(Improved the Cons table a little) |
(Added Slasher's Normals) |
||
Line 907: | Line 907: | ||
==Slasher== | ==Slasher== | ||
Gains Bloodshed, Machete Toss, and | Gains Bloodshed, Machete Toss, Psycho Slash and new Normals & Strings that utilize his machete | ||
===Basic=== | |||
{| class="wikitable sortable" | |||
! style="font-weight: bold;" | Name | |||
! style="font-weight: bold;" | Sequence | |||
! style="font-weight: bold;" | Move Type | |||
! style="font-weight: bold;" | Damage | |||
! style="font-weight: bold;" | Block Damage | |||
! style="font-weight: bold;" | Start-Up | |||
! style="font-weight: bold;" | Active | |||
! style="font-weight: bold;" | Recover | |||
! style="font-weight: bold;" | Block Adv. | |||
! style="font-weight: bold;" | Hit Adv. | |||
! style="font-weight: bold;" | Cancel | |||
! style="font-weight: bold;" | OHP | |||
|- | |||
| Gut Stab | |||
| B+1 | |||
| Mid | |||
| 3.00% | |||
| 0.60% | |||
| 9 | |||
| 6 | |||
| 23 | |||
| -11 | |||
| 3 | |||
| 18 | |||
| None | |||
|- | |||
| Quick Slash | |||
| 2 | |||
| High | |||
| 3.00% | |||
| 0.60% | |||
| 14 | |||
| 2 | |||
| 32 | |||
| -6 | |||
| 25 | |||
| 22 | |||
| Stagger | |||
|- | |||
| Rising Blade | |||
| B+2 | |||
| Mid | |||
| 5.00% | |||
| 1.00% | |||
| 13 | |||
| 3 | |||
| 23 | |||
| -8 | |||
| 53 | |||
| 24 | |||
| Launch, SKD | |||
|- | |||
| Skull Strike | |||
| F+2 | |||
| Overhead | |||
| 5.00% | |||
| 1.00% | |||
| 18 | |||
| 3 | |||
| 26 | |||
| -11 | |||
| 9 | |||
| 24 | |||
| None | |||
|- | |||
| Machete Cut | |||
| D+2 | |||
| High | |||
| 14.00% | |||
| 2.80% | |||
| 9 | |||
| 4 | |||
| 42 | |||
| -20 | |||
| 23 | |||
| 0 | |||
| Launch, SKD | |||
|- | |||
| Heel Stomp | |||
| F+4 | |||
| Low | |||
| 5.00% | |||
| 1.00% | |||
| 16 | |||
| 2 | |||
| 34 | |||
| -8 | |||
| 3 | |||
| 26 | |||
| None | |||
|- | |||
| Sharp Sweep | |||
| D+4 | |||
| Low | |||
| 3.00% | |||
| 0.60% | |||
| 14 | |||
| 2 | |||
| 21 | |||
| -5 | |||
| 20 | |||
| 22 | |||
| Stagger | |||
|- | |||
| Jump Front Punch | |||
| J+1 | |||
| Overhead | |||
| 5.00% | |||
| 1.00% | |||
| 8 | |||
| 4 | |||
| 25 | |||
| 2 | |||
| 13 | |||
| 0 | |||
| Stagger | |||
|- | |||
| Jump Back Punch | |||
| J+2 | |||
| Overhead | |||
| 5.00% | |||
| 1.00% | |||
| 9 | |||
| 5 | |||
| 25 | |||
| 2 | |||
| 22 | |||
| 0 | |||
| Stagger | |||
|- | |||
| Jump Up Punch | |||
| NJP | |||
| Overhead | |||
| 7.00% | |||
| 1.40% | |||
| 7 | |||
| 5 | |||
| 27 | |||
| 8 | |||
| 51 | |||
| 0 | |||
| Launch, SKD | |||
|- | |||
|} | |||
==Relentless== | ==Relentless== |
Revision as of 20:35, 18 June 2023
DISCLAIMER:THIS PAGE IS UNDER CONSTRUCTION, YOU CAN HELP BUILD IT BY BECOMING AN EDITOR AND ADDING INFO TO IT, DO NOT USE THIS AS A RELIABLE SOURCE OF INFORMATION UNTIL THIS DISCLAIMER IS REMOVED
Introduction
Jason is an inmortal serial killer in search of revenge
Strengths | Weaknesses |
---|---|
|
|
Variationless
Basic
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel | OHP |
---|---|---|---|---|---|---|---|---|---|---|---|
Straight Jab | 1 | High | 2.00% | 0.40% | 9 | 2 | 10 | 2 | 10 | 15 | Stagger |
Fist Lunge | B+1 | Mid | 3.00% | 0.60% | 13 | 3 | 12 | -2 | 24 | 19 | Stagger |
Low Poke | D+1 | Mid | 2.00% | 0.40% | 6 | 4 | 16 | -4 | 14 | 18 | Stagger |
Dark Hook | 2 | High | 3.00% | 0.60% | 11 | 1 | 24 | -2 | 10 | 18 | Stagger |
Double Fist | B+2 | Mid | 5.00% | 1.00% | 14 | 4 | 21 | -12 | 53 | 24 | Launch, SKD |
Skull Slam | F+2 | High | 7.00% | 1.40% | 21 | 2 | 19 | -3 | 34 | 26 | Stagger |
Chin Breaker | D+2 | High | 14.00% | 2.80% | 6 | 2 | 38 | -17 | 22 | 0 | Launch, SKD |
Chin Kick | 3 | High | 5.00% | 1.00% | 16 | 2 | 24 | -3 | 13 | 24 | Stagger |
Knee Strike | B+3 | Mid | 5.00% | 1.00% | 9 | 5 | 22 | -11 | 12 | 17 | Stagger |
Brutal Boot | F+3 | Overhead | 9.00% | 1.80% | 24 | 6 | 14 | 7 | 51 | 0 | SKD |
Boot Flick | D+3 | Low | 2.00% | 0.40% | 10 | 5 | 11 | -3 | 12 | 20 | Stagger |
Quick Stomp | 4 | High | 7.00% | 1.40% | 17 | 2 | 29 | -3 | 8 | 25 | None |
Low Lift | B+4 | Low | 7.00% | 1.40% | 15 | 2 | 24 | -3 | 25 | 0 | HKD |
Shin Shatter | F+4 | Low | 5.00% | 1.00% | 19 | 3 | 29 | -11 | 8 | 24 | None |
Sweep | B+4 | Low | 3.00% | 0.60% | 13 | 3 | 17 | -2 | 21 | 21 | Stagger |
Jump Front Punch | J+1 | Overhead | 5.00% | 1.00% | 8 | 4 | 25 | 2 | 13 | 0 | Stagger |
Jump Back Punch | J+2 | Overhead | 5.00% | 1.00% | 9 | 5 | 25 | 2 | 22 | 0 | Stagger |
Jump Front Kick | J+3 | Overhead | 7.00% | 1.40% | 5 | 8 | 25 | -3 | 46 | 0 | Launch, SKD |
Jump Back Punch | J+4 | Overhead | 7.00% | 1.40% | 6 | 2 | 25 | -3 | 46 | 0 | Launch, SKD |
Jump Up Punch | NJP | Overhead | 7.00% | 1.40% | 7 | 5 | 27 | 8 | 51 | 0 | Launch, SKD |
Jump Up Kick | NJK | Overhead | 7.00% | 1.40% | 11 | 7 | 27 | 5 | 35 | 0 | SKD |
Throw (Towards) | F+TH/1+3 | Throw | 12.00% | 2.00% | 10 | 2 | 24 | 0 | 0 | 34 | HKD |
*Enhance | Throw~BL | Throw | 0.00% | 0.00% | 1 | 0 | 0 | 0 | 0 | 0 | Stagger |
Throw (away) | TH/1+3 | Throw | 12.00% | 2.00% | 10 | 2 | 24 | 0 | 0 | 34 | HKD |
*Enhance | Throw~BL | Throw | 0.00% | 0.00% | 1 | 0 | 0 | 0 | 0 | 0 | Stagger |
Kombo
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel | OHP |
---|---|---|---|---|---|---|---|---|---|---|---|
Nightmare | 11 | Mid | 3.00% | 0.60% | 14 | 3 | 18 | -3 | 18 | 21 | Stagger |
Shoulder Smash | 111 | Mid | 5.00% | 1.00% | 15 | 8 | 13 | -3 | 13 | 27 | Stagger |
Crown Crusher | 112 | Overhead | 9.00% | 1.80% | 17 | 4 | 27 | -8 | 21 | 0 | Stagger |
Bad Omen | B+12 | Mid | 2.00% | 0.40% | 9 | 2 | 22 | -1 | 11 | 18 | Stagger |
Awakens | B+122 | Mid | 7.00% | 1.40% | 15 | 4 | 31 | -8 | 46 | 0 | Launch, SKD |
Killing Blow | 23 | Overhead | 9.00% | 1.80% | 23 | 2 | 17 | 2 | 52 | 0 | SKD |
Killer | 24 | Mid | 5.00% | 1.00% | 17 | 2 | 22 | -11 | 54 | 32 | Launch, SKD |
Camp Killer | F+2~TH/1+3 | Mid | 9.00% | 0.40% | 26 | 2 | 30 | -14 | 5 | 0 | HKD |
Camp Blood | 32 | Mid | 3.00% | 0.60% | 21 | 3 | 22 | -2 | 25 | 27 | Launch, HKD |
Run Away | 32~U+1 | High | 7.00% | 1.40% | 14 | 6 | 23 | -6 | 35 | 0 | Launch, SKD |
Shattering Slam | 32~D+1 | Overhead | 9.00% | 1.80% | 18 | 2 | 22 | -1 | 37 | 0 | SKD |
Final Friday | B+3~TH/1+3 | Throw | 13.00% | 13.00% | 17 | 2 | 23 | N/A | 5 | 0 | HKD |
Haunting | B+3~D+1 | Overhead | 7.00% | 1.40% | 15 | 2 | 23 | -2 | 37 | 0 | SKD |
In The Shadows | B+3~U+1 | High | 3.00% | 0.60% | 15 | 6 | 23 | -6 | 38 | 0 | Launch, SKD |
Stalker | F+44 | Mid | 7.00% | 1.40% | 17 | 4 | 27 | -3 | 39 | 30 | Launch, SKD |
Special
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel | OSUP | OHP |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Back Breaker | DBF+1 | Throw | 14.00% | 14.00% | 10 | 2 | 25 | N/A | 10 | 0 | None | HKD |
Spine Shatter | DBF+1+BL | Throw | 19.00% | 19.00% | 10 | 2 | 25 | N/A | 10 | 0 | Armour | HKD |
Choke | DF+1 | Mid | 13.00% | 1.50% | 12 | 4 | 29 | -10 | 6 | 0 | None | HKD |
Choke Slam | DF+1+BL | Mid | 18.00% | 1.50% | 12 | 4 | 29 | -10 | 9 | 0 | Armour | HKD |
Tight Squeeze | DBF+2 | Throw | 13.00% | 13.00% | 17 | 3 | 17 | N/A | 20 | 0 | None | HKD |
Crippler | DBF+2+BL | Throw | 19.00% | 19.00% | 17 | 3 | 17 | N/A | 15 | 0 | Armour | HKD |
Front Crippler | DBF+2+BL~F | Throw | 19.00% | 19.00% | 17 | 3 | 17 | N/A | 15 | 0 | Armour | HKD |
Temple Punch | BF+3 | High | 7.00% | 2.75% | 27 | 7 | 30 | -6 | 33 | 0 | None | SKD |
Temple Slam | BF+3+BL | High | 12.85% | 3.50% | 27 | 7 | 30 | -6 | 13 | 0 | Armour | HKD |
Corpse Grab | DB+1 | UNB | 10.00% | 10.00% | 10 | 2 | 33 | N/A | 4 | 0 | None | HKD |
Corpse Slam | DB+1+BL | UNB | 17.00% | 17.00% | 10 | 2 | 33 | N/A | 18 | 0 | None | HKD |
Killing Machine | DD+4 | N/A | 0.00% | 0.00% | 1 | 0 | 56 | N/A | N/A | 0 | None | None |
The Horror | SS+BL | Mid | 7.00% | 3.75% | 11 | 65 | 18 | 15 | 0 | 0 | Armour | HKD |
Passive Abilities
Name | Sequence | Ability |
---|---|---|
Killing Machine | DD+4 | When the recovery ends, Jason will be given temporary armour (7 seconds or 420f) but he will lose the ability to jump for the time the ability is actived |
Unstoppable
Gains Punishment, Rise, and Resurrection
Special
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
Punishment | DD+3 | N/A | 0.00% | 0.00% | 1 | 0 | 46 | N/A | N/A | 0 |
Rampant | DD+3+BL | N/A | 0.00% | 0.00% | 1 | 0 | 38 | N/A | N/A | 0 |
Rise | DD+4 | N/A | 0.00% | 0.00% | 1 | 0 | 45 | N/A | N/A | 0 |
Corpse Walk | DD+4+BL | N/A | 0.00% | 0.00% | 1 | 0 | 26 | N/A | N/A | 0 |
Resurrection | Automatic | N/A | 0.00% | 0.00% | 0 | 0 | 0 | 0 | 0 | 0 |
Passive Abilities
Name | Sequence | Ability |
---|---|---|
Punishment | DD+3 | When the recovery ends, Jason will gain a temporary +33% damage boost and all of his attacks will break armour, these buffs will last for 6 seconds or 360f |
Rampant | DD+3+BL | When the recovery ends, the damage buff given by Punishment (DD+3) will amplify, giving a +55% damage buff, this will also last for 9 seconds or 540f |
Rise | DD+4 | When the recovery ends, Jason will regain 6.00% Health and 25% X-Ray Meter under a period of 6 seconds or 360f |
Corpse Walk | DD+4+BL | When the recovery ends, the Health Regain given by Rise (DD+4) will be buffed to 9.00% under a period of 6 seconds or 360f. However, it loses the X-Ray Meter regain because you spent one bar of it on it |
Resurrection | Automatic | Resurrection allows Jason to come back one last time if he loses the final round, how much health he comes back with depends on how much X-Ray Meter he has left by that point. If Jason Holds Down when he loses the final round he will prevent his revival |
Slasher
Gains Bloodshed, Machete Toss, Psycho Slash and new Normals & Strings that utilize his machete
Basic
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel | OHP |
---|---|---|---|---|---|---|---|---|---|---|---|
Gut Stab | B+1 | Mid | 3.00% | 0.60% | 9 | 6 | 23 | -11 | 3 | 18 | None |
Quick Slash | 2 | High | 3.00% | 0.60% | 14 | 2 | 32 | -6 | 25 | 22 | Stagger |
Rising Blade | B+2 | Mid | 5.00% | 1.00% | 13 | 3 | 23 | -8 | 53 | 24 | Launch, SKD |
Skull Strike | F+2 | Overhead | 5.00% | 1.00% | 18 | 3 | 26 | -11 | 9 | 24 | None |
Machete Cut | D+2 | High | 14.00% | 2.80% | 9 | 4 | 42 | -20 | 23 | 0 | Launch, SKD |
Heel Stomp | F+4 | Low | 5.00% | 1.00% | 16 | 2 | 34 | -8 | 3 | 26 | None |
Sharp Sweep | D+4 | Low | 3.00% | 0.60% | 14 | 2 | 21 | -5 | 20 | 22 | Stagger |
Jump Front Punch | J+1 | Overhead | 5.00% | 1.00% | 8 | 4 | 25 | 2 | 13 | 0 | Stagger |
Jump Back Punch | J+2 | Overhead | 5.00% | 1.00% | 9 | 5 | 25 | 2 | 22 | 0 | Stagger |
Jump Up Punch | NJP | Overhead | 7.00% | 1.40% | 7 | 5 | 27 | 8 | 51 | 0 | Launch, SKD |
Relentless
Gains Pursuit and Lake Mist