Street Fighter V/Gill: Difference between revisions

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{{SFVHeader}}
{{Infobox Character SFV
|name=Gill
|hash=GIL
|image=SFV-Gill_Portrait.jpg
|hp=1025
|stun=1050
|vt1=600
|vt2=600
|movef=4.12
|moveb=2.73
|dashf=16
|dashb=25
|dashfd=146.2
|dashbd=124.5
|dashch=3-10
|jumpb=46 (4+38+4)
|jumpn=46 (4+38+4)
|jumpf=45(3+38+4)
|jumpbd=171
|jumpfd=190
|throwh=0.25
|throwr=0.85
}}
{{SFV Ambox FAT}}
<center>{{FrameDataKey-SFV}}</center>
== Normals ==
 
=====<font style="visibility:hidden; float:right">Stand LP</font>=====
{{MoveData
|image=SFV_Gill_5LP.png
|name=Stand LP
|input=5LP
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / 12</nowiki>
|description=
* Can't hit cross-up (behind Gill)
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand MP</font>=====
{{MoveData
|image=SFV_Gill_5MP.png
|name=Stand MP
|input=5MP
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>6</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>14 / 15 / -</nowiki>
|description=
* Good for starting frametraps and also has good hitbox and range for buffering in footsies
* Can't hit cross-up (behind Gill)
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand HP</font>=====
{{MoveData
|image=SFV_Gill_5HP.png
|name=Stand HP
|input=5HP
|data=
{{AttackData-SFV
|startup=<nowiki>13</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>6</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>19 / 19 / -</nowiki>
|description=
* Fire Element
* Retribution effect on grounded: +10 frame advantage
* Retribution effect on airborne: Juggle Start 0 (Free Juggle) | Juggle Increase +1
* Normal hit causes a spiked knockdown on airborne opponents
* Deals 10 more damage (100) if it triggers Retribution
* Juggle Limit / Increase / Start: 11 / 5 / 1
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand LK</font>=====
{{MoveData
|image=SFV_Gill_5LK.png
|name=Stand LK
|input=5LK
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Very strong frametrap tool and combos into crouch HP launcher on counter-hit
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand MK</font>=====
{{MoveData
|image=SFV_Gill_5MK.png
|name=Stand MK
|input=5MK
|data=
{{AttackData-SFV
|startup=<nowiki>9</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 15 / -</nowiki>
|description=
* Decent poke tool
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand HK</font>=====
{{MoveData
|image=SFV_Gill_5HK.png
|name=Stand HK
|input=5HK
|data=
{{AttackData-SFV
|startup=<nowiki>11</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 18 / -</nowiki>
|description=
* Ice Element
* Cannot hit crouching or cross-up (behind Gill)
* Solid anti-air (although a bit slow)
* Normal hit causes a limited juggle state on airborne opponents (+6 Juggle Start / Increase)
* Retribution effect on grounded: Free juggle state
* Retribution effect on airborne: Juggle Start 0 (Free Juggle) | Juggle Increase +1
* Deals 10 more stun (160) if it triggers Retribution
* Juggle Limit / Increase / Start: 11 / 6 / 6
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch LP</font>=====
{{MoveData
|image=SFV_Gill_2LP.png
|name=Crouch LP
|input=2LP
|data=
{{AttackData-SFV
|startup=<nowiki>3</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Only 3-frame normal
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch MP</font>=====
{{MoveData
|image=SFV_Gill_2MP.png
|name=Crouch MP
|input=2MP
|data=
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>13 / 15 / -</nowiki>
|description=
* Decent range combo filler
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch HP</font>=====
{{MoveData
|image=SFV_Gill_2HP.png
|name=Crouch HP
|input=2HP
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>1(1)4</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>104 / 45 / 50</nowiki>
|damage=<nowiki>40*40</nowiki>
|stun=<nowiki>50*100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>10/*19 / 10/*19 / -</nowiki>
|description=
* Hit Confirm notes: *Only 2nd hit can cancel
* Ice Element (Retribution effect only applies to 2nd hit)
* Second hit launches into a limited juggle state
* Only second hit is cancelable and can hit crossup
* Retribution effect on grounded: Free juggle state
* Retribution effect on airborne: Juggle Start 1*0 (Free Juggle state if only 2nd hit connects) | Juggle Increase 1*1
* Does 10 less damage (70) on 2nd hit if the 1st hit whiffs
* Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*2
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch LK</font>=====
{{MoveData
|image=SFV_Gill_2LK.png
|name=Crouch LK
|input=2LK
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>0</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / 12</nowiki>
|description=
* Decent hitbox priority for a crouch LK
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch MK</font>=====
{{MoveData
|image=SFV_Gill_2MK.png
|name=Crouch MK
|input=2MK
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>13 / 13 / -</nowiki>
|description=
* Pretty good range for a special cancelable crouch MK
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch HK</font>=====
{{MoveData
|image=SFV_Gill_2HK.png
|name=Crouch HK
|input=2HK
|data=
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-13</nowiki>
|knockdown=<nowiki>69 / 20 / 25</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 17 / -</nowiki>
|description=
* Fire Element
* Has no hurtbox extension before active frames
* Can't hit cross-up (behind Gill)
* Retribution effect: Hard Knockdown (+62 KDA)
* Deals 10 more damage (100) if it triggers Retribution
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump LP</font>=====
{{MoveData
|image=SFV_Gill_j.LP.png
|name=Jump LP
|input=j.LP
|data=
{{AttackData-SFV
|startup=<nowiki>3</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fast startup and good hitboxes for jump-back air-to-air scenarios
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump MP</font>=====
{{MoveData
|image=SFV_Gill_j.MP.png
|name=Jump MP
|input=j.MP
|data=
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Puts airborne opponents into a limited juggle state
* Strong air-to-air hitboxes
* Juggle Limit / Increase / Start: 1 / 2 / 1
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump HP</font>=====
{{MoveData
|image=SFV_Gill_j.HP.png
|name=Jump HP
|input=j.HP
|data=
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Ice Element
* Decent horizontal jump-in hitbox and reach
* Retribution effect on grounded: +3 extra frame advantage
* Retribution effect on airborne: Juggle Start & Increase: +1
* Deals 10 more stun (160) if it triggers Retribution
* Juggle Limit / Increse / Start: 5 / 1 / 1
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump LK</font>=====
{{MoveData
|image=SFV_Gill_j.LK.png
|name=Jump LK
|input=j.LK
|data=
{{AttackData-SFV
|startup=<nowiki>3</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Cross-up
* Has two different hitboxes (one can only hit in front / the other can only hit cross-up)
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump MK</font>=====
{{MoveData
|image=SFV_Gill_j.MK.png
|name=Jump MK
|input=j.MK
|data=
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Shrinks the bottom hurtbox considerably for the entire duration (ideal to use when jumping over projectiles)
* Good air-to-air hitboxes
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump HK</font>=====
{{MoveData
|image=SFV_Gill_j.HK.png
|name=Jump HK
|input=j.HK
|data=
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fire Element
* Shrinks the bottom hurtbox on frames 7-12
* Retribution effect on grounded: +3 extra frame advantage
* Retribution effect on airborne: Juggle Start & Increase: +1
* Deals 10 more damage (100) if it triggers Retribution
* Juggle Limit / Increse / Start: 5 / 1 / 1
}}
}}
 
== Command Normals ==
 
=====<font style="visibility:hidden; float:right">Cryo Drop Elbow</font>=====
{{MoveData
|image=SFV_Gill_6HP.png
|name=Cryo Drop Elbow
|input=6HP
|data=
{{AttackData-SFV
|startup=<nowiki>22</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Ice Element
* Overhead
* Causes spiked knockdown on airborne (variable KDA)
* Decent range for an overhead
* Combos into crLP on counter-hit and more if meaty
* Retribution effect: Hard Knockdown (+72 KDA)
* Deals 10 more stun (160) if it triggers Retribution
* Juggle Limit / Increase / Start: 5 / 1 / 1
}}
}}
 
=====<font style="visibility:hidden; float:right">Pyro Quarrel Kick</font>=====
{{MoveData
|image=SFV_Gill_6HK.png
|name=Pyro Quarrel Kick
|input=6HK
|data=
{{AttackData-SFV
|startup=<nowiki>15</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>15(21)</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 18 / -</nowiki>
|description=
* Fire Element
* Good horizontal hitbox priority during active frames
* +6 extra recovery frames on whiff and block (21F)
* Canceling into Flame Javelin does not combo on most crouching opponents (works against Abigail, Birdie, Zangief)
* Normal hit causes a limited juggle state on airborne opponents (Juggle Start: 6 | Juggle Increase: +7)
* Retribution effect on grounded: Free juggle state
* Retribution effect on airborne: Juggle Start 0 (Free Juggle) | Juggle Increase +7
* Deals 10 more damage (100) if it triggers Retribution
* Juggle Limit / Increase / Start: 9 / 7 / 6
}}
}}
 
=====<font style="visibility:hidden; float:right">Cryo Rise Kick</font>=====
{{MoveData
|image=SFV_Gill_4HK.png
|name=Cryo Rise Kick
|input=4HK
|data=
{{AttackData-SFV
|startup=<nowiki>9</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>18 / 19 / -</nowiki>
|description=
* Ice Element
* Very strong vertical anti-air hitbox above Gill (but cannot hit cross-up!)
* Minimal horizontal range
* No head hurtbox on frames 5-12 (helps with anti-airing)
* Normal hit causes a limited juggle state on airborne opponents (Juggle Start: 2 | Juggle Increase: 2)
* Retribution effect on grounded: +13 frame advantage
* Retribution effect on airborne: Juggle Start & Increase +1
* Deals 10 more stun (160) if it triggers Retribution
* Juggle Limit / Increse / Start: 1 / 2 / 2
}}
}}
 
== Target Combos ==
 
=====<font style="visibility:hidden; float:right">Guilty Straight</font>=====
{{MoveData
|image=SFV_Gill_5LP  5MP.png
|name=Guilty Straight
|input=5LP > 5MP
|data=
{{AttackData-SFV
|startup=<nowiki>4+7</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>-2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-5</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30*54</nowiki>
|stun=<nowiki>70*90</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>14 / 15 / 12</nowiki>
|description=
* Second MP hit can easily whiff (mind your spacing...)
}}
}}
 
=====<font style="visibility:hidden; float:right">Penalty Break</font>=====
{{MoveData
|image=SFV_Gill_2LK  2MK.png
|name=Penalty Break
|input=2LK > 2MK
|data=
{{AttackData-SFV
|startup=<nowiki>4+7</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>-3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20*45</nowiki>
|stun=<nowiki>70*90</nowiki>
|attack=<nowiki>L*L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 16 / 12</nowiki>
|description=
* Second MK hit connects even from max range crouch LK
}}
}}
 
== Throws ==
 
=====<font style="visibility:hidden; float:right">Impact Claw</font>=====
{{MoveData
|image=SFV_Gill_LPLK.png
|name=Impact Claw
|input=LPLK
|subtitle=Throw
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>59 / 10 / 10</nowiki>
|damage=<nowiki>130</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Guilty Bomb</font>=====
{{MoveData
|image=SFV_Gill_4LPLK.png
|name=Guilty Bomb
|input=4LPLK
|subtitle=Back Throw
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>58 / 9 / 9</nowiki>
|damage=<nowiki>130</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
== Special Moves ==
 
=====<font style="visibility:hidden; float:right">LP Pyrokinesis</font>=====
{{MoveData
|image=SFV_Gill_236LP.png
|caption=Normal
|image2=SFV_Gill_236LP_vt1.png
|caption2=V-Trigger 1
|name=LP Pyrokinesis
|input=236LP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>14</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>-2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fire Element
* 1-hit projectile
* Projectile Speed: 0.80
* Standard ground projectile trajectory with high speed
* Retribution effect on grounded & airborne: Juggle Start & Increase +1
* Deals 20 more damage (90) if it triggers Retribution
* Extended hurtboxes on arms and legs are projectile invincible
* Juggle Limit / Increase / Start: 2 / 1 / 1
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>14</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>0</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Spends 300 V-Meter (10% of V-Timer)
* Fire Element
* Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
* Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
* 1-hit projectile
* Projectile Speed: 0.80
* Can be canceled into V-Skill 1 on hit or block
* Standard ground projectile trajectory with high speed
* Retribution effect on grounded & airborne: Juggle Start & Increase +1
* Deals 30 more damage (100) if it triggers Retribution
* Extended hurtboxes on arms and legs are projectile invincible
* Juggle Limit / Increase / Start: 2 / 1 / 1
}}
}}
 
=====<font style="visibility:hidden; float:right">MP Pyrokinesis</font>=====
{{MoveData
|image=SFV_Gill_236MP.png
|caption=Normal
|image2=SFV_Gill_236MP_vt1.png
|caption2=V-Trigger 1
|name=MP Pyrokinesis
|input=236MP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>14</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>-2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fire Element
* 1-hit projectile
* Projectile Speed: 0.70
* Travels forward at a slanted trajectory with high speed
* Lower half of the projectile hitbox cannot hit grounded opponents
* Retribution effect on grounded & airborne: Juggle Start & Increase +1
* Deals 20 more damage (90) if it triggers Retribution
* Extended hurtboxes on arms and legs are projectile invincible
* Juggle Limit / Increase / Start: 2 / 1 / 1
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>14</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>0</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Spends 300 V-Meter (10% of V-Timer)
* Fire Element
* Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
* Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
* 1-hit projectile
* Projectile Speed: 0.70
* Can be canceled into V-Skill 1 on hit or block
* Travels forward at a slanted trajectory with high speed
* Lower half of the projectile hitbox cannot hit grounded opponents
* Retribution effect on grounded & airborne: Juggle Start & Increase +1
* Deals 30 more damage (100) if it triggers Retribution
* Extended hurtboxes on arms and legs are projectile invincible
* Juggle Limit / Increase / Start: 2 / 1 / 1
}}
}}
 
=====<font style="visibility:hidden; float:right">HP Pyrokinesis</font>=====
{{MoveData
|image=SFV_Gill_236HP.png
|caption=Normal
|image2=SFV_Gill_236HP_vt1.png
|caption2=V-Trigger 1
|name=HP Pyrokinesis
|input=236HP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>14</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fire Element
* 1-hit projectile
* Projectile Speed: 0.50
* Travels upwards with medium speed
* Cannot hit grounded opponents
* Retribution effect on airborne: Juggle Start & Increase +1
* Deals 20 more damage (90) if it triggers Retribution
* Extended hurtboxes on arms and legs are projectile invincible
* Juggle Limit / Increase / Start: 2 / 1 / 1
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>14</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Spends 300 V-Meter (10% of V-Timer)
* Fire Element
* Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
* Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
* 1-hit projectile
* Projectile Speed: 0.50
* Can be canceled into V-Skill 1 on hit or block (good luck blocking in the air though)
* Travels upwards with medium speed
* Cannot hit grounded opponents
* Retribution effect on airborne: Juggle Start & Increase +1
* Deals 30 more damage (100) if it triggers Retribution
* Extended hurtboxes on arms and legs are projectile invincible
* Juggle Limit / Increase / Start: 2 / 1 / 1
}}
}}
 
=====<font style="visibility:hidden; float:right">LPMP Pyrokinesis</font>=====
{{MoveData
|image=SFV_Gill_236LPMP.png
|name=LPMP Pyrokinesis
|input=236LPMP
|data=
{{AttackData-SFV
|startup=<nowiki>14</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40*50 (90)</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fire Element
* Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
* Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
* 2-hit projectile
* Projectile Speed: 1.00
* Standard ground projectile trajectory with very high speed
* Retribution effect on grounded: Free Juggle State
* Retribution effect on airborne: Juggle Start 3 | Juggle Increase +2
* Deals 30 more damage (120) if it triggers Retribution
* Extended hurtboxes on arms and legs are projectile invincible
* Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1
* Can be canceled into Tree of Frost on hit or block
}}
}}
 
=====<font style="visibility:hidden; float:right">LPHP Pyrokinesis</font>=====
{{MoveData
|image=SFV_Gill_236LPHP.png
|name=LPHP Pyrokinesis
|input=236LPHP
|data=
{{AttackData-SFV
|startup=<nowiki>14</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40*50 (90)</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fire Element
* 2-hit projectile
* Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
* Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
* 2-hit projectile
* Projectile Speed: 1.00
* Travels forward at a slanted trajectory with very high speed
* Retribution effect on grounded: Free Juggle State
* Retribution effect on airborne: Juggle Start 3 | Juggle Increase +2
* Deals 30 more damage (120) if it triggers Retribution
* Extended hurtboxes on arms and legs are projectile invincible
* Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1
* Can be canceled into Tree of Frost on hit or block
}}
}}
 
=====<font style="visibility:hidden; float:right">MPHP Pyrokinesis</font>=====
{{MoveData
|image=SFV_Gill_236MPHP.png
|name=MPHP Pyrokinesis
|input=236MPHP
|data=
{{AttackData-SFV
|startup=<nowiki>14</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40*50 (90)</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fire Element
* 2-hit projectile
* Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
* Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
* 2-hit projectile
* Projectile Speed: 0.60
* Travels upwards with high speed
* Cannot hit grounded opponents
* Retribution effect on airborne: Juggle Start 3 | Juggle Increase +2
* Deals 30 more damage (120) if it triggers Retribution
* Extended hurtboxes on arms and legs are projectile invincible
* Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1
}}
}}


== Gill ==
=====<font style="visibility:hidden; float:right">LP Cryokinesis</font>=====
{|
{{MoveData
{{SFVCharacterPortrait|Gill}}
|image=SFV_Gill_214LP.png
{{SFVCharacterData|1000|1000|?|?|?|?|?|?|?|?|?|?|?|?|f+HP|cr.LK, cr.MK, cr.HK,|f+HP (Retribution), cr.HK (Retribution)|none|}}
|caption=Normal
|image2=SFV_Gill_214LP_vt2.png
|caption2=V-Trigger 2
|name=LP Cryokinesis
|input=214LP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>22</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Ice Element
* 1-hit projectile
* Projectile Speed: 0.45
* Slow startup ground projectile trajectory with slow speed
* Retribution effect on grounded & airborne: Juggle Start & Increase +1
* Deals 20 more stun (140) if it triggers Retribution
* Extended hurtboxes on arms and legs are projectile invincible
* Juggle Limit / Increase / Start: 2 / 1 / 1
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>22</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>6</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Spends 300 V-Meter (10% of V-Timer)
* Ice Element
* Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | Anti-Type attack triggers Retribution | Enemy gets stunned
* 1-hit projectile
* Projectile Speed: 0.45
* Can be canceled into V-Skill 1 on hit or block
* Can be canceled into Tree of Frost on hit or block
* Slow startup ground projectile trajectory with slow speed
* Retribution effect on grounded & airborne: Juggle Start & Increase +1
* Deals 30 more stun (150) if it triggers Retribution
* Extended hurtboxes on arms and legs are projectile invincible
* Juggle Limit / Increase / Start: 2 / 1 / 1
}}
}}


=====<font style="visibility:hidden; float:right">MP Cryokinesis</font>=====
{{MoveData
|image=SFV_Gill_214MP.png
|caption=Normal
|image2=SFV_Gill_214MP_vt2.png
|caption2=V-Trigger 2
|name=MP Cryokinesis
|input=214MP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>22</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Ice Element
* 1-hit projectile
* Projectile Speed: 0.50
* Slow startup and travels forward at a slanted trajectory with slow speed
* Lower half of the projectile hitbox cannot hit grounded opponents
* Retribution effect on grounded & airborne: Juggle Start & Increase +1
* Deals 20 more stun (140) if it triggers Retribution
* Extended hurtboxes on arms and legs are projectile invincible
* Juggle Limit / Increase / Start: 2 / 1 / 1
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>22</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>6</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Spends 300 V-Meter (10% of V-Timer)
* Ice Element
* Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | Anti-Type attack triggers Retribution | Enemy gets stunned
* 1-hit projectile
* Projectile Speed: 0.50
* Can be canceled into V-Skill 1 on hit or block
* Can be canceled into Tree of Frost on hit or block
* Slow startup and travels forward at a slanted trajectory with slow speed
* Lower half of the projectile hitbox cannot hit grounded opponents
* Retribution effect on grounded & airborne: Juggle Start & Increase +1
* Deals 30 more stun (150) if it triggers Retribution
* Extended hurtboxes on arms and legs are projectile invincible
* Juggle Limit / Increase / Start: 2 / 1 / 1
}}
}}


=====<font style="visibility:hidden; float:right">HP Cryokinesis</font>=====
{{MoveData
|image=SFV_Gill_214HP.png
|caption=Normal
|image2=SFV_Gill_214HP_vt2.png
|caption2=V-Trigger 2
|name=HP Cryokinesis
|input=214HP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>22</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Ice Element
* 1-hit projectile
* Projectile Speed: 0.35
* Slow startup and travels upwards with slow speed
* Cannot hit grounded opponents
* Retribution effect on airborne: Juggle Start & Increase +1
* Deals 20 more stun (140) if it triggers Retribution
* Extended hurtboxes on arms and legs are projectile invincible
* Juggle Limit / Increase / Start: 2 / 1 / 1
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>22</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Spends 300 V-Meter (10% of V-Timer)
* Ice Element
* Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | Anti-Type attack triggers Retribution | Enemy gets stunned
* 1-hit projectile
* Projectile Speed: 0.35
* Can be canceled into V-Skill 1 on hit or block (good luck blocking in the air though)
* Can be canceled into Tree of Frost on hit or block
* Slow startup and travels upwards with slow speed
* Cannot hit grounded opponents
* Retribution effect on airborne: Juggle Start & Increase +1
* Deals 30 more stun (150) if it triggers Retribution
* Extended hurtboxes on arms and legs are projectile invincible
* Juggle Limit / Increase / Start: 2 / 1 / 1
}}
}}


=====<font style="visibility:hidden; float:right">LPMP Cryokinesis</font>=====
{{MoveData
|image=SFV_Gill_214LPMP.png
|name=LPMP Cryokinesis
|input=214LPMP
|data=
{{AttackData-SFV
|startup=<nowiki>22</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20*30 (50)</nowiki>
|stun=<nowiki>140</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Ice Element
* Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | Anti-Type attack triggers Retribution | Enemy gets stunned
* 2-hit projectile
* Projectile Speed: 0.60
* Slow startup ground projectile trajectory with medium speed
* Retribution effect on grounded: Free Juggle State
* Retribution effect on airborne: Juggle Start 3 | Juggle Increase +2
* Deals 30 more stun (170) if it triggers Retribution
* Extended hurtboxes on arms and legs are projectile invincible
* Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1
}}
}}


{{SFVCharacterSummary|Gill|
=====<font style="visibility:hidden; float:right">LPHP Cryokinesis</font>=====
The emperor of the Illuminati, Gill appears! Now that his plans are starting to unfold, he's finally revealing himself to the world.
{{MoveData
|Being the emperor of the Illuminati, Gill doesn't mess around. Like Urien, he's got a bit of everything. His moveset is littered with tools that give him plenty of good pokes, bnb combos, and generally good spacing at midrange thanks to his long limbs and fireballs. Now, being a master of his technique and the emperor of the secret society, Gill hits HARD. Gill has a unique mechanic in the form of Retribution at the cost of have absolutely no crush counters. By setting an opponent on fire or freezing them, and then hitting them with an attack of the opposite element, Gill is able to extend his combos exponentially, dealing big damage, stun, and corner carry. Although many of his buttons can be considered inferior to Urien's, thanks to Retribution, two incredible V-Triggers, and a 2 frame parry, Gill offers a lot on both offense and defense. If you like having a devastating punish game with long and lengthy combos that require good reactions to fully master along with a complete kit of tools to ensure you can find your way around, then Gill might be the character for you.|
|image=SFV_Gill_214LPHP.png
|
|name=LPHP Cryokinesis
Nemo
|input=214LPHP
|data=
{{AttackData-SFV
|startup=<nowiki>22</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20*30 (50)</nowiki>
|stun=<nowiki>140</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fire Element
* Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | Anti-Type attack triggers Retribution | Enemy gets stunned
* 2-hit projectile
* Projectile Speed: 0.60
* Travels forward at a slanted trajectory with very high speed
* Retribution effect on grounded: Free Juggle State
* Retribution effect on airborne: Juggle Start 3 | Juggle Increase +2
* Deals 30 more stun (170) if it triggers Retribution
* Extended hurtboxes on arms and legs are projectile invincible
* Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1
}}
}}
 
=====<font style="visibility:hidden; float:right">MPHP Cryokinesis</font>=====
{{MoveData
|image=SFV_Gill_214MPHP.png
|name=MPHP Cryokinesis
|input=214MPHP
|data=
{{AttackData-SFV
|startup=<nowiki>22</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20*30 (50)</nowiki>
|stun=<nowiki>140</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fire Element
* Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | Anti-Type attack triggers Retribution | Enemy gets stunned
* 2-hit projectile
* Projectile Speed: 0.35
* Travels upwards with high speed
* Cannot hit grounded opponents
* Retribution effect on airborne: Juggle Start 3 | Juggle Increase +2
* Deals 30 more stun (170) if it triggers Retribution
* Extended hurtboxes on arms and legs are projectile invincible
* Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1
}}
}}
 
=====<font style="visibility:hidden; float:right">LK Pyro Cyber Lariat</font>=====
{{MoveData
|image=SFV_Gill_236LK.png
|caption=Normal
|image2=SFV_Gill_236LK_vt1.png
|caption2=V-Trigger 1
|name=LK Pyro Cyber Lariat
|input=236LK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>9(12)</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>77 / 18 / 23</nowiki>
|damage=<nowiki>40*40 (80)</nowiki>
|stun=<nowiki>40*80 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fire Element
* Startup frames based on proximity range to target (12F startup if not in range yet)
* Retribution effect on grounded: Juggle Start & Increase +1
* Retribution effect on airborne: Juggle Start 2 | Juggle Increase +1
* Deals 20 more damage (100) if it triggers Retribution
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>9(12)</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>77 / 18 / 23</nowiki>
|damage=<nowiki>40*40 (80)</nowiki>
|stun=<nowiki>40*40 (80)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Spends 300 V-Meter (10% of V-Timer)
* Fire Element
* Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
* Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
* Can be canceled into V-Skill 1 on hit or block
* Startup frames based on proximity range to target (12F startup if not in range yet)
* Retribution effect on grounded: Juggle Start 1
* Retribution effect on airborne: Juggle Start 1*1 | Juggle Increase +0*1
* Deals 30 more damage (110) if it triggers Retribution
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
}}
}}
}}


{{SFVCharacterChangeList |
=====<font style="visibility:hidden; float:right">MK Pyro Cyber Lariat</font>=====
N/A|
{{MoveData
Added as part of Season 4 DLC (December 2019)}}
|image=SFV_Gill_236MK.png
|caption=Normal
|image2=SFV_Gill_236MK_vt1.png
|caption2=V-Trigger 1
|name=MK Pyro Cyber Lariat
|input=236MK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>15(22)</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>77 / 18 / 23</nowiki>
|damage=<nowiki>40*60 (100)</nowiki>
|stun=<nowiki>40*40 (80)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fire Element
* Startup frames based on proximity range to target (22F startup if not in range yet)
* Retribution effect on grounded: Juggle Start & Increase +1
* Retribution effect on airborne: Juggle Start 2 | Juggle Increase +1
* Deals 20 more damage (120) if it triggers Retribution
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>15(22)</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>77 / 18 / 23</nowiki>
|damage=<nowiki>40*60 (100)</nowiki>
|stun=<nowiki>40*40 (80)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Spends 300 V-Meter (10% of V-Timer)
* Fire Element
* Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
* Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
* Can be canceled into V-Skill 1 on hit or block
* Startup frames based on proximity range to target (22F startup if not in range yet)
* Retribution effect on grounded: Juggle Start 1
* Retribution effect on airborne: Juggle Start 1*1 | Juggle Increase +0*1
* Deals 30 more damage (130) if it triggers Retribution
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
}}
}}


{{SFVCharacterMovelist|Gill}}
=====<font style="visibility:hidden; float:right">HK Pyro Cyber Lariat</font>=====
{{MoveData
|image=SFV_Gill_236HK.png
|caption=Normal
|image2=SFV_Gill_236HK_vt1.png
|caption2=V-Trigger 1
|name=HK Pyro Cyber Lariat
|input=236HK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>21(31)</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>79 / 20 / 25</nowiki>
|damage=<nowiki>40*80 (120)</nowiki>
|stun=<nowiki>40*40 (80)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fire Element
* Startup frames based on proximity range to target (31F startup if not in range yet)
* Retribution effect on grounded: Juggle Start & Increase +1
* Retribution effect on airborne: Juggle Start 2 | Juggle Increase +1
* Deals 20 more damage (140) if it triggers Retribution
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>21(31)</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>79 / 20 / 25</nowiki>
|damage=<nowiki>40*80 (120)</nowiki>
|stun=<nowiki>40*40 (80)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Spends 300 V-Meter (10% of V-Timer)
* Fire Element
* Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
* Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
* Can be canceled into V-Skill 1 on hit or block
* Startup frames based on proximity range to target (31F startup if not in range yet)
* Retribution effect on grounded: Juggle Start 1
* Retribution effect on airborne: Juggle Start 1*1 | Juggle Increase +0*1
* Deals 30 more damage (150) if it triggers Retribution
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
}}
}}


{{SFVCharacterDiscussions|Gill|Gill|k6gdFwW}}
=====<font style="visibility:hidden; float:right">EX Pyro Cyber Lariat</font>=====
{{MoveData
|image=SFV_Gill_236KK.png
|name=EX Pyro Cyber Lariat
|input=236KK
|data=
{{AttackData-SFV
|startup=<nowiki>12(22)</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>71 / 12 / 17</nowiki>
|damage=<nowiki>40*80 (120)</nowiki>
|stun=<nowiki>40*40 (80)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fire Element
* Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
* Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
* 1-hit of armor frame 3 until end of active frames
* Startup frames based on proximity range to target (22F startup if not in range yet)
* Retribution effect on grounded: Juggle Start & Increase +1
* Retribution effect on airborne: Juggle Start 2 | Juggle Increase +1
* Deals 30 more damage (150) if it triggers Retribution
* Juggle Limit / Increase / Start: 15*16 / 0*1 / 1*1
}}
}}


== Video Guides ==
=====<font style="visibility:hidden; float:right">LK Cryo Cyber Lariat</font>=====
=== [https://www.youtube.com/channel/UCPGuorlvarThSlwJpyTHOmQ Capcom Fighter's] Character Introduction Series ===
{{MoveData
<youtube>5J9Ix-4btiM</youtube>
|image=SFV_Gill_214LK.png
|caption=Normal
|image2=SFV_Gill_214LK_vt2.png
|caption2=V-Trigger 2
|name=LK Cryo Cyber Lariat
|input=214LK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>9(12)</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>77 / 18 / 23</nowiki>
|damage=<nowiki>30*30 (60)</nowiki>
|stun=<nowiki>40*80 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Ice Element
* Startup frames based on proximity range to target (12F startup if not in range yet)
* Retribution effect on grounded: Juggle Start & Increase +1
* Retribution effect on airborne: Juggle Start 2 | Juggle Increase +1
* Deals 20 more stun (140) if it triggers Retribution
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>9(12)</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>77 / 18 / 23</nowiki>
|damage=<nowiki>30*30 (60)</nowiki>
|stun=<nowiki>40*80 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Spends 300 V-Meter (10% of V-Timer)
* Ice Element
* Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | Anti-Type attack triggers Retribution | Enemy gets stunned
* Can be canceled into V-Skill 1 on hit or block
* Startup frames based on proximity range to target (12F startup if not in range yet)
* Retribution effect on grounded: Juggle Start 1
* Retribution effect on airborne: Juggle Start 1*1 | Juggle Increase +0*1
* Deals 30 more stun (150 total) if it triggers Retribution
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
}}
}}


== Other Useful Guides ==
=====<font style="visibility:hidden; float:right">MK Cryo Cyber Lariat</font>=====
{{MoveData
|image=SFV_Gill_214MK.png
|caption=Normal
|image2=SFV_Gill_214MK_vt2.png
|caption2=V-Trigger 2
|name=MK Cryo Cyber Lariat
|input=214MK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>15(22)</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>77 / 18 / 23</nowiki>
|damage=<nowiki>30*30 (60)</nowiki>
|stun=<nowiki>60*80 (140)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Ice Element
* Startup frames based on proximity range to target (22F startup if not in range yet)
* Retribution effect on grounded: Juggle Start & Increase +1
* Retribution effect on airborne: Juggle Start 2 | Juggle Increase +1
* Deals 20 more stun (160) if it triggers Retribution
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>15(22)</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>77 / 18 / 23</nowiki>
|damage=<nowiki>30*30 (60)</nowiki>
|stun=<nowiki>60*80 (140)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Spends 300 V-Meter (10% of V-Timer)
* Ice Element
* Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | Anti-Type attack triggers Retribution | Enemy gets stunned
* Can be canceled into V-Skill 1 on hit or block
* Startup frames based on proximity range to target (22F startup if not in range yet)
* Retribution effect on grounded: Juggle Start 1
* Retribution effect on airborne: Juggle Start 1*1 | Juggle Increase +0*1
* Deals 30 more stun (170 total) if it triggers Retribution
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
}}
}}


=====Notes=====
=====<font style="visibility:hidden; float:right">HK Cryo Cyber Lariat</font>=====
{{MoveData
|image=SFV_Gill_214HK.png
|caption=Normal
|image2=SFV_Gill_214HK_vt2.png
|caption2=V-Trigger 2
|name=HK Cryo Cyber Lariat
|input=214HK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>21(31)</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>79 / 20 / 25</nowiki>
|damage=<nowiki>30*30 (60)</nowiki>
|stun=<nowiki>60*100 (160)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Ice Element
* Startup frames based on proximity range to target (31F startup if not in range yet)
* Retribution effect on grounded: Juggle Start & Increase +1
* Retribution effect on airborne: Juggle Start 2 | Juggle Increase +1
* Deals 20 more stun (180) if it triggers Retribution
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>21(31)</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>79 / 20 / 25</nowiki>
|damage=<nowiki>30*30 (60)</nowiki>
|stun=<nowiki>60*100 (160)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Spends 300 V-Meter (10% of V-Timer)
* Ice Element
* Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | Anti-Type attack triggers Retribution | Enemy gets stunned
* Can be canceled into V-Skill 1 on hit or block
* Startup frames based on proximity range to target (31F startup if not in range yet)
* Retribution effect on grounded: Juggle Start 1
* Retribution effect on airborne: Juggle Start 1*1 | Juggle Increase +0*1
* Deals 30 more stun (190 total) if it triggers Retribution
* Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
}}
}}


== Combos ==
=====<font style="visibility:hidden; float:right">EX Cryo Cyber Lariat</font>=====
=== BnB ===
{{MoveData
=== With Meter ===
|image=SFV_Gill_214KK.png
=== Corner ===
|name=EX Cryo Cyber Lariat
=== Crush Counter ===
|input=214KK
=== V-Trigger Cancels ===
|data=
{{AttackData-SFV
|startup=<nowiki>12(22)</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>71 / 12 / 17</nowiki>
|damage=<nowiki>30*30 (60)</nowiki>
|stun=<nowiki>60*100 (160)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Ice Element
* Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | Anti-Type attack triggers Retribution | Enemy gets stunned
* 1-hit of armor frame 3 until end of active frames
* Startup frames based on proximity range to target (22F startup if not in range yet)
* Retribution effect on grounded: Juggle Start & Increase +1
* Retribution effect on airborne: Juggle Start 2 | Juggle Increase +1
* Deals 30 more stun (190) if it triggers Retribution
* Juggle Limit / Increase / Start: 15*16 / 0*1 / 1*1
}}
}}


== Unique Mechanic ==
=====<font style="visibility:hidden; float:right">LK Moonsault Knee Drop</font>=====
Gill has a unique mechanic known as Retribution in exchange for having no crush counters. If Gill puts the opponent in a freezing or burning state and then hits them with a move utilizing the opposite element (ice move while burning, fire move while freezing), then his combo ability goes up exponentially.
{{MoveData
|image=SFV_Gill_623LK.png
|name=LK Moonsault Knee Drop
|input=623LK
|data=
{{AttackData-SFV
|startup=<nowiki>33</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>11</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2/14</nowiki>
|knockdown=<nowiki>84(100) / 25(41) / 30(46)</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Overhead
* Airborne on frames 3-37
* Gill does not bounce back into the air if the last active frame connects to the opponent (resulting in MUCH higher frame advantage)
* +14 on block on last active frame
* Last active frame KDA: +100/41/46
* Recovery frames listed refers to the version that plays out on whiff (more variable recovery frames if Gill connects to the opponent on hit/block as he bounces back into the air)
* Juggle Limit / Increase / Start: 20 / 1 / 5
}}
}}


[[File:SFV_Gill_RetState.jpg | Poison in Burning and Freeze states]]
=====<font style="visibility:hidden; float:right">MK Moonsault Knee Drop</font>=====
{{MoveData
|image=SFV_Gill_623MK.png
|name=MK Moonsault Knee Drop
|input=623MK
|data=
{{AttackData-SFV
|startup=<nowiki>35</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>11</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2/14</nowiki>
|knockdown=<nowiki>84(100) / 25(41) / 30(46)</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Overhead
* Airborne on frames 3-39
* Gill does not bounce back into the air if the last active frame connects to the opponent (resulting in MUCH higher frame advantage)
* +14 on block on last active frame
* Last active frame KDA: +100/41/46
* Recovery frames listed refers to the version that plays out on whiff (more variable recovery frames if Gill connects to the opponent on hit/block as he bounces back into the air)
* Juggle Limit / Increase / Start: 20 / 1 / 5
}}
}}


=====<font style="visibility:hidden; float:right">HK Moonsault Knee Drop</font>=====
{{MoveData
|image=SFV_Gill_623HK.png
|name=HK Moonsault Knee Drop
|input=623HK
|data=
{{AttackData-SFV
|startup=<nowiki>37</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>11</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2/14</nowiki>
|knockdown=<nowiki>84(100) / 25(41) / 30(46)</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Overhead
* Airborne on frames 3-39
* Gill does not bounce back into the air if the last active frame connects to the opponent (resulting in MUCH higher frame advantage)
* +14 on block on last active frame
* Last active frame KDA: +100/41/46
* Recovery frames listed refers to the version that plays out on whiff (more variable recovery frames if Gill connects to the opponent on hit/block as he bounces back into the air)
* Juggle Limit / Increase / Start: 20 / 1 / 5
}}
}}


Moves that can put the opponent in a burning or freezing state are as follows:
=====<font style="visibility:hidden; float:right">EX Moonsault Knee Drop</font>=====
* Fire
{{MoveData
** EX Pyrokinesis
|image=SFV_Gill_623KK.png
** EX Pyro Cyber Lariat
|name=EX Moonsault Knee Drop
** Pyrokinesis (VT1)
|input=623KK
** Pyro Cyber Lariat (VT1)
|data=
** Meteor Strike (VT1)
{{AttackData-SFV
** Burn Storm (VT1)
|startup=<nowiki>10</nowiki>
** Flame Javelin (VT1)
|active=<nowiki>3(13)11</nowiki>
** Volcanic Storm (VT1)
|recovery=<nowiki>10(5)</nowiki>
* Ice
|hit=<nowiki>KD</nowiki>
** EX Cryokinesis
|crush=<nowiki>- / - / -</nowiki>
** EX Cryo Cyber Lariat
|block=<nowiki>-2(1)</nowiki>
** Cyrokinesis (VT2)
|knockdown=<nowiki>101(104) / 42(45) / 47(50)</nowiki>
** Cryo Cyber Lariat (VT2)
|damage=<nowiki>100</nowiki>
** Hail Sting (VT2)
|stun=<nowiki>140</nowiki>
** Tree of Frost (VT2)
|attack=<nowiki>M</nowiki>
** Delay Freeze Lance (VT2)
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Second hit is an overhead
* First hit cannot hit grounded
* Airborne on frames 3-36
* Initial trajectory while flying upwards can be altered by holding either back or forward
* 5F less landing recovery on HIT only (for easier follow-up juggles)
* KDA shown refers if only the second hit lands (very variable KDA if used on airborne opponents)
* Juggle Limit / Increase / Start: 3*4 / 1*1 / 4*5
}}
}}


Gill can use a variety of other moves to hit the opponent out of whatever state they're currently in to get Retribution. On top of the above mentioned moves, Gill can use the following:
== Critical Arts ==
* Fire
** st.HP
** cr.HK
** f.HK
** j.HK
** Any Pyrokinesis or Pyro Cyber Lariat
* Ice
** cr.HP
** f.HP
** st.HK
** j.HP
** Any Cryokinesis or Cryo Cyber Lariat


{{SFVCharacterVSystem
=====<font style="visibility:hidden; float:right">Seraphic Wing</font>=====
|A 17 frame strike. Both his V-Triggers are 2 bars, so it's good to use to get out of pressure.
{{MoveData
|
|image=SFV_Gill_236236P.png
Gill's V-Skill 1 is a meteor that changes depending on your chosen V-Trigger. In VT1, it's Meteor Strike, and in VT2, it's Hail Sting. It's a simple meteor that Gill commands to fall on the opponent. It can be slightly guided, holding back makes it fall near Gill, and holding forward makes it fall near the edge of the screen. It has 44 frames of startup, which is quite slow, but has very little recovery, meaning you can use it to approach if done successfully. Unlike some other similar moves, the meteor doesn't have much hitstun, so getting a good combo off of it can be difficult and precise. In VT1, it becomes a bit stronger and puts the opponent in a burning state. It can be quite strong in VT1, as you can have the meteor, a fireball, and a Flame Javelin all on screen at the same time, building up good chip damage and overwhelming the opponent. In VT2, it puts the opponent in a freezing state.
|name=Seraphic Wing
|
|input=236236P
Gill's V-Skill 2 is Blocking. It's a 2 frame parry, the fastest meterless parry in the game. If you successfully parry anything, you can get a very damaging punish. You can {{cancel}} the recovery frames into a grab if you don't think you can get a huge punish or if you want a simple side switch. The downside to having the fastest parry in the game is the fact that you must guess between {{high}} and {{low}} moves. You have to use a standing parry for {{high}} and mid attacks, but a crouching parry for {{low}} attacks. If you guess wrong, then your opponent gets a {{counter}} hit punish.
|data=
|
{{AttackData-SFV
Gill's VT1 is Primordial Flame. It enhances his Pyrokinesis, Pyro Lariat, and VS1, as well as giving him access to 3 new specials. Using a fireball or fire lariat while in VT1 uses about 1/10 of your gauge. Using any special uses about a 1/3. The first new special is Burn Storm, a giant flame pillar that goes above Gill's head. It's useful in close ranged combos and can be used as a preemptive anti air, it becomes much more threatening if the opponent is in a freezing state. Flame Javelin is a fast moving flame pillar. It can be slightly guided, making it great at long range and in fireball wars. Volcanic Storm is essentially both of these combined, with the start being a slow flame pillar above his head and ending with a flame pillar shooting towards the ground. The fast and varied specials add a lot of variety in how you cover your opponent's approach options. The enhanced fireballs make it very easy to put your opponent in a burning state, making Retribution easier to come by compared to VT2.
|startup=<nowiki>5</nowiki>
|
|active=<nowiki>29</nowiki>
Gill's VT2 is Ice of Doom. It enhances his Cryokinesis, Cryo Cyber Lariat, and VS1, as well as giving him access to 2 new specials. Using an ice fireball or ice lariat while in VT2 uses about 1/10 of your gauge, while using any special uses about 1/3. Tree of Frost is the first new special. It's a 22 frame full screen ice strike that nullifies most projectiles. It causes a hard {{knockdown}} if the opponent is in a burning state beforehand, which compliments his other special very well. Delay Freeze Lance is a setup move. It has 3 distances, close, midrange, and far. When placed down, it stays there until the opponent comes within range of it or wakes up on it. The opponent must then block the attack to avoid getting hit, but Gill can still pressure them with a high/low mixup or a knee drop crossup. If it connects, the opponent is frozen in place, leading to Gill getting whatever combo he so pleases. VT1 is generally more consistent and versatile, put VT2 is more of a volatile comeback tool, letting Gill essentially get almost touch of stun/death combos with it.
|recovery=<nowiki>39</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-32</nowiki>
|knockdown=<nowiki>40 / 8 / 8</nowiki>
|damage=<nowiki>340</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fully invincible on frames 1-8
* Has 20 hits of projectile nullifications built-in (the projectile hitboxes instantly disappear on hit/block)
* Transitions into the full cinematic if opponent is hit by the initial big hitbox
* Causes a crumple knockdown state (denies back-rise)
* On Hit; Cutscene puts both players at about midscreen and mid range away from each other
}}
}}
 
== Taunts ==
 
=====<font style="visibility:hidden; float:right">Taunt</font>=====
{{MoveData
|image=SFV_Gill_5PPPKKK.png
|name=Taunt
|input=5PPPKKK
|data=
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>61</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
== V-System ==
 
=== V-Skill 1 ===
 
=====<font style="visibility:hidden; float:right">Divine Comet</font>=====
{{MoveData
|image=SFV_Gill_MPMK (VS1).png
|caption=Normal
|image2=SFV_Gill_MPMK (VS1)_vt1.png
|caption2=V-Trigger 1
|image3=SFV_Gill_MPMK (VS1)_vt2.png
|caption3=V-Trigger 2
|name=Divine Comet
|input=MPMK (VS1)
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>44</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>6</nowiki>
|hit=<nowiki>18</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>15</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fire Element (V-Trigger 1) | Ice Element (V-Trigger 2)
* Retribution effect on grounded: +20 extra frame advantage (+38)
* Retribution effect on airborne: Juggle Start & Juggle Increase +1
* Summons a 1-hit projectile of the corresponding V-Trigger element on frame 44
* Projectile can travel at 3 different trajectories depending on the V-Skill directional input (Back | Neutral | Forward)
* V-Trigger 1 (Fire) version ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit) dealing 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
* V-Trigger 2 (Ice) version freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) and remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | Anti-Type attack triggers Retribution | Enemy gets stunned
* Deals 20 more damage (V-Trigger 1: Fire) or 20 more stun (V-Trigger 2: Ice) if it triggers Retribution
* This V-Skill can be canceled into from specials of the corresponding element on hit / block during either V-Trigger
* Ignores projectile limitation with Gill's other projectiles during either V-Trigger
* Juggle Limit / Increase / Start: 3 / 1 / 1
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>44</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>6</nowiki>
|hit=<nowiki>24</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>21</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fire Element
* Retribution effect on grounded: +17 extra frame advantage (+41)
* Retribution effect on airborne: Juggle Start & Juggle Increase +1
* Summons a 1-hit projectile of the corresponding V-Trigger element on frame 44
* Projectile can travel at 3 different trajectories depending on the V-Skill directional input (Back | Neutral | Forward)
* V-Trigger 1 (Fire) version ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit) dealing 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent
* Deals 30 more damage (100 total) if it triggers Retribution
* This V-Skill can be canceled into from specials of the corresponding element on hit / block
* Ignores projectile limitation with Gill's other projectiles during either V-Trigger
* Juggle Limit / Increase / Start: 3 / 1 / 1
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>44</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>6</nowiki>
|hit=<nowiki>24</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>21</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Ice Element
* Retribution effect on grounded: +17 extra frame advantage (+41)
* Retribution effect on airborne: Juggle Start & Juggle Increase +1
* Summons a 1-hit projectile of the corresponding V-Trigger element on frame 44
* Projectile can travel at 3 different trajectories depending on the V-Skill directional input (Back | Neutral | Forward)
* V-Trigger 2 (Ice) version freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) and remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | Anti-Type attack triggers Retribution | Enemy gets stunned
* Deals 30 more stun (130 total) if it triggers Retribution
* This V-Skill can be canceled into from specials of the corresponding element on hit / block
* Ignores projectile limitation with Gill's other projectiles during either V-Trigger
* Juggle Limit / Increase / Start: 3 / 1 / 1
}}
}}
 
=== V-Skill 2 ===
 
=====<font style="visibility:hidden; float:right">Blocking</font>=====
{{MoveData
|image=SFV_Gill_MPMK (VS2).png
|name=Blocking
|input=MPMK (VS2)
|data=
{{AttackData-SFV
|startup=<nowiki>2(1)</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Parry window on frames 2-10
* 1F startup if canceling into another parry after a successful prior parry
* Can parry any kind of strike or projectile attack, including Critical Arts
* Standing V-Skill parries standing and airborne state attacks
* Crouch V-Skill (input: down + V-Skill) parries crouching state attacks
* Gains 50 V-Gauge (1/6th bar) on a successful parry
* When a parry is successful the game freezes momentarily (17F hitstop) where 1F into the freeze Gill becomes fully invincible for 1 frame and then projectile invincible for 15 frames (after 17 freeze frames, the opponent starts moving again and Gill has 5 frames of recovery with no form of invincibility)
* But unlike other parries; Gill can cancel a successful parry into anything he wants on frames 16-21 of the 17F hitstop caused by a successful parry (Yes; Gill can act 2F before the opponent is even out of their freeze frames)
* Gill is suspect to counter-hits during recovery frames (but has no counter-hit frames if canceling into this parry from a previous V-Skill parry)
}}
}}
 
=== V-Trigger 1 ===
 
=====<font style="visibility:hidden; float:right">Primal Fire</font>=====
{{MoveData
|image=SFV_Gill_HPHK (VT1).png
|name=Primal Fire
|input=HPHK (VT1)
|data=
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>4</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 2-bar V-Trigger
* Duration of 3000 frames (50 seconds)
* Enhances Gill's fire-based specials and V-Skill 1
* Grants Gill access to new fire-based specials: Burn Storm | Volcanic Storm | Flame Javelin
}}
}}
 
=====<font style="visibility:hidden; float:right">Burn Storm</font>=====
{{MoveData
|image=SFV_Gill_HPHK.png
|name=Burn Storm
|input=HPHK
|data=
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|active=<nowiki>2*3 (2*3*9)</nowiki>
|recovery=<nowiki>26(17)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>93 / 34 / 39</nowiki>
|damage=<nowiki>30*30*60 (120)</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Spends 800 V-Meter (~27% of V-Timer)
* Fire Element
* Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
* Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
* Retribution effect on grounded & airborne: Juggle Start 2 (Only 1 if only last hit connects) | Juggle Increase +1*1*1 (+1 for each hit)
* Deals 30 extra damage (150 total) if it triggers Retribution
* Invincible above the knees to airborne strikes on frames 5-16
* Projectile invincible on extended leg and arm hurtboxes on frames 10-25
* 2-hit projectile hitboxes (3rd hit only activates on hit)
* Large hitboxes and air invincibility properties can make this a very viable anti-air option
* Cannot hit cross-up (behind Gill)
* Can be canceled into from any V-Trigger cancelable normal
* Cancels into follow-up Flame Javelin on hit/block/whiff
* Cancels into Super on Hit/Block
* Active and Recovery frames listed in parantheses (X) refers to the ON HIT version when the 3rd hit plays out
* Juggle Limit / Increase / Start: 12*13*14 / 1*1*1 / 0*0*1
}}
}}
 
=====<font style="visibility:hidden; float:right">Flame Javelin</font>=====
{{MoveData
|image=SFV_Gill_2, 1 or 3HPHK.png
|name=Flame Javelin
|input=2, 1 or 3HPHK
|data=
{{AttackData-SFV
|startup=<nowiki>22</nowiki>
|active=<nowiki>~(12)</nowiki>
|recovery=<nowiki>40</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>107(111) / 48(52) / 53(57)</nowiki>
|damage=<nowiki>40*50 (90)</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Spends 700 V-Meter (~23% of V-Timer)
* Fire Element
* Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
* Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
* Retribution effect on grounded: Juggle Start 1*1
* Retribution effect on airborne: Juggle Start 1*1  | Juggle Increase 1*10 (if both hits land; the second hit will always drastically increase the juggle count which drastically limits follow-up juggle options)
* Deals 30 extra damage (120 total) if it triggers Retribution
* 2-hit projectile hitboxes
* First hit nullifies any projectile (multi-hit / EX / V-Triggers / Supers)
* Second hit nullifies 1 hit of projectile
* Second hit has a 4F delay before it activates after the initial projectile reaches the ground
* Second hit has 12 active frames
* Trajectory of the initial projectile can be altered depending on input (DB | D | DF)
* KDA varies depending on how close / far away the projectile hits the opponent (increased KDA the further away opponent is hit from)
* Juggle Limit / Increase / Start: 15*15 / 1*10 / 1*1
}}
}}
 
=====<font style="visibility:hidden; float:right">Volcanic Storm</font>=====
{{MoveData
|image=SFV_Gill_HPHK  HPHK.png
|name=Volcanic Storm
|input=HPHK > HPHK
|data=
{{AttackData-SFV
|startup=<nowiki>12+19</nowiki>
|active=<nowiki>~(12)</nowiki>
|recovery=<nowiki>43</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30*30*60*36*45 (201)</nowiki>
|stun=<nowiki>80*90 (170)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Spends an extra 300 V-Meter after the initial 800 V-Meter spent (10% by itself | ~37% total of V-Timer)
* Fire Element
* Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
* Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
* See notes on 'Burn Storm' and 'Flame Javelin' for the properties of this move
* Only real difference between this follow-up version projectile from the regular 'Flame Javelin' is the start-up and the juggle data noted here
* KDA varies too much depending on many elements; so I can't write down solid KDA numbers here
* Juggle Limit / Increase / Start: 15*20 / 1*15 / 1*1
}}
}}
 
=== V-Trigger 2 ===
 
=====<font style="visibility:hidden; float:right">Ice of Doom</font>=====
{{MoveData
|image=SFV_Gill_HPHK (VT2).png
|name=Ice of Doom
|input=HPHK (VT2)
|data=
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>4</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 2-bar V-Trigger
* Duration of 3000 frames (50 seconds)
* Enhances Gill's ice-based specials and V-Skill 1
* Grants Gill access to new ice-based specials: Tree of Frost | Delay Freeze Lance
}}
}}
 
=====<font style="visibility:hidden; float:right">Tree of Frost</font>=====
{{MoveData
|image=SFV_Gill_HPHK.png
|name=Tree of Frost
|input=HPHK
|data=
{{AttackData-SFV
|startup=<nowiki>22</nowiki>
|active=<nowiki>2*2*2*2*2</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-10</nowiki>
|knockdown=<nowiki>89 / 30 / 35</nowiki>
|damage=<nowiki>20x5 (100)</nowiki>
|stun=<nowiki>210</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Spends 700 V-Meter (~23% of V-Timer)
* Ice Element
* Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | Anti-Type attack triggers Retribution | Enemy gets stunned
* 5-hit projectile
* Has enormous range
* Gill's extended hand hurtbox is projectile invincible
* Retribution effect on grounded: Juggle Start 5 (Wall Bounce)
* Retribution effect on airborne: Juggle Start 5 (Wall Bounce) | Juggle Increase: +1 (Wall Bounce)
* Deals 30 more stun (240 total) if it triggers Retribution
* Cancels into Super on hit/block
* Variable KDA on Retribution effect (Wall Bounce) depending on distance
* Juggle Limit / Increse / Start: 10*10*10*10*10 / 0*0*0*0*1 / 1*1*1*1*1
}}
}}
 
=====<font style="visibility:hidden; float:right">Delay Freeze Lance</font>=====
{{MoveData
|image=SFV_Gill_2, 1 or 3HPHK.png
|name=Delay Freeze Lance
|input=2, 1 or 3HPHK
|data=
{{AttackData-SFV
|startup=<nowiki>50(3)</nowiki>
|active=<nowiki>180(12)</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>58(63)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>15(20)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Spends 700 V-Meter (~23% of V-Timer)
* Ice Element
* Freezes enemy's positioning and stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
* Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy | Anti-Type attack triggers Retribution | Enemy gets stunned
* Retribution effect on grounded: Crumple KD (~67 crumple frames before they go airborne)
* Retribution effect on airborne: Juggle Start 1 | Juggle Increase +1
* Deals 30 more stun (150 total) if it triggers Retribution
* Strike hitbox
* The ice trap itself is spawned on frame 40 (but isn't ready to activate until frame 50)
* Startup framedata (50F) refers to how long it takes before the trap is ready to activate | Startup shown in parantheses (3F) refers to the startup of the trap attack once triggered
* Active frames (180F) refers to the duration of the trap before it automatically triggers itself and the parantheses (12F) refers to the active frames of the triggered trap attack
* Hit and Block advantage shown in parantheses (X) refer the hitstun/blockstun of the trap (after Gill has finished recovering from putting down the trap)
* The Retribution effect KDA listed (referring to the grounded crumple effect) refers to if the trap is triggered while Gill is still recovering from placing the trap (+5 extra KDA if the crumple is triggered after Gill has recovered)
* Juggle Limit / Increase / Start: 11 / 4 / 1 (Juggle Start 5 on airborne)
}}
}}
 
=== V-Shift ===
 
=====<font style="visibility:hidden; float:right">V-Shift</font>=====
{{MoveData
|image=SFV_Gill_MKHP.png
|name=V-Shift
|input=MKHP
|data=
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Shifts back 1.21 range
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
* Throw invincible on frames 1-16 on an empty / raw V-Shift
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
}}
}}
 
=== V-Shift Break ===
 
=====<font style="visibility:hidden; float:right">Radiant Judgement</font>=====
{{MoveData
|image=SFV_Gill_MKHP.png
|name=Radiant Judgement
|input=MKHP
|data=
{{AttackData-SFV
|startup=<nowiki>?</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>?</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>73 / 14 / 19</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fully invincible during startup and active frames
}}
}}
 
=== V-Reversal ===
 
=====<font style="visibility:hidden; float:right">Pyro Reverse Kick</font>=====
{{MoveData
|image=SFV_Gill_6KKK.png
|name=Pyro Reverse Kick
|input=6KKK
|data=
{{AttackData-SFV
|startup=<nowiki>17</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>24(33)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>74 / 15 / 20</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Strike and Projectile invincible on frames 1-31
* 9 extra recovery frames on hit
}}
}}
}}


== Strategy ==
=== Playing as Gill ===
=== Fighting Against Gill ===


{{Navbox-SFV}}
{{Navbox-SFV}}
[[Category:Street Fighter V]]
[[Category:Street Fighter V]]
[[Category:Street Fighter games]]

Revision as of 17:40, 5 March 2021

Introduction

About Gill

The emperor of the Illuminati, Gill appears! Now that his plans are starting to unfold, he's finally revealing himself to the world.

Being the emperor of the Illuminati, Gill doesn't mess around. Like Urien, he's got a bit of everything. His moveset is littered with tools that give him plenty of good pokes, bnb combos, and generally good spacing at midrange thanks to his long limbs and fireballs. Now, being a master of his technique and the emperor of the secret society, Gill hits HARD. Gill has a unique mechanic in the form of Retribution at the cost of have absolutely no crush counters. By setting an opponent on fire or freezing them, and then hitting them with an attack of the opposite element, Gill is able to extend his combos exponentially, dealing big damage, stun, and corner carry. Although many of his buttons can be considered inferior to Urien's, thanks to Retribution, two incredible V-Triggers, and a 2 frame parry, Gill offers a lot on both offense and defense. If you like having a devastating punish game with long and lengthy combos that require good reactions to fully master along with a complete kit of tools to ensure you can find your way around, then Gill might be the character for you.

Strengths Weaknesses
  • Possesses some of the highest damage and stun output in the game, which makes his punish and anti-air game exceptionally rewarding
  • VS2 is a 2 frame parry that can be cancelled immediately into any move, which only furthers Gill's incredible punish game
  • Retribution, a mechanic unique to Gill, enhances his combo opportunities immensely
  • Two strong V-Triggers that play great with Gill's strengths
  • Is lacking in pretty much every department outside of damage
  • Horrible anti-air hitbox on 2HP makes it hard for Gill to stop the opponent from jumping
  • His buttons are overall weak, due to either a lack of plus frames, stubby hitbox, or both
  • Terrible neutral game thanks to an over reliance on his mediocre fireball, stubby normals, and absolutely no crush counter buttons
  • Terrible oki off of almost every combo ender makes it difficult for Gill to gain momentum

Unique Mechanic

Gill has a unique mechanic known as Retribution in exchange for having no crush counters. If Gill puts the opponent in a freezing or burning state and then hits them with a move utilizing the opposite element (ice move while burning, fire move while freezing), then his combo ability goes up exponentially.

Poison in Burning and Freeze states

Moves that can put the opponent in a burning or freezing state are as follows:

  • Fire
    • EX Pyrokinesis
    • EX Pyro Cyber Lariat
    • Pyrokinesis (VT1)
    • Pyro Cyber Lariat (VT1)
    • Meteor Strike (VT1)
    • Burn Storm (VT1)
    • Flame Javelin (VT1)
    • Volcanic Storm (VT1)
    • Divine Comet with VT1 selected (on hit or block)
    • charged st.HP
  • Ice
    • EX Cryokinesis
    • EX Cryo Cyber Lariat
    • Cyrokinesis (VT2)
    • Cryo Cyber Lariat (VT2)
    • Hail Sting (VT2)
    • Tree of Frost (VT2)
    • Delay Freeze Lance (VT2)
    • Divine Comet with VT2 selected (on hit or block)
    • charged fr.HP

Gill can use a variety of other moves to hit the opponent out of whatever state they're currently in to get Retribution. On top of the above mentioned moves, Gill can use the following:

  • Fire
    • st.HP (uncharged)
    • cr.HK
    • f.HK
    • j.HK
    • Any Pyrokinesis or Pyro Cyber Lariat
  • Ice
    • f.HP (uncharged)
    • cr.HP
    • st.HK
    • j.HP
    • Any Cryokinesis or Cryo Cyber Lariat

Final Patch

Players to Watch

  • Nemo
 -Twitch: https://www.twitch.tv/nemo_good
  • Prophet
 -Twitch: https://www.twitch.tv/tristanprophet
Gill
SFV-Gill Portrait.jpg
Vitals
Life Points 1025
Stun Points 1050
V-Gauge Points
V-Trigger 1 600
V-Trigger 2 600
Ground Movement
Forward Walk Speed 4.12
Backward Walk Speed 2.73
Forward Dash Speed 16
Backward Dash Speed 25
Forward Dash Distance 146.2
Backward Dash Distance 124.5
Backdash CH Frames 3-10
Jumping
Back Jump Speed 46 (4+38+4)
Neutral Jump Speed 46 (4+38+4)
Forward Jump Speed 45(3+38+4)
Forward Jump Distance 190
Backward Jump Distance 171
Throws
Throw Hurtbox 0.25
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV Gill 5LP.png
Startup Active Recovery Hit
4 3 9 4
Damage Stun Attack Block
30 70 H 2
  • Cancel options: sp su vt1 vt2
  • Can't hit cross-up (behind Gill)
Stand MP
Stand MP
5MP
SFV Gill 5MP.png
Startup Active Recovery Hit
7 3 13 6
Damage Stun Attack Block
60 100 H 3
  • Cancel options: sp su vt1 vt2
  • Good for starting frametraps and also has good hitbox and range for buffering in footsies
  • Can't hit cross-up (behind Gill)
Stand HP
Stand HP
5HP
SFV Gill 5HP.png
Startup Active Recovery Hit
13 3 17 6
Damage Stun Attack Block
90 120 H -2
  • Cancel options: sp su vt1 vt2
  • Fire Element
  • Retribution effect on grounded: +10 frame advantage
  • Retribution effect on airborne: Juggle Start 0 (Free Juggle)
Stand LK
Stand LK
5LK
SFV Gill 5LK.png
Startup Active Recovery Hit
4 3 8 5
Damage Stun Attack Block
30 70 H 3
  • Cancel options: sp su vt1 vt2
  • Very strong frametrap tool and combos into crouch HP launcher on counter-hit
Stand MK
Stand MK
5MK
SFV Gill 5MK.png
Startup Active Recovery Hit
9 3 16 3
Damage Stun Attack Block
70 100 H -4
  • Cancel options: vt1 vt2
  • Decent poke tool
Stand HK
Stand HK
5HK
SFV Gill 5HK.png
Startup Active Recovery Hit
11 3 23 2
Damage Stun Attack Block
80 150 H -4
  • Cancel options: vt1 vt2
  • Ice Element
  • Cannot hit crouching or cross-up (behind Gill)
  • Solid anti-air (although a bit slow)
  • Normal hit causes a limited juggle state on airborne opponents (+6 Juggle Start / Increase)
  • Retribution effect on grounded: Free juggle state
  • Retribution effect on airborne: Juggle Start 0 (Free Juggle)
Crouch LP
Crouch LP
2LP
SFV Gill 2LP.png
Startup Active Recovery Hit
3 2 9 3
Damage Stun Attack Block
30 70 H 1
  • Cancel options: sp su vt1 vt2
  • Only 3-frame normal
Crouch MP
Crouch MP
2MP
SFV Gill 2MP.png
Startup Active Recovery Hit
6 2 16 4
Damage Stun Attack Block
60 100 H -2
  • Cancel options: sp su vt1 vt2
  • Decent range combo filler
Crouch HP
Crouch HP
2HP
SFV Gill 2HP.png
Startup Active Recovery Hit
7 1(1)4 21 KD
Damage Stun Attack Block
40*40 50*100 H -9
  • Cancel options: sp su vt1 vt2
  • Hit Confirm notes: *Only 2nd hit can cancel
  • Ice Element (Retribution effect only applies to 2nd hit)
  • Second hit launches into a limited juggle state
  • Only second hit is cancelable and can hit crossup
  • Retribution effect on grounded: Free juggle state
  • Retribution effect on airborne: Juggle Start 1*0 (Free Juggle state if only 2nd hit connects)
Crouch LK
Crouch LK
2LK
SFV Gill 2LK.png
Startup Active Recovery Hit
4 2 8 3
Damage Stun Attack Block
20 70 L 0
  • Cancel options: vt1 vt2
  • Decent hitbox priority for a crouch LK
Crouch MK
Crouch MK
2MK
SFV Gill 2MK.png
Startup Active Recovery Hit
8 2 17 2
Damage Stun Attack Block
60 100 L -2
  • Cancel options: sp su vt1 vt2
  • Pretty good range for a special cancelable crouch MK
Crouch HK
Crouch HK
2HK
SFV Gill 2HK.png
Startup Active Recovery Hit
12 2 26 KD
Damage Stun Attack Block
90 120 L -13
  • Cancel options: vt1 vt2
  • Fire Element
  • Has no hurtbox extension before active frames
  • Can't hit cross-up (behind Gill)
  • Retribution effect: Hard Knockdown (+62 KDA)
  • Deals 10 more damage (100) if it triggers Retribution
Jump LP
Startup Active Recovery Hit
3 5 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: -
  • Fast startup and good hitboxes for jump-back air-to-air scenarios
Jump MP
Startup Active Recovery Hit
6 3 - -
Damage Stun Attack Block
60 100 M -
  • Cancel options: -
  • Puts airborne opponents into a limited juggle state
  • Strong air-to-air hitboxes
  • Juggle Limit / Increase / Start: 1 / 2 / 1
Jump HP
Startup Active Recovery Hit
10 4 - -
Damage Stun Attack Block
80 150 M -
  • Cancel options: -
  • Ice Element
  • Decent horizontal jump-in hitbox and reach
  • Retribution effect on grounded: +3 extra frame advantage
  • Retribution effect on airborne: Juggle Start & Increase: +1
  • Deals 10 more stun (160) if it triggers Retribution
  • Juggle Limit / Increse / Start: 5 / 1 / 1
Jump LK
Startup Active Recovery Hit
3 6 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: -
  • Cross-up
  • Has two different hitboxes (one can only hit in front / the other can only hit cross-up)
Jump MK
Startup Active Recovery Hit
6 5 - -
Damage Stun Attack Block
70 100 M -
  • Cancel options: -
  • Shrinks the bottom hurtbox considerably for the entire duration (ideal to use when jumping over projectiles)
  • Good air-to-air hitboxes
Jump HK
Startup Active Recovery Hit
10 3 - -
Damage Stun Attack Block
90 120 M -
  • Cancel options: -
  • Fire Element
  • Shrinks the bottom hurtbox on frames 7-12
  • Retribution effect on grounded: +3 extra frame advantage
  • Retribution effect on airborne: Juggle Start & Increase: +1
  • Deals 10 more damage (100) if it triggers Retribution
  • Juggle Limit / Increse / Start: 5 / 1 / 1

Command Normals

Cryo Drop Elbow
Cryo Drop Elbow
6HP
SFV Gill 6HP.png
Startup Active Recovery Hit
22 3 19 1
Damage Stun Attack Block
80 150 M -8
  • Cancel options: -
  • Ice Element
  • Overhead
  • Causes spiked knockdown on airborne (variable KDA)
  • Decent range for an overhead
  • Combos into crLP on counter-hit and more if meaty
  • Retribution effect: Hard Knockdown (+72 KDA)
  • Deals 10 more stun (160) if it triggers Retribution
  • Juggle Limit / Increase / Start: 5 / 1 / 1
Pyro Quarrel Kick
Pyro Quarrel Kick
6HK
SFV Gill 6HK.png
Startup Active Recovery Hit
15 4 15(21) 4
Damage Stun Attack Block
90 120 H -6
  • Cancel options: vt1 vt2
  • Fire Element
  • Good horizontal hitbox priority during active frames
  • +6 extra recovery frames on whiff and block (21F)
  • Canceling into Flame Javelin does not combo on most crouching opponents (works against Abigail, Birdie, Zangief)
  • Normal hit causes a limited juggle state on airborne opponents (Juggle Start: 6
Cryo Rise Kick
Cryo Rise Kick
4HK
SFV Gill 4HK.png
Startup Active Recovery Hit
9 4 21 5
Damage Stun Attack Block
80 150 H -7
  • Cancel options: sp su vt1 vt2
  • Ice Element
  • Very strong vertical anti-air hitbox above Gill (but cannot hit cross-up!)
  • Minimal horizontal range
  • No head hurtbox on frames 5-12 (helps with anti-airing)
  • Normal hit causes a limited juggle state on airborne opponents (Juggle Start: 2

Target Combos

Guilty Straight
Guilty Straight
5LP > 5MP
Startup Active Recovery Hit
4+7 3 20 -2
Damage Stun Attack Block
30*54 70*90 H*H -5
  • Cancel options: sp su vt1 vt2
  • Second MP hit can easily whiff (mind your spacing...)
Penalty Break
Penalty Break
2LK > 2MK
Startup Active Recovery Hit
4+7 3 17 -3
Damage Stun Attack Block
20*45 70*90 L*L -8
  • Cancel options: vt1 vt2
  • Second MK hit connects even from max range crouch LK

Throws

Impact Claw
Impact Claw
Throw
LPLK
SFV Gill LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -
Guilty Bomb
Guilty Bomb
Back Throw
4LPLK
SFV Gill 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -

Special Moves

LP Pyrokinesis
LP Pyrokinesis
236LP
SFV Gill 236LP.png
Normal
SFV Gill 236LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
14 - 35 -2
Damage Stun Attack Block
70 80 H -6
  • Cancel options: su
  • Fire Element
  • 1-hit projectile
  • Projectile Speed: 0.80
  • Standard ground projectile trajectory with high speed
  • Retribution effect on grounded & airborne: Juggle Start & Increase +1
  • Deals 20 more damage (90) if it triggers Retribution
  • Extended hurtboxes on arms and legs are projectile invincible
  • Juggle Limit / Increase / Start: 2 / 1 / 1
V-Trigger 1 Startup Active Recovery Hit
14 - 35 0
Damage Stun Attack Block
70 80 H -4
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Fire Element
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • 1-hit projectile
  • Projectile Speed: 0.80
  • Can be canceled into V-Skill 1 on hit or block
  • Standard ground projectile trajectory with high speed
  • Retribution effect on grounded & airborne: Juggle Start & Increase +1
  • Deals 30 more damage (100) if it triggers Retribution
  • Extended hurtboxes on arms and legs are projectile invincible
  • Juggle Limit / Increase / Start: 2 / 1 / 1
MP Pyrokinesis
MP Pyrokinesis
236MP
SFV Gill 236MP.png
Normal
SFV Gill 236MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
14 - 35 -2
Damage Stun Attack Block
70 80 H -6
  • Cancel options: su
  • Fire Element
  • 1-hit projectile
  • Projectile Speed: 0.70
  • Travels forward at a slanted trajectory with high speed
  • Lower half of the projectile hitbox cannot hit grounded opponents
  • Retribution effect on grounded & airborne: Juggle Start & Increase +1
  • Deals 20 more damage (90) if it triggers Retribution
  • Extended hurtboxes on arms and legs are projectile invincible
  • Juggle Limit / Increase / Start: 2 / 1 / 1
V-Trigger 1 Startup Active Recovery Hit
14 - 35 0
Damage Stun Attack Block
70 80 H -4
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Fire Element
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • 1-hit projectile
  • Projectile Speed: 0.70
  • Can be canceled into V-Skill 1 on hit or block
  • Travels forward at a slanted trajectory with high speed
  • Lower half of the projectile hitbox cannot hit grounded opponents
  • Retribution effect on grounded & airborne: Juggle Start & Increase +1
  • Deals 30 more damage (100) if it triggers Retribution
  • Extended hurtboxes on arms and legs are projectile invincible
  • Juggle Limit / Increase / Start: 2 / 1 / 1
HP Pyrokinesis
HP Pyrokinesis
236HP
SFV Gill 236HP.png
Normal
SFV Gill 236HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
14 - 35 -
Damage Stun Attack Block
70 80 H -
  • Cancel options: su
  • Fire Element
  • 1-hit projectile
  • Projectile Speed: 0.50
  • Travels upwards with medium speed
  • Cannot hit grounded opponents
  • Retribution effect on airborne: Juggle Start & Increase +1
  • Deals 20 more damage (90) if it triggers Retribution
  • Extended hurtboxes on arms and legs are projectile invincible
  • Juggle Limit / Increase / Start: 2 / 1 / 1
V-Trigger 1 Startup Active Recovery Hit
14 - 35 -
Damage Stun Attack Block
70 80 H -
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Fire Element
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • 1-hit projectile
  • Projectile Speed: 0.50
  • Can be canceled into V-Skill 1 on hit or block (good luck blocking in the air though)
  • Travels upwards with medium speed
  • Cannot hit grounded opponents
  • Retribution effect on airborne: Juggle Start & Increase +1
  • Deals 30 more damage (100) if it triggers Retribution
  • Extended hurtboxes on arms and legs are projectile invincible
  • Juggle Limit / Increase / Start: 2 / 1 / 1
LPMP Pyrokinesis
LPMP Pyrokinesis
236LPMP
SFV Gill 236LPMP.png
Startup Active Recovery Hit
14 - 31 2
Damage Stun Attack Block
40*50 (90) 80 H 1
  • Cancel options: vt1 vt2
  • Fire Element
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • 2-hit projectile
  • Projectile Speed: 1.00
  • Standard ground projectile trajectory with very high speed
  • Retribution effect on grounded: Free Juggle State
  • Retribution effect on airborne: Juggle Start 3
LPHP Pyrokinesis
LPHP Pyrokinesis
236LPHP
SFV Gill 236LPHP.png
Startup Active Recovery Hit
14 - 31 2
Damage Stun Attack Block
40*50 (90) 80 H 1
  • Cancel options: vt1 vt2
  • Fire Element
  • 2-hit projectile
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • 2-hit projectile
  • Projectile Speed: 1.00
  • Travels forward at a slanted trajectory with very high speed
  • Retribution effect on grounded: Free Juggle State
  • Retribution effect on airborne: Juggle Start 3
MPHP Pyrokinesis
MPHP Pyrokinesis
236MPHP
SFV Gill 236MPHP.png
Startup Active Recovery Hit
14 - 29 -
Damage Stun Attack Block
40*50 (90) 80 H -
  • Cancel options: vt1 vt2
  • Fire Element
  • 2-hit projectile
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • 2-hit projectile
  • Projectile Speed: 0.60
  • Travels upwards with high speed
  • Cannot hit grounded opponents
  • Retribution effect on airborne: Juggle Start 3
LP Cryokinesis
LP Cryokinesis
214LP
SFV Gill 214LP.png
Normal
SFV Gill 214LP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
22 - 29 1
Damage Stun Attack Block
50 120 H -4
  • Cancel options: su
  • Ice Element
  • 1-hit projectile
  • Projectile Speed: 0.45
  • Slow startup ground projectile trajectory with slow speed
  • Retribution effect on grounded & airborne: Juggle Start & Increase +1
  • Deals 20 more stun (140) if it triggers Retribution
  • Extended hurtboxes on arms and legs are projectile invincible
  • Juggle Limit / Increase / Start: 2 / 1 / 1
V-Trigger 2 Startup Active Recovery Hit
22 - 25 6
Damage Stun Attack Block
50 120 H 1
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Ice Element
  • Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy
MP Cryokinesis
MP Cryokinesis
214MP
SFV Gill 214MP.png
Normal
SFV Gill 214MP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
22 - 29 1
Damage Stun Attack Block
50 120 H -4
  • Cancel options: su
  • Ice Element
  • 1-hit projectile
  • Projectile Speed: 0.50
  • Slow startup and travels forward at a slanted trajectory with slow speed
  • Lower half of the projectile hitbox cannot hit grounded opponents
  • Retribution effect on grounded & airborne: Juggle Start & Increase +1
  • Deals 20 more stun (140) if it triggers Retribution
  • Extended hurtboxes on arms and legs are projectile invincible
  • Juggle Limit / Increase / Start: 2 / 1 / 1
V-Trigger 2 Startup Active Recovery Hit
22 - 25 6
Damage Stun Attack Block
50 120 H 1
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Ice Element
  • Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy
HP Cryokinesis
HP Cryokinesis
214HP
SFV Gill 214HP.png
Normal
SFV Gill 214HP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
22 - 29 -
Damage Stun Attack Block
50 120 H -
  • Cancel options: su
  • Ice Element
  • 1-hit projectile
  • Projectile Speed: 0.35
  • Slow startup and travels upwards with slow speed
  • Cannot hit grounded opponents
  • Retribution effect on airborne: Juggle Start & Increase +1
  • Deals 20 more stun (140) if it triggers Retribution
  • Extended hurtboxes on arms and legs are projectile invincible
  • Juggle Limit / Increase / Start: 2 / 1 / 1
V-Trigger 2 Startup Active Recovery Hit
22 - 25 -
Damage Stun Attack Block
50 120 H -
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Ice Element
  • Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy
LPMP Cryokinesis
LPMP Cryokinesis
214LPMP
SFV Gill 214LPMP.png
Startup Active Recovery Hit
22 - 29 2
Damage Stun Attack Block
20*30 (50) 140 H 3
  • Cancel options: vt1 vt2
  • Ice Element
  • Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy
LPHP Cryokinesis
LPHP Cryokinesis
214LPHP
SFV Gill 214LPHP.png
Startup Active Recovery Hit
22 - 29 2
Damage Stun Attack Block
20*30 (50) 140 H 3
  • Cancel options: vt1 vt2
  • Fire Element
  • Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy
MPHP Cryokinesis
MPHP Cryokinesis
214MPHP
SFV Gill 214MPHP.png
Startup Active Recovery Hit
22 - 29 -
Damage Stun Attack Block
20*30 (50) 140 H -
  • Cancel options: vt1 vt2
  • Fire Element
  • Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy
LK Pyro Cyber Lariat
LK Pyro Cyber Lariat
236LK
Normal Startup Active Recovery Hit
9(12) 4 20 KD
Damage Stun Attack Block
40*40 (80) 40*80 (120) H -6
  • Cancel options: su
  • Fire Element
  • Startup frames based on proximity range to target (12F startup if not in range yet)
  • Retribution effect on grounded: Juggle Start & Increase +1
  • Retribution effect on airborne: Juggle Start 2
V-Trigger 1 Startup Active Recovery Hit
9(12) 4 20 KD
Damage Stun Attack Block
40*40 (80) 40*40 (80) H -6
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Fire Element
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • Can be canceled into V-Skill 1 on hit or block
  • Startup frames based on proximity range to target (12F startup if not in range yet)
  • Retribution effect on grounded: Juggle Start 1
  • Retribution effect on airborne: Juggle Start 1*1
MK Pyro Cyber Lariat
MK Pyro Cyber Lariat
236MK
Normal Startup Active Recovery Hit
15(22) 4 20 KD
Damage Stun Attack Block
40*60 (100) 40*40 (80) H -6
  • Cancel options: su
  • Fire Element
  • Startup frames based on proximity range to target (22F startup if not in range yet)
  • Retribution effect on grounded: Juggle Start & Increase +1
  • Retribution effect on airborne: Juggle Start 2
V-Trigger 1 Startup Active Recovery Hit
15(22) 4 20 KD
Damage Stun Attack Block
40*60 (100) 40*40 (80) H -6
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Fire Element
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • Can be canceled into V-Skill 1 on hit or block
  • Startup frames based on proximity range to target (22F startup if not in range yet)
  • Retribution effect on grounded: Juggle Start 1
  • Retribution effect on airborne: Juggle Start 1*1
HK Pyro Cyber Lariat
HK Pyro Cyber Lariat
236HK
Normal Startup Active Recovery Hit
21(31) 4 20 KD
Damage Stun Attack Block
40*80 (120) 40*40 (80) H -6
  • Cancel options: su
  • Fire Element
  • Startup frames based on proximity range to target (31F startup if not in range yet)
  • Retribution effect on grounded: Juggle Start & Increase +1
  • Retribution effect on airborne: Juggle Start 2
V-Trigger 1 Startup Active Recovery Hit
21(31) 4 20 KD
Damage Stun Attack Block
40*80 (120) 40*40 (80) H -6
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Fire Element
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • Can be canceled into V-Skill 1 on hit or block
  • Startup frames based on proximity range to target (31F startup if not in range yet)
  • Retribution effect on grounded: Juggle Start 1
  • Retribution effect on airborne: Juggle Start 1*1
EX Pyro Cyber Lariat
EX Pyro Cyber Lariat
236KK
SFV Gill 236KK.png
Startup Active Recovery Hit
12(22) 4 22 KD
Damage Stun Attack Block
40*80 (120) 40*40 (80) H -12
  • Cancel options: -
  • Fire Element
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • 1-hit of armor frame 3 until end of active frames
  • Startup frames based on proximity range to target (22F startup if not in range yet)
  • Retribution effect on grounded: Juggle Start & Increase +1
  • Retribution effect on airborne: Juggle Start 2
LK Cryo Cyber Lariat
LK Cryo Cyber Lariat
214LK
SFV Gill 214LK.png
Normal
Normal Startup Active Recovery Hit
9(12) 4 20 KD
Damage Stun Attack Block
30*30 (60) 40*80 (120) H -6
  • Cancel options: su
  • Ice Element
  • Startup frames based on proximity range to target (12F startup if not in range yet)
  • Retribution effect on grounded: Juggle Start & Increase +1
  • Retribution effect on airborne: Juggle Start 2
V-Trigger 2 Startup Active Recovery Hit
9(12) 4 20 KD
Damage Stun Attack Block
30*30 (60) 40*80 (120) H -6
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Ice Element
  • Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy
MK Cryo Cyber Lariat
MK Cryo Cyber Lariat
214MK
Normal Startup Active Recovery Hit
15(22) 4 20 KD
Damage Stun Attack Block
30*30 (60) 60*80 (140) H -6
  • Cancel options: su
  • Ice Element
  • Startup frames based on proximity range to target (22F startup if not in range yet)
  • Retribution effect on grounded: Juggle Start & Increase +1
  • Retribution effect on airborne: Juggle Start 2
V-Trigger 2 Startup Active Recovery Hit
15(22) 4 20 KD
Damage Stun Attack Block
30*30 (60) 60*80 (140) H -6
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Ice Element
  • Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy
HK Cryo Cyber Lariat
HK Cryo Cyber Lariat
214HK
Normal Startup Active Recovery Hit
21(31) 4 20 KD
Damage Stun Attack Block
30*30 (60) 60*100 (160) H -6
  • Cancel options: su
  • Ice Element
  • Startup frames based on proximity range to target (31F startup if not in range yet)
  • Retribution effect on grounded: Juggle Start & Increase +1
  • Retribution effect on airborne: Juggle Start 2
V-Trigger 2 Startup Active Recovery Hit
21(31) 4 20 KD
Damage Stun Attack Block
30*30 (60) 60*100 (160) H -6
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Ice Element
  • Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy
EX Cryo Cyber Lariat
EX Cryo Cyber Lariat
214KK
SFV Gill 214KK.png
Startup Active Recovery Hit
12(22) 4 22 KD
Damage Stun Attack Block
30*30 (60) 60*100 (160) H -12
  • Cancel options: -
  • Ice Element
  • Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy
LK Moonsault Knee Drop
LK Moonsault Knee Drop
623LK
SFV Gill 623LK.png
Startup Active Recovery Hit
33 5 11 KD
Damage Stun Attack Block
100 120 M -2/14
  • Cancel options: -
  • Overhead
  • Airborne on frames 3-37
  • Gill does not bounce back into the air if the last active frame connects to the opponent (resulting in MUCH higher frame advantage)
  • +14 on block on last active frame
  • Last active frame KDA: +100/41/46
  • Recovery frames listed refers to the version that plays out on whiff (more variable recovery frames if Gill connects to the opponent on hit/block as he bounces back into the air)
  • Juggle Limit / Increase / Start: 20 / 1 / 5
MK Moonsault Knee Drop
MK Moonsault Knee Drop
623MK
Startup Active Recovery Hit
35 5 11 KD
Damage Stun Attack Block
100 120 M -2/14
  • Cancel options: -
  • Overhead
  • Airborne on frames 3-39
  • Gill does not bounce back into the air if the last active frame connects to the opponent (resulting in MUCH higher frame advantage)
  • +14 on block on last active frame
  • Last active frame KDA: +100/41/46
  • Recovery frames listed refers to the version that plays out on whiff (more variable recovery frames if Gill connects to the opponent on hit/block as he bounces back into the air)
  • Juggle Limit / Increase / Start: 20 / 1 / 5
HK Moonsault Knee Drop
HK Moonsault Knee Drop
623HK
Startup Active Recovery Hit
37 3 11 KD
Damage Stun Attack Block
100 120 M -2/14
  • Cancel options: -
  • Overhead
  • Airborne on frames 3-39
  • Gill does not bounce back into the air if the last active frame connects to the opponent (resulting in MUCH higher frame advantage)
  • +14 on block on last active frame
  • Last active frame KDA: +100/41/46
  • Recovery frames listed refers to the version that plays out on whiff (more variable recovery frames if Gill connects to the opponent on hit/block as he bounces back into the air)
  • Juggle Limit / Increase / Start: 20 / 1 / 5
EX Moonsault Knee Drop
EX Moonsault Knee Drop
623KK
SFV Gill 623KK.png
Startup Active Recovery Hit
10 3(13)11 10(5) KD
Damage Stun Attack Block
100 140 M -2(1)
  • Cancel options: -
  • Second hit is an overhead
  • First hit cannot hit grounded
  • Airborne on frames 3-36
  • Initial trajectory while flying upwards can be altered by holding either back or forward
  • 5F less landing recovery on HIT only (for easier follow-up juggles)
  • KDA shown refers if only the second hit lands (very variable KDA if used on airborne opponents)
  • Juggle Limit / Increase / Start: 3*4 / 1*1 / 4*5

Critical Arts

Seraphic Wing
Seraphic Wing
236236P
Startup Active Recovery Hit
5 29 39 KD
Damage Stun Attack Block
340 0 H -32
  • Cancel options: -
  • Fully invincible on frames 1-8
  • Has 20 hits of projectile nullifications built-in (the projectile hitboxes instantly disappear on hit/block)
  • Transitions into the full cinematic if opponent is hit by the initial big hitbox
  • Causes a crumple knockdown state (denies back-rise)
  • On Hit; Cutscene puts both players at about midscreen and mid range away from each other

Taunts

Taunt
Taunt
5PPPKKK
SFV Gill 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -

V-System

V-Skill 1

Divine Comet
Divine Comet
MPMK (VS1)
SFV Gill MPMK (VS1).png
Normal
SFV Gill MPMK (VS1) vt1.png
V-Trigger 1
SFV Gill MPMK (VS1) vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
44 - 6 18
Damage Stun Attack Block
60 80 H 15
  • Cancel options: -
  • Fire Element (V-Trigger 1)
V-Trigger 1 Startup Active Recovery Hit
44 - 6 24
Damage Stun Attack Block
70 100 H 21
  • Cancel options: -
  • Fire Element
  • Retribution effect on grounded: +17 extra frame advantage (+41)
  • Retribution effect on airborne: Juggle Start & Juggle Increase +1
  • Summons a 1-hit projectile of the corresponding V-Trigger element on frame 44
  • Projectile can travel at 3 different trajectories depending on the V-Skill directional input (Back
V-Trigger 2 Startup Active Recovery Hit
44 - 6 24
Damage Stun Attack Block
70 100 H 21
  • Cancel options: -
  • Ice Element
  • Retribution effect on grounded: +17 extra frame advantage (+41)
  • Retribution effect on airborne: Juggle Start & Juggle Increase +1
  • Summons a 1-hit projectile of the corresponding V-Trigger element on frame 44
  • Projectile can travel at 3 different trajectories depending on the V-Skill directional input (Back

V-Skill 2

Blocking
Blocking
MPMK (VS2)
SFV Gill MPMK (VS2).png
Startup Active Recovery Hit
2(1) 9 30 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Parry window on frames 2-10
  • 1F startup if canceling into another parry after a successful prior parry
  • Can parry any kind of strike or projectile attack, including Critical Arts
  • Standing V-Skill parries standing and airborne state attacks
  • Crouch V-Skill (input: down + V-Skill) parries crouching state attacks
  • Gains 50 V-Gauge (1/6th bar) on a successful parry
  • When a parry is successful the game freezes momentarily (17F hitstop) where 1F into the freeze Gill becomes fully invincible for 1 frame and then projectile invincible for 15 frames (after 17 freeze frames, the opponent starts moving again and Gill has 5 frames of recovery with no form of invincibility)
  • But unlike other parries; Gill can cancel a successful parry into anything he wants on frames 16-21 of the 17F hitstop caused by a successful parry (Yes; Gill can act 2F before the opponent is even out of their freeze frames)
  • Gill is suspect to counter-hits during recovery frames (but has no counter-hit frames if canceling into this parry from a previous V-Skill parry)

V-Trigger 1

Primal Fire
Primal Fire
HPHK (VT1)
SFV Gill HPHK (VT1).png
Startup Active Recovery Hit
1 - 4 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 2-bar V-Trigger
  • Duration of 3000 frames (50 seconds)
  • Enhances Gill's fire-based specials and V-Skill 1
  • Grants Gill access to new fire-based specials: Burn Storm
Burn Storm
Burn Storm
HPHK
SFV Gill HPHK.png
Startup Active Recovery Hit
12 2*3 (2*3*9) 26(17) KD
Damage Stun Attack Block
30*30*60 (120) 80 H -9
  • Cancel options: su
  • Spends 800 V-Meter (~27% of V-Timer)
  • Fire Element
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • Retribution effect on grounded & airborne: Juggle Start 2 (Only 1 if only last hit connects)
Flame Javelin
Flame Javelin
2, 1 or 3HPHK
Startup Active Recovery Hit
22 ~(12) 40 KD
Damage Stun Attack Block
40*50 (90) 100 H -2
  • Cancel options: -
  • Spends 700 V-Meter (~23% of V-Timer)
  • Fire Element
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • Retribution effect on grounded: Juggle Start 1*1
  • Retribution effect on airborne: Juggle Start 1*1
Volcanic Storm
Volcanic Storm
HPHK > HPHK
SFV Gill HPHK HPHK.png
Startup Active Recovery Hit
12+19 ~(12) 43 KD
Damage Stun Attack Block
30*30*60*36*45 (201) 80*90 (170) H -4
  • Cancel options: -
  • Spends an extra 300 V-Meter after the initial 800 V-Meter spent (10% by itself

V-Trigger 2

Ice of Doom
Ice of Doom
HPHK (VT2)
SFV Gill HPHK (VT2).png
Startup Active Recovery Hit
1 - 4 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 2-bar V-Trigger
  • Duration of 3000 frames (50 seconds)
  • Enhances Gill's ice-based specials and V-Skill 1
  • Grants Gill access to new ice-based specials: Tree of Frost
Tree of Frost
Tree of Frost
HPHK
SFV Gill HPHK.png
Startup Active Recovery Hit
22 2*2*2*2*2 25 KD
Damage Stun Attack Block
20x5 (100) 210 H -10
  • Cancel options: su
  • Spends 700 V-Meter (~23% of V-Timer)
  • Ice Element
  • Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy
Delay Freeze Lance
Delay Freeze Lance
2, 1 or 3HPHK
Startup Active Recovery Hit
50(3) 180(12) - 58(63)
Damage Stun Attack Block
50 120 H 15(20)
  • Cancel options: -
  • Spends 700 V-Meter (~23% of V-Timer)
  • Ice Element
  • Freezes enemy's positioning and stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy

V-Shift

V-Shift
V-Shift
MKHP
SFV Gill MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Shifts back 1.21 range
  • Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
  • Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
  • Throw invincible on frames 1-16 on an empty / raw V-Shift
  • Counter-Hit state on frames 10-31 on an empty / raw V-Shift
  • Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
  • Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
  • If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit

V-Shift Break

Radiant Judgement
Radiant Judgement
MKHP
SFV Gill MKHP.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Fully invincible during startup and active frames

V-Reversal

Pyro Reverse Kick
Pyro Reverse Kick
6KKK
SFV Gill 6KKK.png
Startup Active Recovery Hit
17 2 24(33) KD
Damage Stun Attack Block
60 - H -2
  • Cancel options: -
  • Strike and Projectile invincible on frames 1-31
  • 9 extra recovery frames on hit


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