.00% | | 9.00% | ||
| 1.80% | | 1.80% | ||
Line 452: | Line 450: | ||
| Killing Blow | | Killing Blow | ||
| 23 | | 23 | ||
| | | OVH | ||
| 9.00% | | 9.00% | ||
| 1.80% | | 1.80% | ||
Line 517: | Line 515: | ||
| Shattering Slam | | Shattering Slam | ||
| 32~D+1 | | 32~D+1 | ||
| | | OVH | ||
| 9.00% | | 9.00% | ||
| 1.80% | | 1.80% | ||
Line 543: | Line 541: | ||
| Haunting | | Haunting | ||
| B+3~D+1 | | B+3~D+1 | ||
| | | OVH | ||
| 7.00% | | 7.00% | ||
| 1.40% | | 1.40% | ||
Line 907: | Line 905: | ||
==Slasher== | ==Slasher== | ||
Gains Shoulder | Gains Shoulder Push, Bloodshed, Machete Toss, Psycho Slash and new Normals & Strings that utilize his machete | ||
===Basic=== | ===Basic=== | ||
Line 1,054: | Line 1,052: | ||
| 0 | | 0 | ||
| Launch, SKD | | Launch, SKD | ||
|- | |||
|} | |||
===Kombo=== | |||
{| class="wikitable sortable" | |||
! style="font-weight: bold;" | Name | |||
! style="font-weight: bold;" | Sequence | |||
! style="font-weight: bold;" | Move Type | |||
! style="font-weight: bold;" | Damage | |||
! style="font-weight: bold;" | Block Damage | |||
! style="font-weight: bold;" | Start-Up | |||
! style="font-weight: bold;" | Active | |||
! style="font-weight: bold;" | Recover | |||
! style="font-weight: bold;" | Block Adv. | |||
! style="font-weight: bold;" | Hit Adv. | |||
! style="font-weight: bold;" | Cancel | |||
! style="font-weight: bold;" | OHP | |||
|- | |||
| Cut 'n' Gut | |||
| 112 | |||
| OVH | |||
| 9.00% | |||
| 1.80% | |||
| 17 | |||
| 4 | |||
| 27 | |||
| -8 | |||
| 28 | |||
| 0 | |||
| HKD | |||
|- | |||
| The Innocent | |||
| 12 | |||
| Mid | |||
| 3.00% | |||
| 0.60% | |||
| 16 | |||
| 3 | |||
| 21 | |||
| 2 | |||
| 21 | |||
| 26 | |||
| Stagger | |||
|- | |||
| No Hiding | |||
| 122 | |||
| Mid | |||
| 7.00% | |||
| 1.40% | |||
| 15 | |||
| 2 | |||
| 37 | |||
| -2 | |||
| 49 | |||
| 28 | |||
| Launch, SKD | |||
|- | |||
| Heavy Bleeding | |||
| B+12 | |||
| Mid | |||
| 3.00% | |||
| 0.60% | |||
| 11 | |||
| 3 | |||
| 24 | |||
| -9 | |||
| 5 | |||
| 17 | |||
| None | |||
|- | |||
| Machete Launch | |||
| B+122 | |||
| Mid | |||
| 5.00% | |||
| 1.00% | |||
| 14 | |||
| 5 | |||
| 23 | |||
| -9 | |||
| 56 | |||
| 0 | |||
| Launch, SKD | |||
|- | |||
| Never Dies | |||
| 23 | |||
| OVH | |||
| 9.00% | |||
| 1.80% | |||
| 23 | |||
| 2 | |||
| 17 | |||
| 2 | |||
| 52 | |||
| 0 | |||
| SKD | |||
|- | |||
| Momma's Boy | |||
| 24 | |||
| Mid | |||
| 7.00% | |||
| 1.40% | |||
| 22 | |||
| 2 | |||
| 29 | |||
| -8 | |||
| 54 | |||
| 38 | |||
| Launch, SKD | |||
|- | |||
| Serial Killer | |||
| 32 | |||
| Mid | |||
| 3.00% | |||
| 0.60% | |||
| 19 | |||
| 5 | |||
| 13 | |||
| 0 | |||
| 24 | |||
| 27 | |||
| Stagger | |||
|- | |||
| Drowning | |||
| 32~U+1 | |||
| High | |||
| 7.00% | |||
| 1.40% | |||
| 14 | |||
| 6 | |||
| 23 | |||
| -6 | |||
| 35 | |||
| 0 | |||
| Launch, SKD | |||
|- | |||
| Payback | |||
| 32~D+1 | |||
| OVH | |||
| 9.00% | |||
| 1.80% | |||
| 18 | |||
| 2 | |||
| 22 | |||
| -1 | |||
| 37 | |||
| 0 | |||
| SKD | |||
|- | |||
| Brooding | |||
| F+42 | |||
| OVH | |||
| 5.00% | |||
| 1.00% | |||
| 17 | |||
| 4 | |||
| 15 | |||
| -11 | |||
| 60 | |||
| 0 | |||
| Launch, SKD | |||
|- | |||
|} | |||
===Special=== | |||
{| class="wikitable sortable" | |||
! style="font-weight: bold;" | Name | |||
! style="font-weight: bold;" | Sequence | |||
! style="font-weight: bold;" | Move Type | |||
! style="font-weight: bold;" | Damage | |||
! style="font-weight: bold;" | Block Damage | |||
! style="font-weight: bold;" | Start-Up | |||
! style="font-weight: bold;" | Active | |||
! style="font-weight: bold;" | Recover | |||
! style="font-weight: bold;" | Block Adv. | |||
! style="font-weight: bold;" | Hit Adv. | |||
! style="font-weight: bold;" | Cancel | |||
! style="font-weight: bold;" | OSUP | |||
! style="font-weight: bold;" | OHP | |||
|- | |||
| Shoulder Push | |||
| BF+3 | |||
| High | |||
| 7.00% | |||
| 2.75% | |||
| 26 | |||
| 5 | |||
| 22 | |||
| -6 | |||
| 43 | |||
| 0 | |||
| None | |||
| Launch, SKD | |||
|- style="font-style: bold; color: yellow;" | |||
| Shoulder Charge | |||
| BF+3+BL | |||
| High | |||
| 10.00% | |||
| 3.50% | |||
| 26 | |||
| 5 | |||
| 22 | |||
| -6 | |||
| 50 | |||
| 0 | |||
| Armour | |||
| Launch, SKD | |||
|- | |||
| Bloodshed | |||
| DF+1 | |||
| High | |||
| 13.00% | |||
| 1.25% | |||
| 11 | |||
| 3 | |||
| 31 | |||
| -6 | |||
| 15 | |||
| 0 | |||
| None | |||
| HKD | |||
|- style="font-style: bold; color: yellow;" | |||
| Bloodlust | |||
| DF+1+BL | |||
| High | |||
| 20.00% | |||
| 1.38% | |||
| 11 | |||
| 3 | |||
| 31 | |||
| -6 | |||
| 5 | |||
| 0 | |||
| Armour | |||
| HKD | |||
|- | |||
| Machete Toss | |||
| DB+2 | |||
| Mid | |||
| 9.00% | |||
| 2.13% | |||
| 19 | |||
| 101 | |||
| -68 | |||
| -15 | |||
| 14 | |||
| 0 | |||
| None | |||
| Stagger | |||
|- style="font-style: bold; color: yellow;" | |||
| Machete Throw | |||
| DB+2+BL | |||
| Mid | |||
| 15.00% | |||
| 2.88% | |||
| 19 | |||
| 101 | |||
| -68 | |||
| -5 | |||
| 14 | |||
| 0 | |||
| Armour | |||
| Stagger | |||
|- | |||
| Psycho Slash | |||
| BF+2 | |||
| Mid | |||
| 11.41% | |||
| 4.50% | |||
| 20 | |||
| 45 | |||
| 22 | |||
| -10 | |||
| 28 | |||
| 0 | |||
| None | |||
| HKD | |||
|- style="font-style: bold; color: yellow;" | |||
| Hack 'N' Slash | |||
| BF+2+BL | |||
| Mid | |||
| 21.76% | |||
| 6.39% | |||
| 20 | |||
| 62 | |||
| 45 | |||
| -5 | |||
| 25 | |||
| 0 | |||
| Armour | |||
| HKD | |||
|- | |- | ||
|} | |} | ||
Line 1,059: | Line 1,349: | ||
==Relentless== | ==Relentless== | ||
Gains Pursuit and Lake Mist | Gains Damned, Pursuit and Lake Mist | ||
===Special=== | |||
{| class="wikitable sortable" | |||
! style="font-weight: bold;" | Name | |||
! style="font-weight: bold;" | Sequence | |||
! style="font-weight: bold;" | Move Type | |||
! style="font-weight: bold;" | Damage | |||
! style="font-weight: bold;" | Block Damage | |||
! style="font-weight: bold;" | Start-Up | |||
! style="font-weight: bold;" | Active | |||
! style="font-weight: bold;" | Recover | |||
! style="font-weight: bold;" | Block Adv. | |||
! style="font-weight: bold;" | Hit Adv. | |||
! style="font-weight: bold;" | Cancel | |||
! style="font-weight: bold;" | OSUP | |||
|- | |||
| Pursuit | |||
| DD+3 | |||
| N/A | |||
| 0.00% | |||
| 0.00% | |||
| 1 | |||
| 0 | |||
| 106 | |||
| N/A | |||
| N/A | |||
| 0 | |||
| None | |||
|- style="font-style: bold; color: yellow;" | |||
| Dark Pursuit | |||
| DD+3+BL | |||
| N/A | |||
| 0.00% | |||
| 0.00% | |||
| 1 | |||
| 0 | |||
| 54 | |||
| N/A | |||
| N/A | |||
| 0 | |||
| None | |||
|- | |||
| Lake Mist | |||
| DB+2 | |||
| N/A | |||
| 0.00% | |||
| 0.00% | |||
| 26 | |||
| 0 | |||
| 17 | |||
| N/A | |||
| N/A | |||
| 0 | |||
| None | |||
|- style="font-style: bold; color: yellow;" | |||
| Blood Mist | |||
| DB+2+BL | |||
| N/A | |||
| 0.00% | |||
| 0.00% | |||
| 26 | |||
| 0 | |||
| 7 | |||
| N/A | |||
| N/A | |||
| 0 | |||
| Armour | |||
|- | |||
| Damned | |||
| Automatic | |||
| N/A | |||
| 0.00% | |||
| 0.00% | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| None | |||
|- | |||
|} | |||
===Passive Abilities=== | |||
{| class="wikitable sortable" | |||
! style="font-weight: bold;" | Name | |||
! style="font-weight: bold;" | Sequence | |||
! style="font-weight: bold;" | Ability | |||
|- | |||
| Pursuit | |||
| DD+3 | |||
| When the recovery ends, Jason's opponent's movement controls will be flipped opposite of what they were before, and their attack controls will be flipped randomly, it will also remove their ability to Dash and Run. This debuff will last 6 seconds or 360f | |||
|- style="font-style: bold; color: yellow;" | |||
| Dark Pursuit | |||
| DD+3+BL | |||
| When the recovery ends, the same debuff as Pursuit (DD+3) will be applied, only difference is that Dark Pursuit (DD+3+BL) has shorter recovery | |||
|- | |||
| Lake Mist | |||
| DB+2 | |||
| During the Start Up, Jason will retreat from his opponent. When the recovery ends, Jason will have teleported behind his opponent | |||
|- style="font-style: bold; color: yellow;" | |||
| Blood Mist | |||
| DB+2+BL | |||
| Functionally the same move as Lake Mist (DB+2). The only differences are that Blood Mist (DB+2+BL) is Armoured on Start Up and has shorter Recovery | |||
|- | |||
| Damned | |||
| Automatic | |||
| Beggining at <50% Health, Jason will get a +10% damage buff. Then a +25% damage buff at <20% Health. And finally a +45% damage buff at <10% Health | |||
|- | |||
|} | |||
==Finishing Moves== | ==Finishing Moves== | ||
{| class="wikitable sortable" | |||
! style="font-weight: bold;" | Name | |||
! style="font-weight: bold;" | Sequence | |||
| style="font-weight: bold;" | Easy Input | |||
! style="font-weight: bold;" | Available Variations | |||
! style="font-weight: bold;" | Move Type | |||
! style="font-weight: bold;" | Requirements | |||
|- | |||
| Kill For Mother (Mid) | |||
| DFDF+2 | |||
| Hold BL+1 | |||
| All | |||
| Fatality | |||
| Winning (Anywhere) | |||
|- | |||
| Sleeping Bag Killer (Mid) | |||
| DBF+4+BL | |||
| Hold BL+2 | |||
| All | |||
| Fatality | |||
| Winning (Anywhere) | |||
|- | |||
| Stage Fatality (Close | |||
| DBFF | |||
| None | |||
| All | |||
| Fatality | |||
| Winning (depends on the stage) | |||
|- | |||
| Blunt Trauma | |||
| BF+3+BL | |||
| None | |||
| All | |||
| Brutality | |||
| Final hit must be either: Temple Slam or Shoulder Charge (BF+3+BL) | |||
|- | |||
| Go To Hell | |||
| SS+BL | |||
| None | |||
| All | |||
| Brutality | |||
| Final hit must be: The Horror (SS+BL). Jason must take a few steps before final hit | |||
|- | |||
| Spinal Tap | |||
| DBF+1 | |||
| None | |||
| Unstoppable | |||
| Brutality | |||
| Jason must've been Resurrected during the final round. Final hit must be: Back Breaker (DBF+1) | |||
|- | |||
| Blood Bath | |||
| DF+1+BL | |||
| None | |||
| Slasher | |||
| Brutality | |||
| Final hit must be: Bloodlust (DF+1+BL). Must Hold Up during final hit | |||
|- | |||
| Head Spin | |||
| DBF+2+BL | |||
| None | |||
| Relentless | |||
| Brutality | |||
| Final hit must be: Crippler (DBF+2+BL). Pursuit (DD+3) must be active during final hit | |||
|- | |||
|} | |||
==Notable Players== | ==Notable Players== | ||
{| class="wikitable sortable" | |||
! style="font-weight: bold;" | Name | |||
! style="font-weight: bold;" | Variation | |||
! style="font-weight: bold;" | Description | |||
|- | |||
| [https://twitter.com/Sir_SaltFace SaltFace] | |||
| Slasher | |||
| SaltFace used to be a popular Jason (Slasher) and Milleena (Ravenous) player back when the game was still new, he is retired now but you can find a lot of his old tournament matches on youtube | |||
|- | |||
|[https://youtube.com/@SonicFox5000 SonicFox] | |||
| All | |||
| SonicFox is a popular competitive MK player most known for their Kitana and Triborg (Sektor) skills, however, they are often seen playing all three variations of Jason even recently, their most prominent ones are Relentless and Unstoppable and you can find a lot of their tournament sets with him on youtube | |||
|- | |||
|} | |||
==Other Pages== | ==Other Pages== |
Latest revision as of 00:57, 10 July 2023
Introduction
Jason is an inmortal serial killer in search of revenge
Strengths | Weaknesses |
---|---|
|
|
Variationless
Basic
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel | OHP |
---|---|---|---|---|---|---|---|---|---|---|---|
Straight Jab | 1 | High | 2.00% | 0.40% | 9 | 2 | 10 | 2 | 10 | 15 | Stagger |
Fist Lunge | B+1 | Mid | 3.00% | 0.60% | 13 | 3 | 12 | -2 | 24 | 19 | Stagger |
Low Poke | D+1 | Mid | 2.00% | 0.40% | 6 | 4 | 16 | -4 | 14 | 18 | Stagger |
Dark Hook | 2 | High | 3.00% | 0.60% | 11 | 1 | 24 | -2 | 10 | 18 | Stagger |
Double Fist | B+2 | Mid | 5.00% | 1.00% | 14 | 4 | 21 | -12 | 53 | 24 | Launch, SKD |
Skull Slam | F+2 | High | 7.00% | 1.40% | 21 | 2 | 19 | -3 | 34 | 26 | Stagger |
Chin Breaker | D+2 | High | 14.00% | 2.80% | 6 | 2 | 38 | -17 | 22 | 0 | Launch, SKD |
Chin Kick | 3 | High | 5.00% | 1.00% | 16 | 2 | 24 | -3 | 13 | 24 | Stagger |
Knee Strike | B+3 | Mid | 5.00% | 1.00% | 9 | 5 | 22 | -11 | 12 | 17 | Stagger |
Brutal Boot | F+3 | OVH | 9.00% | 1.80% | 24 | 6 | 14 | 7 | 51 | 0 | SKD |
Boot Flick | D+3 | Low | 2.00% | 0.40% | 10 | 5 | 11 | -3 | 12 | 20 | Stagger |
Quick Stomp | 4 | High | 7.00% | 1.40% | 17 | 2 | 29 | -3 | 8 | 25 | None |
Low Lift | B+4 | Low | 7.00% | 1.40% | 15 | 2 | 24 | -3 | 25 | 0 | HKD |
Shin Shatter | F+4 | Low | 5.00% | 1.00% | 19 | 3 | 29 | -11 | 8 | 24 | None |
Sweep | D+4 | Low | 3.00% | 0.60% | 13 | 3 | 17 | -2 | 21 | 21 | Stagger |
Jump Front Punch | J+1 | OVH | 5.00% | 1.00% | 8 | 4 | 25 | 2 | 13 | 0 | Stagger |
Jump Back Punch | J+2 | OVH | 5.00% | 1.00% | 9 | 5 | 25 | 2 | 22 | 0 | Stagger |
Jump Front Kick | J+3 | OVH | 7.00% | 1.40% | 5 | 8 | 25 | -3 | 46 | 0 | Launch, SKD |
Jump Back Kick | J+4 | OVH | 7.00% | 1.40% | 6 | 2 | 25 | -3 | 46 | 0 | Launch, SKD |
Jump Up Punch | NJP | OVH | 7.00% | 1.40% | 7 | 5 | 27 | 8 | 51 | 0 | Launch, SKD |
Jump Up Kick | NJK | OVH | 7.00% | 1.40% | 11 | 7 | 27 | 5 | 35 | 0 | SKD |
Throw (Towards) | F+TH/1+3 | Throw | 12.00% | 2.00% | 10 | 2 | 24 | 0 | 0 | 34 | HKD |
*Enhance | Throw~BL | Throw | 0.00% | 0.00% | 1 | 0 | 0 | 0 | 0 | 0 | Stagger |
Throw (away) | TH/1+3 | Throw | 12.00% | 2.00% | 10 | 2 | 24 | 0 | 0 | 34 | HKD |
*Enhance | Throw~BL | Throw | 0.00% | 0.00% | 1 | 0 | 0 | 0 | 0 | 0 | Stagger |
Kombo
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel | OHP |
---|---|---|---|---|---|---|---|---|---|---|---|
Nightmare | 11 | Mid | 3.00% | 0.60% | 14 | 3 | 18 | -3 | 18 | 21 | Stagger |
Shoulder Smash | 111 | Mid | 5.00% | 1.00% | 15 | 8 | 13 | -3 | 13 | 27 | Stagger |
Crown Crusher | 112 | OVH | 9.00% | 1.80% | 17 | 4 | 27 | -8 | 21 | 0 | Stagger |
Bad Omen | B+12 | Mid | 2.00% | 0.40% | 9 | 2 | 22 | -1 | 11 | 18 | Stagger |
Awakens | B+122 | Mid | 7.00% | 1.40% | 15 | 4 | 31 | -8 | 46 | 0 | Launch, SKD |
Killing Blow | 23 | OVH | 9.00% | 1.80% | 23 | 2 | 17 | 2 | 52 | 0 | SKD |
Killer | 24 | Mid | 5.00% | 1.00% | 17 | 2 | 22 | -11 | 54 | 32 | Launch, SKD |
Camp Killer | F+2~TH/1+3 | Mid | 9.00% | 0.40% | 26 | 2 | 30 | -14 | 5 | 0 | HKD |
Camp Blood | 32 | Mid | 3.00% | 0.60% | 21 | 3 | 22 | -2 | 25 | 27 | Launch, HKD |
Run Away | 32~U+1 | High | 7.00% | 1.40% | 14 | 6 | 23 | -6 | 35 | 0 | Launch, SKD |
Shattering Slam | 32~D+1 | OVH | 9.00% | 1.80% | 18 | 2 | 22 | -1 | 37 | 0 | SKD |
Final Friday | B+3~TH/1+3 | Throw | 13.00% | 13.00% | 17 | 2 | 23 | N/A | 5 | 0 | HKD |
Haunting | B+3~D+1 | OVH | 7.00% | 1.40% | 15 | 2 | 23 | -2 | 37 | 0 | SKD |
In The Shadows | B+3~U+1 | High | 3.00% | 0.60% | 15 | 6 | 23 | -6 | 38 | 0 | Launch, SKD |
Stalker | F+44 | Mid | 7.00% | 1.40% | 17 | 4 | 27 | -3 | 39 | 30 | Launch, SKD |
Special
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel | OSUP | OHP |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Back Breaker | DBF+1 | Throw | 14.00% | 14.00% | 10 | 2 | 25 | N/A | 10 | 0 | None | HKD |
Spine Shatter | DBF+1+BL | Throw | 19.00% | 19.00% | 10 | 2 | 25 | N/A | 10 | 0 | Armour | HKD |
Choke | DF+1 | Mid | 13.00% | 1.50% | 12 | 4 | 29 | -10 | 6 | 0 | None | HKD |
Choke Slam | DF+1+BL | Mid | 18.00% | 1.50% | 12 | 4 | 29 | -10 | 9 | 0 | Armour | HKD |
Tight Squeeze | DBF+2 | Throw | 13.00% | 13.00% | 17 | 3 | 17 | N/A | 20 | 0 | None | HKD |
Crippler | DBF+2+BL | Throw | 19.00% | 19.00% | 17 | 3 | 17 | N/A | 15 | 0 | Armour | HKD |
Front Crippler | DBF+2+BL~F | Throw | 19.00% | 19.00% | 17 | 3 | 17 | N/A | 15 | 0 | Armour | HKD |
Temple Punch | BF+3 | High | 7.00% | 2.75% | 27 | 7 | 30 | -6 | 33 | 0 | None | SKD |
Temple Slam | BF+3+BL | High | 12.85% | 3.50% | 27 | 7 | 30 | -6 | 13 | 0 | Armour | HKD |
Corpse Grab | DB+1 | UNB | 10.00% | 10.00% | 10 | 2 | 33 | N/A | 4 | 0 | None | HKD |
Corpse Slam | DB+1+BL | UNB | 17.00% | 17.00% | 10 | 2 | 33 | N/A | 18 | 0 | None | HKD |
Killing Machine | DD+4 | N/A | 0.00% | 0.00% | 1 | 0 | 56 | N/A | N/A | 0 | None | None |
The Horror | SS+BL | Mid | 7.00% | 3.75% | 11 | 65 | 18 | 15 | 0 | 0 | Armour | HKD |
Passive Abilities
Name | Sequence | Ability |
---|---|---|
Killing Machine | DD+4 | When the recovery ends, Jason will be given temporary armour (7 seconds or 420f) but he will lose the ability to jump for the time the ability is actived |
Unstoppable
Gains Punishment, Rise, and Resurrection
Special
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
Punishment | DD+3 | N/A | 0.00% | 0.00% | 1 | 0 | 46 | N/A | N/A | 0 |
Rampant | DD+3+BL | N/A | 0.00% | 0.00% | 1 | 0 | 38 | N/A | N/A | 0 |
Rise | DD+4 | N/A | 0.00% | 0.00% | 1 | 0 | 45 | N/A | N/A | 0 |
Corpse Walk | DD+4+BL | N/A | 0.00% | 0.00% | 1 | 0 | 26 | N/A | N/A | 0 |
Resurrection | Automatic | N/A | 0.00% | 0.00% | 0 | 0 | 0 | 0 | 0 | 0 |
Passive Abilities
Name | Sequence | Ability |
---|---|---|
Punishment | DD+3 | When the recovery ends, Jason will gain a temporary +33% damage boost and all of his attacks will break armour, these buffs will last for 6 seconds or 360f |
Rampant | DD+3+BL | When the recovery ends, the damage buff given by Punishment (DD+3) will amplify, giving a +55% damage buff, this will also last for 9 seconds or 540f |
Rise | DD+4 | When the recovery ends, Jason will regain 6.00% Health and 25% X-Ray Meter under a period of 6 seconds or 360f |
Corpse Walk | DD+4+BL | When the recovery ends, the Health Regain given by Rise (DD+4) will be buffed to 9.00% under a period of 6 seconds or 360f. However, it loses the X-Ray Meter regain because you spent one bar of it on it |
Resurrection | Automatic | Resurrection allows Jason to come back one last time if he loses the final round, how much health he comes back with depends on how much X-Ray Meter he has left by that point. If Jason Holds Down when he loses the final round he will prevent his revival |
Slasher
Gains Shoulder Push, Bloodshed, Machete Toss, Psycho Slash and new Normals & Strings that utilize his machete
Basic
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel | OHP |
---|---|---|---|---|---|---|---|---|---|---|---|
Gut Stab | B+1 | Mid | 3.00% | 0.60% | 9 | 6 | 23 | -11 | 3 | 18 | None |
Quick Slash | 2 | High | 3.00% | 0.60% | 14 | 2 | 32 | -6 | 25 | 22 | Stagger |
Rising Blade | B+2 | Mid | 5.00% | 1.00% | 13 | 3 | 23 | -8 | 53 | 24 | Launch, SKD |
Skull Strike | F+2 | OVH | 5.00% | 1.00% | 18 | 3 | 26 | -11 | 9 | 24 | None |
Machete Cut | D+2 | High | 14.00% | 2.80% | 9 | 4 | 42 | -20 | 23 | 0 | Launch, SKD |
Heel Stomp | F+4 | Low | 5.00% | 1.00% | 16 | 2 | 34 | -8 | 3 | 26 | None |
Sharp Sweep | D+4 | Low | 3.00% | 0.60% | 14 | 2 | 21 | -5 | 20 | 22 | Stagger |
Jump Front Punch | J+1 | OVH | 5.00% | 1.00% | 8 | 4 | 25 | 2 | 13 | 0 | Stagger |
Jump Back Punch | J+2 | OVH | 5.00% | 1.00% | 9 | 5 | 25 | 2 | 22 | 0 | Stagger |
Jump Up Punch | NJP | OVH | 7.00% | 1.40% | 7 | 5 | 27 | 8 | 51 | 0 | Launch, SKD |
Kombo
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel | OHP |
---|---|---|---|---|---|---|---|---|---|---|---|
Cut 'n' Gut | 112 | OVH | 9.00% | 1.80% | 17 | 4 | 27 | -8 | 28 | 0 | HKD |
The Innocent | 12 | Mid | 3.00% | 0.60% | 16 | 3 | 21 | 2 | 21 | 26 | Stagger |
No Hiding | 122 | Mid | 7.00% | 1.40% | 15 | 2 | 37 | -2 | 49 | 28 | Launch, SKD |
Heavy Bleeding | B+12 | Mid | 3.00% | 0.60% | 11 | 3 | 24 | -9 | 5 | 17 | None |
Machete Launch | B+122 | Mid | 5.00% | 1.00% | 14 | 5 | 23 | -9 | 56 | 0 | Launch, SKD |
Never Dies | 23 | OVH | 9.00% | 1.80% | 23 | 2 | 17 | 2 | 52 | 0 | SKD |
Momma's Boy | 24 | Mid | 7.00% | 1.40% | 22 | 2 | 29 | -8 | 54 | 38 | Launch, SKD |
Serial Killer | 32 | Mid | 3.00% | 0.60% | 19 | 5 | 13 | 0 | 24 | 27 | Stagger |
Drowning | 32~U+1 | High | 7.00% | 1.40% | 14 | 6 | 23 | -6 | 35 | 0 | Launch, SKD |
Payback | 32~D+1 | OVH | 9.00% | 1.80% | 18 | 2 | 22 | -1 | 37 | 0 | SKD |
Brooding | F+42 | OVH | 5.00% | 1.00% | 17 | 4 | 15 | -11 | 60 | 0 | Launch, SKD |
Special
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel | OSUP | OHP |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Shoulder Push | BF+3 | High | 7.00% | 2.75% | 26 | 5 | 22 | -6 | 43 | 0 | None | Launch, SKD |
Shoulder Charge | BF+3+BL | High | 10.00% | 3.50% | 26 | 5 | 22 | -6 | 50 | 0 | Armour | Launch, SKD |
Bloodshed | DF+1 | High | 13.00% | 1.25% | 11 | 3 | 31 | -6 | 15 | 0 | None | HKD |
Bloodlust | DF+1+BL | High | 20.00% | 1.38% | 11 | 3 | 31 | -6 | 5 | 0 | Armour | HKD |
Machete Toss | DB+2 | Mid | 9.00% | 2.13% | 19 | 101 | -68 | -15 | 14 | 0 | None | Stagger |
Machete Throw | DB+2+BL | Mid | 15.00% | 2.88% | 19 | 101 | -68 | -5 | 14 | 0 | Armour | Stagger |
Psycho Slash | BF+2 | Mid | 11.41% | 4.50% | 20 | 45 | 22 | -10 | 28 | 0 | None | HKD |
Hack 'N' Slash | BF+2+BL | Mid | 21.76% | 6.39% | 20 | 62 | 45 | -5 | 25 | 0 | Armour | HKD |
Relentless
Gains Damned, Pursuit and Lake Mist
Special
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel | OSUP |
---|---|---|---|---|---|---|---|---|---|---|---|
Pursuit | DD+3 | N/A | 0.00% | 0.00% | 1 | 0 | 106 | N/A | N/A | 0 | None |
Dark Pursuit | DD+3+BL | N/A | 0.00% | 0.00% | 1 | 0 | 54 | N/A | N/A | 0 | None |
Lake Mist | DB+2 | N/A | 0.00% | 0.00% | 26 | 0 | 17 | N/A | N/A | 0 | None |
Blood Mist | DB+2+BL | N/A | 0.00% | 0.00% | 26 | 0 | 7 | N/A | N/A | 0 | Armour |
Damned | Automatic | N/A | 0.00% | 0.00% | 0 | 0 | 0 | 0 | 0 | 0 | None |
Passive Abilities
Name | Sequence | Ability |
---|---|---|
Pursuit | DD+3 | When the recovery ends, Jason's opponent's movement controls will be flipped opposite of what they were before, and their attack controls will be flipped randomly, it will also remove their ability to Dash and Run. This debuff will last 6 seconds or 360f |
Dark Pursuit | DD+3+BL | When the recovery ends, the same debuff as Pursuit (DD+3) will be applied, only difference is that Dark Pursuit (DD+3+BL) has shorter recovery |
Lake Mist | DB+2 | During the Start Up, Jason will retreat from his opponent. When the recovery ends, Jason will have teleported behind his opponent |
Blood Mist | DB+2+BL | Functionally the same move as Lake Mist (DB+2). The only differences are that Blood Mist (DB+2+BL) is Armoured on Start Up and has shorter Recovery |
Damned | Automatic | Beggining at <50% Health, Jason will get a +10% damage buff. Then a +25% damage buff at <20% Health. And finally a +45% damage buff at <10% Health |
Finishing Moves
Name | Sequence | Easy Input | Available Variations | Move Type | Requirements |
---|---|---|---|---|---|
Kill For Mother (Mid) | DFDF+2 | Hold BL+1 | All | Fatality | Winning (Anywhere) |
Sleeping Bag Killer (Mid) | DBF+4+BL | Hold BL+2 | All | Fatality | Winning (Anywhere) |
Stage Fatality (Close | DBFF | None | All | Fatality | Winning (depends on the stage) |
Blunt Trauma | BF+3+BL | None | All | Brutality | Final hit must be either: Temple Slam or Shoulder Charge (BF+3+BL) |
Go To Hell | SS+BL | None | All | Brutality | Final hit must be: The Horror (SS+BL). Jason must take a few steps before final hit |
Spinal Tap | DBF+1 | None | Unstoppable | Brutality | Jason must've been Resurrected during the final round. Final hit must be: Back Breaker (DBF+1) |
Blood Bath | DF+1+BL | None | Slasher | Brutality | Final hit must be: Bloodlust (DF+1+BL). Must Hold Up during final hit |
Head Spin | DBF+2+BL | None | Relentless | Brutality | Final hit must be: Crippler (DBF+2+BL). Pursuit (DD+3) must be active during final hit |
Notable Players
Name | Variation | Description |
---|---|---|
SaltFace | Slasher | SaltFace used to be a popular Jason (Slasher) and Milleena (Ravenous) player back when the game was still new, he is retired now but you can find a lot of his old tournament matches on youtube |
SonicFox | All | SonicFox is a popular competitive MK player most known for their Kitana and Triborg (Sektor) skills, however, they are often seen playing all three variations of Jason even recently, their most prominent ones are Relentless and Unstoppable and you can find a lot of their tournament sets with him on youtube |