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=== Normal Moves === | === Normal Moves === | ||
{{MoveData | {{MoveData |
Revision as of 23:59, 16 September 2022
Introduction
Ideal Team Position: Anchor
Asuka is a rushdown character that does not want to be on the defense. On she has great mixups ranging from ambiguous cross-ups to
and
guesses, all which lead to great meterless damage and another
or can be combed to supers/cross-arts. Asuka's combos come from a mix of Tekken Chains and Links that with practice and muscle memory, are easy to get down. Her BnB is very usefull because it can be used as a hit-confirm to cut off the combo and make it safe.
While overheads existed within the Street Fighter franchise long before this game came out, no game in the series placed such a high commodity on comboable overheads like this one. Instead of overheads being used simply to break an opponent’s guard, Asuka’s overheads are used as combo starters that lead to big damage and hard knockdowns. She also has a command standing low, f+mk, that is easily confirmable into a target combo that also leads to big meterless damage. This high-low game of Asuka, along with a command grab to keep opponents continuously wary of her approach, makes her up-close game extremely dangerous. Her f+LK, LP target combo has a very large hitbox, air crush properties, and quick startup that leads to yet another combo option, giving her a weapon against airborne opponents. Her j.HP can hit from either side of her body and has a high highbox, giving her a powerful crossup tool that helps her get in and start her mix-ups. To compensate for her strong offense, Asuka herself is not particularly mobile, as her jump is slow and easy to react to while her forward movement is susceptible to opponents with good ground options. She has particular difficulties against zoners as her main way around fireballs, her lunging elbow rekka (hcb+P) does not have particularly long window of fireball invincibility and none below her waist. However, if she can pair herself with a point character that overcome her mobility deficits, and tag her in once they’re in appropriate position...Asuka can ensure that she continues to get plenty of students for her father’s dojo.
Strengths | Weaknesses |
---|---|
|
|
Move Analysis
Normal Moves
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- j.HP , st.MP ~ LK ~ MK ~ d+MP xx dp+K , f+MP , st.MK xx hcb+MP , st.MP ~ f+MP [355 dmg]
- j.HP , st.MP ~ LK ~ MK ~ d+MP xx dp+K , uf+HK , st.MK xx dp+MK , cr.HK [380 dmg]
- {{ jumping
,
,
,
,
+
,
+
,
+
,
,
+
,
+
}} 389 dmg (corner only variation)
Note that, due to the game's engine, more damage can be obtained with shorter combos:
- {{ jumping
,
,
+
,
+
,
,
+
,
+
}} 420 dmg
Hit Confirm Combos
- {{
,
,
,
+
,
+
, jumping
+
, land
,
+ k}} 368 dmg
- {{
,
,
,
+
,
+ k}} safe on block
Advanced Combos
- {{ jumping
,
,
,
,
,
,
+
,
+
, jumping
+
, landing
,
+
,
+ hk}} Meterless style. 330 dmg?
Combos Into Supers
- N/A