Callie Rose (talk | contribs) (Created page with "{{CvS2 Character Subnav|char=Kyo|short=Kyo|sub=1}} <div> == Matchups == === Capcom Characters === <span id="Akuma">'''Akuma'''</span> ---- <span id="Balrog">'''Balrog (Boxe...") |
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== Matchups == | == Matchups == | ||
{| class="wikitable" | |||
|+ Capcom Characters | |||
|- | |||
| [[#Akuma|Akuma]] || [[#Balrog|Balrog (Boxer)]] || [[#Blanka|Blanka]] || [[#Cammy|Cammy]] || [[#Chun-Li|Chun-Li]] || [[#Dan|Dan]] || [[#Dhalsim|Dhalsim]] || [[#Eagle|Eagle]] | |||
|- | |||
| [[#E.Honda|E.Honda]] || [[#Guile|Guile]] || [[#Ken|Ken]] || [[#Kyosuke|Kyosuke]] || [[#M.Bison|M.Bison (Dictator)]] || [[#Maki|Maki]] || [[#Morrigan|Morrigan]] || [[#Rolento|Rolento]] | |||
|- | |||
| [[#Ryu|Ryu]] || [[#Sagat|Sagat]] || [[#Sakura|Sakura]] || [[#Vega|Vega (Claw)]] || [[#Yun|Yun]] || [[#Zangief|Zangief]] | |||
|} | |||
{| class="wikitable" | |||
|+ SNK Characters | |||
|- | |||
| [[#Athena|Athena]] || [[#Benimaru|Benimaru]] || [[#Chang|Chang]] || [[#Geese|Geese]] || [[#Haohmaru|Haohmaru]] || [[#Hibiki|Hibiki]] || [[#Iori|Iori]] || [[#Joe|Joe]] | |||
|- | |||
| [[#Kim|Kim]] || [[#King|King]] || [[#Kyo|Kyo]] || [[#Mai|Mai]] || [[#Nakoruru|Nakoruru]] || [[#Raiden|Raiden]] || [[#Rock|Rock]] || [[#Rugal|Rugal]] | |||
|- | |||
| [[#Ryo|Ryo]] || [[#Todo|Todo]] || [[#Yamazaki|Yamazaki]] || [[#Terry|Terry]] || [[#Vice|Vice]] || [[#Yuri|Yuri]] | |||
|} | |||
=== Capcom Characters === | === Capcom Characters === | ||
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---- | ---- | ||
<span id="Blanka">'''Blanka'''</span> | <span id="Blanka">'''Blanka'''</span> | ||
'''vs. Blanka''' | |||
Make it one of your goals to get in and land a kick throw. Once you do, you put your self in a highly advantageous mixup situation. Remember that since Blanka is a charge character, it becomes extremely confusing for him on how to keep his charge if you play tricky and keep switching sides with him. After the kick throw... | |||
-low jump forward, crossup j.LK | |||
This is safe against RC electricity, and you actually have frame advantage when you land. | |||
From there... | |||
-wait, kick throw again | |||
-wait, 2LK combo to counter Blanka trying to throw you | |||
Although it's not necessary in this instance, you can take a complete guess and try to 623HP after the crossup low jump LK also | |||
After the kick throw... | |||
-low jump forward, land, kick throw again | |||
This grabs Blanka right out of his wakeup RC electricity startup. | |||
-low jump foward, land, meaty 2MP, 2MP > 236LP... | |||
The 2MP hit perfectly meaty when you do it like this. | |||
Whenever Blanka sticks out a 2HP, you can sweep his limb from far away if he whiffed. You can even try to do far 5HK > Super if you like. | |||
Kyo far 5HK is a guaranteed counter to Blanka's 2MK. | |||
One of Kyo's most often used moves is his 3HK. Blanka knows this and will be jumping up and down with his vertical j.HK to counter you. Use your Kyo 623HP to take him out of the air whenever you're in range. | |||
The counter to Blanka trying to do super jump MK to cross you up is to use your Kyo cl.MK anti-air. | |||
---- | ---- |
Latest revision as of 01:58, 7 July 2022
Matchups
Akuma | Balrog (Boxer) | Blanka | Cammy | Chun-Li | Dan | Dhalsim | Eagle |
E.Honda | Guile | Ken | Kyosuke | M.Bison (Dictator) | Maki | Morrigan | Rolento |
Ryu | Sagat | Sakura | Vega (Claw) | Yun | Zangief |
Athena | Benimaru | Chang | Geese | Haohmaru | Hibiki | Iori | Joe |
Kim | King | Kyo | Mai | Nakoruru | Raiden | Rock | Rugal |
Ryo | Todo | Yamazaki | Terry | Vice | Yuri |
Capcom Characters
Akuma
Balrog (Boxer)
Blanka
vs. Blanka
Make it one of your goals to get in and land a kick throw. Once you do, you put your self in a highly advantageous mixup situation. Remember that since Blanka is a charge character, it becomes extremely confusing for him on how to keep his charge if you play tricky and keep switching sides with him. After the kick throw...
-low jump forward, crossup j.LK
This is safe against RC electricity, and you actually have frame advantage when you land.
From there...
-wait, kick throw again
-wait, 2LK combo to counter Blanka trying to throw you
Although it's not necessary in this instance, you can take a complete guess and try to 623HP after the crossup low jump LK also
After the kick throw...
-low jump forward, land, kick throw again This grabs Blanka right out of his wakeup RC electricity startup.
-low jump foward, land, meaty 2MP, 2MP > 236LP...
The 2MP hit perfectly meaty when you do it like this.
Whenever Blanka sticks out a 2HP, you can sweep his limb from far away if he whiffed. You can even try to do far 5HK > Super if you like.
Kyo far 5HK is a guaranteed counter to Blanka's 2MK.
One of Kyo's most often used moves is his 3HK. Blanka knows this and will be jumping up and down with his vertical j.HK to counter you. Use your Kyo 623HP to take him out of the air whenever you're in range.
The counter to Blanka trying to do super jump MK to cross you up is to use your Kyo cl.MK anti-air.
Cammy
Chun-Li
Dan
Dhalsim
Eagle
E. Honda
Guile
Ken
Kyosuke
M. Bison (Dictator)
Maki
Morrigan
Rolento
Ryu
Sagat
Sakura
Vega (Claw)
Yun
Zangief
SNK Characters
Athena
Benimaru
Chang
Geese
Haohmaru
Hibiki
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
Raiden
Rock
Rugal
Ryo
Todo
Yamazaki
Terry
Vice
Yuri