Mortal Kombat X/Jason: Difference between revisions

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===Special===
===Special===
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | OSUP
! style="font-weight: bold;" | OHP
|-
| Back Breaker
| DBF+1
| Throw
| 14.00%
| 14.00%
| 10
| 2
| 25
| N/A
| 10
| 0
| None
| HKD
|- style="font-style: bold; color: yellow;"
| Spine Shatter
| DBF+1+BL
| Throw
| 19.00%
| 19.00%
| 10
| 2
| 25
| N/A
| 10
| 0
| Armour
| HKD
|-
| Choke
| DF+1
| Mid
| 13.00%
| 1.50%
| 12
| 4
| 29
| -10
| 6
| 0
| None
| HKD
|- style="font-style: bold; color: yellow;"
| Choke Slam
| DF+1+BL
| Mid
| 18.00%
| 1.50%
| 12
| 4
| 29
| -10
| 9
| 0
| Armour
| HKD
|-
| Tight Squeeze
| DBF+2
| Throw
| 13.00%
| 13.00%
| 17
| 3
| 17
| N/A
| 20
| 0
| None
| HKD
|- style="font-style: bold; color: yellow;"
| Crippler
| DBF+2+BL
| Throw
| 19.00%
| 19.00%
| 17
| 3
| 17
| N/A
| 15
| 0
| Armour
| HKD
|- style="font-style: bold; color: yellow;"
| Front Crippler
| DBF+2+BL~F
| Throw
| 19.00%
| 19.00%
| 17
| 3
| 17
| N/A
| 15
| 0
| Armour
| HKD
|-
| Temple Punch
| BF+3
| High
| 7.00%
| 2.75%
| 27
| 7
| 30
| -6
| 33
| 0
| None
| SKD
|- style="font-style: bold; color: yellow;"
| Temple Slam
| BF+3+BL
| High
| 12.85%
| 3.50%
| 27
| 7
| 30
| -6
| 13
| 0
| Armour
| HKD
|-
| Corpse Grab
| DB+1
| UNB
| 10.00%
| 10.00%
| 10
| 2
| 33
| N/A
| 4
| 0
| None
| HKD
|- style="font-style: bold; color: yellow;"
| Corpse Slam
| DB+1+BL
| UNB
| 17.00%
| 17.00%
| 10
| 2
| 33
| N/A
| 18
| 0
| None
| HKD
|-
| Killing Machine
| DD+4
| N/A
| 0.00%
| 0.00%
| 1
| 0
| 56
| N/A
| N/A
| 0
| None
| None
|- style="font-style: bold; color: cyan;"
| The Horror
| SS+BL
| Mid
| 7.00%
| 3.75%
| 11
| 65
| 18
| 15
| 0
| 0
| Armour
| HKD
|-
|}
===Passive Abilities===
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Ability
|-
| Killing Machine
| DD+4
| When the recovery ends, Jason will be given temporary armour (7 seconds or 420f) but he will lose the ability to jump for the time tje ability is activd
|}


==Unstoppable==
==Unstoppable==

Revision as of 17:20, 18 June 2023

Mkx-logo.png

Jason Vorhees Loadscreen Render.png

DISCLAIMER:THIS PAGE IS UNDER CONSTRUCTION, YOU CAN HELP BUILD IT BY BECOMING AN EDITOR AND ADDING INFO TO IT, DO NOT USE THIS AS A RELIABLE SOURCE OF INFORMATION UNTIL THIS DISCLAIMER IS REMOVED

Introduction

Jason is an unstoppable serial killer in search of revenge

Strengths Weaknesses
  • Simple: Jason is not a very complex character, his combos and Pseudo Grappler/Brawler gameplan can be done easily by intermidiate and above level players.
  • Big Damage: Jason has above average meterless damage and ridiculous damage with meter.
  • Armour Machine: The vast majority of his specials have Armour on Start-Up when Enhanced.
  • Mix For Days: Jason has some very potent Strike-Throw Mix.
  • Killing Machine: DD4, while only available in Slasher and Relentless, is one of Jason's strongest offense tools.
  • Big and Advancing Normals: Jason sports some impressive normals due to size, speed and how much they take him foward
  • Weak To Zoning: His tools to counter excessive zoning are less than ideal and usually need to be Enhanced to be realiable
  • Big Boy: Jason has below average movement and sports a larger than usual hurtbox, hindering his movement options in neutral
  • Generally Unsafe: Most of Jason's normals and specials are punishable on block, with few being plus or minus but not punshibale

Variationless

Basic

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel OHP
Straight Jab 1 High 2.00% 0.40% 9 2 10 2 10 15 Stagger
Fist Lunge B+1 Mid 3.00% 0.60% 13 3 12 -2 24 19 Stagger
Low Poke D+1 Mid 2.00% 0.40% 6 4 16 -4 14 18 Stagger
Dark Hook 2 High 3.00% 0.60% 11 1 24 -2 10 18 Stagger
Double Fist B+2 Mid 5.00% 1.00% 14 4 21 -12 53 24 Launch, SKD
Skull Slam F+2 High 7.00% 1.40% 21 2 19 -3 34 26 Stagger
Chin Breaker D+2 High 14.00% 2.80% 6 2 38 -17 22 0 Launch, SKD
Chin Kick 3 High 5.00% 1.00% 16 2 24 -3 13 24 Stagger
Knee Strike B+3 Mid 5.00% 1.00% 9 5 22 -11 12 17 Stagger
Brutal Boot F+3 Overhead 9.00% 1.80% 24 6 14 7 51 0 SKD
Boot Flick D+3 Low 2.00% 0.40% 10 5 11 -3 12 20 Stagger
Quick Stomp 4 High 7.00% 1.40% 17 2 29 -3 8 25 None
Low Lift B+4 Low 7.00% 1.40% 15 2 24 -3 25 0 HKD
Shin Shatter F+4 Low 5.00% 1.00% 19 3 29 -11 8 24 None
Sweep B+4 Low 3.00% 0.60% 13 3 17 -2 21 21 Stagger
Jump Front Punch J+1 Overhead 5.00% 1.00% 8 4 25 2 13 0 Stagger
Jump Back Punch J+2 Overhead 5.00% 1.00% 9 5 25 2 22 0 Stagger
Jump Front Kick J+3 Overhead 7.00% 1.40% 5 8 25 -3 46 0 Launch, SKD
Jump Back Punch J+4 Overhead 7.00% 1.40% 6 2 25 -3 46 0 Launch, SKD
Jump Up Punch NJP Overhead 7.00% 1.40% 7 5 27 8 51 0 Launch, SKD
Jump Up Kick NJK Overhead 7.00% 1.40% 11 7 27 5 35 0 SKD
Throw (Towards) F+TH/1+3 Throw 12.00% 2.00% 10 2 24 0 0 34 HKD
*Enhance Throw~BL Throw 0.00% 0.00% 1 0 0 0 0 0 Stagger
Throw (away) TH/1+3 Throw 12.00% 2.00% 10 2 24 0 0 34 HKD
*Enhance Throw~BL Throw 0.00% 0.00% 1 0 0 0 0 0 Stagger

Kombo

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel OHP
Nightmare 11 Mid 3.00% 0.60% 14 3 18 -3 18 21 Stagger
Shoulder Smash 111 Mid 5.00% 1.00% 15 8 13 -3 13 27 Stagger
Crown Crusher 112 Overhead 9.00% 1.80% 17 4 27 -8 21 0 Stagger
Bad Omen B+12 Mid 2.00% 0.40% 9 2 22 -1 11 18 Stagger
Awakens B+122 Mid 7.00% 1.40% 15 4 31 -8 46 0 Launch, SKD
Killing Blow 23 Overhead 9.00% 1.80% 23 2 17 2 52 0 SKD
Killer 24 Mid 5.00% 1.00% 17 2 22 -11 54 32 Launch, SKD
Camp Killer F+2~TH/1+3 Mid 9.00% 0.40% 26 2 30 -14 5 0 HKD
Camp Blood 32 Mid 3.00% 0.60% 21 3 22 -2 25 27 Launch, HKD
Run Away 32~U+1 High 7.00% 1.40% 14 6 23 -6 35 0 Launch, SKD
Shattering Slam 32~D+1 Overhead 9.00% 1.80% 18 2 22 -1 37 0 SKD
Final Friday B+3~TH/1+3 Throw 13.00% 13.00% 17 2 23 N/A 5 0 HKD
Haunting B+3~D+1 Overhead 7.00% 1.40% 15 2 23 -2 37 0 SKD
In The Shadows B+3~U+1 High 3.00% 0.60% 15 6 23 -6 38 0 Launch, SKD
Stalker F+44 Mid 7.00% 1.40% 17 4 27 -3 39 30 Launch, SKD

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel OSUP OHP
Back Breaker DBF+1 Throw 14.00% 14.00% 10 2 25 N/A 10 0 None HKD
Spine Shatter DBF+1+BL Throw 19.00% 19.00% 10 2 25 N/A 10 0 Armour HKD
Choke DF+1 Mid 13.00% 1.50% 12 4 29 -10 6 0 None HKD
Choke Slam DF+1+BL Mid 18.00% 1.50% 12 4 29 -10 9 0 Armour HKD
Tight Squeeze DBF+2 Throw 13.00% 13.00% 17 3 17 N/A 20 0 None HKD
Crippler DBF+2+BL Throw 19.00% 19.00% 17 3 17 N/A 15 0 Armour HKD
Front Crippler DBF+2+BL~F Throw 19.00% 19.00% 17 3 17 N/A 15 0 Armour HKD
Temple Punch BF+3 High 7.00% 2.75% 27 7 30 -6 33 0 None SKD
Temple Slam BF+3+BL High 12.85% 3.50% 27 7 30 -6 13 0 Armour HKD
Corpse Grab DB+1 UNB 10.00% 10.00% 10 2 33 N/A 4 0 None HKD
Corpse Slam DB+1+BL UNB 17.00% 17.00% 10 2 33 N/A 18 0 None HKD
Killing Machine DD+4 N/A 0.00% 0.00% 1 0 56 N/A N/A 0 None None
The Horror SS+BL Mid 7.00% 3.75% 11 65 18 15 0 0 Armour HKD

Passive Abilities

Name Sequence Ability
Killing Machine DD+4 When the recovery ends, Jason will be given temporary armour (7 seconds or 420f) but he will lose the ability to jump for the time tje ability is activd

Unstoppable

Gains Punishment, Rise, and Resurrection

Slasher

Gains Bloodshed, Machete Toss, and Psycho Slash

Relentless

Gains Pursuit and Lake Mist

Finishing Moves

Notable Players

Other Pages


Mortal Kombat X

AlienBo' Rai ChoCassie CageD'VorahErmacErron BlackFerra/TorrGoroJacqui BriggsJasonJaxJohnny CageKanoKenshiKitanaKotal KahnKung LaoKung JinLeatherfaceLiu KangMileenaPredatorQuan ChiRaidenReptileScorpionShinnokSonya BladeSub-ZeroTakedaTanyaTremorTriborg

System FAQ

BasicsMovement/CancelingOffenseAttack AttributesDefenseFatalitiesStagesTier List