(Removed info to be put into separate pages in the header) |
(Added to and modified →Move List) |
||
Line 37: | Line 37: | ||
{{MOTW Legend}} | {{MOTW Legend}} | ||
===Close Standing Normals=== | ===Close Standing Normals=== | ||
Line 43: | Line 45: | ||
{{MoveData | {{MoveData | ||
|image=RockCloseA.jpg | |image=RockCloseA.jpg | ||
|name= | |name=Cl. {{Icon-SNK|A}} | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 56: | Line 58: | ||
|Hit Adv=+6 | |Hit Adv=+6 | ||
|Block Adv=+6 | |Block Adv=+6 | ||
|Feint Cancel= | |Feint Cancel=Yes | ||
|Cancel on Hit= | |Cancel on Hit=Yes/chainable | ||
|Cancel on Block= | |Cancel on Block=Yes/chainable | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description=Standing jab. | |description=Standing jab. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
Line 68: | Line 72: | ||
{{MoveData | {{MoveData | ||
|image=RockCloseB.jpg | |image=RockCloseB.jpg | ||
|name= | |name=Cl. {{Icon-SNK|B}} | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 81: | Line 85: | ||
|Hit Adv=+2 | |Hit Adv=+2 | ||
|Block Adv=+2 | |Block Adv=+2 | ||
|Feint Cancel= | |Feint Cancel=Yes | ||
|Cancel on Hit= | |Cancel on Hit=Yes | ||
|Cancel on Block= | |Cancel on Block=Yes | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
Line 93: | Line 99: | ||
{{MoveData | {{MoveData | ||
|image=RockCloseC.jpg | |image=RockCloseC.jpg | ||
|name= | |name=Cl. {{Icon-SNK|C}} | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 106: | Line 112: | ||
|Hit Adv=-8 | |Hit Adv=-8 | ||
|Block Adv=-8 | |Block Adv=-8 | ||
|Feint Cancel= | |Feint Cancel=Yes | ||
|Cancel on Hit= | |Cancel on Hit=Yes | ||
|Cancel on Block= | |Cancel on Block=Yes | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=RockCloseDFwdD.jpg | |image= | ||
|name= | |image2=RockCloseDFwdD.jpg | ||
|name=Cl. {{Icon-SNK|D}} | |||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version=Cl. {{Icon-SNK|D}} | |||
|Damage=10 | |Damage=10 | ||
|Guard= | |Guard=Mid | ||
|Startup=10 | |Startup=10 | ||
|Active=5 | |Active=5 | ||
Line 131: | Line 141: | ||
|Hit Adv=-6 | |Hit Adv=-6 | ||
|Block Adv=-6 | |Block Adv=-6 | ||
|Feint Cancel= | |Feint Cancel=Yes | ||
|Cancel on Hit= | |Cancel on Hit=Yes | ||
|Cancel on Block= | |Cancel on Block=Yes | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| | |version=Cl. {{Icon-SNK|D}} > {{Motion|6}} + {{Icon-SNK|D}} | ||
|Damage=10 | |Damage=10 | ||
|Guard= | |Guard=Overhead | ||
|Startup=24 | |Startup=24 | ||
|Active=3 | |Active=3 | ||
|Recovery=26 | |Recovery=26 | ||
|Total=53 | |Total=53 | ||
|Hit Adv= | |Hit Adv=-8 | ||
|Block Adv= | |Block Adv=-8 | ||
|Feint Cancel= | |Feint Cancel=No | ||
|Cancel on Hit= | |Cancel on Hit=No | ||
|Cancel on Block= | |Cancel on Block=No | ||
|Guard Crush Value=5 | |Guard Crush Value=5,9 | ||
|description= | |description=Target combo from cl.5D. Can be done during the startup of cl.5D. | ||
}} | }} | ||
}} | }} | ||
===Far Standing Normals=== | ===Far Standing Normals=== | ||
Line 173: | Line 185: | ||
|Hit Adv=+4 | |Hit Adv=+4 | ||
|Block Adv=+4 | |Block Adv=+4 | ||
|Feint Cancel= | |Feint Cancel=Yes | ||
|Cancel on Hit= | |Cancel on Hit=Yes/chainable | ||
|Cancel on Block= | |Cancel on Block=Yes/chainable | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
Line 198: | Line 212: | ||
|Hit Adv=-3 | |Hit Adv=-3 | ||
|Block Adv=-3 | |Block Adv=-3 | ||
|Feint Cancel= | |Feint Cancel=No | ||
|Cancel on Hit= | |Cancel on Hit=No | ||
|Cancel on Block= | |Cancel on Block=No | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
Line 223: | Line 239: | ||
|Hit Adv=-6 | |Hit Adv=-6 | ||
|Block Adv=-6 | |Block Adv=-6 | ||
|Feint Cancel= | |Feint Cancel=No | ||
|Cancel on Hit= | |Cancel on Hit=No | ||
|Cancel on Block= | |Cancel on Block=No | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
Line 241: | Line 259: | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|Damage=14 | |Damage=14 | ||
|Guard= | |Guard=Mid | ||
|Startup=11 | |Startup=11 | ||
|Active=3 | |Active=3 | ||
Line 248: | Line 266: | ||
|Hit Adv=-9 | |Hit Adv=-9 | ||
|Block Adv=-9 | |Block Adv=-9 | ||
|Feint Cancel= | |Feint Cancel=Yes (on block) | ||
|Cancel on Hit= | |Cancel on Hit=No | ||
|Cancel on Block= | |Cancel on Block=Yes | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description=f.5D whiffs on crouching opponents. | ||
}} | }} | ||
}} | }} | ||
===Crouching Normals=== | ===Crouching Normals=== | ||
Line 274: | Line 294: | ||
|Hit Adv=+3 | |Hit Adv=+3 | ||
|Block Adv=+3 | |Block Adv=+3 | ||
|Feint Cancel= | |Feint Cancel=Yes | ||
|Cancel on Hit= | |Cancel on Hit=Yes/chainable | ||
|Cancel on Block= | |Cancel on Block=Yes/chainable | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
Line 299: | Line 321: | ||
|Hit Adv=+5 | |Hit Adv=+5 | ||
|Block Adv=+5 | |Block Adv=+5 | ||
|Feint Cancel= | |Feint Cancel=Yes | ||
|Cancel on Hit= | |Cancel on Hit=Yes/chainable | ||
|Cancel on Block= | |Cancel on Block=Yes/chainable | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
Line 324: | Line 348: | ||
|Hit Adv=-3 | |Hit Adv=-3 | ||
|Block Adv=-3 | |Block Adv=-3 | ||
|Feint Cancel= | |Feint Cancel=Yes | ||
|Cancel on Hit= | |Cancel on Hit=Yes | ||
|Cancel on Block= | |Cancel on Block=Yes | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
Line 349: | Line 375: | ||
|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=-12 | |Block Adv=-12 | ||
|Feint Cancel= | |Feint Cancel=No | ||
|Cancel on Hit= | |Cancel on Hit=No | ||
|Cancel on Block= | |Cancel on Block=No | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
===Jumping Normals=== | ===Jumping Normals=== | ||
Line 376: | Line 404: | ||
|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=No | ||
|Cancel on Block= | |Cancel on Block=No | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
Line 401: | Line 431: | ||
|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=No | ||
|Cancel on Block= | |Cancel on Block=No | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
Line 426: | Line 458: | ||
|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=No | ||
|Cancel on Block= | |Cancel on Block=No | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
Line 451: | Line 485: | ||
|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=No | ||
|Cancel on Block= | |Cancel on Block=No | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
===Command Normals=== | ===Command Normals=== | ||
====Evasive Attacks==== | |||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 476: | Line 514: | ||
|Hit Adv=-2 | |Hit Adv=-2 | ||
|Block Adv=+4 | |Block Adv=+4 | ||
|Feint Cancel= | |Feint Cancel=No | ||
|Cancel on Hit= | |Cancel on Hit=No | ||
|Cancel on Block= | |Cancel on Block=No | ||
|Guard Crush Value=6 | |Guard Crush Value=6 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
Line 501: | Line 541: | ||
|Hit Adv=-11 | |Hit Adv=-11 | ||
|Block Adv=-5 | |Block Adv=-5 | ||
|Feint Cancel= | |Feint Cancel=Yes (on hit) | ||
|Cancel on Hit= | |Cancel on Hit=Yes | ||
|Cancel on Block= | |Cancel on Block=No | ||
|Guard Crush Value=6 | |Guard Crush Value=6 | ||
|description=* | |description=* 1~5F upper-body invincibility | ||
}} | }} | ||
}} | }} | ||
===Throws=== | ===Throws=== | ||
Line 556: | Line 573: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value= | |Guard Crush Value= | ||
|description= | |description=Normal throw. | ||
}} | }} | ||
}} | }} | ||
=== | |||
===Feints=== | |||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 582: | Line 601: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value= | |Guard Crush Value= | ||
|description= | |description= Mimics the start of 236(x2)B/D. | ||
* Minimum feint frames = 12 | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
Line 607: | Line 630: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value= | |Guard Crush Value= | ||
|description= | |description= Mimics the start of 236A/C. | ||
* Minimum feint frames = 11 | |||
}} | |||
}} | |||
===T.O.P. Attack=== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=RockTOP.jpg | |||
|name=T.O.P. Attack | |||
|subtitle={{Icon-SNK|C}}{{Icon-SNK|D}} | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=16 | |||
|Guard=Overhead | |||
|Startup=29 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=KD | |||
|Block Adv=-16 | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value=25 | |||
|description=Rock's top attack is a horribly slow overhead. It deals decent damage and knocks down on hit, but the reward doesnt come close to making up for the immense risk of this move. | |||
}} | }} | ||
}} | }} | ||
===Special Moves=== | ===Special Moves=== | ||
Line 638: | Line 693: | ||
| Guard Crush Value = 7 | | Guard Crush Value = 7 | ||
| description = The fireball is s great way of controlling ground space and contesting zoners/keep slow characters away. However, the move's awkward recovery along with how strong jumping is in this game, you dont want to bet on a fireball often. | | description = The fireball is s great way of controlling ground space and contesting zoners/keep slow characters away. However, the move's awkward recovery along with how strong jumping is in this game, you dont want to bet on a fireball often. | ||
Impossible to just defend at 0-pixel health bar. | |||
}} | }} | ||
Line 644: | Line 701: | ||
| version = Double Reppu-Ken | | version = Double Reppu-Ken | ||
| subtitle = {{Motion|236}} + {{Icon-SNK|C}} | | subtitle = {{Motion|236}} + {{Icon-SNK|C}} | ||
| Damage = 10 | | Damage = 9,10 | ||
| Guard = Mid | | Guard = Mid | ||
| Startup = 13 | | Startup = 13 | ||
Line 655: | Line 712: | ||
| Cancel on Hit = | | Cancel on Hit = | ||
| Cancel on Block = | | Cancel on Block = | ||
| Guard Crush Value = 4, 4 | | Guard Crush Value = 4,4 | ||
| description = Ground projectile C version does a point blank | | description = | ||
Ground projectile C version first does a point-blank projectile, then sends out a second projectile. | |||
Either (1) both projectiles hit as a point-blank, 2-hit ground projectile; or | |||
(2) the first projectile dissipates and the second projectile travels out. | |||
Correct damage = 18 (2 hits) | |||
Impossible to just defend at 0-pixel health bar. | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
Line 673: | Line 741: | ||
| subtitle = | | subtitle = | ||
| version = {{Motion|236}} + {{Icon-SNK|B}} | | version = {{Motion|236}} + {{Icon-SNK|B}} | ||
| Damage = | | Damage = 18 | ||
| Guard = High/Mid | | Guard = High/Mid | ||
| Startup = 3 | | Startup = 3 | ||
Line 685: | Line 753: | ||
| Cancel on Block = | | Cancel on Block = | ||
| Guard Crush Value = 7 | | Guard Crush Value = 7 | ||
| description = | | description = | ||
4~19F upper-body counter, counterattack activates with a 6F startup after hitting. | |||
{{Icon-SNK|B}} counters mid & high attacks, while {{Icon-SNK|D}} counters low attacks. You can use this to bet against certain tools on defense as well as a risky anti-air | {{Icon-SNK|B}} counters mid & high attacks, while {{Icon-SNK|D}} counters low attacks. You can use this to bet against certain tools on defense as well as a risky anti-air | ||
Impossible to just defend at 0-pixel health bar. | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
Line 692: | Line 764: | ||
| version = {{Motion|236}} + {{Icon-SNK|D}} | | version = {{Motion|236}} + {{Icon-SNK|D}} | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 20 | ||
| Guard = Low | | Guard = Low | ||
| Startup = 3 | | Startup = 3 | ||
Line 704: | Line 776: | ||
| Cancel on Block = | | Cancel on Block = | ||
| Guard Crush Value = 8 | | Guard Crush Value = 8 | ||
| description = | | description = | ||
4~19F lower-body counter, counterattack activates with a 9F startup after hitting. | |||
Can be used on defense but its primary use is to build meter safely, considering how fast it is and how much meter is important for Rock | |||
Impossible to just defend at 0-pixel health bar. | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
Line 739: | Line 818: | ||
| version = {{Motion|214}} + {{Icon-SNK|C}} | | version = {{Motion|214}} + {{Icon-SNK|C}} | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 10,9 | ||
| Guard = Mid | | Guard = Mid | ||
| Startup = 17 | | Startup = 17 | ||
Line 750: | Line 829: | ||
| Cancel on Hit = | | Cancel on Hit = | ||
| Cancel on Block = | | Cancel on Block = | ||
| Guard Crush Value = 6, 6 | | Guard Crush Value = 6,6 | ||
| description = C has him follow-up with a punch (highly unsafe). Used mainly in meterless punish combos | | description = C has him follow-up with a punch (highly unsafe). Used mainly in meterless punish combos | ||
Correct damage = 18 | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
Line 767: | Line 850: | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| version = {{Motion|214}} + {{Icon-SNK|B}} | | version = {{Motion|214}} + {{Icon-SNK|B}} | ||
| subtitle = | | subtitle = Type「Dunk」 | ||
| Damage = 20 | | Damage = 20 | ||
| Guard = Overhead | | Guard = Overhead | ||
Line 785: | Line 868: | ||
| header = no | | header = no | ||
| version = {{Motion|214}} + {{Icon-SNK|D}} | | version = {{Motion|214}} + {{Icon-SNK|D}} | ||
| subtitle = | | subtitle = Type「Shift」 | ||
| Damage = - | | Damage = - | ||
| Guard = - | | Guard = - | ||
Line 798: | Line 881: | ||
| Cancel on Block = | | Cancel on Block = | ||
| Guard Crush Value = | | Guard Crush Value = | ||
| description = D Version will make Rock | | description = D Version will make Rock disappear in front of his | ||
opponent and then appear behind his opponent. After "shifting" behind the opponent, you are able to cancel into command throw 360+C. | |||
Risky, but can be worth it and helps creating mindgames with his overhead. Dont use this often or you'll die. | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
Line 814: | Line 901: | ||
| version = {{Motion|2}}~{{Motion|8}} + {{Icon-SNK|A}} | | version = {{Motion|2}}~{{Motion|8}} + {{Icon-SNK|A}} | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 7,7,7 | ||
| Guard = Mid | | Guard = Mid | ||
| Startup = 3 | | Startup = 3 | ||
Line 826: | Line 913: | ||
| Cancel on Block = | | Cancel on Block = | ||
| Guard Crush Value = 2, 3, 3 | | Guard Crush Value = 2, 3, 3 | ||
| description = | | description = 1~6F full-body invincibility | ||
Correct damage = 18 | |||
Impossible to just defend at 0-pixel health bar. | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
Line 832: | Line 923: | ||
| version = {{Motion|2}}~{{Motion|8}} + {{Icon-SNK|C}} | | version = {{Motion|2}}~{{Motion|8}} + {{Icon-SNK|C}} | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 8,6,6,6 | ||
| Guard = Mid | | Guard = Mid | ||
| Startup = 3 | | Startup = 3 | ||
Line 844: | Line 935: | ||
| Cancel on Block = | | Cancel on Block = | ||
| Guard Crush Value = 2, 3 x 3 | | Guard Crush Value = 2, 3 x 3 | ||
| description = * | | description = * 1~6F full-body invincibility | ||
Other then being a DP, which means its great for reversalling and anti-airs, it also deals the most damage out of Rock's specials so its your best combo ender for metered juggle combos. | Other then being a DP, which means its great for reversalling and anti-airs, it also deals the most damage out of Rock's specials so its your best combo ender for metered juggle combos. | ||
Correct damage = 21 | |||
Impossible to just defend at 0-pixel health bar. | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
{{MoveData | {{MoveData | ||
| name = Evac Toss | | name = Evac Toss | ||
| input = {{Motion|360}} + {{Icon-SNK|C}} | | input = {{Motion|360}} + {{Icon-SNK|C}} | ||
| subtitle = Rock's command grab | | subtitle = Rock's command grab | ||
Line 873: | Line 970: | ||
| Cancel on Block = | | Cancel on Block = | ||
| Guard Crush Value = | | Guard Crush Value = | ||
| description = Command throw & is Break-able with AB. | | description = Command throw & is Break-able with AB. Just doing 360+C will have Rock throw his opponent to the opposite side of the screen. | ||
}} | |||
{{AttackData-Garou | |||
| header = no | |||
| version = Evac Toss Break | |||
| subtitle = {{Icon-SNK|A}}{{Icon-SNK|B}} Break after command grab | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Feint Cancel = | |||
| Cancel on Hit = | |||
| Cancel on Block = | |||
| Guard Crush Value = | |||
| description = Breaking the move with AB will allow Rock to follow up with a special move or super. | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| header = no | | header = no | ||
| version = Rasetsu | | version = Rasetsu | ||
| subtitle = {{Icon-SNK|A}}{{Icon-SNK|B}} Break | | subtitle = Hold {{Icon-SNK|A}}{{Icon-SNK|B}} After Break | ||
| Damage = 11 | | Damage = 11 | ||
| Guard = | | Guard = | ||
Line 894: | Line 1,006: | ||
| Cancel on Block = | | Cancel on Block = | ||
| Guard Crush Value = | | Guard Crush Value = | ||
| description = | | description = Holding AB during the Evac Toss will have Rock charge up his fist for an energy blast called Rasetsu. | ||
To do this follow-up, continue holding AB after break and then release. The timing is strict to get this follow-up to connect. | |||
}} | }} | ||
}} | }} | ||
===Super Moves=== | ===Super Moves=== | ||
Line 910: | Line 1,025: | ||
| data = | | data = | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| version = | | version = {{Motion|236}}{{Motion|236}} + {{Icon-SNK|A}} | ||
| subtitle = | | subtitle = S Power | ||
| Damage = 33 | | Damage = 33 | ||
| Guard = Mid | | Guard = Mid | ||
Line 924: | Line 1,039: | ||
| Cancel on Block = | | Cancel on Block = | ||
| Guard Crush Value = 15 | | Guard Crush Value = 15 | ||
| description = | | description = 1~9F full-body invincibility. Has a projectile hitbox/hurtbox. | ||
Impossible to just defend at 0-pixel health bar. | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| header = no | | header = no | ||
| version = | | version = {{Motion|236}}{{Motion|236}} + {{Icon-SNK|C}} | ||
| subtitle = | | subtitle = P Power | ||
| Damage = | | Damage = 13,13,14,14 | ||
| Guard = Mid | | Guard = Mid | ||
| Startup = 17 | | Startup = 17 | ||
Line 941: | Line 1,058: | ||
| Cancel on Hit = | | Cancel on Hit = | ||
| Cancel on Block = | | Cancel on Block = | ||
| Guard Crush Value = 10 × 4 | | Guard Crush Value = 10 × 4 | ||
| description = | | description = 1~11F full-body invincibility. Has a projectile hitbox/hurtbox. | ||
You can hold C and release to delay when the super comes out. | |||
Correct damage = 46 | |||
Impossible to just defend at 0-pixel health bar. | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
Line 957: | Line 1,082: | ||
| data = | | data = | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| version = | | version = {{Motion|236}}{{Motion|236}} + {{Icon-SNK|B}} | ||
| subtitle = | | subtitle = S Power | ||
| Damage = | | Damage = 8 × 5 | ||
| Guard = Mid | | Guard = Mid | ||
| Startup = 1 | | Startup = 1 | ||
Line 970: | Line 1,095: | ||
| Cancel on Hit = | | Cancel on Hit = | ||
| Cancel on Block = | | Cancel on Block = | ||
| Guard Crush Value = 3 × 5 | | Guard Crush Value = 3 × 5 | ||
| description = | | description = Correct damage = 32 | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| header = no | | header = no | ||
| version = | | version = {{Motion|236}}{{Motion|236}} + {{Icon-SNK|D}} | ||
| subtitle = | | subtitle = P Power | ||
| Damage = | | Damage = 10, 10, 6 × 9 = 74 | ||
| Guard = Mid | | Guard = Mid | ||
| Startup = 0 | | Startup = 0 | ||
Line 991: | Line 1,116: | ||
| description = * Character defining move. | | description = * Character defining move. | ||
Startup is insanely quick and the range is absurd. Like all supers it deals great damage and is very easy to combo into, but it does so much for rock's combos and punish game due to its efficiency. | Startup is insanely quick and the range is absurd. Like all supers it deals great damage and is very easy to combo into, but it does so much for rock's combos and punish game due to its efficiency. | ||
Correct damage = 55 | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
{{MoveData | {{MoveData | ||
| name = | | name = Deadly Rave Neo | ||
| input = {{Motion|63214}}{{Motion|6}} + {{Icon-SNK|A}} | | input = {{Motion|63214}}{{Motion|6}} + {{Icon-SNK|A}} | ||
| subtitle = | | subtitle = | ||
Line 1,005: | Line 1,134: | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 2, 5 × 8, 8 × 6 = 90 | ||
| Guard = Mid | | Guard = Mid | ||
| Startup = 0 | | Startup = 0 | ||
Line 1,019: | Line 1,148: | ||
| description = * Full input: {{Motion|63214}}{{Motion|6}} + {{Icon-SNK|A}} > {{Icon-SNK|A}}{{Icon-SNK|A}}{{Icon-SNK|B}}{{Icon-SNK|B}}{{Icon-SNK|C}}{{Icon-SNK|C}}{{Icon-SNK|D}}{{Icon-SNK|D}} > {{Motion|214}} + {{Icon-SNK|C}} | | description = * Full input: {{Motion|63214}}{{Motion|6}} + {{Icon-SNK|A}} > {{Icon-SNK|A}}{{Icon-SNK|A}}{{Icon-SNK|B}}{{Icon-SNK|B}}{{Icon-SNK|C}}{{Icon-SNK|C}}{{Icon-SNK|D}}{{Icon-SNK|D}} > {{Motion|214}} + {{Icon-SNK|C}} | ||
* Deals higher damage in the corner | * Deals higher damage in the corner | ||
Correct damage = 59 | |||
Last hit has a projectile hitbox/hurtbox. | |||
}} | }} | ||
}} | }} | ||
Revision as of 07:44, 4 February 2023
Introduction
He is the abandoned son of Geese Howard and Mary R. Heinlein, after his mother's death he was a vagabond and then found by Terry Bogard who adopted him as a father figure and legal tutor.
His fighting style its a mix about the reversals of Geese Howard with Terry Bogard rush attacks.
Gameplay
TBD
Strengths | Weaknesses |
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|
Character Colors
Move List
Frame Data Source : http://www13.atwiki.jp/garoumow/pages/19.html and http://www13.atwiki.jp/garoumow/pages/68.html
Data Help | |
---|---|
Disclaimer: This is meant to teach basic terminology used when describing moves. | |
Hitbox: | A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing. |
Hurtbox: | A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox. |
Throw Box/Range: | Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun. |
Projectile Box: | Hitbox on a projectile attack. |
Guard/Counter Box: | The Guard Box or Counter Box. This appears when blocking or using a counter move. |
Push Box: | Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".) |
Startup | The number of frames before an attack can hit the opponent. Does not include the first active frame. |
Guard | The way this move must be blocked.
High or H or Overhead (especially when from the ground) -- must be blocked standing. |
Damage | "Basic" damage -- Unmodified damage values
"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate |
Guard Crush Value | Decreases the defender's guard durability gauge by this value. |
+X | Attacker has X number of advantage frames. |
-X | Attacker has X number of disadvantage frames. |
KD | Short for "knockdown", knocks down opponent on hit. |
◯ | Cancelable on both hit and block. |
∞ | Chain cancelable with the same button (renda cancel). |
※ | Cancelable on the first hit/part only. |
《X》OR «X» OR <<X>> OR (X) | X number of inactive frames between hits of multihit moves. |
△ | Only cancelable on block. |
▽ | Only cancelable on hit. |
× OR X | Not cancelable. |
Close Standing Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
4 | Mid | 3 | 4 | 5 | 12 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+6 | +6 | Yes/chainable | Yes/chainable | 4 | |
Standing jab. |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | Mid | 3 | 1 | 12 | 16 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+2 | +2 | Yes | Yes | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Mid | 5 | 4 | 25 | 34 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-8 | -8 | Yes | Yes | 5 |
Far Standing Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
5 | Mid | 3 | 4 | 7 | 14 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+4 | +4 | Yes/chainable | Yes/chainable | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
7 | Mid | 7 | 4 | 14 | 25 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-3 | -3 | No | No | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | Mid | 10 | 2 | 25 | 37 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-6 | -6 | No | No | 5 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | Mid | 11 | 3 | 27 | 41 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-9 | -9 | No | Yes | 5 | |
f.5D whiffs on crouching opponents. |
Crouching Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
4 | Mid | 4 | 4 | 8 | 16 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+3 | +3 | Yes/chainable | Yes/chainable | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | Low | 4 | 4 | 6 | 14 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+5 | +5 | Yes/chainable | Yes/chainable | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Mid | 5 | 4 | 20 | 29 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-3 | -3 | Yes | Yes | 5 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Low | 8 | 3 | 30 | 41 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -12 | No | No | 5 |
Jumping Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | High | 3 | 10 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | No | No | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | High | 4 | 5 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | No | No | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
9 | High | 8 | 6 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | No | No | 5 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
9 | High | 10 | 4 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | No | No | 5 |
Command Normals
Evasive Attacks
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Overhead | 21 | 6 | 15 | 42 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-2 | +4 | No | No | 6 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Mid | 9 | 3 | 27 | 39 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-11 | -5 | Yes | No | 6 | |
|
Throws
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | - | 1 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+35 | - | - | - | - | |
Normal throw. |
Feints
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | 12 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - | |
Mimics the start of 236(x2)B/D.
|
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | 11 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - | |
Mimics the start of 236A/C.
|
T.O.P. Attack
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
16 | Overhead | 29 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -16 | - | - | 25 | |
Rock's top attack is a horribly slow overhead. It deals decent damage and knocks down on hit, but the reward doesnt come close to making up for the immense risk of this move. |
Special Moves
Super Moves