Capcom vs SNK 2/A-Groove: Difference between revisions

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== Groove Data ==
== Groove Data ==


'''Main Feature:''' After activation, Custom Combos allow for all normal and special moves to cancel into each other, finishing off with a Level 1 super
{| class="wikitable"
 
|+ A-Groove Data
'''Meter Type:''' Custom Combo System
|-
 
! Main Feature
'''Meter Length:''' 144 units (72 units × 2 sections)  
| colspan="2" align="center"| After meter activation, Custom Combos allow for all normal and special moves<br>to cancel into each other, ending with a Level 1 super
 
|-
'''Guard Bar Length:''' 48 units (normal)
! Groove System
 
| colspan="2" | Custom Combo System
'''Meter Bonuses:''' None
|-
! Meter Length
| 144 Units
| (72 Units × 2 Sections)
|-
! Activation Time
| 72 Time Units
| (~7.2 seconds)
|-
! Guard Bar Length
| 48 Units
| Standard
|-
! Meter Bonuses
| colspan="2" | None
|}


=== Groove Subsystems ===
=== Groove Subsystems ===

Revision as of 02:33, 13 June 2022

Cvs2 A-Groove Label.png
CVS2 AGrooveBar.png



A-Groove is one of the six grooves in Capcom vs. SNK 2.

Groove Data

A-Groove Data
Main Feature After meter activation, Custom Combos allow for all normal and special moves
to cancel into each other, ending with a Level 1 super
Groove System Custom Combo System
Meter Length 144 Units (72 Units × 2 Sections)
Activation Time 72 Time Units (~7.2 seconds)
Guard Bar Length 48 Units Standard
Meter Bonuses None

Groove Subsystems

  • Dash
  • Roll
  • Counter Attack
  • Safe Fall

See Groove Subsystems for complete technical data on specific subsystems.

Meter System

  • To activate, use Hp.png + Hk.png.

Meter is shared by the team and persists between characters and rounds. Any meter remaining after a round, win or lose, will carry over to the next round.

Unique Groove Abilities

Custom Combos

Groove Strategy

A-Groove is a top-tier groove in CvS2.

Strengths

Weaknesses

Character Considerations

Groove Comparisons and Matchups

The info in this section is for direct comparisons between grooves and generic groove vs groove matchups, which may apply differently to specific characters. For more detail on how a character plays in and plays against the different grooves, refer to their character info page.

Cvs2 C-Groove Label.png


Cvs2 A-Groove Label.png


Cvs2 P-Groove Label.png


Cvs2 S-Groove Label.png


Cvs2 N-Groove Label.png


Cvs2 K-Groove Label.png


CvS2 Wiki Navigation

General
Controls
Notation
HUD
Glossary
System
Roll Cancel
Combo
CvS2 Versions
Netplay/ Training
FAQ
Grooves
Groove Overview
Groove Subsystems
C-Groove
A-Groove
P-Groove
S-Groove
N-Groove
K-Groove
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
Eagle
E.Honda
Guile
Ken
Kyosuke
Maki
M. Bison (Dictator)
Morrigan
Rolento
Ryu
Sagat
Sakura
Vega (Claw)
Yun
Zangief
SNK Characters
Athena
Benimaru
Chang
Geese
Haohmaru
Hibiki
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
Raiden
Rock
Rugal
Ryo
Terry
Todo
Vice
Yamazaki
Yuri
Boss Characters
Shin Akuma
Ultimate Rugal
Evil Ryu
Orochi Iori