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{{SFxTCharacterHeader|Kazuya|kazuya| | {{SFxTCharacterHeader|Kazuya|kazuya| | ||
As a child, Kazuya was thrown off a cliff by his father Heihachi, due to him being a "weakling". Kazuya managed to climb back up after gaining the power of the Devil. He became a vicious and evil man from then on, hating his father for what he did. Kazuya had a son named Jin Kazama, who hates him as much as Kazuya hates his father. Kazuya has mastered the power of his Devil transformation and has become one of the most powerful characters in the Tekken series. | Either | ||
|As a child, Kazuya was thrown off a cliff by his father Heihachi, due to him being a "weakling". Kazuya managed to climb back up after gaining the power of the Devil. He became a vicious and evil man from then on, hating his father for what he did. Kazuya had a son named Jin Kazama, who hates him as much as Kazuya hates his father. Kazuya has mastered the power of his Devil transformation and has become one of the most powerful characters in the Tekken series. | |||
Kazuya is | |||
Kazuya is a fearsome close range character. He lacks a projectile but can easily avoid projectiles and get in close with his Mist Step; and he can hold his own in neutral with good pokes such as his cr.MK and st.HP. Due to his very damaging combos, strong pressure, good pokes that can convert into combos, and several mix up options, Kazuya is a very reliable character. | |||
| | |||
* Extremely high damage output even without meter and has multiple ways to get that damage. | |||
* EWGF is a meterless launcher that is safe on block and has upper body and throw invulnerability. | |||
* Wavedash let's him easily get around fireballs, excluding the low fireballs of Sagat and Juri. | |||
* Several safe tag options to get partner in. | |||
* Solid normals to play footsies with. | |||
* Multiple mix up options to keep the opponent guessing. | |||
| | |||
* High execution requirement in order to get the most out of the character. | |||
* Characters with strong fast low attacks can limit some of Kazuya's options. | |||
* Reversal options either lose to lows, or cost meter and the invulnerability does not cover the startup. | |||
}} | |||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Mist Step | {{f}} {{n}} {{d}} {{df}} | }} | {{SFxTMoveListRow | Mist Step | {{f}} {{n}} {{d}} {{df}} | }} | ||
{{SFxTMoveListRow | | {{SFxTMoveListRow | Rising Uppercut | Mist Step {{---}} {{mp}} or {{hp}} | {{ex}} <br> {{knockdown}} ; <br> if performed perfectly, increases <br> damage and speed of move. }} | ||
{{SFxTMoveListRow | | {{SFxTMoveListRow | Dragon Uppercut | Mist Step {{---}} {{lp}} | {{knockdown}} }} | ||
{{SFxTMoveListRow | | {{SFxTMoveListRow | Dragon Uppercut to <br> Middle Kick | Dragon Uppercut {{---}} {{k}} | {{high}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | | {{SFxTMoveListRow | Dragon Uppercut to <br> Low Spinning Kick | Dragon Uppercut {{---}} {{d}} + {{k}} | {{low}} <br> hardknockdown}} | ||
{{SFxTMoveListRow | | {{SFxTMoveListRow | Spinning Demon | Mist Step {{---}} {{k}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | | {{SFxTMoveListRow | Spinning Demon | Spinning Demon {{---}} {{k}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | | {{SFxTMoveListRow | Spinning Demon Hook | Spinning Demon {{---}} {{p}} | {{high}} <br> hardknockdown}} | ||
{{SFxTMoveListRow | Rising Sun | {{qcb}} + {{k}} | {{ex}} <br> {{low}} on 2nd hit for {{m}} and {{h}} <br> {{low}} on 3rd hit for {{h}} <br> {{knockdown}} on 2nd and 3rd hits }} | {{SFxTMoveListRow | Rising Sun | {{qcb}} + {{k}} | {{ex}} <br> {{low}} on 2nd hit for {{m}} and {{h}} <br> {{low}} on 3rd hit for {{h}} <br> {{knockdown}} on 2nd and 3rd hits }} | ||
{{SFxTMoveListRow | | {{SFxTMoveListRow | Roundhouse to Triple Spin Kick | {{hk}} or {{ex}} Rising Sun {{---}} <br> {{k}} | {{knockdown}} }} | ||
{{SFxTMoveListRow | | {{SFxTMoveListRow | Sweep | {{ex}} Rising Sun {{---}} <br> {{d}} + {{k}} | {{low}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Slaughter Hook | {{qcb}} + {{lp}} | {{ex}} ; <br> {{ex}} with {{lp}} + {{mp}} <br> {{high}} on 2nd hit <br> {{groundbounce}} on 2nd hit }} | {{SFxTMoveListRow | Slaughter Hook | {{qcb}} + {{lp}} | {{ex}} ; <br> {{ex}} with {{lp}} + {{mp}} <br> {{high}} on 2nd hit <br> {{groundbounce}} on 2nd hit }} | ||
{{SFxTMoveListRow | Slaughter High Kick | {{qcb}} + {{mp}} | {{ex}} ; <br> {{ex}} with {{mp}} + {{hp}} <br> {{knockdown}} vs airborne }} | {{SFxTMoveListRow | Slaughter High Kick | {{qcb}} + {{mp}} | {{ex}} ; <br> {{ex}} with {{mp}} + {{hp}} <br> {{knockdown}} vs airborne }} | ||
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== Advanced Strategy == | == Advanced Strategy == | ||
DORIYA!! | |||
===EWGF Tutorial=== | ===EWGF Tutorial=== |
Revision as of 10:06, 29 September 2022


Kazuya
Ideal Team Position: Either
As a child, Kazuya was thrown off a cliff by his father Heihachi, due to him being a "weakling". Kazuya managed to climb back up after gaining the power of the Devil. He became a vicious and evil man from then on, hating his father for what he did. Kazuya had a son named Jin Kazama, who hates him as much as Kazuya hates his father. Kazuya has mastered the power of his Devil transformation and has become one of the most powerful characters in the Tekken series.
Kazuya is a fearsome close range character. He lacks a projectile but can easily avoid projectiles and get in close with his Mist Step; and he can hold his own in neutral with good pokes such as his cr.MK and st.HP. Due to his very damaging combos, strong pressure, good pokes that can convert into combos, and several mix up options, Kazuya is a very reliable character.
Strengths | Weaknesses |
---|---|
|
|
Moves
Normal Attacks
























































crossup





Unique Attacks














2nd and 3rd hit











2nd and 3rd hit







2nd and 3rd hit










hits 2 - 4














































Throws









Special Moves









if performed perfectly, increases
damage and speed of move.



Middle Kick




Low Spinning Kick




hardknockdown











hardknockdown
















































Super Combo


Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
DORIYA!!
EWGF Tutorial
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
Midscreen only: {{ +
/
(Just Frame) x2, st.
xxx EWGF, st.
xxx EWGF x2}}
Corner only: {{ +
/
(Just Frame) x2, cr.
xxx EWGF, cr.
xxx EWGF x2}}
Combos Into Supers
- N/A