(→623X) |
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EX Denshi Kousen qcf + LK+HK | EX Denshi Kousen qcf + LK+HK | ||
== DokiDoki == | == DokiDoki == | ||
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opponent | opponent | ||
[[Category: Waku Waku 7]] | [[Category: Waku Waku 7]] | ||
{{Waku Waku 7}} | {{Waku Waku 7}} |
Revision as of 01:46, 17 April 2021
Tesse is the 7th automaton developed by Dr. Lombrozo. Each part of her body can be easily replaced. She loves human beings and wishes to become one.
Tesse is a zoner, with unique projectiles, her projectiles give a lot of ground and air control, long limbs normals with a good damage output
Pros | Cons |
|
|
Normal Moves
5A
Standing Normals
5A
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
11 | Mid | 10 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
6 | 4 (7) 4 | 3 | +8 | +1 | |
|
5B
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
27 | Mid | 5 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
19 | 4 | 14 | +7 | -3 | |
|
5C
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
13 | Mid | 5 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 4 | 3 | +10 | +1 | |
|
5D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
33 | Mid | 20 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
11 | 19 | 11 | KND | -15 | |
|
Crouching Normals
2A
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
10 | Low | 5 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 2 | 7 | +2 | -2 | |
|
2B
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
25 | Low | 0 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
8 | 9 | 17 | KND | -11 | |
|
2C
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
12 | Low | 5 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 4 | 3 | +10 | +1 | |
|
2D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
30 | Low | 0 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
9 | 32 | 9 | KND | -26 | |
|
Air Normals
J.A
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
11 | high | 5 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
4 | 7 | GND | - | - | |
|
J.B
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
27 | high | 15 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 15 | GND | KND | - | |
This move with JC and JD are also tied for faster normals of tesse but the fact that you have to wait until the jump animations reachs the higher point is not ctechnically tied |
J.C
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
13 | high | 5 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 4 | GND | - | - | |
|
J.D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
33 | high | 25 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 13 | GND | KND | - | |
|
Command Normals
6.A
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
11 | Mid | 10 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7 | 18 | 11 | KND | -16 | |
|
6.B
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
29 | Mid | 10 | n | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
8 | 23 | 15 | WSL | -23 | |
|
3.C
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
11 | Low | 10 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7 | 18 | 11 | KND | -14 | |
|
3.D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
26 | Low | 10 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
8 | 23 | 15 | KND | -23 | |
|
Universal Mechanics
Throw
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
38 | Thw | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | WSL | - | |
|
Air Throw
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
38 | Thw | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | WSL | - | |
|
Command Grab
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
49 | Thw | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
1 | 1 | - | KND | - |
Air Command Grab
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
49 | Thw | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
1 | 1 | - | KND | - |
Universal Overhead
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
27 | High | 5 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
21 | 6 | 26 | KND | -17 | |
|
Pursuit
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
16 | Mid | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
48 | 2 (18) 2 | 40 | KND | -47 | |
|
Rissing attack
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
27 | High | 10 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
8 | 20 | 9 | KND | -14 | |
|
Super mode
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
55 | Mid | 50 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
17 | 52 | 31 | KND | -69 | |
|
Special Moves
623X
Cup | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
7 | Mid | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
2~22 | - | 39 | -22 | -36 | ||
While [A] is held, Tesse cycles through 8 different items within a thought bubble. ]A[ to use that item. [B] makes the thought bubble invisible, but Tesse's voice is still heard and all the items cycle at the same frame rate as they do with [A]. Hearing her voice becomes quite important because she cycles through the items with each syllable she speaks, making it easier to determine which one she's on. Each item has various properties and guard levels, and move across the screen in different ways. Cup travels in a low arc being slow Voice Line: E~ | ||||||
Saucer | Damage | Guard | Dizzy | Cancel | ||
7 | Mid | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
23~44 | - | 39 | -22 | -36 | ||
Voice Line: to~ | ||||||
Book | Damage | Guard | Dizzy | Cancel | ||
22 | High | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
45~66 | - | 40 | -22 | -36 | ||
Voice line: N~ | ||||||
Radio Dog | Damage | Guard | Dizzy | Cancel | ||
22 | low | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
67~88 | - | 39 | -22 | -36 | ||
| ||||||
Radio Bird | Damage | Guard | Dizzy | Cancel | ||
22 | Mid | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
89~110 | - | 40 | -24 | -36 | ||
| ||||||
Cactus | Damage | Guard | Dizzy | Cancel | ||
33 | Mid | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
111~132 | - | 39 | DZY | -36 | ||
Voice Line: Dakke | ||||||
Bomb | Damage | Guard | Dizzy | Cancel | ||
44 | Mid | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
133~154 | - | 39 | -14 | -36 | ||
| ||||||
Shell | Damage | Guard | Dizzy | Cancel | ||
66 | Mid | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
155~198 | - | 39 | KND | -36 | ||
Voice line: Yada~ |
Super Special Moves
EX Moves
EX Himitsu Arekore Poi qcf + LP+HP (hold hold LP+HP for:
LP+HP to cycle 0 seconds = tea cup, plate, item combinations book; the book is an and release to use overhead these item 1 second = plate, book, combinations; there robot dog; the book is is no item bubble as an overhead and the it is hidden) robot dog must be blocked low 1.5 seconds = book, robot dog, robot bird; the book is an overhead and the robot dog must be blocked low 2 seconds = robot dog, robot bird, cactus; the robot dog must be blocked low and the cactus dizzies opponent if it connects (not blocked) 2.5 seconds = robot bird, cactus, bomb; cactus dizzies opponent if it connects (not blocked) 3 + seconds = cactus, bomb, bullet bill; cactus dizzies opponent if it connects (not blocked) and bullet bill grounds opponent Note that most likely even if one item is "destroyed", the rest will make it through (unless it's up against a super projectile, of course)
EX Air Himitsu Are. Poi qcf + LP+HP in air hold LP+HP for:
(hold LP+HP to cycle 0 seconds = tea cup, plate, item combinations book; the book is an and release to use overhead these item 1 second = plate, book, combinations; there robot dog; the book is is no item bubble as an overhead and the it is hidden) robot dog must be blocked low 1.5 seconds = book, robot dog, robot bird; the book is an overhead and the robot dog must be blocked low 2 seconds = robot dog, robot bird, cactus; the robot dog must be blocked low and the cactus dizzies opponent if it connects (not blocked) 2.5 seconds = robot bird, cactus, bomb; cactus dizzies opponent if it connects (not blocked) 3 + seconds = cactus, bomb, bullet bill; cactus dizzies opponent if it connects (not blocked) and bullet bill grounds opponent Note that most likely even if one item is "destroyed", the rest will make it through (unless it's up against a super projectile, of course)
EX Chikuchiku Attack f, d, df + LP+HP grounds opponent EX Chuuchuu Attack b, d, db + LP+HP this move allows Tesse
to regenerate her lifebar if the move connects (not blocked); grounds opponent
EX Denshi Kousen qcf + LK+HK
DokiDoki
Super
Chou Denshi Kai Kousen hcb, f + LK+HK
HaraHara
Hara Hara
Chou Denshi Eraser d, d + LK+HK/LP+HP unblockable; move will track
to opponent when finally executed; Tesse will fall down onto the ground after the blast, and all wake up options are still available to her from there; grounds opponent