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[https://glossary.infil.net/ Infl's Fighting Game Glossary] they are: | [https://glossary.infil.net/ Infl's Fighting Game Glossary] they are: | ||
Unblockable | ===Unblockable=== | ||
Attacks that cannot be Blocked under any circumstance. The most common type of Unblockable Attacks are Throws, but there are also some Strikes and Projectiles with this property. Unblockables Strikes are often very slow and have a huge tell that they are coming so stay on the lookout for them | |||
===Overhead=== | |||
An attack that must be blocked while standing, mostly used in Overhead-Low Mixups, if you try blocking an Overhead Attack while crouching you will be hit | |||
Low | ===High=== | ||
An attack that will whiff (miss) on a crouching opponent. However, High Attacks will still connect with opponents who are crouch blocking (D+BL) | |||
===Mid=== | |||
An attack that can be blocked both standing and crouching, most of the roster's attacks will be either Mid or High | |||
===Low=== | |||
An attack that must be blocked crouching, mostly used in the aformentioned Overhead-Low Mixups to find an opening on your opponent's defense and start running your gameplan, if you try blocking a Low Attack while standing you will get hit | |||
== Chip Damage == | == Chip Damage == |
Revision as of 12:16, 23 May 2023
Hit Levels
There are five hit levels in MKX, as defined by Infl's Fighting Game Glossary they are:
Unblockable
Attacks that cannot be Blocked under any circumstance. The most common type of Unblockable Attacks are Throws, but there are also some Strikes and Projectiles with this property. Unblockables Strikes are often very slow and have a huge tell that they are coming so stay on the lookout for them
Overhead
An attack that must be blocked while standing, mostly used in Overhead-Low Mixups, if you try blocking an Overhead Attack while crouching you will be hit
High
An attack that will whiff (miss) on a crouching opponent. However, High Attacks will still connect with opponents who are crouch blocking (D+BL)
Mid
An attack that can be blocked both standing and crouching, most of the roster's attacks will be either Mid or High
Low
An attack that must be blocked crouching, mostly used in the aformentioned Overhead-Low Mixups to find an opening on your opponent's defense and start running your gameplan, if you try blocking a Low Attack while standing you will get hit
Chip Damage
All attack's in MKX will cause chip damage while blocking, both from normal moves and special moves alike. Throw teching will also cause 2% of chip damage as well.
X-Ray Meter Gain
You only gain meter when you attack blocking opponents and perform Special Attacks. This means proactive players inherently also get more damage and escape options, so don't be too passive!