Capcom vs SNK 2/Groove Subsystems: Difference between revisions

From SuperCombo Wiki
(Created page with "Page is under construction! == Groove Sub-Systems == === Dash === . === Run === . === Rolling === . === Dodge === . === Counter Attack === . === Counter Movement =...")
 
No edit summary
Line 1: Line 1:
Page is under construction!
'''Groove Subsystems''' are major components of the [[Capcom_vs_SNK_2/Grooves|Groove system]] in CvS2, rounding out the feature set of each of the six grooves. Most subsystem components are present in multiple grooves, making them less exclusive than unique features of the grooves but not as universal as the [[Capcom_vs_SNK_2/System|basic system functions]] of the game (movement, life meters, etc.) which are present with all grooves.


== Groove Sub-Systems ==
This page shows the technical information for each of the Groove Subsystems. Refer to the individual groove pages (linked below) for strategy considerations, as their usage may differ based on groove.


=== Dash ===
== Dash ==
 
'''As seen in:''' [[Capcom_vs_SNK_2/C-Groove|C-Groove]], [[Capcom_vs_SNK_2/A-Groove|A-Groove]], and [[Capcom_vs_SNK_2/P-Groove|P-Groove]]
 
'''Command:''' {{Motion|6}}{{Motion|6}}, rapidly
 
=== Backdash ===
=== Dash Data Chart ===
 
The table below shows the distance and height, in pixels, of all (non-boss) character dashes and backdashes. Characters that can corpse hop with their dash (14 pixels of height or more) are '''bolded•''' with one dot. Characters that can hop over ground fireballs with their dash (22.5 pixels or more) are '''bolded••''' with two dots. The table columns are sortable, with the initial sort separating the Capcom and SNK characters and displaying them by the default roster order.
 
{| class="wikitable sortable"
|+ CvS2 Dash and Backdash Data
|-
! Character !! Dash Horiz Dist !! Dash Vert Height !! Backdash Horiz Dist !! Backdash Vert Height
|-
| Ryu || 97 || 0 || 65 || 0
|-
| Ken || 97 || 0 || 65 || 0
|-
| '''Guile •''' || 101 || 14 || 85 || 14
|-
| '''Zangief ••''' || 66 || 22.5 || 65 || 22.5
|-
| '''Dhalsim ••''' || 69 || 22.5 || 58 || 22.5
|-
| '''E.Honda •''' || 85 || 19.6 || 85 || 19.6
|-
| '''Blanka ••''' || 113 || 22.5 || 113 || 22.5
|-
| '''Balrog (Bxr) ••''' || 113 || 22.5 || 113 || 22.5
|-
| '''Vega (Clw) ••''' || 112 || 22.5 ||  113 || 22.5
|-
| Sagat || 64 || 0 || 85 || 0
|-
| '''M.Bison (Dic) ••''' || 102 || 23.9 || 89 || 0
|-
| Sakura || 88 || 11.3 || 88 || 11.3
|-
| '''Cammy ••''' || 113 || 22.5 || 104 || 0
|-
| '''Morrigan ••''' || 118 || 22.5 || 117 || 22.5
|-
| '''Dan •''' || 102 || 15.8 || 98 || 37.4
|-
| '''Eagle ••''' || 113 || 22.5 || 132 || 18
|-
| '''Maki ••''' || 113 || 22.5 || 113 || 22.5
|-
| Kyosuke || 97 || 0 || 65 || 0
|-
| '''Yun ••''' || 113 || 22.5 || 102 || 0
|-
| Rolento || 99 || 0 || 100 || 0
|-
| Akuma || 80 || 0 || 81 || 0
|-
| Kyo || 101 || 11.7 || 118 || 11.7
|-
| Iori || 102 || 0 || 119 || 22.5
|-
| '''Terry •''' || 102 || 15 || 95 || 15
|-
| Ryo || 88 || 11.3 || 88 || 22.5
|-
| Mai || 101 || 9.6 || 102 || 22.5
|-
| '''Kim ••''' || 88 || 22.5 || 98 || 22.5
|-
| Geese || 65 || 0 || 72 || 0
|-
| Yamazaki || 71 || 0 || 72 || 0
|-
| '''Raiden ••''' || 96 || 22.5 || 96 || 22.5
|-
| Rugal || 65 || 0 || 85 || 11.3
|-
| '''Vice ••''' || 113 || 22.5 || 113 || 22.5
|-
| '''Benimaru ••''' || 113 || 22.5 || 113 || 22.5
|-
| '''Yuri ••''' || 113 || 22.5 || 113 || 22.5
|-
| '''King ••''' || 88 || 22.5 || 96 || 22.5
|-
| '''Nakoruru ••''' || 113 || 22.5 || 113 || 22.5
|-
| Joe || 97 || 0 || 64 || 0
|-
| '''Todo ••''' || 112 || 22.5 || 69 || 22.5
|-
| '''Athena ••''' || 112 || 22.5 || 113 || 22.5
|-
| '''Rock •''' || 102 || 18 || 102 || 18
|-
| Haohmaru || 96 || 0 || 64 || 0
|-
| Hibiki || 81 || 0 || 88 || 22.5
|-
| '''Chang •''' || 57 || 16.9 || 40 || 16.9
|}
 
== Run ==


.
.


=== Run ===
=== Run Speed Chart ===
 
The table below shows how many pixels forward per frame a character runs. Basically, the higher the number, the faster the go and the more distance they cover in the same period of time as slower running characters. The table columns are sortable, with the initial sort separating the Capcom and SNK characters and displaying them by the default roster order.
 
{| class="wikitable sortable"
|+ CvS2 Run Speed Data
|-
! Character !! Run Speed
|-
| Ryu || 8.2
|-
| Ken || 8.5
|-
| Chun Li || 9.0
|-
| Guile || 8.0
|-
| Zangief || 5.6
|-
| Dhalsim || 6.4
|-
| E.Honda || 6.9
|-
| Blanka || 7.2
|-
| Balrog || 8.8
|-
| Vega || 10.1
|-
| Sagat || 7.2
|-
| M.Bison || 9.2
|-
| Sakura || 8.0
|-
| Cammy || 9.8
|-
| Morrigan || 8.0
|-
| Dan || 8.0
|-
| Eagle || 8.2
|-
| Maki || 9.0
|-
| Kyosuke || 8.5
|-
| Yun || 9.0
|-
| Rolento || 9.0
|-
| Akuma || 8.5
|-
| Kyo || 8.2
|-
| Iori || 7.4
|-
| Terry || 8.8
|-
| Ryo || 7.4
|-
| Mai || 9.6
|-
| Kim || 8.5
|-
| Geese || 7.2
|-
| Yamazaki || 7.2
|-
| Raiden || 5.6
|-
| Rugal || 8.5
|-
| Vice || 8.0
|-
| Benimaru || 8.8
|-
| Yuri || 8.5
|-
| King || 8.0
|-
| Nakoruru || 9.2
|-
| Joe || 8.0
|-
| Todo || 7.4
|-
| Athena || 8.5
|-
| Rock || 8.5
|-
| Haohmaru || 7.4
|-
| Hibiki || 7.2
|-
| Chang || 5.6
|}
 
== Rolling ==


.
.


=== Rolling ===
=== Roll Data Chart ===
 
The table below shows roll data for all (non-boss) characters in CvS2. The columns show:
* Character Name
* Distance of Character Roll, in pixels
* Number of Fully Invulnerable frames in the Roll (this is universally 27 frames)
* Number of Upper Body Only Invulnerable frames, if any
* Number of completely vulnerable Recovery frames of the Roll
* The Total number of frames of the roll from start to finish. This is the "true" speed of the roll in terms of game frames.
* The "Apparent Speed" of the roll. This helps differentiate visually "fast" and "slow" rolls as a factor of distance covered over equal frame time.
 
The table columns are sortable, with the initial sort separating the Capcom and SNK characters and displaying them by the default roster order.


.
{| class="wikitable sortable"
|+ CvS2 Roll Data
|-
! Character !! Roll Distance (Px) !! Full Invul (Fr) !! Upper Invul (Fr) !! Recovery (Fr) !! Total Frames !! Apparent Speed
|-
| Ryu || 120 || 27 || 2 || 4 || 33 || 3.64
|-
| Ken || 120 || 27 || 2 || 4 || 33 || 3.64
|-
| Chun-Li || 132 || 27 || 2 || 4 || 33 || 4.00
|-
| Guile || 167 || 27 || 4 || 4 || 35 || 4.77
|-
| Zangief || 120 || 27 || 4 || 4 || 35 || 3.43
|-
| Dhalsim || 135 || 27 || 4 || 4 || 35 || 3.86
|-
| E.Honda || 116 || 27 || 4 || 3 || 34 || 3.41
|-
| Blanka || 135 || 27 || 4 || 4 || 35 || 3.86
|-
| Balrog (Bxr) || 112 || 27 || 0 || 3 || 30 || 3.73
|-
| Vega (Clw) || 102 || 27 || 2 || 4 || 33 || 3.09
|-
| Sagat || 112 || 27 || 0 || 3 || 30 || 3.73
|-
| M.Bison (Dic) || 116 || 27 || 1 || 3 || 31 || 3.74
|-
| Sakura || 112 || 27 || 0 || 4 || 31 || 3.61
|-
| Cammy || 112 || 27 || 8 || 4 || 39 || 2.87
|-
| Morrigan || 135 || 27 || 4 || 5 || 36 || 3.75
|-
| Dan || 120 || 27 || 2 || 4 || 33 || 3.64
|-
| Eagle || 120 || 27 || 2 || 4 || 33 || 3.64
|-
| Maki || 120 || 27 || 2 || 4 || 33 || 3.64
|-
| Kyosuke || 117 || 27 || 2 || 3 || 32 || 3.66
|-
| Yun || 120 || 27 || 2 || 4 || 33 || 3.64
|-
| Rolento || 118 || 27 || 0 || 5 || 32 || 3.69
|-
| Akuma || 120 || 27 || 2 || 4 || 33 || 3.64
|-
| Kyo || 136 || 27 || 4 || 4 || 35 || 3.89
|-
| Iori || 132 || 27 || 0 || 2 || 29 || 4.55
|-
| Terry || 112 || 27 || 0 || 4 || 31 || 3.61
|-
| Ryo || 120 || 27 || 2 || 4 || 33 || 3.64
|-
| Mai || 113 || 27 || 0 || 4 || 31 || 3.65
|-
| Kim || 98 || 27 || 0 || 2 || 29 || 3.38
|-
| Geese || 135 || 27 || 4 || 4 || 35 || 3.86
|-
| Yamazaki || 113 || 27 || 0 || 3 || 30 || 3.77
|-
| Raiden || 116 || 27 || 3 || 5 || 35 || 3.31
|-
| Rugal || 120 || 27 || 2 || 4 || 33 || 3.64
|-
| Vice || 84 || 27 || 0 || 4 || 31 || 2.71
|-
| Benimaru || 113 || 27 || 0 || 3 || 30 || 3.77
|-
| Yuri || 112 || 27 || 0 || 3 || 30 || 3.73
|-
| King || 102 || 27 || 0 || 2 || 29 || 3.52
|-
| Joe || 120 || 27 || 2 || 4 || 33 || 3.64
|-
| Nakoruru || 120 || 27 || 2 || 4 || 33 || 3.64
|-
| Todo || 120 || 27 || 2 || 4 || 33 || 3.64
|-
| Athena || 102 || 27 || 0 || 2 || 29 || 3.52
|-
| Rock || 112 || 27 || 7 || 4 || 38 || 2.95
|-
| Haohmaru || 120 || 27 || 2 || 4 || 33 || 3.64
|-
| Hibiki || 120 || 27 || 6 || 4 || 37 || 3.24
|-
| Chang || 120 || 27 || 13 || 3 || 43 || 2.79
|}


=== Dodge ===
== Dodge ==


.
.


=== Counter Attack ===
== Counter Attack ==


.
.


=== Counter Movement ===
== Counter Movement ==
 
.
.


=== Air Guard ===
== Air Guard ==


.
.


=== Small Jump ===
== Small Jump ==


.
.


=== Tactical Recovery ===
== Tactical Recovery ==


.
.


=== Safe Fall ===
== Safe Fall ==


.
.

Revision as of 03:13, 16 March 2022

Groove Subsystems are major components of the Groove system in CvS2, rounding out the feature set of each of the six grooves. Most subsystem components are present in multiple grooves, making them less exclusive than unique features of the grooves but not as universal as the basic system functions of the game (movement, life meters, etc.) which are present with all grooves.

This page shows the technical information for each of the Groove Subsystems. Refer to the individual groove pages (linked below) for strategy considerations, as their usage may differ based on groove.

Dash

As seen in: C-Groove, A-Groove, and P-Groove

Command: F.pngF.png, rapidly

Backdash

Dash Data Chart

The table below shows the distance and height, in pixels, of all (non-boss) character dashes and backdashes. Characters that can corpse hop with their dash (14 pixels of height or more) are bolded• with one dot. Characters that can hop over ground fireballs with their dash (22.5 pixels or more) are bolded•• with two dots. The table columns are sortable, with the initial sort separating the Capcom and SNK characters and displaying them by the default roster order.

CvS2 Dash and Backdash Data
Character Dash Horiz Dist Dash Vert Height Backdash Horiz Dist Backdash Vert Height
Ryu 97 0 65 0
Ken 97 0 65 0
Guile • 101 14 85 14
Zangief •• 66 22.5 65 22.5
Dhalsim •• 69 22.5 58 22.5
E.Honda • 85 19.6 85 19.6
Blanka •• 113 22.5 113 22.5
Balrog (Bxr) •• 113 22.5 113 22.5
Vega (Clw) •• 112 22.5 113 22.5
Sagat 64 0 85 0
M.Bison (Dic) •• 102 23.9 89 0
Sakura 88 11.3 88 11.3
Cammy •• 113 22.5 104 0
Morrigan •• 118 22.5 117 22.5
Dan • 102 15.8 98 37.4
Eagle •• 113 22.5 132 18
Maki •• 113 22.5 113 22.5
Kyosuke 97 0 65 0
Yun •• 113 22.5 102 0
Rolento 99 0 100 0
Akuma 80 0 81 0
Kyo 101 11.7 118 11.7
Iori 102 0 119 22.5
Terry • 102 15 95 15
Ryo 88 11.3 88 22.5
Mai 101 9.6 102 22.5
Kim •• 88 22.5 98 22.5
Geese 65 0 72 0
Yamazaki 71 0 72 0
Raiden •• 96 22.5 96 22.5
Rugal 65 0 85 11.3
Vice •• 113 22.5 113 22.5
Benimaru •• 113 22.5 113 22.5
Yuri •• 113 22.5 113 22.5
King •• 88 22.5 96 22.5
Nakoruru •• 113 22.5 113 22.5
Joe 97 0 64 0
Todo •• 112 22.5 69 22.5
Athena •• 112 22.5 113 22.5
Rock • 102 18 102 18
Haohmaru 96 0 64 0
Hibiki 81 0 88 22.5
Chang • 57 16.9 40 16.9

Run

.

Run Speed Chart

The table below shows how many pixels forward per frame a character runs. Basically, the higher the number, the faster the go and the more distance they cover in the same period of time as slower running characters. The table columns are sortable, with the initial sort separating the Capcom and SNK characters and displaying them by the default roster order.

CvS2 Run Speed Data
Character Run Speed
Ryu 8.2
Ken 8.5
Chun Li 9.0
Guile 8.0
Zangief 5.6
Dhalsim 6.4
E.Honda 6.9
Blanka 7.2
Balrog 8.8
Vega 10.1
Sagat 7.2
M.Bison 9.2
Sakura 8.0
Cammy 9.8
Morrigan 8.0
Dan 8.0
Eagle 8.2
Maki 9.0
Kyosuke 8.5
Yun 9.0
Rolento 9.0
Akuma 8.5
Kyo 8.2
Iori 7.4
Terry 8.8
Ryo 7.4
Mai 9.6
Kim 8.5
Geese 7.2
Yamazaki 7.2
Raiden 5.6
Rugal 8.5
Vice 8.0
Benimaru 8.8
Yuri 8.5
King 8.0
Nakoruru 9.2
Joe 8.0
Todo 7.4
Athena 8.5
Rock 8.5
Haohmaru 7.4
Hibiki 7.2
Chang 5.6

Rolling

.

Roll Data Chart

The table below shows roll data for all (non-boss) characters in CvS2. The columns show:

  • Character Name
  • Distance of Character Roll, in pixels
  • Number of Fully Invulnerable frames in the Roll (this is universally 27 frames)
  • Number of Upper Body Only Invulnerable frames, if any
  • Number of completely vulnerable Recovery frames of the Roll
  • The Total number of frames of the roll from start to finish. This is the "true" speed of the roll in terms of game frames.
  • The "Apparent Speed" of the roll. This helps differentiate visually "fast" and "slow" rolls as a factor of distance covered over equal frame time.

The table columns are sortable, with the initial sort separating the Capcom and SNK characters and displaying them by the default roster order.

CvS2 Roll Data
Character Roll Distance (Px) Full Invul (Fr) Upper Invul (Fr) Recovery (Fr) Total Frames Apparent Speed
Ryu 120 27 2 4 33 3.64
Ken 120 27 2 4 33 3.64
Chun-Li 132 27 2 4 33 4.00
Guile 167 27 4 4 35 4.77
Zangief 120 27 4 4 35 3.43
Dhalsim 135 27 4 4 35 3.86
E.Honda 116 27 4 3 34 3.41
Blanka 135 27 4 4 35 3.86
Balrog (Bxr) 112 27 0 3 30 3.73
Vega (Clw) 102 27 2 4 33 3.09
Sagat 112 27 0 3 30 3.73
M.Bison (Dic) 116 27 1 3 31 3.74
Sakura 112 27 0 4 31 3.61
Cammy 112 27 8 4 39 2.87
Morrigan 135 27 4 5 36 3.75
Dan 120 27 2 4 33 3.64
Eagle 120 27 2 4 33 3.64
Maki 120 27 2 4 33 3.64
Kyosuke 117 27 2 3 32 3.66
Yun 120 27 2 4 33 3.64
Rolento 118 27 0 5 32 3.69
Akuma 120 27 2 4 33 3.64
Kyo 136 27 4 4 35 3.89
Iori 132 27 0 2 29 4.55
Terry 112 27 0 4 31 3.61
Ryo 120 27 2 4 33 3.64
Mai 113 27 0 4 31 3.65
Kim 98 27 0 2 29 3.38
Geese 135 27 4 4 35 3.86
Yamazaki 113 27 0 3 30 3.77
Raiden 116 27 3 5 35 3.31
Rugal 120 27 2 4 33 3.64
Vice 84 27 0 4 31 2.71
Benimaru 113 27 0 3 30 3.77
Yuri 112 27 0 3 30 3.73
King 102 27 0 2 29 3.52
Joe 120 27 2 4 33 3.64
Nakoruru 120 27 2 4 33 3.64
Todo 120 27 2 4 33 3.64
Athena 102 27 0 2 29 3.52
Rock 112 27 7 4 38 2.95
Haohmaru 120 27 2 4 33 3.64
Hibiki 120 27 6 4 37 3.24
Chang 120 27 13 3 43 2.79

Dodge

.

Counter Attack

.

Counter Movement

.

Air Guard

.

Small Jump

.

Tactical Recovery

.

Safe Fall

.





CvS2 Wiki Navigation

General
Controls
Notation
HUD
Glossary
System
Roll Cancel
Combo
CvS2 Versions
Netplay/ Training
FAQ
Grooves
Groove Overview
Groove Subsystems
C-Groove
A-Groove
P-Groove
S-Groove
N-Groove
K-Groove
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
Eagle
E.Honda
Guile
Ken
Kyosuke
Maki
M. Bison (Dictator)
Morrigan
Rolento
Ryu
Sagat
Sakura
Vega (Claw)
Yun
Zangief
SNK Characters
Athena
Benimaru
Chang
Geese
Haohmaru
Hibiki
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
Raiden
Rock
Rugal
Ryo
Terry
Todo
Vice
Yamazaki
Yuri
Boss Characters
Shin Akuma
Ultimate Rugal
Evil Ryu
Orochi Iori