(→2AB) |
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(3 intermediate revisions by the same user not shown) | |||
Line 425: | Line 425: | ||
|caption= | |caption= | ||
|name= | |name= | ||
|input=236A | |input=236A/B | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 236A | |||
|Damage=65 | |Damage=65 | ||
|Guard=M | |Guard=M | ||
Line 436: | Line 437: | ||
|Adv. Hit=WSL | |Adv. Hit=WSL | ||
|Adv. Guard=-17 | |Adv. Guard=-17 | ||
|description= | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version=236B | |||
|Damage=65 | |Damage=65 | ||
|Guard=M | |Guard=M | ||
Line 455: | Line 449: | ||
|Adv. Hit=WSL | |Adv. Hit=WSL | ||
|Adv. Guard=-15 | |Adv. Guard=-15 | ||
|description= Air Unblockable | |||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name= | |name= | ||
|input=236C | |input=236C/D | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 236C | |||
|Damage=65 | |Damage=65 | ||
|Guard=M | |Guard=M | ||
Line 474: | Line 470: | ||
|Adv. Hit=WSL | |Adv. Hit=WSL | ||
|Adv. Guard=-15 | |Adv. Guard=-15 | ||
|description= | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 236D | |||
|Damage=65 | |Damage=65 | ||
|Guard=M | |Guard=M | ||
Line 493: | Line 482: | ||
|Adv. Hit=WSL | |Adv. Hit=WSL | ||
|Adv. Guard=-14 | |Adv. Guard=-14 | ||
|description= Air Unblockable | |||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name= | |name= | ||
|input=214C/D | |input=214C/D/CD | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 214C/D | |||
|Startup=1 | |Startup=1 | ||
|Active=37 | |Active=37 | ||
|Recovery=1 | |Recovery=1 | ||
|description= | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 214CD | |||
|Startup=1‼0 | |Startup=1‼0 | ||
|Active=52 | |Active=52 | ||
|Recovery=1 | |Recovery=1 | ||
|description= 1~37F: counterattack stance. | |||
*Counters physical attacks (MID, LOW, and HIGH), PROJECTILEs, and Harahara unblockables. | |||
*Note that Fernandez is not invincible during his duration nor the execution of the Kuru Nara Koi Death, and suffers the damage from whatever attack he counters. | |||
*Multi-hitting attacks can go either way in being countered, depending on how fast the time is between hits. Fernandez attacks 13F after being struck, so not counting impact freeze (which tends to be ~8F), the gap between attacks would need to be about 5F or less. | |||
*While it is possible to counter Haraharas, remember they aren't created the same. Fernandez can outright beat many physical Haraharas like Arina's Arina Special and Rai's Bakurai Hurricane. However Fernandez would counter Dandy J's Tsuishoumetsu Ryuushikasoku Ken's initial punch, but get struck by the energy pillar. The same against countering the initial strike of Slash's Darkness Wind, but then be struck by the energy wave after. | |||
}} | }} | ||
}} | }} | ||
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|Recovery=12 | |Recovery=12 | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|description= Restores 68 (27%) life. | |||
*Input can only be done if Middle attack hits, and while Fernandez's lips are on the opponent. It's essentially a just frame input, but its success rate can be increased if [2] is held before the strike hits, then AB during the hit. | |||
*18 1~52F: counterattack stance. | |||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name= | |name= | ||
|input=623A | |input=623A/B/AB | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 623A | |||
|Damage=32+33 | |Damage=32+33 | ||
|Guard=M | |Guard=M | ||
Line 556: | Line 549: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-49 | |Adv. Guard=-49 | ||
|description= | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 623B | |||
|Damage=14x5 | |Damage=14x5 | ||
|Guard=M | |Guard=M | ||
Line 575: | Line 561: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-56 | |Adv. Guard=-56 | ||
|description= | |||
}} | }} | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version=623AB | |||
|Damage=113 | |Damage=113 | ||
|Guard=M | |Guard=M | ||
Line 594: | Line 573: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-52 | |Adv. Guard=-52 | ||
|description= A 4~5F: Air Unblockable; B 3~4F: Air Unblockable. AB 3~19F,22~26F: Air Unblockable. | |||
*The dizzy meter is inflicted only by the first hit. | |||
}} | }} | ||
}} | }} | ||
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|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=+1 | |Adv. Guard=+1 | ||
|description= Air Unblockable | |||
}} | }} | ||
}} | }} | ||
Line 654: | Line 636: | ||
|Recovery=28 | |Recovery=28 | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|description= Unblockable. | |||
*Able to run backward. | |||
*Fernandez's eyes glow red while he's in attack animation frames. | |||
}} | }} | ||
}} | }} |
Latest revision as of 16:51, 8 June 2021
Introduction
By the power of the Wakuwaku Balls, he was sealed in Wakuwaku Park. For a long time, perhaps from the circumstances in which he was imprisoned, he might have become an extremely good person!?.
Fernandez (AKA Makaitaitei Fernandeath in the JP version) is the aggressive boss character who can either play rushdown or stay at distance and attack with his ranged and mostly safe attacks. Nearly anything Fernandez does leaves him at advantage or safe, regardless if it hits or not. One of his main focuses is his size, making it impossible for most of the cast to jump over him. This allows Fernandez to force the opponent into the corner, where he can turn most situations into a 50/50.
Strengths | Weaknesses |
---|---|
|
|
Fernandez | |
---|---|
Character Data | |
Forward Run Duration | 96F to cross stage |
Back Run Speed | 85F to cross stage |
Pre-jump Frames | 2 frames |
Jump Duration | 54 frames |
Landing Frames | 10 frames |
Jump Height Apex | 154 |
Forward Jump Distance | 154 |
Backward Jump Distance | 154
|
Knockdown Recovery | 31 frames |
Chain Series | None; but can chain 5LP → 2P/K |
Move List
Standing Normals
5A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
16 | M | 15 | O | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 6 | +7 | +1 |
5B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
40 | M | 25 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 10 | +11 | +1 |
5C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
20 | M | 15 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 6 | +7 | +1 |
5D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
49 | M | 25 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 10 | +11 | +1 |
Crouching Normals
2A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
14 | L | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 5 | +8 | +1 |
2B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
37 | L | 20 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 10 | +11 | +1 |
2C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
18 | L | 5 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 5 | +8 | +1 |
2D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
44 | L | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 8 | KND | +1 |
Jumping Normals
j.A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
16 | H | 5 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | Gnd | - | - |
j.B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
40 | H | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | Gnd | - | - |
j.C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
20 | H | 5 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | Gnd | - | - |
j.D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
49 | H | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | Gnd | - | - |
Command Normals
j.2B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
40 | H | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
7 | Ground | - | - | - |
Universal Mechanics
Throw
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
57 | Thw | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | KND | - | |
Unblockable. Switches sides.
|
Command Grab
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
73 | Thw | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | KND | - | |
Unblockable. Switches sides. |
Middle Attack
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
40 | H | 20 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
14 | 4 | 8 | +13 | +1 | |
Can follow with Vacuum Death. |
Command Grab
2A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
64 | - | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | 1 | 12 | KND | - | ||
Restores 80 (31%) life.
|
Pursuit
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
49 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
54 | 4 | 31 | KND | -30 |
Rissing Attack
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
40 | H | 20 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 | 5 | 4 | KND | +1 | |
|
Super Mode
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
55 | M | 50 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
2 | 11 | 1 | KND | +1 | |
Air Unblockable.
|
Special Moves
236A
236A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
65 | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
13 | 4 | 28 | WSL | -17 | ||
236B | Damage | Guard | Dizzy | Cancel | ||
65 | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
13 | 6 | 24 | WSL | -15 | ||
Air Unblockable |
236C
236C | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
65 | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
13 | 5 | 25 | WSL | -15 | ||
236D | Damage | Guard | Dizzy | Cancel | ||
65 | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
13 | 4 | 25 | WSL | -14 | ||
Air Unblockable |
214C/D
214C/D | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
1 | 37 | 1 | - | - | ||
214CD | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
1‼0 | 52 | 1 | - | - | ||
1~37F: counterattack stance.
|
2AB
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
148 | - | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | 1 | 12 | KND | - | |
Restores 68 (27%) life.
|
623A
623A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
32+33 | M | 20 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
4 | 2(1)23 | 38 | KND | -49 | ||
623B | Damage | Guard | Dizzy | Cancel | ||
14x5 | M | 20 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
3 | 2(1)31 | 39 | KND | -56 | ||
623AB | Damage | Guard | Dizzy | Cancel | ||
113 | M | 20 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
3‼0 | 17(2)34 | 41 | KND | -52 | ||
A 4~5F: Air Unblockable; B 3~4F: Air Unblockable. AB 3~19F,22~26F: Air Unblockable.
|
Air Special Moves
j.236D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
65 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
11 | 4 | Gnd | KND | - |
DokiDoki
641236AB
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
155 | M | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
28‼10 | 94 | 1 | KND | +1 | |
Air Unblockable |
HaraHara
22AB/CD
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
176 | - | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
10 | 97 | 28 | KND | - | |
Unblockable.
|