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|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Builds | :Builds 40/20 V-Gauge on Hit/Block if used after V-Skill rope swing | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Poison/normal/Jump%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Poison/normal/Jump%20HP}} | ||
}} | }} | ||
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|stun=<nowiki>50*50 (100)</nowiki> | |stun=<nowiki>50*50 (100)</nowiki> | ||
|attack=<nowiki>L*L</nowiki> | |attack=<nowiki>L*L</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vs1 vt1 vt2</nowiki> | ||
|kd=<nowiki>91</nowiki> | |kd=<nowiki>91</nowiki> | ||
|kdr=<nowiki>32</nowiki> | |kdr=<nowiki>32</nowiki> | ||
Line 862: | Line 862: | ||
:Cancels into Love Me Tender (qcf+K) specials on hit only | :Cancels into Love Me Tender (qcf+K) specials on hit only | ||
:Only first hit is cancelable into V-Trigger 1 / V-Trigger 2 activation | :Only first hit is cancelable into V-Trigger 1 / V-Trigger 2 activation | ||
:Both hits are cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block | :Both hits are cancelable into V-Skill 1 / V-Trigger 1 / V-Trigger 2 specials on hit or block | ||
:First hit nullifies 1 point of projectile | :First hit nullifies 1 point of projectile | ||
:Hurtbox on whip doesn't extend until the active frames begin (which also nullify one point of projectile) making this move ideal for striking through single hit fireballs | :Hurtbox on whip doesn't extend until the active frames begin (which also nullify one point of projectile) making this move ideal for striking through single hit fireballs | ||
Line 885: | Line 885: | ||
|stun=<nowiki>100*100 (200)</nowiki> | |stun=<nowiki>100*100 (200)</nowiki> | ||
|attack=<nowiki>H*H</nowiki> | |attack=<nowiki>H*H</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vs1 vt1 vt2</nowiki> | ||
|description= | |description= | ||
:+2 on hit and +1 on block makes this a pretty annoying move | :+2 on hit and +1 on block makes this a pretty annoying move | ||
:Only first hit is cancelable into V-Trigger 1 / V-Trigger 2 activation | :Only first hit is cancelable into V-Trigger 1 / V-Trigger 2 activation | ||
:Both hits are cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block | :Both hits are cancelable into V-Skill 1 / V-Trigger 1 / V-Trigger 2 specials on hit or block | ||
:First hit nullifies 1 point of projectile | :First hit nullifies 1 point of projectile | ||
:Hurtbox on whip doesn't extend until the active frames begin (also nullifies one point of projectile the frame before) making this move ideal for striking through single hit fireballs | :Hurtbox on whip doesn't extend until the active frames begin (also nullifies one point of projectile the frame before) making this move ideal for striking through single hit fireballs | ||
Line 911: | Line 911: | ||
|stun=<nowiki>100*100 (200)</nowiki> | |stun=<nowiki>100*100 (200)</nowiki> | ||
|attack=<nowiki>H*H</nowiki> | |attack=<nowiki>H*H</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vs1 vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Can only hit airborne opponents | :Can only hit airborne opponents | ||
Line 918: | Line 918: | ||
:KDA varies greatly depending on how high in the air opponent is (increased KDA the higher it connects) | :KDA varies greatly depending on how high in the air opponent is (increased KDA the higher it connects) | ||
:Only first hit is cancelable into V-Trigger 1 / V-Trigger 2 activation (opponent is in a free juggle state if 1st hit is canceled) | :Only first hit is cancelable into V-Trigger 1 / V-Trigger 2 activation (opponent is in a free juggle state if 1st hit is canceled) | ||
:Both hits are cancelable into V-Trigger 1 / V-Trigger 2 specials on hit | :Both hits are cancelable into V-Skill 1 / V-Trigger 1 / V-Trigger 2 specials on hit | ||
:Juggle Limit / Increase / Start: 5*5 / 0*1 / 0*0 | :Juggle Limit / Increase / Start: 5*5 / 0*1 / 0*0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Poison/normal/MPHP%20EX%20Heart%20Raid}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Poison/normal/MPHP%20EX%20Heart%20Raid}} | ||
Line 1,054: | Line 1,054: | ||
:Travels high enough to pass over fireballs | :Travels high enough to pass over fireballs | ||
:Will always land on top of opponent and prevent crossunders, even with low profile slides | :Will always land on top of opponent and prevent crossunders, even with low profile slides | ||
:Juggle Limit: | :Juggle Limit: 5 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Poison/normal/LK%20Love%20Me%20Tender}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Poison/normal/LK%20Love%20Me%20Tender}} | ||
}} | }} | ||
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|recovery=<nowiki>24+4</nowiki> | |recovery=<nowiki>24+4</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-23(-6)</nowiki> | |||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60</nowiki> | ||
|stun=<nowiki>80</nowiki> | |stun=<nowiki>80</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|kd=<nowiki> | |kd=<nowiki>75(92)</nowiki> | ||
|kdr=<nowiki> | |kdr=<nowiki>16(33)</nowiki> | ||
|kdrb=<nowiki> | |kdrb=<nowiki>21(38)</nowiki> | ||
|description= | |description= | ||
:Projectile invincible on lower half of her body's hurtboxes on frames 9-49 during the swing | :Projectile invincible on lower half of her body's hurtboxes on frames 9-49 during the swing | ||
Line 1,210: | Line 1,211: | ||
:4F faster startup and 4 more active frames when canceled into | :4F faster startup and 4 more active frames when canceled into | ||
:Cannot hit crouching opponents | :Cannot hit crouching opponents | ||
:Can perform jump attacks after frame | :Can perform jump attacks after frame 39 | ||
: | :Advantage varies depending on how early / late the V-Skill connects (increased advantage the later it connects) | ||
:Not a true blockstring into jump attacks if the swing hits near the start | |||
:Both the rope swing itself and the follow-up air normals build V-Gauge on Hit/Block (Rope swing builds 50/25 V-Gauge on Hit/Block - See notes on her air normals for their V-Gauge data) | :Both the rope swing itself and the follow-up air normals build V-Gauge on Hit/Block (Rope swing builds 50/25 V-Gauge on Hit/Block - See notes on her air normals for their V-Gauge data) | ||
:Juggle Limit / Increase / Start: 5 / 0 / 0 | :Juggle Limit / Increase / Start: 5 / 0 / 0 | ||
Line 1,300: | Line 1,302: | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1</nowiki> | |||
|kd=<nowiki>102</nowiki> | |kd=<nowiki>102</nowiki> | ||
|kdr=<nowiki>43</nowiki> | |kdr=<nowiki>43</nowiki> | ||
Line 1,308: | Line 1,311: | ||
:Travels horizontally across the screen | :Travels horizontally across the screen | ||
:Can be canceled into from all grounded normals and specials | :Can be canceled into from all grounded normals and specials | ||
:Can cancel into V-Skill rope swing | |||
:Leaves behind an area of fire where the molotov breaks | :Leaves behind an area of fire where the molotov breaks | ||
:The fire from the molotov lasts for 180 frames (3 seconds) and deals 51 grey damage (even on block) over that time | :The fire from the molotov lasts for 180 frames (3 seconds) and deals 51 grey damage (even on block) over that time | ||
Line 1,332: | Line 1,336: | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1</nowiki> | |||
|kd=<nowiki>102</nowiki> | |kd=<nowiki>102</nowiki> | ||
|kdr=<nowiki>43</nowiki> | |kdr=<nowiki>43</nowiki> |
Revision as of 00:49, 4 June 2022
Introduction
About Poison
Final Patch
Players to Watch
- iDom
Poison | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 975 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.041 |
Backward Walk Speed | 0.032 |
Forward Dash Speed | 18 |
Backward Dash Speed | 23 |
Forward Dash Distance | 1.377 |
Backward Dash Distance | 1.163 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 46 (4+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
9 > 6HP
Target Combos
8MP > 8HP
8MP > 6+HP (air)
Throws
LPLK
4LPLK
Special Moves
236LP
236MP
236HP
236PP
214LP
214LP > Release
214MP
214MP > Release
214HP
214HP > Release
214P > K
214P > 4 or 6
214LPMP
214LPHP
214MPHP
236LK
236MK
236HK
236KK
214LK
214MK
214HK
214KK
Critical Art
236236P
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
V-Skill 2
MPMK (VS2)
MPMK (VS2) (hold)
V-Trigger 1
HPHK (VT1)
5HPHK
4HPHK
V-Trigger 2
HPHK (VT2)
5HPHK
6HPHK
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6PPP