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* Fire Element | * Fire Element | ||
* Retribution effect on grounded: +10 frame advantage | * Retribution effect on grounded: +10 frame advantage | ||
* Retribution effect on airborne: Juggle Start 0 (Free Juggle) | * Retribution effect on airborne: Juggle Start 0 (Free Juggle) ** Juggle Increase +1 | ||
* Normal hit causes a spiked knockdown on airborne opponents | * Normal hit causes a spiked knockdown on airborne opponents | ||
* Deals 10 more damage (100) if it triggers Retribution | * Deals 10 more damage (100) if it triggers Retribution | ||
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* Normal hit causes a limited juggle state on airborne opponents (+6 Juggle Start / Increase) | * Normal hit causes a limited juggle state on airborne opponents (+6 Juggle Start / Increase) | ||
* Retribution effect on grounded: Free juggle state | * Retribution effect on grounded: Free juggle state | ||
* Retribution effect on airborne: Juggle Start 0 (Free Juggle) | * Retribution effect on airborne: Juggle Start 0 (Free Juggle) ** Juggle Increase +1 | ||
* Deals 10 more stun (160) if it triggers Retribution | * Deals 10 more stun (160) if it triggers Retribution | ||
* Juggle Limit / Increase / Start: 11 / 6 / 6 | * Juggle Limit / Increase / Start: 11 / 6 / 6 | ||
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* Only second hit is cancelable and can hit cross-up (behind Gill) | * Only second hit is cancelable and can hit cross-up (behind Gill) | ||
* Retribution effect on grounded: Free juggle state | * Retribution effect on grounded: Free juggle state | ||
* Retribution effect on airborne: Juggle Start 1*0 (Free Juggle state if only 2nd hit connects) | * Retribution effect on airborne: Juggle Start 1*0 (Free Juggle state if only 2nd hit connects) ** Juggle Increase 1*1 | ||
* Does 10 less damage (70) on 2nd hit if the 1st hit whiffs | * Does 10 less damage (70) on 2nd hit if the 1st hit whiffs | ||
* Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*2 | * Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*2 | ||
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* +6 extra recovery frames on whiff and block (21F) | * +6 extra recovery frames on whiff and block (21F) | ||
* Canceling into Flame Javelin does not combo on most crouching opponents (works against Abigail, Birdie, Zangief) | * Canceling into Flame Javelin does not combo on most crouching opponents (works against Abigail, Birdie, Zangief) | ||
* Normal hit causes a limited juggle state on airborne opponents (Juggle Start: 6 | * Normal hit causes a limited juggle state on airborne opponents (Juggle Start: 6 ** Juggle Increase: +7) | ||
* Retribution effect on grounded: Free juggle state | * Retribution effect on grounded: Free juggle state | ||
* Retribution effect on airborne: Juggle Start 0 (Free Juggle) | * Retribution effect on airborne: Juggle Start 0 (Free Juggle) ** Juggle Increase +7 | ||
* Deals 10 more damage (100) if it triggers Retribution | * Deals 10 more damage (100) if it triggers Retribution | ||
* Juggle Limit / Increase / Start: 9 / 7 / 6 | * Juggle Limit / Increase / Start: 9 / 7 / 6 | ||
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* Minimal horizontal range | * Minimal horizontal range | ||
* No head hurtbox on frames 5-12 (helps with anti-airing) | * No head hurtbox on frames 5-12 (helps with anti-airing) | ||
* Normal hit causes a limited juggle state on airborne opponents (Juggle Start: 2 | * Normal hit causes a limited juggle state on airborne opponents (Juggle Start: 2 ** Juggle Increase: 2) | ||
* Retribution effect on grounded: +13 frame advantage | * Retribution effect on grounded: +13 frame advantage | ||
* Retribution effect on airborne: Juggle Start & Increase +1 | * Retribution effect on airborne: Juggle Start & Increase +1 | ||
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* Standard ground projectile trajectory with very high speed | * Standard ground projectile trajectory with very high speed | ||
* Retribution effect on grounded: Free Juggle State | * Retribution effect on grounded: Free Juggle State | ||
* Retribution effect on airborne: Juggle Start 3 | * Retribution effect on airborne: Juggle Start 3 ** Juggle Increase +2 | ||
* Deals 30 more damage (120) if it triggers Retribution | * Deals 30 more damage (120) if it triggers Retribution | ||
* Extended hurtboxes on arms and legs are projectile invincible | * Extended hurtboxes on arms and legs are projectile invincible | ||
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* Travels forward at a slanted trajectory with very high speed | * Travels forward at a slanted trajectory with very high speed | ||
* Retribution effect on grounded: Free Juggle State | * Retribution effect on grounded: Free Juggle State | ||
* Retribution effect on airborne: Juggle Start 3 | * Retribution effect on airborne: Juggle Start 3 ** Juggle Increase +2 | ||
* Deals 30 more damage (120) if it triggers Retribution | * Deals 30 more damage (120) if it triggers Retribution | ||
* Extended hurtboxes on arms and legs are projectile invincible | * Extended hurtboxes on arms and legs are projectile invincible | ||
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* Travels upwards with high speed | * Travels upwards with high speed | ||
* Cannot hit grounded opponents | * Cannot hit grounded opponents | ||
* Retribution effect on airborne: Juggle Start 3 | * Retribution effect on airborne: Juggle Start 3 ** Juggle Increase +2 | ||
* Deals 30 more damage (120) if it triggers Retribution | * Deals 30 more damage (120) if it triggers Retribution | ||
* Extended hurtboxes on arms and legs are projectile invincible | * Extended hurtboxes on arms and legs are projectile invincible | ||
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* Ice Element | * Ice Element | ||
* Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | * Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | ||
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | * Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned | ||
* 1-hit projectile | * 1-hit projectile | ||
* Projectile Speed: 0.45 | * Projectile Speed: 0.45 | ||
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* Ice Element | * Ice Element | ||
* Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | * Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | ||
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | * Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned | ||
* 1-hit projectile | * 1-hit projectile | ||
* Projectile Speed: 0.50 | * Projectile Speed: 0.50 | ||
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* Ice Element | * Ice Element | ||
* Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | * Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | ||
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | * Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned | ||
* 1-hit projectile | * 1-hit projectile | ||
* Projectile Speed: 0.35 | * Projectile Speed: 0.35 | ||
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* Ice Element | * Ice Element | ||
* Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | * Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | ||
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | * Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned | ||
* 2-hit projectile | * 2-hit projectile | ||
* Projectile Speed: 0.60 | * Projectile Speed: 0.60 | ||
* Slow startup ground projectile trajectory with medium speed | * Slow startup ground projectile trajectory with medium speed | ||
* Retribution effect on grounded: Free Juggle State | * Retribution effect on grounded: Free Juggle State | ||
* Retribution effect on airborne: Juggle Start 3 | * Retribution effect on airborne: Juggle Start 3 ** Juggle Increase +2 | ||
* Deals 30 more stun (170) if it triggers Retribution | * Deals 30 more stun (170) if it triggers Retribution | ||
* Extended hurtboxes on arms and legs are projectile invincible | * Extended hurtboxes on arms and legs are projectile invincible | ||
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* Fire Element | * Fire Element | ||
* Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | * Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | ||
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | * Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned | ||
* 2-hit projectile | * 2-hit projectile | ||
* Projectile Speed: 0.60 | * Projectile Speed: 0.60 | ||
* Travels forward at a slanted trajectory with very high speed | * Travels forward at a slanted trajectory with very high speed | ||
* Retribution effect on grounded: Free Juggle State | * Retribution effect on grounded: Free Juggle State | ||
* Retribution effect on airborne: Juggle Start 3 | * Retribution effect on airborne: Juggle Start 3 ** Juggle Increase +2 | ||
* Deals 30 more stun (170) if it triggers Retribution | * Deals 30 more stun (170) if it triggers Retribution | ||
* Extended hurtboxes on arms and legs are projectile invincible | * Extended hurtboxes on arms and legs are projectile invincible | ||
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* Fire Element | * Fire Element | ||
* Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | * Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | ||
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | * Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned | ||
* 2-hit projectile | * 2-hit projectile | ||
* Projectile Speed: 0.35 | * Projectile Speed: 0.35 | ||
* Travels upwards with high speed | * Travels upwards with high speed | ||
* Cannot hit grounded opponents | * Cannot hit grounded opponents | ||
* Retribution effect on airborne: Juggle Start 3 | * Retribution effect on airborne: Juggle Start 3 ** Juggle Increase +2 | ||
* Deals 30 more stun (170) if it triggers Retribution | * Deals 30 more stun (170) if it triggers Retribution | ||
* Extended hurtboxes on arms and legs are projectile invincible | * Extended hurtboxes on arms and legs are projectile invincible | ||
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* Startup frames based on proximity range to target (12F startup if not in range yet) | * Startup frames based on proximity range to target (12F startup if not in range yet) | ||
* Retribution effect on grounded: Juggle Start & Increase +1 | * Retribution effect on grounded: Juggle Start & Increase +1 | ||
* Retribution effect on airborne: Juggle Start 2 | * Retribution effect on airborne: Juggle Start 2 ** Juggle Increase +1 | ||
* Deals 20 more damage (100) if it triggers Retribution | * Deals 20 more damage (100) if it triggers Retribution | ||
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | * Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | ||
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* Startup frames based on proximity range to target (12F startup if not in range yet) | * Startup frames based on proximity range to target (12F startup if not in range yet) | ||
* Retribution effect on grounded: Juggle Start 1 | * Retribution effect on grounded: Juggle Start 1 | ||
* Retribution effect on airborne: Juggle Start 1*1 | * Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1 | ||
* Deals 30 more damage (110) if it triggers Retribution | * Deals 30 more damage (110) if it triggers Retribution | ||
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | * Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | ||
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* Startup frames based on proximity range to target (22F startup if not in range yet) | * Startup frames based on proximity range to target (22F startup if not in range yet) | ||
* Retribution effect on grounded: Juggle Start & Increase +1 | * Retribution effect on grounded: Juggle Start & Increase +1 | ||
* Retribution effect on airborne: Juggle Start 2 | * Retribution effect on airborne: Juggle Start 2 ** Juggle Increase +1 | ||
* Deals 20 more damage (120) if it triggers Retribution | * Deals 20 more damage (120) if it triggers Retribution | ||
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | * Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | ||
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* Startup frames based on proximity range to target (22F startup if not in range yet) | * Startup frames based on proximity range to target (22F startup if not in range yet) | ||
* Retribution effect on grounded: Juggle Start 1 | * Retribution effect on grounded: Juggle Start 1 | ||
* Retribution effect on airborne: Juggle Start 1*1 | * Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1 | ||
* Deals 30 more damage (130) if it triggers Retribution | * Deals 30 more damage (130) if it triggers Retribution | ||
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | * Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | ||
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* Startup frames based on proximity range to target (31F startup if not in range yet) | * Startup frames based on proximity range to target (31F startup if not in range yet) | ||
* Retribution effect on grounded: Juggle Start & Increase +1 | * Retribution effect on grounded: Juggle Start & Increase +1 | ||
* Retribution effect on airborne: Juggle Start 2 | * Retribution effect on airborne: Juggle Start 2 ** Juggle Increase +1 | ||
* Deals 20 more damage (140) if it triggers Retribution | * Deals 20 more damage (140) if it triggers Retribution | ||
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | * Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | ||
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* Startup frames based on proximity range to target (31F startup if not in range yet) | * Startup frames based on proximity range to target (31F startup if not in range yet) | ||
* Retribution effect on grounded: Juggle Start 1 | * Retribution effect on grounded: Juggle Start 1 | ||
* Retribution effect on airborne: Juggle Start 1*1 | * Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1 | ||
* Deals 30 more damage (150) if it triggers Retribution | * Deals 30 more damage (150) if it triggers Retribution | ||
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | * Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | ||
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* Startup frames based on proximity range to target (22F startup if not in range yet) | * Startup frames based on proximity range to target (22F startup if not in range yet) | ||
* Retribution effect on grounded: Juggle Start & Increase +1 | * Retribution effect on grounded: Juggle Start & Increase +1 | ||
* Retribution effect on airborne: Juggle Start 2 | * Retribution effect on airborne: Juggle Start 2 ** Juggle Increase +1 | ||
* Deals 30 more damage (150) if it triggers Retribution | * Deals 30 more damage (150) if it triggers Retribution | ||
* Juggle Limit / Increase / Start: 15*16 / 0*1 / 1*1 | * Juggle Limit / Increase / Start: 15*16 / 0*1 / 1*1 | ||
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* Startup frames based on proximity range to target (12F startup if not in range yet) | * Startup frames based on proximity range to target (12F startup if not in range yet) | ||
* Retribution effect on grounded: Juggle Start & Increase +1 | * Retribution effect on grounded: Juggle Start & Increase +1 | ||
* Retribution effect on airborne: Juggle Start 2 | * Retribution effect on airborne: Juggle Start 2 ** Juggle Increase +1 | ||
* Deals 20 more stun (140) if it triggers Retribution | * Deals 20 more stun (140) if it triggers Retribution | ||
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | * Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | ||
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* Ice Element | * Ice Element | ||
* Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | * Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | ||
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | * Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned | ||
* Can be canceled into V-Skill 1 on hit or block | * Can be canceled into V-Skill 1 on hit or block | ||
* Startup frames based on proximity range to target (12F startup if not in range yet) | * Startup frames based on proximity range to target (12F startup if not in range yet) | ||
* Retribution effect on grounded: Juggle Start 1 | * Retribution effect on grounded: Juggle Start 1 | ||
* Retribution effect on airborne: Juggle Start 1*1 | * Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1 | ||
* Deals 30 more stun (150 total) if it triggers Retribution | * Deals 30 more stun (150 total) if it triggers Retribution | ||
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | * Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | ||
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* Startup frames based on proximity range to target (22F startup if not in range yet) | * Startup frames based on proximity range to target (22F startup if not in range yet) | ||
* Retribution effect on grounded: Juggle Start & Increase +1 | * Retribution effect on grounded: Juggle Start & Increase +1 | ||
* Retribution effect on airborne: Juggle Start 2 | * Retribution effect on airborne: Juggle Start 2 ** Juggle Increase +1 | ||
* Deals 20 more stun (160) if it triggers Retribution | * Deals 20 more stun (160) if it triggers Retribution | ||
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | * Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | ||
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* Ice Element | * Ice Element | ||
* Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | * Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | ||
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | * Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned | ||
* Can be canceled into V-Skill 1 on hit or block | * Can be canceled into V-Skill 1 on hit or block | ||
* Startup frames based on proximity range to target (22F startup if not in range yet) | * Startup frames based on proximity range to target (22F startup if not in range yet) | ||
* Retribution effect on grounded: Juggle Start 1 | * Retribution effect on grounded: Juggle Start 1 | ||
* Retribution effect on airborne: Juggle Start 1*1 | * Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1 | ||
* Deals 30 more stun (170 total) if it triggers Retribution | * Deals 30 more stun (170 total) if it triggers Retribution | ||
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | * Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | ||
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* Startup frames based on proximity range to target (31F startup if not in range yet) | * Startup frames based on proximity range to target (31F startup if not in range yet) | ||
* Retribution effect on grounded: Juggle Start & Increase +1 | * Retribution effect on grounded: Juggle Start & Increase +1 | ||
* Retribution effect on airborne: Juggle Start 2 | * Retribution effect on airborne: Juggle Start 2 ** Juggle Increase +1 | ||
* Deals 20 more stun (180) if it triggers Retribution | * Deals 20 more stun (180) if it triggers Retribution | ||
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | * Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | ||
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* Ice Element | * Ice Element | ||
* Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | * Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | ||
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | * Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned | ||
* Can be canceled into V-Skill 1 on hit or block | * Can be canceled into V-Skill 1 on hit or block | ||
* Startup frames based on proximity range to target (31F startup if not in range yet) | * Startup frames based on proximity range to target (31F startup if not in range yet) | ||
* Retribution effect on grounded: Juggle Start 1 | * Retribution effect on grounded: Juggle Start 1 | ||
* Retribution effect on airborne: Juggle Start 1*1 | * Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1 | ||
* Deals 30 more stun (190 total) if it triggers Retribution | * Deals 30 more stun (190 total) if it triggers Retribution | ||
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | * Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1 | ||
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* Ice Element | * Ice Element | ||
* Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | * Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | ||
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | * Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned | ||
* 1-hit of armor frame 3 until end of active frames | * 1-hit of armor frame 3 until end of active frames | ||
* Startup frames based on proximity range to target (22F startup if not in range yet) | * Startup frames based on proximity range to target (22F startup if not in range yet) | ||
* Retribution effect on grounded: Juggle Start & Increase +1 | * Retribution effect on grounded: Juggle Start & Increase +1 | ||
* Retribution effect on airborne: Juggle Start 2 | * Retribution effect on airborne: Juggle Start 2 ** Juggle Increase +1 | ||
* Deals 30 more stun (190) if it triggers Retribution | * Deals 30 more stun (190) if it triggers Retribution | ||
* Juggle Limit / Increase / Start: 15*16 / 0*1 / 1*1 | * Juggle Limit / Increase / Start: 15*16 / 0*1 / 1*1 | ||
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|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* Fire Element (V-Trigger 1) | * Fire Element (V-Trigger 1) ** Ice Element (V-Trigger 2) | ||
* Retribution effect on grounded: +20 extra frame advantage (+38) | * Retribution effect on grounded: +20 extra frame advantage (+38) | ||
* Retribution effect on airborne: Juggle Start & Juggle Increase +1 | * Retribution effect on airborne: Juggle Start & Juggle Increase +1 | ||
* Summons a 1-hit projectile of the corresponding V-Trigger element on frame 44 | * Summons a 1-hit projectile of the corresponding V-Trigger element on frame 44 | ||
* Projectile can travel at 3 different trajectories depending on the V-Skill directional input (Back | * Projectile can travel at 3 different trajectories depending on the V-Skill directional input (Back ** Neutral ** Forward) | ||
* V-Trigger 1 (Fire) version ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit) dealing 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent) | * V-Trigger 1 (Fire) version ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit) dealing 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent) | ||
* V-Trigger 2 (Ice) version freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) and remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | * V-Trigger 2 (Ice) version freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) and remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned | ||
* Deals 20 more damage (V-Trigger 1: Fire) or 20 more stun (V-Trigger 2: Ice) if it triggers Retribution | * Deals 20 more damage (V-Trigger 1: Fire) or 20 more stun (V-Trigger 2: Ice) if it triggers Retribution | ||
* This V-Skill can be canceled into from specials of the corresponding element on hit / block during either V-Trigger | * This V-Skill can be canceled into from specials of the corresponding element on hit / block during either V-Trigger | ||
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* Retribution effect on airborne: Juggle Start & Juggle Increase +1 | * Retribution effect on airborne: Juggle Start & Juggle Increase +1 | ||
* Summons a 1-hit projectile of the corresponding V-Trigger element on frame 44 | * Summons a 1-hit projectile of the corresponding V-Trigger element on frame 44 | ||
* Projectile can travel at 3 different trajectories depending on the V-Skill directional input (Back | * Projectile can travel at 3 different trajectories depending on the V-Skill directional input (Back ** Neutral ** Forward) | ||
* V-Trigger 1 (Fire) version ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit) dealing 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent | * V-Trigger 1 (Fire) version ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit) dealing 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent | ||
* Deals 30 more damage (100 total) if it triggers Retribution | * Deals 30 more damage (100 total) if it triggers Retribution | ||
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* Retribution effect on airborne: Juggle Start & Juggle Increase +1 | * Retribution effect on airborne: Juggle Start & Juggle Increase +1 | ||
* Summons a 1-hit projectile of the corresponding V-Trigger element on frame 44 | * Summons a 1-hit projectile of the corresponding V-Trigger element on frame 44 | ||
* Projectile can travel at 3 different trajectories depending on the V-Skill directional input (Back | * Projectile can travel at 3 different trajectories depending on the V-Skill directional input (Back ** Neutral ** Forward) | ||
* V-Trigger 2 (Ice) version freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) and remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | * V-Trigger 2 (Ice) version freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) and remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned | ||
* Deals 30 more stun (130 total) if it triggers Retribution | * Deals 30 more stun (130 total) if it triggers Retribution | ||
* This V-Skill can be canceled into from specials of the corresponding element on hit / block | * This V-Skill can be canceled into from specials of the corresponding element on hit / block | ||
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* Duration of 3000 frames (50 seconds) | * Duration of 3000 frames (50 seconds) | ||
* Enhances Gill's fire-based specials and V-Skill 1 | * Enhances Gill's fire-based specials and V-Skill 1 | ||
* Grants Gill access to new fire-based specials: Burn Storm | * Grants Gill access to new fire-based specials: Burn Storm ** Volcanic Storm ** Flame Javelin | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/Primal%20Fire}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/Primal%20Fire}} | ||
}} | }} | ||
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* Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit) | * Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit) | ||
* Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent) | * Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent) | ||
* Retribution effect on grounded & airborne: Juggle Start 2 (Only 1 if only last hit connects) | * Retribution effect on grounded & airborne: Juggle Start 2 (Only 1 if only last hit connects) ** Juggle Increase +1*1*1 (+1 for each hit) | ||
* Deals 30 extra damage (150 total) if it triggers Retribution | * Deals 30 extra damage (150 total) if it triggers Retribution | ||
* Invincible above the knees to airborne strikes on frames 5-16 | * Invincible above the knees to airborne strikes on frames 5-16 | ||
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* Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent) | * Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent) | ||
* Retribution effect on grounded: Juggle Start 1*1 | * Retribution effect on grounded: Juggle Start 1*1 | ||
* Retribution effect on airborne: Juggle Start 1*1 | * Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase 1*10 (if both hits land; the second hit will always drastically increase the juggle count which drastically limits follow-up juggle options) | ||
* Deals 30 extra damage (120 total) if it triggers Retribution | * Deals 30 extra damage (120 total) if it triggers Retribution | ||
* 2-hit projectile hitboxes | * 2-hit projectile hitboxes | ||
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* Second hit has a 4F delay before it activates after the initial projectile reaches the ground | * Second hit has a 4F delay before it activates after the initial projectile reaches the ground | ||
* Second hit has 12 active frames | * Second hit has 12 active frames | ||
* Trajectory of the initial projectile can be altered depending on input (DB | * Trajectory of the initial projectile can be altered depending on input (DB ** D ** DF) | ||
* KDA varies depending on how close / far away the projectile hits the opponent (increased KDA the further away opponent is hit from) | * KDA varies depending on how close / far away the projectile hits the opponent (increased KDA the further away opponent is hit from) | ||
* Juggle Limit / Increase / Start: 15*15 / 1*10 / 1*1 | * Juggle Limit / Increase / Start: 15*15 / 1*10 / 1*1 | ||
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|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* Spends an extra 300 V-Meter after the initial 800 V-Meter spent (10% by itself | * Spends an extra 300 V-Meter after the initial 800 V-Meter spent (10% by itself ** ~37% total of V-Timer) | ||
* Fire Element | * Fire Element | ||
* Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit) | * Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit) | ||
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* Duration of 3000 frames (50 seconds) | * Duration of 3000 frames (50 seconds) | ||
* Enhances Gill's ice-based specials and V-Skill 1 | * Enhances Gill's ice-based specials and V-Skill 1 | ||
* Grants Gill access to new ice-based specials: Tree of Frost | * Grants Gill access to new ice-based specials: Tree of Frost ** Delay Freeze Lance | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/Ice%20of%20Doom}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Gill/normal/Ice%20of%20Doom}} | ||
}} | }} | ||
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* Ice Element | * Ice Element | ||
* Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | * Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | ||
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | * Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned | ||
* 5-hit projectile | * 5-hit projectile | ||
* Has enormous range | * Has enormous range | ||
* Gill's extended hand hurtbox is projectile invincible | * Gill's extended hand hurtbox is projectile invincible | ||
* Retribution effect on grounded: Juggle Start 5 (Wall Bounce) | * Retribution effect on grounded: Juggle Start 5 (Wall Bounce) | ||
* Retribution effect on airborne: Juggle Start 5 (Wall Bounce) | * Retribution effect on airborne: Juggle Start 5 (Wall Bounce) ** Juggle Increase: +1 (Wall Bounce) | ||
* Deals 30 more stun (240 total) if it triggers Retribution | * Deals 30 more stun (240 total) if it triggers Retribution | ||
* Cancels into Super on hit/block | * Cancels into Super on hit/block | ||
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* Ice Element | * Ice Element | ||
* Freezes enemy's positioning and stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | * Freezes enemy's positioning and stun bar on hit (Anti-Type attacks will trigger Retribution on hit) | ||
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | * Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned | ||
* Retribution effect on grounded: Crumple KD (~67 crumple frames before they go airborne) | * Retribution effect on grounded: Crumple KD (~67 crumple frames before they go airborne) | ||
* Retribution effect on airborne: Juggle Start 1 | * Retribution effect on airborne: Juggle Start 1 ** Juggle Increase +1 | ||
* Deals 30 more stun (150 total) if it triggers Retribution | * Deals 30 more stun (150 total) if it triggers Retribution | ||
* Strike hitbox | * Strike hitbox | ||
* The ice trap itself is spawned on frame 40 (but isn't ready to activate until frame 50) | * The ice trap itself is spawned on frame 40 (but isn't ready to activate until frame 50) | ||
* Startup framedata (50F) refers to how long it takes before the trap is ready to activate | * Startup framedata (50F) refers to how long it takes before the trap is ready to activate ** Startup shown in parantheses (3F) refers to the startup of the trap attack once triggered | ||
* Active frames (180F) refers to the duration of the trap before it automatically triggers itself and the parantheses (12F) refers to the active frames of the triggered trap attack | * Active frames (180F) refers to the duration of the trap before it automatically triggers itself and the parantheses (12F) refers to the active frames of the triggered trap attack | ||
* Hit and Block advantage shown in parantheses (X) refer the hitstun/blockstun of the trap (after Gill has finished recovering from putting down the trap) | * Hit and Block advantage shown in parantheses (X) refer the hitstun/blockstun of the trap (after Gill has finished recovering from putting down the trap) |
Revision as of 17:55, 13 April 2021
Introduction
About Gill
The emperor of the Illuminati, Gill appears! Now that his plans are starting to unfold, he's finally revealing himself to the world.
Being the emperor of the Illuminati, Gill doesn't mess around. Like Urien, he's got a bit of everything. His moveset is littered with tools that give him plenty of good pokes, bnb combos, and generally good spacing at midrange thanks to his long limbs and fireballs. Now, being a master of his technique and the emperor of the secret society, Gill hits HARD. Gill has a unique mechanic in the form of Retribution at the cost of have absolutely no crush counters. By setting an opponent on fire or freezing them, and then hitting them with an attack of the opposite element, Gill is able to extend his combos exponentially, dealing big damage, stun, and corner carry. Although many of his buttons can be considered inferior to Urien's, thanks to Retribution, two incredible V-Triggers, and a 2 frame parry, Gill offers a lot on both offense and defense. If you like having a devastating punish game with long and lengthy combos that require good reactions to fully master along with a complete kit of tools to ensure you can find your way around, then Gill might be the character for you.
Strengths | Weaknesses |
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Unique Mechanic
Gill has a unique mechanic known as Retribution in exchange for having no crush counters. If Gill puts the opponent in a freezing or burning state and then hits them with a move utilizing the opposite element (ice move while burning, fire move while freezing), then his combo ability goes up exponentially.
Moves that can put the opponent in a burning or freezing state are as follows:
- Fire
- EX Pyrokinesis
- EX Pyro Cyber Lariat
- Pyrokinesis (VT1)
- Pyro Cyber Lariat (VT1)
- Meteor Strike (VT1)
- Burn Storm (VT1)
- Flame Javelin (VT1)
- Volcanic Storm (VT1)
- Divine Comet with VT1 selected (on hit or block)
- charged st.HP
- Ice
- EX Cryokinesis
- EX Cryo Cyber Lariat
- Cyrokinesis (VT2)
- Cryo Cyber Lariat (VT2)
- Hail Sting (VT2)
- Tree of Frost (VT2)
- Delay Freeze Lance (VT2)
- Divine Comet with VT2 selected (on hit or block)
- charged fr.HP
Gill can use a variety of other moves to hit the opponent out of whatever state they're currently in to get Retribution. On top of the above mentioned moves, Gill can use the following:
- Fire
- st.HP (uncharged)
- cr.HK
- f.HK
- j.HK
- Any Pyrokinesis or Pyro Cyber Lariat
- Ice
- f.HP (uncharged)
- cr.HP
- st.HK
- j.HP
- Any Cryokinesis or Cryo Cyber Lariat
Final Patch
Players to Watch
- Nemo
-Twitch: https://www.twitch.tv/nemo_good
- Prophet
-Twitch: https://www.twitch.tv/tristanprophet
Gill | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.0412 |
Backward Walk Speed | 0.0273 |
Forward Dash Speed | 16 |
Backward Dash Speed | 25 |
Forward Dash Distance | 1.462 |
Backward Dash Distance | 1.245 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45(3+38+4) |
Forward Jump Distance | 1.9 |
Backward Jump Distance | 1.71 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Stand MP
Stand HP
Stand LK
Stand MK
Stand HK
Crouch LP
Crouch MP
Crouch HP
Crouch LK
Crouch MK
Crouch HK
Jump LP
Jump MP
Jump HP
Jump LK
Jump MK
Jump HK
Command Normals
Cryo Drop Elbow
Pyro Quarrel Kick
Cryo Rise Kick
Target Combos
Guilty Straight
Penalty Break
Throws
Impact Claw
Guilty Bomb
Special Moves
LP Pyrokinesis
MP Pyrokinesis
HP Pyrokinesis
LPMP Pyrokinesis
LPHP Pyrokinesis
MPHP Pyrokinesis
LP Cryokinesis
MP Cryokinesis
HP Cryokinesis
LPMP Cryokinesis
LPHP Cryokinesis
MPHP Cryokinesis
LK Pyro Cyber Lariat
MK Pyro Cyber Lariat
HK Pyro Cyber Lariat
EX Pyro Cyber Lariat
LK Cryo Cyber Lariat
MK Cryo Cyber Lariat
HK Cryo Cyber Lariat
EX Cryo Cyber Lariat
LK Moonsault Knee Drop
MK Moonsault Knee Drop
HK Moonsault Knee Drop
EX Moonsault Knee Drop
Critical Art
Seraphic Wing
Taunts
Taunt
V-System
V-Skill 1
Divine Comet
V-Skill 2
Blocking
V-Trigger 1
Primal Fire
Burn Storm
Flame Javelin
Volcanic Storm
V-Trigger 2
Ice of Doom
Tree of Frost
Delay Freeze Lance
V-Shift
V-Shift
V-Shift Break
Radiant Judgement
V-Reversal
Pyro Reverse Kick