Garou: Mark of the Wolves/Hokutomaru: Difference between revisions

From SuperCombo Wiki
(Added to →‎Move List: . Arranged target combos together with the initial normal. And although redundant, separated close/far A/B-starting target combos.)
(Correcting names, conforming formatting to other pages, etc. →‎Move List)
Line 51: Line 51:


===Close Standing Normals===
===Close Standing Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 62: Line 63:
  |version=Cl. {{Icon-SNK|A}}
  |version=Cl. {{Icon-SNK|A}}
  |Damage=4
  |Damage=4
  |Guard=HL
  |Guard=Mid
  |Startup=4
  |Startup=4
  |Active=4
  |Active=4
Line 78: Line 79:
  |version=Cl. {{Icon-SNK|A}}>{{Icon-SNK|B}}
  |version=Cl. {{Icon-SNK|A}}>{{Icon-SNK|B}}
  |Damage=
  |Damage=
  |Guard=HL
  |Guard=Mid
  |Startup=
  |Startup=
  |Active=
  |Active=
Line 88: Line 89:
  |Cancel on Hit=Yes
  |Cancel on Hit=Yes
  |Cancel on Block=Yes
  |Cancel on Block=Yes
  |Guard Crush Value=4,3
  |Guard Crush Value=4, 3
  |description= Target combo from cl.5A.
  |description= Target combo from cl.5A.
  }}
  }}
Line 94: Line 95:
  |version=Cl. {{Icon-SNK|A}}>{{Icon-SNK|C}}
  |version=Cl. {{Icon-SNK|A}}>{{Icon-SNK|C}}
  |Damage=
  |Damage=
  |Guard=HL
  |Guard=Mid
  |Startup=
  |Startup=
  |Active=
  |Active=
Line 104: Line 105:
  |Cancel on Hit=Yes
  |Cancel on Hit=Yes
  |Cancel on Block=Yes
  |Cancel on Block=Yes
  |Guard Crush Value=4,3
  |Guard Crush Value=4, 3
  |description= Target combo from cl.5A.  
  |description= Target combo from cl.5A.  
  }}
  }}
Line 120: Line 121:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=4,3,0
  |Guard Crush Value=4, 3, 0
  |description= Target combo from cl.5A. Ends in a cancel.
  |description= Target combo from cl.5A. Ends in a cancel.
  }}
  }}
Line 138: Line 139:
  |version=Cl. {{Icon-SNK|B}}
  |version=Cl. {{Icon-SNK|B}}
  |Damage=6
  |Damage=6
  |Guard=HL
  |Guard=Mid
  |Startup=4
  |Startup=4
  |Active=3
  |Active=3
Line 154: Line 155:
  |version=Cl. {{Icon-SNK|B}}>{{Icon-SNK|D}}
  |version=Cl. {{Icon-SNK|B}}>{{Icon-SNK|D}}
  |Damage=
  |Damage=
  |Guard=HL
  |Guard=Mid
  |Startup=
  |Startup=
  |Active=
  |Active=
Line 164: Line 165:
  |Cancel on Hit=Yes
  |Cancel on Hit=Yes
  |Cancel on Block=Yes
  |Cancel on Block=Yes
  |Guard Crush Value=4,3
  |Guard Crush Value=4, 3
  |description= Target combo from cl.5B.  
  |description= Target combo from cl.5B.  
  }}
  }}
Line 180: Line 181:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=4,3,0
  |Guard Crush Value=4, 3, 0
  |description= Target combo from cl.5B. Ends in a cancel.
  |description= Target combo from cl.5B. Ends in a cancel.
  }}
  }}
Line 192: Line 193:
|image=Garou_Hokutomaru_cl.C-1.jpg
|image=Garou_Hokutomaru_cl.C-1.jpg
|image2=Garou_Hokutomaru_cl.C-2.jpg
|image2=Garou_Hokutomaru_cl.C-2.jpg
|name=St.{{Icon-SNK|C}}
|name=Cl. {{Icon-SNK|C}}
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=6,6
  |Damage=6, 6
  |Guard=HL
  |Guard=Mid
  |Startup=5
  |Startup=5
  |Active=2,《5》,3
  |Active=2, 《5》, 3
  |Recovery=16
  |Recovery=16
  |Total=31
  |Total=31
Line 208: Line 209:
  |Cancel on Hit=Yes (1st hit)
  |Cancel on Hit=Yes (1st hit)
  |Cancel on Block=Yes (1st hit)
  |Cancel on Block=Yes (1st hit)
  |Guard Crush Value=3,3
  |Guard Crush Value=3, 3
  |description=
  |description=
  }}
  }}
Line 219: Line 220:
{{MoveData
{{MoveData
|image=Garou_Hokutomaru_cl.D.jpg
|image=Garou_Hokutomaru_cl.D.jpg
|name=St.{{Icon-SNK|D}}
|name=Cl. {{Icon-SNK|D}}
|subtitle=
|subtitle=
|caption=
|caption=
Line 225: Line 226:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=9
  |Damage=9
  |Guard=HL
  |Guard=Mid
  |Startup=3
  |Startup=3
  |Active=3
  |Active=3
Line 243: Line 244:


===Far Standing Normals===
===Far Standing Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 254: Line 256:
  |version=Far {{Icon-SNK|A}}
  |version=Far {{Icon-SNK|A}}
  |Damage=5
  |Damage=5
  |Guard=HL
  |Guard=Mid
  |Startup=4
  |Startup=4
  |Active=3
  |Active=3
Line 270: Line 272:
  |version=Far {{Icon-SNK|A}}>{{Icon-SNK|B}}
  |version=Far {{Icon-SNK|A}}>{{Icon-SNK|B}}
  |Damage=
  |Damage=
  |Guard=HL
  |Guard=Mid
  |Startup=
  |Startup=
  |Active=
  |Active=
Line 280: Line 282:
  |Cancel on Hit=Yes
  |Cancel on Hit=Yes
  |Cancel on Block=Yes
  |Cancel on Block=Yes
  |Guard Crush Value=4,3
  |Guard Crush Value=4, 3
  |description= Target combo from f.5A.
  |description= Target combo from f.5A.
  }}
  }}
Line 286: Line 288:
  |version=Far {{Icon-SNK|A}}>{{Icon-SNK|C}}
  |version=Far {{Icon-SNK|A}}>{{Icon-SNK|C}}
  |Damage=
  |Damage=
  |Guard=HL
  |Guard=Mid
  |Startup=
  |Startup=
  |Active=
  |Active=
Line 296: Line 298:
  |Cancel on Hit=Yes
  |Cancel on Hit=Yes
  |Cancel on Block=Yes
  |Cancel on Block=Yes
  |Guard Crush Value=4,3
  |Guard Crush Value=4, 3
  |description= Target combo from f.5A.  
  |description= Target combo from f.5A.  
  }}
  }}
Line 312: Line 314:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=4,3,0
  |Guard Crush Value=4, 3, 0
  |description= Target combo from f.5A. Ends in a cancel.
  |description= Target combo from f.5A. Ends in a cancel.
  }}
  }}
Line 328: Line 330:
  |version=Far {{Icon-SNK|B}}
  |version=Far {{Icon-SNK|B}}
  |Damage=7
  |Damage=7
  |Guard=HL
  |Guard=Mid
  |Startup=6
  |Startup=6
  |Active=3
  |Active=3
Line 344: Line 346:
  |version=Far {{Icon-SNK|B}}>{{Icon-SNK|D}}
  |version=Far {{Icon-SNK|B}}>{{Icon-SNK|D}}
  |Damage=
  |Damage=
  |Guard=HL
  |Guard=Mid
  |Startup=
  |Startup=
  |Active=
  |Active=
Line 354: Line 356:
  |Cancel on Hit=Yes
  |Cancel on Hit=Yes
  |Cancel on Block=Yes
  |Cancel on Block=Yes
  |Guard Crush Value=4,3
  |Guard Crush Value=4, 3
  |description= Target combo from f.5B.  
  |description= Target combo from f.5B.  
  }}
  }}
Line 370: Line 372:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=4,3,0
  |Guard Crush Value=4, 3, 0
  |description= Target combo from f.5B. Ends in a cancel.
  |description= Target combo from f.5B. Ends in a cancel.
  }}
  }}
Line 387: Line 389:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=12
  |Damage=12
  |Guard=HL
  |Guard=Mid
  |Startup=11
  |Startup=11
  |Active=1
  |Active=1
Line 414: Line 416:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=12
  |Damage=12
  |Guard=HL
  |Guard=Mid
  |Startup=11
  |Startup=11
  |Active=3
  |Active=3
Line 432: Line 434:


===Crouching Normals===
===Crouching Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 443: Line 446:
  |version=Cr. {{Icon-SNK|A}}
  |version=Cr. {{Icon-SNK|A}}
  |Damage=4
  |Damage=4
  |Guard=HL
  |Guard=Mid
  |Startup=4
  |Startup=4
  |Active=4
  |Active=4
Line 461: Line 464:
  |version=Cr. {{Icon-SNK|A}}> Cr. {{Icon-SNK|B}}
  |version=Cr. {{Icon-SNK|A}}> Cr. {{Icon-SNK|B}}
  |Damage=
  |Damage=
  |Guard=HL,L
  |Guard=Mid, Low
  |Startup=
  |Startup=
  |Active=
  |Active=
Line 471: Line 474:
  |Cancel on Hit=Yes
  |Cancel on Hit=Yes
  |Cancel on Block=Yes
  |Cancel on Block=Yes
  |Guard Crush Value=4,3
  |Guard Crush Value=4, 3
  |description= Target combo from 2A.  
  |description= Target combo from 2A.  
  }}
  }}
Line 477: Line 480:
  |version=Cr. {{Icon-SNK|A}}> Cr. {{Icon-SNK|C}}>{{Icon-SNK|C}}
  |version=Cr. {{Icon-SNK|A}}> Cr. {{Icon-SNK|C}}>{{Icon-SNK|C}}
  |Damage=
  |Damage=
  |Guard=HL,HL
  |Guard=Mid, Mid
  |Startup=
  |Startup=
  |Active=
  |Active=
Line 487: Line 490:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=4,3,0
  |Guard Crush Value=4, 3, 0
  |description= Target combo from 2A. Ends in a cancel.
  |description= Target combo from 2A. Ends in a cancel.
  }}
  }}
Line 505: Line 508:
  |version=Cr. {{Icon-SNK|B}}
  |version=Cr. {{Icon-SNK|B}}
  |Damage=5
  |Damage=5
  |Guard=L
  |Guard=Low
  |Startup=5
  |Startup=5
  |Active=4
  |Active=4
Line 522: Line 525:
  |version=Cr. {{Icon-SNK|B}}> Cr. {{Icon-SNK|C}}>{{Icon-SNK|C}}
  |version=Cr. {{Icon-SNK|B}}> Cr. {{Icon-SNK|C}}>{{Icon-SNK|C}}
  |Damage=
  |Damage=
  |Guard=L,HL
  |Guard=Low, Mid
  |Startup=
  |Startup=
  |Active=
  |Active=
Line 532: Line 535:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=4,3,0
  |Guard Crush Value=4, 3, 0
  |description= Target combo from 2B. Ends in a cancel.
  |description= Target combo from 2B. Ends in a cancel.
  }}
  }}
Line 538: Line 541:
  |version=Cr. {{Icon-SNK|B}}> Cr. {{Icon-SNK|D}}>{{Icon-SNK|C}}
  |version=Cr. {{Icon-SNK|B}}> Cr. {{Icon-SNK|D}}>{{Icon-SNK|C}}
  |Damage=
  |Damage=
  |Guard=L,L
  |Guard=Low, Low
  |Startup=
  |Startup=
  |Active=
  |Active=
Line 548: Line 551:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=4,5,0
  |Guard Crush Value=4, 5, 0
  |description= Target combo from f.5B. Ends in a cancel.
  |description= Target combo from f.5B. Ends in a cancel.


Line 567: Line 570:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=9
  |Damage=9
  |Guard=HL
  |Guard=Mid
  |Startup=6
  |Startup=6
  |Active=4
  |Active=4
Line 594: Line 597:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=9
  |Damage=9
  |Guard=L
  |Guard=Low
  |Startup=10
  |Startup=10
  |Active=5
  |Active=5
Line 612: Line 615:


===Jumping Normals===
===Jumping Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 622: Line 626:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=6
  |Damage=6
  |Guard=H
  |Guard=High
  |Startup=6
  |Startup=6
  |Active=12
  |Active=12
Line 634: Line 638:
  |Guard Crush Value=4
  |Guard Crush Value=4
  |description=  
  |description=  
Jump A (usually diagonal jump only) can beat out upper-body evasive attacks.  
Jump A (usually diagonal jump only) can beat out upper-body evasion attacks.  


  }}
  }}
Line 651: Line 655:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=6
  |Damage=6
  |Guard=H
  |Guard=High
  |Startup=3
  |Startup=3
  |Active=10
  |Active=10
Line 663: Line 667:
  |Guard Crush Value=4
  |Guard Crush Value=4
  |description=
  |description=
Jump B (usually diagonal jump only) can beat out upper-body evasive attacks.  
Jump B (usually diagonal jump only) can beat out upper-body evasion attacks.  
  }}
  }}
}}
}}
Line 679: Line 683:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=8
  |Damage=8
  |Guard=H
  |Guard=High
  |Startup=6
  |Startup=6
  |Active=5
  |Active=5
Line 706: Line 710:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=8
  |Damage=8
  |Guard=H
  |Guard=High
  |Startup=7
  |Startup=7
  |Active=7
  |Active=7
Line 718: Line 722:
  |Guard Crush Value=5
  |Guard Crush Value=5
  |description=
  |description=
Jump D can beat out upper-body evasive attacks.  
Jump D can beat out upper-body evasion attacks.  


  }}
  }}
Line 731: Line 735:
{{MoveData
{{MoveData
|image=Garou_Hokutomaru_3B.jpg
|image=Garou_Hokutomaru_3B.jpg
|name=[[File:df.png]]{{Icon-SNK|B}}
|name=Sliding
|input={{Motion|3}}+{{Icon-SNK|B}}
|subtitle=
|subtitle=
|caption=
|caption=
Line 737: Line 742:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=10
  |Damage=10
  |Guard=L
  |Guard=Low
  |Startup=7
  |Startup=7
  |Active=13
  |Active=13
Line 761: Line 766:
|image=Garou_Hokutomaru_3D-1.jpg
|image=Garou_Hokutomaru_3D-1.jpg
|image2=Garou_Hokutomaru_3D-2.jpg
|image2=Garou_Hokutomaru_3D-2.jpg
|name=[[File:df.png]]{{Icon-SNK|D}}
|name=Kuu Ten Geri
|input={{Motion|3}}+{{Icon-SNK|D}}
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=6,6
  |Damage=6, 6
  |Guard=HL
  |Guard=Mid
  |Startup=8
  |Startup=8
  |Active=4,4
  |Active=4, 4
  |Recovery=30
  |Recovery=30
  |Total=46
  |Total=46
Line 775: Line 781:
  |Block Adv=-13
  |Block Adv=-13
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=Yes (2nd hit) ×,◯
  |Cancel on Hit=Yes (2nd hit) ×, ◯
  |Cancel on Block=Yes (2nd hit) ×,◯
  |Cancel on Block=Yes (2nd hit) ×, ◯
  |Guard Crush Value=9,9
  |Guard Crush Value=9, 9
  |description=  
  |description=  
Block adv on 1st hit only = -17  
Block adv on 1st hit only = -17  
Line 789: Line 795:




====Evasive Attacks====
===Universal Moves===
 
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 799: Line 806:
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=6,6
  |Damage=6, 6
  |Guard=H
  |Guard=Overhead
  |Startup=18
  |Startup=18
  |Active=3,《4》,3
  |Active=3, 《4》, 3
  |Recovery=17
  |Recovery=17
  |Total=45
  |Total=45
Line 810: Line 817:
  |Cancel on Hit=No
  |Cancel on Hit=No
  |Cancel on Block=No
  |Cancel on Block=No
  |Guard Crush Value=3,3
  |Guard Crush Value=3, 3
  |description= 18F hitstun and 24F blockstun.  
  |description= 18F hitstun and 24F blockstun.  
1st hit only, -8 on hit, -2 on block.  
1st hit only, -8 on hit, -2 on block.  
Line 831: Line 838:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=10
  |Damage=10
  |Guard=HL
  |Guard=Mid
  |Startup=10
  |Startup=10
  |Active=2
  |Active=2
Line 870: Line 877:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=6,0
  |Guard Crush Value=6, 0
  |description= Target combo follow-up (non-attack, movement-type) from 2AB.  
  |description= Target combo follow-up (non-attack, movement-type) from 2AB.  


Lower-body evasion (upper-body hurtbox) for 12F while transitioning  
Lower-body evasion (upper-body hurtbox) for 12F while transitioning  
and up until landing there is an airborne hurtbox.
and up until landing there is an airborne hurtbox.
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Hokutomaru_CD-1.jpg
|image2=Garou_Hokutomaru_CD-2.jpg
|image3=Garou_Hokutomaru_CD-3.jpg
|name=Ninpou Bakuen Jump (T.O.P. Attack)
|input={{Icon-SNK|C}}{{Icon-SNK|D}}
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=17
|Guard=Mid
|Startup=14
|Active=
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=-31
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=25
|description=This is a rising attack that is good for one hit and travels at a 45 degree angle. It has a slow start and can be used as an anti-air. Don't ever get this attack blocked!
12~14F full-body invincibility.
  }}
  }}
}}
}}
Line 881: Line 920:


===Throws===
===Throws===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Hokutomaru_Grab.jpg
|image=Garou_Hokutomaru_Grab.jpg
|name=Close {{Motion|4}}/{{Motion|6}}+{{Icon-SNK|C}}
|name=Hikkaki
|subtitle=
|input='''Close''' {{Motion|4}}/{{Motion|6}}+{{Icon-SNK|C}}
|subtitle=Scratch
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=4,4,4,4
  |Damage=4, 4, 4, 4
  |Guard=
  |Guard=
  |Startup=1
  |Startup=1
Line 903: Line 944:
  |Guard Crush Value=
  |Guard Crush Value=
  |description=
  |description=
Correct Damage = 13
  }}
  }}
}}
}}




===Feint Cancels===


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Hokutomaru_ForwardTaunt.jpg
|image=
|name={{Motion|6}}+{{Icon-SNK|A}}+{{Icon-SNK|C}}
|name=Noumen Tsukuri
|subtitle=
|input='''Air Close''' {{Motion|4}}/{{Motion|6}}+{{Icon-SNK|C}}
|subtitle=Noh mask making
|caption=
|caption=
|data=
|data=
Line 922: Line 961:
  |Damage=
  |Damage=
  |Guard=
  |Guard=
  |Startup=
  |Startup=1
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=10
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
Line 932: Line 971:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description=Mimics the end recovery animation of 214A/C.
  |description=
 
* Minimum Feint Frames = 10
  }}
  }}
}}
}}


===Feints===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Hokutomaru_DownTaunt.jpg
|image=Garou_Hokutomaru_ForwardTaunt.jpg
|name={{Motion|2}}+{{Icon-SNK|A}}+{{Icon-SNK|C}}
|name={{Motion|6}}+{{Icon-SNK|A}}+{{Icon-SNK|C}}
|subtitle=
|subtitle=
|caption=
|caption=
Line 951: Line 993:
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=8
  |Total=10
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
Line 958: Line 1,000:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description=Mimics the start of 236A/C.  
  |description=Mimics the end recovery animation of Karakusa Giri.  
 
* Minimum Feint Frames = 8
  }}
  }}
}}
}}


===T.O.P. Attack===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Hokutomaru_CD-1.jpg
|image=Garou_Hokutomaru_DownTaunt.jpg
|image2=Garou_Hokutomaru_CD-2.jpg
|name={{Motion|2}}+{{Icon-SNK|A}}+{{Icon-SNK|C}}
|image3=Garou_Hokutomaru_CD-3.jpg
|subtitle=
|name=T.O.P Attack
|subtitle={{Icon-SNK|C}}{{Icon-SNK|D}}
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=17
  |Damage=
  |Guard=HL
  |Guard=
  |Startup=14
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=8
  |Hit Adv=KD
  |Hit Adv=
  |Block Adv=-31
  |Block Adv=
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=25
  |Guard Crush Value=
  |description=This is a rising attack that is good for one hit and travels at a 45 degree angle. It has a slow start and can be used as an anti-air. Don't ever get this attack blocked!
  |description=Mimics the start of Shuriken.  
 
12~14F full-body invincibility.  
 
Correct damage = 21
  }}
  }}
}}
}}
Line 1,014: Line 1,044:
  |version={{Motion|236}}+{{Icon-SNK|A}}
  |version={{Motion|236}}+{{Icon-SNK|A}}
  |Damage=10
  |Damage=10
  |Guard=HL
  |Guard=Mid
  |Startup=12
  |Startup=12
  |Active=
  |Active=
Line 1,030: Line 1,060:
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|236}}+{{Icon-SNK|C}}
  |version={{Motion|236}}+{{Icon-SNK|C}}
  |Damage=6,6,6
  |Damage=6, 6, 6
  |Guard=HL
  |Guard=Mid
  |Startup=18
  |Startup=18
  |Active=
  |Active=
Line 1,041: Line 1,071:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=5,5,5
  |Guard Crush Value=5, 5, 5
  |description= Slows your descent as opposed to a normal empty hop or air normal. Decent option to try and stuff someone who's gonna jump.
  |description= Triple shuriken.  
 
Impossible to just defend at 0-pixel health bar.  
Impossible to just defend at 0-pixel health bar.  
Correct damage = 15
  }}
  }}
}}
}}
Line 1,064: Line 1,091:
  |version= Air {{Motion|236}}+{{Icon-SNK|A}}
  |version= Air {{Motion|236}}+{{Icon-SNK|A}}
  |Damage=12
  |Damage=12
  |Guard=HL
  |Guard=Mid
  |Startup=18
  |Startup=18
  |Active=
  |Active=
Line 1,076: Line 1,103:
  |Guard Crush Value=
  |Guard Crush Value=
  |description=
  |description=
Impossible to just defend at 0-pixel health bar.
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version=Air {{Motion|236}}+{{Icon-SNK|C}}
  |version=Air {{Motion|236}}+{{Icon-SNK|C}}
  |Damage=12
  |Damage=12
  |Guard=HL
  |Guard=Mid
  |Startup=18
  |Startup=18
  |Active=
  |Active=
Line 1,093: Line 1,119:
  |Guard Crush Value=
  |Guard Crush Value=
  |description=
  |description=
Impossible to just defend at 0-pixel health bar.
Slows your descent as opposed to a normal empty hop or air normal. Decent option to try and stuff someone who's gonna jump.
 
Both versions are impossible to just defend at 0-pixel health bar.
  }}
  }}
}}
}}
Line 1,103: Line 1,131:
{{MoveData
{{MoveData
|image=
|image=
|name=Rakka-zan
|name=Rakka Zan
|input={{Motion|214}}+{{Icon-SNK|B}}/{{Icon-SNK|D}} (Air Ok)
|input={{Motion|214}}+{{Icon-SNK|B}}/{{Icon-SNK|D}} (Air Ok)
|subtitle=
|subtitle=
Line 1,110: Line 1,138:
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|214}}+{{Icon-SNK|B}} (Air Ok)
  |version={{Motion|214}}+{{Icon-SNK|B}} (Air Ok)
|subtitle=Kyo (Void)
  |Damage=0
  |Damage=0
  |Guard=
  |Guard=
Line 1,126: Line 1,155:
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|214}}+{{Icon-SNK|D}} (Air Ok)
  |version={{Motion|214}}+{{Icon-SNK|D}} (Air Ok)
|subtitle=Jitsu (Real)
  |Damage=20
  |Damage=20
  |Guard=H
  |Guard=High
  |Startup=28
  |Startup=28
  |Active=
  |Active=
Line 1,150: Line 1,180:
{{MoveData
{{MoveData
|image=
|image=
|name=Karakusa-Giri
|name=Karakusa Giri
|input={{Motion|214}}+{{Icon-SNK|A}}/{{Icon-SNK|C}}
|input={{Motion|214}}+{{Icon-SNK|A}}/{{Icon-SNK|C}}
|subtitle=
|subtitle=
Line 1,158: Line 1,188:
  |version={{Motion|214}}+{{Icon-SNK|A}}
  |version={{Motion|214}}+{{Icon-SNK|A}}
  |Damage=20
  |Damage=20
  |Guard=HL
  |Guard=Mid
  |Startup=19
  |Startup=19
  |Active=
  |Active=
Line 1,169: Line 1,199:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=7
  |Guard Crush Value=7
|description=
Impossible to just defend at 0-pixel health bar.
}}
{{AttackData-Garou
|version= {{Motion|214}} + Hold {{Icon-SNK|A}}
|subtitle= (Empty Follow-up)
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=
  |description= Hold the button input to stop/cancel the attack.  
  |description= Hold the button input to stop/cancel the attack.  
Impossible to just defend at 0-pixel health bar.
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|214}}+{{Icon-SNK|C}}
  |version={{Motion|214}}+{{Icon-SNK|C}}
  |Damage=14,16
  |Damage=14, 16
  |Guard=HL
  |Guard=Mid
  |Startup=30
  |Startup=30
  |Active=
  |Active=
Line 1,186: Line 1,232:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=4,4
  |Guard Crush Value=4, 4
|description=
Impossible to just defend at 0-pixel health bar.
}}
{{AttackData-Garou
|version= {{Motion|214}} + Hold {{Icon-SNK|C}}
|subtitle= (Empty Follow-up)
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=
  |description= Hold the button input to stop/cancel the attack.  
  |description= Hold the button input to stop/cancel the attack.  
}}
}}


Impossible to just defend at 0-pixel health bar.


Correct damage = 28
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 1,199: Line 1,261:
{{MoveData
{{MoveData
|image=
|image=
|name=Kuuhu-dan
|name=Kuuha Dan
|input= {{Motion|236}}+{{Icon-SNK|B}}
|input= {{Motion|236}}+{{Icon-SNK|B}}
|subtitle=
|subtitle=
Line 1,206: Line 1,268:
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|236}}+{{Icon-SNK|B}}
  |version={{Motion|236}}+{{Icon-SNK|B}}
  |Damage=6,6,6
  |Damage=6, 6, 6
  |Guard=HL
  |Guard=Mid
  |Startup=11
  |Startup=11
  |Active=
  |Active=
Line 1,217: Line 1,279:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=3,3,3
  |Guard Crush Value=3, 3, 3
  |description= Correct damage = 11 (2-hits), 15 (3-hits)
  |description=  
 
Impossible to just defend at 0-pixel health bar.
Impossible to just defend at 0-pixel health bar.
  }}
  }}
Line 1,237: Line 1,298:
  |Guard Crush Value=3
  |Guard Crush Value=3
  |description=
  |description=
Impossible to just defend at 0-pixel health bar.
Impossible to just defend at 0-pixel health bar.
  }}
  }}
Line 1,248: Line 1,308:
{{MoveData
{{MoveData
|image=
|image=
|name=Kuuhu-dan
|name=Kuuha Dan
|input= {{Motion|236}}+{{Icon-SNK|D}}
|input= {{Motion|236}}+{{Icon-SNK|D}}
|subtitle=
|subtitle=
Line 1,255: Line 1,315:
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|236}}+{{Icon-SNK|D}}
  |version={{Motion|236}}+{{Icon-SNK|D}}
  |Damage=7,7,7,7
  |Damage=7, 7, 7, 7
  |Guard=HL
  |Guard=Mid
  |Startup=16
  |Startup=16
  |Active=
  |Active=
Line 1,266: Line 1,326:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=3,3,3,3
  |Guard Crush Value=3, 3, 3, 3
  |description= Correct damage = 18 (3-hits)
  |description=  
 
Impossible to just defend at 0-pixel health bar.
Impossible to just defend at 0-pixel health bar.
  }}
  }}
Line 1,274: Line 1,333:
  |version={{Motion|236}}+{{Icon-SNK|D}} Break
  |version={{Motion|236}}+{{Icon-SNK|D}} Break
  |Damage=7
  |Damage=7
  |Guard=HL
  |Guard=Mid
  |Startup=16
  |Startup=16
  |Active=
  |Active=
Line 1,286: Line 1,345:
  |Guard Crush Value=3
  |Guard Crush Value=3
  |description=
  |description=
Impossible to just defend at 0-pixel health bar.
Impossible to just defend at 0-pixel health bar.
  }}
  }}
Line 1,294: Line 1,352:


===Super Moves===
===Super Moves===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 1,299: Line 1,358:
|image =
|image =
|name  =Chou Hissatsu Shuriken
|name  =Chou Hissatsu Shuriken
|input  ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|A}}/{{Icon-SNK|C}}
|input  ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|A}}
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version = {{Motion|236}},{{Motion|236}} + {{Icon-SNK|A}}
  |version = {{Motion|236}},{{Motion|236}} + {{Icon-SNK|A}}
  |Damage=7,7,7,7,15  
  |Damage=7, 7, 7, 7, 15  
  |Guard=HL
  |Guard=Mid
  |Startup=9
  |Startup=9
  |Active=
  |Active=
Line 1,315: Line 1,374:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=2×4,5
  |Guard Crush Value=2×4, 5
  |description=Can be force-finished early with A+B. 1~6F full-body invincibility.  
  |description=1~6F full-body invincibility.  


Impossible to just defend at 0-pixel health bar.
Impossible to just defend at 0-pixel health bar.
}}
{{AttackData-Garou
|version = --- {{Icon-SNK|A}}{{Icon-SNK|B}}
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=
|description=Can be force-finished early with A+B.
}}
}}


Correct damage = 33
 
  }}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image =
|name  =Chou Bakuen Kunai
|input ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|C}}
|caption=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  | header =
  | header =
  |version ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|C}}
  |version ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|C}}
  |Damage=7,7,7,7,32  
  |Damage=7, 7, 7, 7, 32  
  |Guard=HL
  |Guard=Mid
  |Startup=9
  |Startup=9
  |Active=
  |Active=
Line 1,337: Line 1,422:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=3×5
  |Guard Crush Value=3×5
  |description=Can be force-finished early with A+B. 1~9F full-body invincibility.  
  |description=1~9F full-body invincibility.  


Impossible to just defend at 0-pixel health bar.  
Impossible to just defend at 0-pixel health bar.  
 
}}
Correct damage = 45
{{AttackData-Garou
|version = --- {{Icon-SNK|A}}{{Icon-SNK|B}}
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=
|description=Can be force-finished early with A+B.
  }}
  }}
}}
}}
Line 1,351: Line 1,450:
{{MoveData
{{MoveData
|image =
|image =
|name  =Hussatsu Tatsumaki
|name  =Ougi • Chou Hissatsu Tatsumaki
|input  ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|B}}/{{Icon-SNK|D}}
|input  ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|B}}
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version = {{Motion|236}},{{Motion|236}} + {{Icon-SNK|B}}
  |version = {{Motion|236}},{{Motion|236}} + {{Icon-SNK|B}}
  |Damage=5,5,5,5,5,5,5,5,5 = 45
  |Damage=5×9
  |Guard=HL
  |Guard=Mid
  |Startup=1
  |Startup=1
  |Active=
  |Active=
Line 1,370: Line 1,469:
  |Guard Crush Value=2×9
  |Guard Crush Value=2×9
  |description=1~2F full-body invincibility.  
  |description=1~2F full-body invincibility.  
Correct damage = 32
  }}
  }}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image =
|name  =Kyuukyoku Ougi • Chou Bakuen Tatsumaki
|input  ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|D}}
|caption=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  | header =
  | header =
  |version ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|D}}
  |version ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|D}}
  |Damage=7,7,7,7,7,7,7,7,7,7 = 70
  |Damage=7×10
  |Guard=HL
  |Guard=Mid
  |Startup=0
  |Startup=0
  |Active=
  |Active=
Line 1,389: Line 1,498:
  |Guard Crush Value=3×10
  |Guard Crush Value=3×10
  |description=
  |description=
Correct damage = 47
  }}
  }}
}}
}}

Revision as of 19:47, 27 March 2023

Hoku.PNG

Introduction

Hokutomaru


Gameplay

TBD


Strengths Weaknesses
  • Varied Specials
  • Good Standard Combo Options
  • Break for Combo Options
  • Lack of Anti Air Options
  • Emblematic Combos are Corner Only
  • Low Stamina
MOTW Hokutomaru Art.png


Character Colors

Hokucolors.JPG

Move List

Frame Data Source: https://w.atwiki.jp/garoumow/pages/27.html and https://w.atwiki.jp/garoumow/pages/80.html

Data Help
Disclaimer: This is meant to teach basic terminology used when describing moves.
Hitbox: A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing.
Hurtbox: A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox.
Throw Box/Range: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
Projectile Box: Hitbox on a projectile attack.
Guard/Counter Box: The Guard Box or Counter Box. This appears when blocking or using a counter move.
Push Box: Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".)
Startup The number of frames before an attack can hit the opponent. Does not include the first active frame.
Guard The way this move must be blocked.

High or H or Overhead (especially when from the ground) -- must be blocked standing.
High-Low or HL or Mid -- can be blocked either standing or crouching.
Low or L -- must be blocked crouching.

Damage "Basic" damage -- Unmodified damage values

"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate

Guard Crush Value Decreases the defender's guard durability gauge by this value.
+X Attacker has X number of advantage frames.
-X Attacker has X number of disadvantage frames.
KD Short for "knockdown", knocks down opponent on hit.
Cancelable on both hit and block.
Chain cancelable with the same button (renda cancel).
Cancelable on the first hit/part only.
《X》OR «X» OR <<X>> OR (X) X number of inactive frames between hits of multihit moves.
Only cancelable on block.
Only cancelable on hit.
× OR X Not cancelable.


Notes for Hokutomaru:

  • Guard crush values within ( ) are when the move is used as the next hit of a target combo.
  • From the 2nd hit and after of the target combo, the active frames and recovery frames will be the same as far moves and crouching moves
  • Jump D, Jump A, and Jump B (Jump A and Jump B are usually diagonal jumps only) can beat out upper-body evasive attacks.


Close Standing Normals

Cl. Kof.lp.png
.
Garou Hokutomaru cl.A.jpg
Cl. Kof.lp.png Damage Guard Startup Active Recovery Total
4 Mid 4 4 5 13
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 Yes/chainable Yes/chainable 4

Standing jab.

Cl. Kof.lp.png>Kof.lk.png Damage Guard Startup Active Recovery Total
- Mid - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+1 +1 Yes Yes 4, 3

Target combo from cl.5A.

Cl. Kof.lp.png>Kof.sp.png Damage Guard Startup Active Recovery Total
- Mid - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-10 -10 Yes Yes 4, 3

Target combo from cl.5A.

Cl. Kof.lp.png>Kof.sp.png>Kof.sp.png Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-2 -2 - - 4, 3, 0

Target combo from cl.5A. Ends in a cancel.


Cl. Kof.lk.png
Garou Hokutomaru cl.B.jpg
Cl. Kof.lk.png Damage Guard Startup Active Recovery Total
6 Mid 4 3 9 16
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+3 +3 Yes Yes 4
Cl. Kof.lk.png>Kof.sk.png Damage Guard Startup Active Recovery Total
- Mid - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-3 -3 Yes Yes 4, 3

Target combo from cl.5B.

Cl. Kof.lk.png>Kof.sk.png>Kof.sp.png Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 - - 4, 3, 0

Target combo from cl.5B. Ends in a cancel.


Cl. Kof.sp.png
Garou Hokutomaru cl.C-1.jpg
Garou Hokutomaru cl.C-2.jpg
Damage Guard Startup Active Recovery Total
6, 6 Mid 5 2, 《5》, 3 16 31
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 Yes (1st hit) Yes (1st hit) 3, 3


Cl. Kof.sk.png
Garou Hokutomaru cl.D.jpg
Damage Guard Startup Active Recovery Total
9 Mid 3 3 19 25
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 Yes Yes 5


Far Standing Normals

Far Kof.lp.png
Garou Hokutomaru s.A.jpg
Far Kof.lp.png Damage Guard Startup Active Recovery Total
5 Mid 4 3 7 14
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+5 +5 Yes/chainable Yes/chainable 4
Far Kof.lp.png>Kof.lk.png Damage Guard Startup Active Recovery Total
- Mid - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+1 +1 Yes Yes 4, 3

Target combo from f.5A.

Far Kof.lp.png>Kof.sp.png Damage Guard Startup Active Recovery Total
- Mid - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-10 -10 Yes Yes 4, 3

Target combo from f.5A.

Far Kof.lp.png>Kof.sp.png>Kof.sp.png Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-2 -2 - - 4, 3, 0

Target combo from f.5A. Ends in a cancel.

Far Kof.lk.png
Garou Hokutomaru s.B.jpg
Far Kof.lk.png Damage Guard Startup Active Recovery Total
7 Mid 6 3 11 20
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+1 +1 Yes Yes 4(3)
Far Kof.lk.png>Kof.sk.png Damage Guard Startup Active Recovery Total
- Mid - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-3 -3 Yes Yes 4, 3

Target combo from f.5B.

Far Kof.lk.png>Kof.sk.png>Kof.sp.png Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 - - 4, 3, 0

Target combo from f.5B. Ends in a cancel.


Far Kof.sp.png
Garou Hokutomaru s.C.jpg
Damage Guard Startup Active Recovery Total
12 Mid 11 1 30 42
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-10 -10 No No 5(3)


Far Kof.sk.png
Garou Hokutomaru s.D.jpg
Damage Guard Startup Active Recovery Total
12 Mid 11 3 21 35
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-3 -3 No No 5(3)


Crouching Normals

Cr. Kof.lp.png
Garou Hokutomaru cr.A.jpg
Cr. Kof.lp.png Damage Guard Startup Active Recovery Total
4 Mid 4 4 5 13
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 Yes/chainable Yes/chainable 4

Crouching A's (2A) last 3F of recovery has full-body invincibility.

  • Typical crouching Kof.lp.png. Chains into Kof.lp.png,Kof.lk.png and Kof.sp.png
  • You can confirm Kof.lp.png/Kof.sp.png super by doing 2Kof.lp.png362Kof.lk.pngKof.sp.png36 then confirming if it hit or not.
Cr. Kof.lp.png> Cr. Kof.lk.png Damage Guard Startup Active Recovery Total
- Mid, Low - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+4 +4 Yes Yes 4, 3

Target combo from 2A.

Cr. Kof.lp.png> Cr. Kof.sp.png>Kof.sp.png Damage Guard Startup Active Recovery Total
- Mid, Mid - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 - - 4, 3, 0

Target combo from 2A. Ends in a cancel.


Cr. Kof.lk.png
Garou Hokutomaru cr.B.jpg
Cr. Kof.lk.png Damage Guard Startup Active Recovery Total
5 Low 5 4 7 16
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+4 +4 Yes/chainable Yes/chainable 4(3)
  • Your go-to low poke and confirm. You can confirm Kof.lp.png/Kof.sp.png super by doing 2Kof.lk.png362Kof.lk.pngKof.sp.png36 then confirming if it hit or not.
  • Without meter, chain into 2Kof.sk.png then do the Kof.sp.png feint to recover faster.
Cr. Kof.lk.png> Cr. Kof.sp.png>Kof.sp.png Damage Guard Startup Active Recovery Total
- Low, Mid - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 - - 4, 3, 0

Target combo from 2B. Ends in a cancel.

Cr. Kof.lk.png> Cr. Kof.sk.png>Kof.sp.png Damage Guard Startup Active Recovery Total
- Low, Low - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 - - 4, 5, 0

Target combo from f.5B. Ends in a cancel.

You can kara cancel the 2D with the follow-up C cancel.


Cr. Kof.sp.png
Garou Hokutomaru cr.C.jpg
Damage Guard Startup Active Recovery Total
9 Mid 6 4 16 26
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+1 +1 No No 5(3)
  • A somewhat quick poke that reaches far away and recovers quickly. It's +1 too so , making it very useful to just throw out in neutral since you aren't risking much.


Cr. Kof.sk.png
Garou Hokutomaru cr.D.jpg
Damage Guard Startup Active Recovery Total
9 Low 10 5 19 34
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -3 No No 5(5)
  • Sweep. Can be used as an anti-air by low profiling some moves and hitting the landing frames.


Jumping Normals

Jump Kof.lp.png
Garou Hokutomaru j.A.jpg
Damage Guard Startup Active Recovery Total
6 High 6 12 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - Yes Yes 4

Jump A (usually diagonal jump only) can beat out upper-body evasion attacks.


Jump Kof.lk.png
Garou Hokutomaru j.B.jpg
Damage Guard Startup Active Recovery Total
6 High 3 10 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - Yes Yes 4

Jump B (usually diagonal jump only) can beat out upper-body evasion attacks.


Jump Kof.sp.png
Garou Hokutomaru j.C.jpg
Damage Guard Startup Active Recovery Total
8 High 6 5 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - Yes Yes 5


Jump Kof.sk.png
Garou Hokutomaru j.D.jpg
Damage Guard Startup Active Recovery Total
8 High 7 7 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - Yes Yes 5

Jump D can beat out upper-body evasion attacks.


Command Normals

Sliding
Df.png+Kof.lk.png
Garou Hokutomaru 3B.jpg
Damage Guard Startup Active Recovery Total
10 Low 7 13 22 42
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -13 No No 9

On hit/block, unless hit on the last active frame, 1 frame of active frame recovery is removed. (e.g., hitting on the first frame has 20F blockstun - (11F remaining active recovery + 22F recovery) = -13 adv. Max advantage is -2.


Kuu Ten Geri
Df.png+Kof.sk.png
Garou Hokutomaru 3D-1.jpg
Garou Hokutomaru 3D-2.jpg
Damage Guard Startup Active Recovery Total
6, 6 Mid 8 4, 4 30 46
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -13 Yes (2nd hit) ×, ◯ Yes (2nd hit) ×, ◯ 9, 9

Block adv on 1st hit only = -17

Apart from kara canceling during the attack's startup, after the 2nd hit it's possible to special cancel anytime in the air, on hit or on whiff.


Universal Moves

Kof.lp.png+Kof.lk.png
Garou Hokutomaru AB.jpg
Damage Guard Startup Active Recovery Total
6, 6 Overhead 18 3, 《4》, 3 17 45
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 +5 No No 3, 3

18F hitstun and 24F blockstun. 1st hit only, -8 on hit, -2 on block.


Cr. Kof.lp.png+Kof.lk.png
Garou Hokutomaru 2AB-1.jpg
Garou Hokutomaru 2AB-2.jpg
Garou Hokutomaru 2AB-3.jpg
Garou Hokutomaru 2AB-4.jpg
Damage Guard Startup Active Recovery Total
10 Mid 10 2 16 28
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+1 +7 Yes No 6

1~5F upper-body invincibility.

18F hitstun and 24F blockstun.


Cr. Kof.lp.png+Kof.lk.png>Kof.lk.png+Kof.sp.png
Garou Hokutomaru BC.jpg
Damage Guard Startup Active Recovery Total
- - - - - 30
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-12 -6 - - 6, 0

Target combo follow-up (non-attack, movement-type) from 2AB.

Lower-body evasion (upper-body hurtbox) for 12F while transitioning and up until landing there is an airborne hurtbox.


Ninpou Bakuen Jump (T.O.P. Attack)
Kof.sp.pngKof.sk.png
Garou Hokutomaru CD-1.jpg
Garou Hokutomaru CD-2.jpg
Garou Hokutomaru CD-3.jpg
Damage Guard Startup Active Recovery Total
17 Mid 14 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -31 - - 25

This is a rising attack that is good for one hit and travels at a 45 degree angle. It has a slow start and can be used as an anti-air. Don't ever get this attack blocked!

12~14F full-body invincibility.


Throws

Hikkaki
Scratch
Close B.png/F.png+Kof.sp.png
Garou Hokutomaru Grab.jpg
Damage Guard Startup Active Recovery Total
4, 4, 4, 4 - 1 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+59 - - - -


Noumen Tsukuri
Noh mask making
Air Close B.png/F.png+Kof.sp.png
Damage Guard Startup Active Recovery Total
- - 1 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -


Feints

F.png+Kof.lp.png+Kof.sp.png
Garou Hokutomaru ForwardTaunt.jpg
Damage Guard Startup Active Recovery Total
- - - - - 10
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Mimics the end recovery animation of Karakusa Giri.

D.png+Kof.lp.png+Kof.sp.png
Garou Hokutomaru DownTaunt.jpg
Damage Guard Startup Active Recovery Total
- - - - - 8
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Mimics the start of Shuriken.


Special Moves

Shuriken
Qcf.png+Kof.lp.png/Kof.sp.png
Qcf.png+Kof.lp.png Damage Guard Startup Active Recovery Total
10 Mid 12 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-2 -2 - - 7

Impossible to just defend at 0-pixel health bar.

Qcf.png+Kof.sp.png Damage Guard Startup Active Recovery Total
6, 6, 6 Mid 18 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-2 -2 - - 5, 5, 5

Triple shuriken. Impossible to just defend at 0-pixel health bar.


Shuriken (Air)
Air Qcf.png+Kof.lp.png/Kof.sp.png
Air Qcf.png+Kof.lp.png Damage Guard Startup Active Recovery Total
12 Mid 18 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -
Air Qcf.png+Kof.sp.png Damage Guard Startup Active Recovery Total
12 Mid 18 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Slows your descent as opposed to a normal empty hop or air normal. Decent option to try and stuff someone who's gonna jump.

Both versions are impossible to just defend at 0-pixel health bar.


Rakka Zan
Qcb.png+Kof.lk.png/Kof.sk.png (Air Ok)
Qcb.png+Kof.lk.png (Air Ok)
Kyo (Void)
Damage Guard Startup Active Recovery Total
0 - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

False/fake-out. 7~12F full-body invincibility.

Qcb.png+Kof.sk.png (Air Ok)
Jitsu (Real)
Damage Guard Startup Active Recovery Total
20 High 28 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -22 - - 8

7~8F full-body invincibility.

Impossible to just defend at 0-pixel health bar.


Karakusa Giri
Qcb.png+Kof.lp.png/Kof.sp.png
Qcb.png+Kof.lp.png Damage Guard Startup Active Recovery Total
20 Mid 19 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -10 - - 7

Impossible to just defend at 0-pixel health bar.

Qcb.png + Hold Kof.lp.png
(Empty Follow-up)
Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Hold the button input to stop/cancel the attack.

Qcb.png+Kof.sp.png Damage Guard Startup Active Recovery Total
14, 16 Mid 30 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -18 - - 4, 4

Impossible to just defend at 0-pixel health bar.

Qcb.png + Hold Kof.sp.png
(Empty Follow-up)
Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Hold the button input to stop/cancel the attack.


Kuuha Dan
Qcf.png+Kof.lk.png
Qcf.png+Kof.lk.png Damage Guard Startup Active Recovery Total
6, 6, 6 Mid 11 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -12 - - 3, 3, 3

Impossible to just defend at 0-pixel health bar.

Qcf.png+Kof.lk.png Break Damage Guard Startup Active Recovery Total
6 - 11 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +5 - - 3

Impossible to just defend at 0-pixel health bar.


Kuuha Dan
Qcf.png+Kof.sk.png
Qcf.png+Kof.sk.png Damage Guard Startup Active Recovery Total
7, 7, 7, 7 Mid 16 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -9 - - 3, 3, 3, 3

Impossible to just defend at 0-pixel health bar.

Qcf.png+Kof.sk.png Break Damage Guard Startup Active Recovery Total
7 Mid 16 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +5 - - 3

Impossible to just defend at 0-pixel health bar.


Super Moves

Chou Hissatsu Shuriken
Qcf.png,Qcf.png + Kof.lp.png
Qcf.png,Qcf.png + Kof.lp.png Damage Guard Startup Active Recovery Total
7, 7, 7, 7, 15 Mid 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -34 - - 2×4, 5

1~6F full-body invincibility.

Impossible to just defend at 0-pixel health bar.

--- Kof.lp.pngKof.lk.png Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Can be force-finished early with A+B.


Chou Bakuen Kunai
Qcf.png,Qcf.png + Kof.sp.png
Qcf.png,Qcf.png + Kof.sp.png Damage Guard Startup Active Recovery Total
7, 7, 7, 7, 32 Mid 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -34 - - 3×5

1~9F full-body invincibility.

Impossible to just defend at 0-pixel health bar.

--- Kof.lp.pngKof.lk.png Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Can be force-finished early with A+B.


Ougi • Chou Hissatsu Tatsumaki
Qcf.png,Qcf.png + Kof.lk.png
Qcf.png,Qcf.png + Kof.lk.png Damage Guard Startup Active Recovery Total
5×9 Mid 1 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -60 - - 2×9

1~2F full-body invincibility.


Kyuukyoku Ougi • Chou Bakuen Tatsumaki
Qcf.png,Qcf.png + Kof.sk.png
Qcf.png,Qcf.png + Kof.sk.png Damage Guard Startup Active Recovery Total
7×10 Mid 0 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -54 - - 3×10


Game Navigation

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