Waku Waku 7/Tesse: Difference between revisions

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[[File:WW7_Tesse_iddle.gif|frameless|center|Mauru]]
[[File:WW7_Tesse_iddle.gif|frameless|center|Mauru]]
| pros =
| pros =
*'''PLACEHOLDER'''
*Great normals, and fast jumping basics that Knockdown
*Can run backwards
*Can Waku Waku nage in the air
*Able to heal
*Infinite combo with dashing 5C
*Cactus cause instant Dizzy
*623A/B and 421A/B can cath out the air
| cons =
| cons =
*'''PLACEHOLDER'''
*Floaty jump can take some time to get used to her attack timing
*Late Arekoe poi items rarely able to see usage
}}
}}
}}
}}

Revision as of 02:02, 18 April 2021

WW7 tesse.png

Tesse is the 7th automaton developed by Dr. Lombrozo. Each part of her body can be easily replaced. She loves human beings and wishes to become one.

Tesse is a zoner, with unique projectiles, her projectiles give a lot of ground and air control, long limbs normals with a good damage output

Mauru
Pros Cons
  • Great normals, and fast jumping basics that Knockdown
  • Can run backwards
  • Can Waku Waku nage in the air
  • Able to heal
  • Infinite combo with dashing 5C
  • Cactus cause instant Dizzy
  • 623A/B and 421A/B can cath out the air
  • Floaty jump can take some time to get used to her attack timing
  • Late Arekoe poi items rarely able to see usage


Normal Moves

5A

Standing Normals

5A
5A
Damage Guard Dizzy Cancel
11 Mid 10 n
Startup Active Recovery Adv. Hit Adv. Guard
6 4 (7) 4 3 +8 +1
  • PLACEHOLDER
5B
5B
Damage Guard Dizzy Cancel
27 Mid 5 n
Startup Active Recovery Adv. Hit Adv. Guard
19 4 14 +7 -3
  • PLACEHOLDER
5C
5C
Damage Guard Dizzy Cancel
13 Mid 5 n
Startup Active Recovery Adv. Hit Adv. Guard
3 4 3 +10 +1
  • Tied with 2A as fast Tesse normal
5D
5D
Damage Guard Dizzy Cancel
33 Mid 20 n
Startup Active Recovery Adv. Hit Adv. Guard
11 19 11 KND -15
  • PLACEHOLDER

Crouching Normals

2A
2A
Damage Guard Dizzy Cancel
10 Low 5 n
Startup Active Recovery Adv. Hit Adv. Guard
3 2 7 +2 -2
  • PLACEHOLDER
2B
2B
Damage Guard Dizzy Cancel
25 Low 0 n
Startup Active Recovery Adv. Hit Adv. Guard
8 9 17 KND -11
  • PLACEHOLDER
2C
2C
Damage Guard Dizzy Cancel
12 Low 5 n
Startup Active Recovery Adv. Hit Adv. Guard
3 4 3 +10 +1
  • PLACEHOLDER
2D
2D
Damage Guard Dizzy Cancel
30 Low 0 n
Startup Active Recovery Adv. Hit Adv. Guard
9 32 9 KND -26
  • PLACEHOLDER


Air Normals

J.A
J.A
Damage Guard Dizzy Cancel
11 high 5 n
Startup Active Recovery Adv. Hit Adv. Guard
4 7 GND - -
  • PLACEHOLDER


J.B
J.B
Damage Guard Dizzy Cancel
27 high 15 n
Startup Active Recovery Adv. Hit Adv. Guard
3 15 GND KND -

This move with JC and JD are also tied for faster normals of tesse but the fact that you have to wait until the jump animations reachs the higher point is not ctechnically tied


J.C
J.C
Damage Guard Dizzy Cancel
13 high 5 n
Startup Active Recovery Adv. Hit Adv. Guard
3 4 GND - -
  • PLACEHOLDER


J.D
J.D
Damage Guard Dizzy Cancel
33 high 25 n
Startup Active Recovery Adv. Hit Adv. Guard
3 13 GND KND -
  • PLACEHOLDER


Command Normals

6.A
6A
Damage Guard Dizzy Cancel
11 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
7 18 11 KND -16
  • Air unblockable


6.B
6B
Damage Guard Dizzy Cancel
29 Mid 10 n
Startup Active Recovery Adv. Hit Adv. Guard
8 23 15 WSL -23
  • Air unbloclable
3.C
3C
Damage Guard Dizzy Cancel
11 Low 10 -
Startup Active Recovery Adv. Hit Adv. Guard
7 18 11 KND -14
  • Air Unblockable


3.D
3D
Damage Guard Dizzy Cancel
26 Low 10 -
Startup Active Recovery Adv. Hit Adv. Guard
8 23 15 KND -23
  • Air unblockable


Universal Mechanics

Throw
Ground Throw
4/6B
Damage Guard Dizzy Cancel
38 Thw 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - WSL -
  • Unblockable.
  • Can be throw softened within 21F.
Air Throw
Air Throw
J.4/6B
Damage Guard Dizzy Cancel
38 Thw 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - WSL -
  • Unblockable.
  • Can be throw softened within 21F.
Command Grab
WakuWaku Nage
63214B
Damage Guard Dizzy Cancel
49 Thw 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KND -


Air Command Grab
Air WakuWaku Nage
J.63214B
Damage Guard Dizzy Cancel
49 Thw 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KND -


Universal Overhead
Chirachira Skirt
A/B+C/D
Damage Guard Dizzy Cancel
27 High 5 -
Startup Active Recovery Adv. Hit Adv. Guard
21 6 26 KND -17
  • Air unblockable


Pursuit
GuriGuri Tadon
When a opponent is down 8+any move
Damage Guard Dizzy Cancel
16 Mid 0 -
Startup Active Recovery Adv. Hit Adv. Guard
48 2 (18) 2 40 KND -47
  • Universal Pursuit mechanich
  • In general is not very used due to long start up and that you can mash out of knockdown to get up quicker


Rissing attack
Nobinobi Antennae
When down, [8]
Damage Guard Dizzy Cancel
27 High 10 -
Startup Active Recovery Adv. Hit Adv. Guard
8 20 9 KND -14
  • Universal reversal mechanic
  • Good to use when being down but can be punished if the opponent blocks it most of the time


Super mode
Super Mode
Any 3 buttons
Damage Guard Dizzy Cancel
55 Mid 50 -
Startup Active Recovery Adv. Hit Adv. Guard
17 52 31 KND -69
  • 1~77F: invincible.

Special Moves

623X
Arekore Poi
236A/B J.236A/B
WW7 Tesse 236A B cup sprite.png
WW7 Tesse 236A B Saucer sprite.png
WW7 Tesse 236A B Book sprite.png
WW7 Tesse 236A B RadioDog sprite.png
WW7 Tesse 236A B RadioBird sprite.png
WW7 Tesse 236A B Cactus sprite.png
WW7 Tesse 236A B Bomb sprite.png
WW7 Tesse 236A B Shell sprite.png
Cup Damage Guard Dizzy Cancel
7 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
2~22 - 39 -22 -36

While [A] is held, Tesse cycles through 8 different items within a thought bubble. ]A[ to use that item. [B] makes the thought bubble invisible, but Tesse's voice is still heard and all the items cycle at the same frame rate as they do with [A]. Hearing her voice becomes quite important because she cycles through the items with each syllable she speaks, making it easier to determine which one she's on.

Each item has various properties and guard levels, and move across the screen in different ways.

Cup travels in a low arc being slow

Voice Line: E~

Saucer Damage Guard Dizzy Cancel
7 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
23~44 - 39 -22 -36
  • Low Arc, Travels fast

Voice Line: to~

Book Damage Guard Dizzy Cancel
22 High 5 -
Startup Active Recovery Adv. Hit Adv. Guard
45~66 - 40 -22 -36
  • Mid Arc, Travel fast

Voice line: N~

Radio Dog Damage Guard Dizzy Cancel
22 low 5 -
Startup Active Recovery Adv. Hit Adv. Guard
67~88 - 39 -22 -36
  • Ground, Travels slow
  • Voice Line: to~
Radio Bird Damage Guard Dizzy Cancel
22 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
89~110 - 40 -24 -36
  • Air, Travels slow
  • Voice line: Doko
Cactus Damage Guard Dizzy Cancel
33 Mid 0 -
Startup Active Recovery Adv. Hit Adv. Guard
111~132 - 39 DZY -36
  • High Arc, Travels slow

Voice Line: Dakke

Bomb Damage Guard Dizzy Cancel
44 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
133~154 - 39 -14 -36
  • Ground, travels Fast
  • Voice Line: Are~
Shell Damage Guard Dizzy Cancel
66 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
155~198 - 39 KND -36
  • Air, Travels Fast

Voice line: Yada~

623X
Es Arekore Poi
236AB J.236AB
WW7 Tesse 236A B cup sprite.png
WW7 Tesse 236A B Saucer sprite.png
WW7 Tesse 236A B Book sprite.png
WW7 Tesse 236A B RadioDog sprite.png
WW7 Tesse 236A B RadioBird sprite.png
WW7 Tesse 236A B Cactus sprite.png
WW7 Tesse 236A B Bomb sprite.png
WW7 Tesse 236A B Shell sprite.png
Cup Damage Guard Dizzy Cancel
22 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

While [P] is held, Tesse cycles through the items invisibly, so only the sound of her voice hints at what she is going to throw. The ES-version has her throw 3 items in the same succession as the normal version. All items behave the same except most do increased damage, the Book and Radio Dog can be guarded MID, and the Cactus's arc is half as high. For the damage and On Hit properties

Each item has various properties and guard levels, and move across the screen in different ways.

Cup travels in a low arc being slow

Voice Line: E~

Saucer Damage Guard Dizzy Cancel
22 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - -- -
  • Low Arc, Travels fast

Voice Line: to~

Book Damage Guard Dizzy Cancel
33 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
  • Mid Arc, Travel fast

Voice line: N~

Radio Dog Damage Guard Dizzy Cancel
33 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
  • Ground, Travels slow
  • Voice Line: to~
Radio Bird Damage Guard Dizzy Cancel
33 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - KND -
  • Air, Travels slow
  • Voice line: Doko
Cactus Damage Guard Dizzy Cancel
33 Mid 0 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - DZY -
  • half as High Arc, Travels slow

Voice Line: Dakke

Bomb Damage Guard Dizzy Cancel
66 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
  • Ground, travels Fast
  • Voice Line: Are~
Shell Damage Guard Dizzy Cancel
66 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - KND -
  • Air, Travels Fast

Voice line: Yada~

236X
Denshi Kousen
236C/D/CD
236C Damage Guard Dizzy Cancel
22 Mid 20 -
Startup Active Recovery Adv. Hit Adv. Guard
19 8 23 KND -15
  • placeholder
236D Damage Guard Dizzy Cancel
33 Mid 25 -
Startup Active Recovery Adv. Hit Adv. Guard
18 8 26 KND -18
  • placeholder
236CD
ES: "Denshi Kousen"
Damage Guard Dizzy Cancel
71 Mid 40 -
Startup Active Recovery Adv. Hit Adv. Guard
6!!12 32 31 -22 -33
  • placeholder


623X
Chikuchiku Attack
236A/B/AB
236A Damage Guard Dizzy Cancel
44 Mid 32 -
Startup Active Recovery Adv. Hit Adv. Guard
13 32 19 KND -18
  • Air Unblockable
236B Damage Guard Dizzy Cancel
86 Mid 56 -
Startup Active Recovery Adv. Hit Adv. Guard
18 32 19 KND -18
  • Air Unblockable
236CD
ES: "Chikuchiku Attack"
Damage Guard Dizzy Cancel
73 Mid 58 -
Startup Active Recovery Adv. Hit Adv. Guard
6!!0 48 19 KND -18
  • placeholder


421X
Chu~chu~ Attack
421A/B/AB
236A Damage Guard Dizzy Cancel
9 Mid 32 -
Startup Active Recovery Adv. Hit Adv. Guard
15 32 24 KND -10
  • AIR UNBLOCKABLE.
  • LP restores 15 (6%) life
236B Damage Guard Dizzy Cancel
9 Mid 64 -
Startup Active Recovery Adv. Hit Adv. Guard
19 32 24 KND -10
  • Air Unblockable
  • HP restores 35 (14%) life.
236CD
ES: "Chu~chu~ Attack "
Damage Guard Dizzy Cancel
8 Mid 80 -
Startup Active Recovery Adv. Hit Adv. Guard
9!!5 48 24 KND -10
  • Restores 35 (14%) life.

DokiDoki

DokiDoki
Chou Denshi Kaikousen
641236CD
Damage Guard Dizzy Cancel
113~220 Mid 3/n -
Startup Active Recovery Adv. Hit Adv. Guard
10‼0 70 24 -27 -7
  • Hits on 38/46F of superflash.
  • AIR UNBLOCKABLE.

HaraHara

HaraHara
Chou Denshi Eraser
22+AB/CD
Damage Guard Dizzy Cancel
163 - 5/n -
Startup Active Recovery Adv. Hit Adv. Guard
234 55 127 KND -
  • Unblockable.
  • 182~368F: invincible.
  • TRACKS the opponent's location.
  • Counts as a KNOCKDOWN to Tesse, allowing her to roll recovery or rising attack afterward.
  • Able to run backward.

WW7 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Fernandez
Rai
Slash
Tesse
PolitankZ
Mauru
DandyJ
Arina
Bonus Kun