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* Decent midrange game | * Decent midrange game | ||
* Decent pokes in Cr. LK & Cr. MK | * Decent pokes in Cr. LK & Cr. MK | ||
* Air QCB+K can give great frame advantage | * Air QCB+K can give great frame advantage | ||
* Air QCB+LK can beat certain normals (Including Blanka's Cr.HP) | * Air QCB+LK can beat certain normals (Including Blanka's Cr.HP) | ||
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* Best air mobility in the game, thanks to air QCB+K | * Best air mobility in the game, thanks to air QCB+K | ||
|cons= | |cons= | ||
* Requires good footsies to be played to effect | |||
* Low damage without meter | * Low damage without meter | ||
* Limited ground combos | |||
* Few practical links outside of counter hit situations | |||
* Struggles to safely get in against strong keepaway | * Struggles to safely get in against strong keepaway | ||
* Still one of the weakest characters in the game | * Still one of the weakest characters in the game |
Revision as of 00:25, 6 October 2021
Introduction
The Master of The Saikyo Style enters The Millionaire Fighting 2001 Tournament. Dan is about what you'd expect in this game, and while he may be pretty bad, that's not to say he doesn't have anything good in his kit.
Strengths | Weaknesses |
---|---|
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Moves List
Normal Moves
Special Moves
Gadoken
+
Kouryuken
+
Dankukyaku
+
Air OK
Taunts
Kuuchuu Chouhatsu
- (In Air) Start
Shagami Chouhatsu
- (Crouching) Start
Zenten Chouhatsu
+ Start
Kouten Chouhatsu
+ Start
Super Moves
Shinku Gadouken
+
Kouryurekka
+
Hissho Buriken
+
Chohatsu Densetsu
+ Start
The Basics
Combos
-Jump LP, LK, Standing LK, Gadouken or Koryuken (Any Strength)
Advanced Strategy
Match-ups