Leviathean (talk | contribs) (Adding format, bio, move names, and miscellaneous data.) |
Leviathean (talk | contribs) (Adding format, description and uses for moves, colors, and move data.) |
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== Character-Specific Notes == | == Character-Specific Notes == | ||
* Ayu is able to air jump once, and air dash/backstep | * Ayu is able to air jump once, and air dash/backstep '''twice'''. | ||
* Ayu's ground dash is actually an air dash that moves forward and slightly up. Therefore, Misuzu does not have any dashing attacks. Any attacks she does during her "ground" dash will be considered jumping attacks. | * Ayu's ground dash is actually an air dash that moves forward and slightly up. Therefore, Misuzu does not have any dashing attacks. Any attacks she does during her "ground" dash will be considered jumping attacks. | ||
* Ayu's ground backstep is actually an air backstep that moves backward and up. | * Ayu's ground backstep is actually an air backstep that moves backward and up. | ||
* Ayu's ground dashes/backsteps do not actually count as air dashes/backsteps, so she is free to jump or dash/backstep at the end of her "ground" dash/backstep. | * Ayu's ground dashes/backsteps do not actually count as air dashes/backsteps, so she is free to jump or dash/backstep at the end of her "ground" dash/backstep. | ||
* Ayu's Medium attacks are chained either like 5B(c) 5B(f), or like 2B 5B(f). | |||
== Normal Moves == | == Normal Moves == | ||
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! Move !! Hits !! Damage !! Guard !! Move<br/>Cancel !! Jump<br/>Cancel !! IC<br/>Cancel | ! Move !! Hits !! Damage !! Guard !! Move<br/>Cancel !! Jump<br/>Cancel !! IC<br/>Cancel | ||
|- | |- | ||
| 5A || | | 5A || 1 || 180 || Ground || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 2A || | | 2A || 1 || 170 || Low || Yes || Yes || Yes | ||
|- | |- | ||
| j.A || | | j.A || 1 || 170 || High/Air || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 5B || | | 5B(c) || 1 || 340 || Ground || Yes || Yes || Yes | ||
|- | |- | ||
| 5B ( | | 5B(f) || 1 || 350 || Ground || Yes || Hit || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 2B || | | 2B || 1 || 350 || Ground || Yes || Hit || Yes | ||
|- | |- | ||
| j.B || | | j.B || 1 || 350 || High/Air || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 5C || | | 5C || 1 || 550 || Ground || Yes || No || Yes | ||
|- | |- | ||
| 2C || | | 2C || 1 || 550 || Low || Yes || No || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| j.C || | | j.C || 1 || 500 || High/Air || Yes || Yes || Yes | ||
|- | |- | ||
| Throw || | | Throw || 1 || 1100 || Throw || No || No || No | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| j.Throw || | | j.Throw || 2 || 1100 || Air Throw || No || No || No | ||
|- | |- | ||
| colspan=7 style="background:#D0FFD0" | '''Flight''' | | colspan=7 style="background:#D0FFD0" | '''Flight''' | ||
|- | |- | ||
| j.S || 0 || N/A || N/A || | | j.S || 0 || N/A || N/A || Yes || Yes || No | ||
|- | |- | ||
| colspan=7 style="background:#D0FFD0" | '''Step Kick''' | | colspan=7 style="background:#D0FFD0" | '''Step Kick''' | ||
|- | |- | ||
| 6B || | | 6B || 1 || 450 || Ground || Yes || No || Yes | ||
|- | |- | ||
| colspan=7 style="background:#D0FFD0" | '''Thumping Wing Upper''' | | colspan=7 style="background:#D0FFD0" | '''Thumping Wing Upper''' | ||
|- | |- | ||
| 6C || | | 6C || 1 || 600 || Ground || Yes || Hit || Yes | ||
|- | |- | ||
| colspan=7 style="background:#D0FFD0" | '''Uguu Press''' | | colspan=7 style="background:#D0FFD0" | '''Uguu Press''' | ||
|- | |- | ||
| j.2C || | | j.2C || 1 || 600 || Any || Yes || No || Yes | ||
|} | |} | ||
=== Weak Attacks === | === Weak Attacks === | ||
''' | '''5A''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''2A''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''j.A''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
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=== Medium Attacks === | === Medium Attacks === | ||
''' | '''5B (close)''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''5B (far)''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''2B''' | ||
* | * Ayu's wings turn into fists poking diagonally forward-up, in a V-sign hand gesture. The hitbox for this move is very odd, as it does not even hit crouching opponents or point-blank opponents. | ||
* | * A very situation-specific move. The only possible use it could have would be a fast anti-air for opponents jumping in. | ||
''' | '''j.B''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
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=== Strong Attacks === | === Strong Attacks === | ||
''' | '''5C''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''2C''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''j.C''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
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=== Throws === | === Throws === | ||
''' | '''Throw''' | ||
* | * Ayu grabs the opponent slowly and tosses them behind her while falling to the ground. If Ayu whiffs her throw, she will fall the ground very briefly. | ||
* [usefulness] | * [usefulness] | ||
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'''Flight (飛行)''' | '''Flight (飛行)''' | ||
* | * Ayu's backback spreads its wings and flaps, reducing the gravity affecting Ayu while she is in the air. She also gains some control over her movement left and right while in the air. Ayu can cancel out of flight mode early by pressing down, or by performing an attack. | ||
* [usefulness] | * [usefulness] | ||
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'''Thumping Wing Upper (どっかんはねあっぱー)''' | '''Thumping Wing Upper (どっかんはねあっぱー)''' | ||
* Ayu does an uppercut using her backpack wings. This move acts as her natural launcher. | * Ayu does an uppercut using her backpack wings. This move has guard attack properties during startup, and will launch the opponent if it hits. | ||
* This move acts as her natural launcher. This move is good for comboing if you lack RF meter. | |||
'''Uguu Press (うぐぅぷれす)''' | '''Uguu Press (うぐぅぷれす)''' | ||
* Ayu stops in the air and belly flops straight down. If the attack connects or is guarded, Ayu will bounce back into the air. However, if the attack misses completely, Ayu will | * Ayu stops in the air and belly flops straight down. If the attack connects or is guarded, Ayu will bounce back into the air. However, if the attack misses completely, Ayu will fall to the ground in a knockdown state, completely vulnerable to attack for about a half-second. | ||
* This move is excellent for performing air-crossups, and because Ayu bounces back into the air whether it hits or it is guarded, it is quite safe against characters without anti-air capabilities. | * This move is excellent for performing air-crossups, and because Ayu bounces back into the air whether it hits or it is guarded, it is quite safe against characters without anti-air capabilities. However, do ''not'' whiff this move if you value your life. | ||
== Special Moves == | == Special Moves == | ||
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| colspan=5 style="background:#FFFFC0" | '''You there, outta the way~''' | | colspan=5 style="background:#FFFFC0" | '''You there, outta the way~''' | ||
|- | |- | ||
| 236A || | | rowspan=2 | 236A | ||
|- | | 1 || 800 || Any || Yes | ||
| | |- | ||
| 1 || 500 || Any || Yes | |||
|- | |||
| rowspan=2 | 236B | |||
| 1 || 800 || Any || Yes | |||
|- | |||
| 1 || 500 || Any || Yes | |||
|- | |||
| rowspan=2 | 236C | |||
| 1 || 800 || Any || Yes | |||
|- | |- | ||
| | | 1 || 500 || Any || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''Shinin' Arrow''' [ | | colspan=5 style="background:#FFFFC0" | '''Shinin' Arrow''' [+Aerial] | ||
|- | |- | ||
| 623A || | | 623A || ≈4 || ≈780 || Any || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 623B || | | 623B || ≈4 || ≈780 || Any || Yes | ||
|- | |- | ||
| 623C || | | 623C || ≈6 || ≈935 || Any || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| j.623C || | | j.623C || ≈5 || ≈1220 || Any || FIC | ||
|- | |||
| colspan=5 style="background:#FFFFC0" | '''Taiyaki Assault''' [+Aerial] | |||
|- | |- | ||
| | | rowspan=2 | 214A || rowspan=2 | 1 || rowspan=2 | 800 | ||
| Any || FIC/Yes | |||
|- | |- | ||
| | | High || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 214B || | | rowspan=2 | 214B || rowspan=2 | 1 || rowspan=2 | 1000 | ||
| Any || FIC/Yes | |||
|- style="background:#EEEEEE" | |||
| High || Yes | |||
|- | |- | ||
| 214C || | | rowspan=2 | 214C || rowspan=2 | ≈7 || rowspan=2 | ≈1310 | ||
| Ground || Yes | |||
|- | |- | ||
| | | High || Yes | ||
|- | |- | ||
| 236236A || | | colspan=5 style="background:#FFE0E0" | '''Shinin' Swing Wing Punch''' [SP Level 1-3] | ||
|- | |||
| 236236A || 5 || ≈2050 || Any || Yes | |||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 236236B || | | 236236B || 8 || ≈2920 || Any || Yes | ||
|- | |- | ||
| 236236C || | | 236236C || 10 || ≈4320 || Any || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''Halo of Immortality''' [ | | colspan=5 style="background:#FFE0E0" | '''Halo of Immortality''' [+Aerial, SP Level 1-3] | ||
|- | |- | ||
| 214214A || | | 214214A || 6 || ≈1080 || Any || No | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 214214B || | | 214214B || 12 || ≈1550 || Any || No | ||
|- | |- | ||
| 214214C || | | 214214C || 34 || ≈2670 || Any || No | ||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''Wings of Light''' | | colspan=5 style="background:#FFE0E0" | '''Wings of Light''' [SP Level 1-3] | ||
|- | |- | ||
| 641236A || | | 641236A || 1 || 2200 || Any || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 641236B || | | 641236B || 19 || ≈2730 || Any || Yes | ||
|- | |- | ||
| 641236C || | | 641236C || 21 || ≈3920 || Any || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFE0FF" | '''Miracle Poem''' | | colspan=5 style="background:#FFE0FF" | '''Miracle Poem''' [1/3 HP, SP Level 3] | ||
|- | |- | ||
| AA4BC || | | rowspan=2 | AA4BC | ||
| 1 || 1000 || Any || No | |||
|- | |||
| ≈9-23 || ≈2000-3000 || Any || No | |||
|} | |} | ||
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'''You there, outta the way~ (そこのひとどいて~)''' | '''You there, outta the way~ (そこのひとどいて~)''' | ||
* Ayu | * A version: | ||
* This move isn't too good on it's own. It should be used mainly during a combo. | ** Ayu runs towards the opponent for about 1/2 the screen, before faceplanting into the ground. Both the initial tackle and the faceplant count as hits. This move will knock down the opponent if it hits. | ||
** This move isn't too good on it's own. It should be used mainly during a combo. | |||
* B version: | |||
** Same as the A version, except that Ayu now runs for about 2/3 of the screen. | |||
** [usefulness] | |||
* C version: | |||
** Same as the B version, except that Ayu now runs the full length of the screen, and if the initial tackle hits the opponent against the corner before hitting the ground, they will wallbounce. | |||
** [usefulness] | |||
'''Shinin' Arrow (しゃいにんアロー)''' | '''Shinin' Arrow (しゃいにんアロー)''' | ||
* Ayu does an rising uppercut, | * A version: | ||
* This move can be used as an effective wakeup move against an | ** Ayu does an rising uppercut, and throws an arrow-shaped feather sharply upwards. Most of the damage is caused by the physical uppercut at the beginning of the move. This move has upper-body invincibility during startup frames. | ||
** This move can be used as an effective wakeup move against an opponent you predict will try to pressure you with high attacks. The move has a lot of recovery time for the opponent to take advantage of though, so try to at least have an IC ready in case the opponent avoids or blocks this move. | |||
* B version: | |||
** Same as the A version, except the move has lower-body invincibility during startup frames. | |||
** The usefulness of this move is the same as the A version, except switch "high" with "low". | |||
* C version: | |||
** Same as the A version, except the move has total invincibility during startup frames, and hits more often for increased damage. | |||
** It is possible to use this as a catch-all wakeup move which will protect both high and low, but it is quite a waste of your precious RF meter. | |||
* Aerial C version: | |||
** Ayu quickly throws an arrow-shaped feather sharply down at the ground, creating an explosion where the feather lands. Most of the damage is caused by the explosion at the end. | |||
** Really, the only use for this move is as a rarely-used surprise projectile attack, which it fulfills in a decent way. | |||
'''Taiyaki Assault (タイヤキ突撃)''' | '''Taiyaki Assault (タイヤキ突撃)''' | ||
* Ayu rides on a giant taiyaki. | * A version: | ||
* [usefulness] | ** Ayu rides on a giant taiyaki, moving in a small arc. If the attack makes contact with the opponent, Ayu will bounce back into the air without being able to do anything until landing. If the attack misses, Ayu will land on the ground in a knockdown state for a split second. If the taiyaki is still rising, the opponent can block this in any state. However, if the taiyaki is falling it can only be blocked standing. | ||
** [usefulness] | |||
* B version: | |||
** Same as the A version, except that this move's arc covers the entire screen. | |||
** [usefulness] | |||
* C version: | |||
** Same as the B version, except that this move hits multiple times until the taiyaki lands, and that this move can no longer be blocked in the air while the taiyaki is rising. | |||
** This attack is very useful as a multi-hit anti-air attack, or a combo extender. | |||
=== Eterny Specials === | === Eterny Specials === | ||
'''Shinin' Swing Wing Punch (しゃいにんぐるはねぱんち)''' | '''Shinin' Swing Wing Punch (しゃいにんぐるはねぱんち)''' | ||
* Ayu winds up, and does a dashing punch. | * A version: | ||
* | ** Ayu winds up, and does a powerful dashing punch with a huge backpack-wing fist. | ||
** This move is easily comboed into, and can easily be chained into other combos with an IC, making it a very useful move. | |||
* B version: | |||
** Same as the A version, except that Ayu hits more and deals more damage. | |||
** Because of the low increase in damage of 900 for an extra level of SP, it would be better to use the A version unless you really needed the extra damage. | |||
* C version: | |||
** Same as the B version, except that Ayu hits more and deals more damage. | |||
** [usefulness] | |||
'''Halo of Immortality (えいえんのこうりん)''' | '''Halo of Immortality (えいえんのこうりん)''' | ||
* Ayu creates a | * A version: | ||
* [usefulness] | ** Ayu spins and creates a halo of wind directly in the space in front of her. | ||
** [usefulness] | |||
* B version: | |||
** Same as the A version, except the wind stays longer. | |||
** [usefulness] | |||
* C version: | |||
** Ayu quickly creates three halos, one at a time, at differing distances and speeds. The best place for the opponent to be would be about 2 character widths away. | |||
** [usefulness] | |||
'''Wings of Light (ひかりのつばさ)''' | '''Wings of Light (ひかりのつばさ)''' | ||
* Ayu turns her wings into spikes that shoot out of the ground around her. | * A version: | ||
* [usefulness] | ** Ayu turns her wings into spikes that shoot out of the ground around her, hitting the opponent once. | ||
** [usefulness] | |||
* B version: | |||
** Same as the A version, except that the spikes drill into the opponent causing many hits in a short period of time. | |||
** [usefulness] | |||
* C version: | |||
** Same as the A version, except that the spikes launch the opponent twice before drilling into the opponent. | |||
** [usefulness] | |||
=== Final Memory === | === Final Memory === | ||
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== Strategy, Tactics, and Combos == | == Strategy, Tactics, and Combos == | ||
=== | === Combos === | ||
A corner combo: '''(close, in corner) j.BC [land] 2B 5C 236C [jump] j.BC 214C [IC] [wait until just before hitting the ground] jC [air dash] jBC [land and jump] j.ABC [jump cancel] j.BC 236236C [air dash] j.BC 214B'''. | |||
=== | === Wings are Fun === | ||
Use her two air dashes, ground-to-air dash, and her "Flight" move to generate your mixup game. I forget how exactly, but it's possible. | |||
== Win Quotes == | == Win Quotes == | ||
{| width="100%" | {| width="100%" border="1" cellpadding="5" cellspacing="0" | ||
! width="50%" | Japanese | ! width="50%" | Japanese | ||
! width="50%" | English | ! width="50%" | English | ||
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| | | | ||
最期に…<br /> | 最期に…<br /> | ||
最期に会いたい人が<br /> | |||
いるんだよ…<br /> | |||
<br /> | <br /> | ||
だから、それまでは… | だから、それまでは… | ||
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In the end I'd like the person I want to meet to be there...<br /> | In the end I'd like the person I want to meet to be there...<br /> | ||
<br /> | <br /> | ||
That's why, until then... | |||
|- | |- | ||
| | | | ||
こんな力…<br /> | こんな力…<br /> | ||
いらないよっ!<br /> | いらないよっ!<br /> | ||
<br /> | |||
ボクは…ボクはただ<br /> | |||
ここに居られれば<br /> | |||
それでいいのに…っ! | |||
| | | | ||
This power...<br /> | This power...<br /> | ||
I don't want it!<br /> | I don't want it!<br /> | ||
<br /> | |||
I just... I just want to be able to stay here, that's all...! | I just... I just want to be able to stay here, that's all...! | ||
|- | |||
| | |||
う、うぐぅ… | |||
| | |||
U, uguu... | |||
|- | |- | ||
| | | | ||
ごめんね…<br /> | ごめんね…<br /> | ||
<br /> | <br /> | ||
時間が無いから<br /> | |||
もう行かないと… | |||
| | | | ||
I'm so sorry...<br /> | I'm so sorry...<br /> | ||
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| | | | ||
頑張って!<br /> | 頑張って!<br /> | ||
君達なら<br /> | |||
無くしてた時間<br /> | |||
<br /> | |||
きっと<br /> | |||
取り戻せるから | |||
| | | | ||
Do your best!<br /> | Do your best!<br /> | ||
Even when we lose something, we can get it back if we try. | Even when we lose something...<br /> | ||
<br /> | |||
Surely, we can get it back if we try. | |||
|- | |- | ||
| | | | ||
(To [[Satomura Akane (EFZ)|Akane]])<br /> | (To [[Satomura Akane (EFZ)|Akane]])<br /> | ||
うぐッ!?<br /> | うぐッ!?<br /> | ||
<br /> | |||
こ、これはちょっと<br /> | こ、これはちょっと<br /> | ||
<br /> | |||
ボクには<br /> | |||
甘すぎると思う… | |||
| | | | ||
(To [[Satomura Akane (EFZ)|Akane]])<br /> | (To [[Satomura Akane (EFZ)|Akane]])<br /> | ||
Uguu!?<br /> | Uguu!?<br /> | ||
<br /> | |||
I think you were too easy on me. | A-about the match...<br /> | ||
<br /> | |||
I think you were too easy on me... | |||
|- | |- | ||
| | | | ||
(To [[Minase Nayuki (EFZ)|Nayuki]])<br /> | (To [[Minase Nayuki (EFZ)|Nayuki]])<br /> | ||
名雪さん…<br /> | 名雪さん…<br /> | ||
<br /> | |||
もしかして<br /> | |||
ずっと寝てる? (汗) | |||
| | | | ||
(To [[Minase Nayuki (EFZ)|Nayuki]])<br /> | (To [[Minase Nayuki (EFZ)|Nayuki]])<br /> | ||
Nayuki-san...<br /> | Nayuki-san...<br /> | ||
<br /> | |||
Could it be that you're always sleeping? (sweatdrop) | Could it be that you're always sleeping? (sweatdrop) | ||
|- | |- | ||
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この感じ…<br /> | この感じ…<br /> | ||
もしかして君も…<br /> | もしかして君も…<br /> | ||
<br /> | |||
…ううん<br /> | …ううん<br /> | ||
なんでもないよっ<br /> | なんでもないよっ<br /> | ||
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This feeling...<br /> | This feeling...<br /> | ||
Perhaps you are also...<br /> | Perhaps you are also...<br /> | ||
<br /> | |||
...no.<br /> | ...no.<br /> | ||
Forget about it!<br /> | Forget about it!<br /> | ||
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まだ…<br /> | まだ…<br /> | ||
まだ時間はあるよ<br /> | まだ時間はあるよ<br /> | ||
<br /> | |||
だから…お願い<br /> | だから…お願い<br /> | ||
<br /> | |||
今はこっちに<br /> | |||
居させて… | |||
| | | | ||
(To [[UNKNOWN (EFZ)|UNKNOWN]])<br /> | (To [[UNKNOWN (EFZ)|UNKNOWN]])<br /> | ||
I still...<br /> | I still...<br /> | ||
I still have time!<br /> | I still have time!<br /> | ||
<br /> | |||
So... please!<br /> | So... please!<br /> | ||
<br /> | |||
Let me stay like this now... | Let me stay like this now... | ||
|- | |- | ||
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すごいそっくりだねっ<br /> | すごいそっくりだねっ<br /> | ||
<br /> | <br /> | ||
今度いっしょに<br /> | |||
たい焼き<br /> | |||
食べに行こうっ | |||
| | | | ||
(To [[Tsukimiya Ayu (EFZ)|Ayu]])<br /> | (To [[Tsukimiya Ayu (EFZ)|Ayu]])<br /> | ||
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== Colors == | == Colors == | ||
[[Image:EFZ-ayu-colors.png]] | |||
== | == In-game References == | ||
'''Game References''' | '''Game References''' | ||
* Ayu's "Shinin' Arrow" move is based on [[Cable]]'s "Psimitar" move, from [[Marvel vs Capcom 2]]. | * Ayu's "Shinin' Arrow" move is based on [[Cable]]'s "Psimitar" move, from [[Marvel vs Capcom 2]]. | ||
* Ayu's "Shinin' Swing Wing Punch" is based on [[Rock Howard]]'s "Shine Knuckle" move, from [[Capcom vs SNK 2]]. | * Ayu's "Shinin' Swing Wing Punch" is based on [[Rock Howard]]'s "Shine Knuckle" move, from [[Capcom vs SNK 2]]. | ||
* Ayu's "Wings of Light" move is based on [[Geese Howard]]'s/[[Rock Howard]]'s "Raging Storm" move, from the [[Fatal Fury]] series. | |||
'''Kanon References''' | '''Kanon References''' | ||
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* The name of Ayu's "You there, outta the way~" move is a phrase she says straight from the game. | * The name of Ayu's "You there, outta the way~" move is a phrase she says straight from the game. | ||
* The taiyaki that Ayu rides in her "Taiyaki Assault" move is a reference to her love of taiyaki. | * The taiyaki that Ayu rides in her "Taiyaki Assault" move is a reference to her love of taiyaki. | ||
* The angel doll Ayu holds up during her "Miracle Poem" move is an important item to her in the game. | |||
* The fact that Ayu is crying during [[Minase Akiko (EFZ)|Akiko]]'s "There is also some that isn't sweet" move is a reference to her previous experience with Akiko's "special" jam during the events of ''Kanon''. | |||
{{EFZ}} | |||
[[Category: Eternal Fighter ZERO]] | [[Category: Eternal Fighter ZERO]] | ||
[[Category: Tsukimiya Ayu]] | [[Category: Tsukimiya Ayu]] |
Revision as of 18:45, 3 May 2007
Introduction
Tsukimiya Ayu (月宮 あゆ) is an agile, easy-to-use character, that fights using the mysterious power of her winged backpack. She seems well suited to an offensive style of play.
Ayu is actually the main heroine of Kanon, a visual novel produced by Key in 1999. Ayu is a strange girl that bumps into Yuuichi on his first day back in town. She loves eating taiyaki, is prone to saying "Uguu" when irritated, and generally act quite childish for her age. During Kanon, Ayu becomes fast friends with Yuuichi and reveals that she is constantly searching for something, but cannot remember when she lost it or even what that something was...
Stage: Tree of Beginnings (はじまりの樹)
BGM: The Town of Sunshine (日溜まりの街)
Character-Specific Notes
- Ayu is able to air jump once, and air dash/backstep twice.
- Ayu's ground dash is actually an air dash that moves forward and slightly up. Therefore, Misuzu does not have any dashing attacks. Any attacks she does during her "ground" dash will be considered jumping attacks.
- Ayu's ground backstep is actually an air backstep that moves backward and up.
- Ayu's ground dashes/backsteps do not actually count as air dashes/backsteps, so she is free to jump or dash/backstep at the end of her "ground" dash/backstep.
- Ayu's Medium attacks are chained either like 5B(c) 5B(f), or like 2B 5B(f).
Normal Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | Move Cancel |
Jump Cancel |
IC Cancel |
---|---|---|---|---|---|---|
5A | 1 | 180 | Ground | Yes | Yes | Yes |
2A | 1 | 170 | Low | Yes | Yes | Yes |
j.A | 1 | 170 | High/Air | Yes | Yes | Yes |
5B(c) | 1 | 340 | Ground | Yes | Yes | Yes |
5B(f) | 1 | 350 | Ground | Yes | Hit | Yes |
2B | 1 | 350 | Ground | Yes | Hit | Yes |
j.B | 1 | 350 | High/Air | Yes | Yes | Yes |
5C | 1 | 550 | Ground | Yes | No | Yes |
2C | 1 | 550 | Low | Yes | No | Yes |
j.C | 1 | 500 | High/Air | Yes | Yes | Yes |
Throw | 1 | 1100 | Throw | No | No | No |
j.Throw | 2 | 1100 | Air Throw | No | No | No |
Flight | ||||||
j.S | 0 | N/A | N/A | Yes | Yes | No |
Step Kick | ||||||
6B | 1 | 450 | Ground | Yes | No | Yes |
Thumping Wing Upper | ||||||
6C | 1 | 600 | Ground | Yes | Hit | Yes |
Uguu Press | ||||||
j.2C | 1 | 600 | Any | Yes | No | Yes |
Weak Attacks
5A
- [description]
- [usefulness]
2A
- [description]
- [usefulness]
j.A
- [description]
- [usefulness]
Medium Attacks
5B (close)
- [description]
- [usefulness]
5B (far)
- [description]
- [usefulness]
2B
- Ayu's wings turn into fists poking diagonally forward-up, in a V-sign hand gesture. The hitbox for this move is very odd, as it does not even hit crouching opponents or point-blank opponents.
- A very situation-specific move. The only possible use it could have would be a fast anti-air for opponents jumping in.
j.B
- [description]
- [usefulness]
Strong Attacks
5C
- [description]
- [usefulness]
2C
- [description]
- [usefulness]
j.C
- [description]
- [usefulness]
Throws
Throw
- Ayu grabs the opponent slowly and tosses them behind her while falling to the ground. If Ayu whiffs her throw, she will fall the ground very briefly.
- [usefulness]
Air Throw
- [description]
- [usefulness]
Command Normals
Flight (飛行)
- Ayu's backback spreads its wings and flaps, reducing the gravity affecting Ayu while she is in the air. She also gains some control over her movement left and right while in the air. Ayu can cancel out of flight mode early by pressing down, or by performing an attack.
- [usefulness]
Step Kick (すてっぷきっく)
- Ayu hops forward and delivers a kick.
- While the setup time leaves much to be desired, if you can get this to connect, the quick recovery time and the hit stun should allow you to combo almost anything off of it.
Thumping Wing Upper (どっかんはねあっぱー)
- Ayu does an uppercut using her backpack wings. This move has guard attack properties during startup, and will launch the opponent if it hits.
- This move acts as her natural launcher. This move is good for comboing if you lack RF meter.
Uguu Press (うぐぅぷれす)
- Ayu stops in the air and belly flops straight down. If the attack connects or is guarded, Ayu will bounce back into the air. However, if the attack misses completely, Ayu will fall to the ground in a knockdown state, completely vulnerable to attack for about a half-second.
- This move is excellent for performing air-crossups, and because Ayu bounces back into the air whether it hits or it is guarded, it is quite safe against characters without anti-air capabilities. However, do not whiff this move if you value your life.
Special Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | IC Cancel |
---|---|---|---|---|
You there, outta the way~ | ||||
236A | 1 | 800 | Any | Yes |
1 | 500 | Any | Yes | |
236B | 1 | 800 | Any | Yes |
1 | 500 | Any | Yes | |
236C | 1 | 800 | Any | Yes |
1 | 500 | Any | Yes | |
Shinin' Arrow [+Aerial] | ||||
623A | ≈4 | ≈780 | Any | Yes |
623B | ≈4 | ≈780 | Any | Yes |
623C | ≈6 | ≈935 | Any | Yes |
j.623C | ≈5 | ≈1220 | Any | FIC |
Taiyaki Assault [+Aerial] | ||||
214A | 1 | 800 | Any | FIC/Yes |
High | Yes | |||
214B | 1 | 1000 | Any | FIC/Yes |
High | Yes | |||
214C | ≈7 | ≈1310 | Ground | Yes |
High | Yes | |||
Shinin' Swing Wing Punch [SP Level 1-3] | ||||
236236A | 5 | ≈2050 | Any | Yes |
236236B | 8 | ≈2920 | Any | Yes |
236236C | 10 | ≈4320 | Any | Yes |
Halo of Immortality [+Aerial, SP Level 1-3] | ||||
214214A | 6 | ≈1080 | Any | No |
214214B | 12 | ≈1550 | Any | No |
214214C | 34 | ≈2670 | Any | No |
Wings of Light [SP Level 1-3] | ||||
641236A | 1 | 2200 | Any | Yes |
641236B | 19 | ≈2730 | Any | Yes |
641236C | 21 | ≈3920 | Any | Yes |
Miracle Poem [1/3 HP, SP Level 3] | ||||
AA4BC | 1 | 1000 | Any | No |
≈9-23 | ≈2000-3000 | Any | No |
Specials
You there, outta the way~ (そこのひとどいて~)
- A version:
- Ayu runs towards the opponent for about 1/2 the screen, before faceplanting into the ground. Both the initial tackle and the faceplant count as hits. This move will knock down the opponent if it hits.
- This move isn't too good on it's own. It should be used mainly during a combo.
- B version:
- Same as the A version, except that Ayu now runs for about 2/3 of the screen.
- [usefulness]
- C version:
- Same as the B version, except that Ayu now runs the full length of the screen, and if the initial tackle hits the opponent against the corner before hitting the ground, they will wallbounce.
- [usefulness]
Shinin' Arrow (しゃいにんアロー)
- A version:
- Ayu does an rising uppercut, and throws an arrow-shaped feather sharply upwards. Most of the damage is caused by the physical uppercut at the beginning of the move. This move has upper-body invincibility during startup frames.
- This move can be used as an effective wakeup move against an opponent you predict will try to pressure you with high attacks. The move has a lot of recovery time for the opponent to take advantage of though, so try to at least have an IC ready in case the opponent avoids or blocks this move.
- B version:
- Same as the A version, except the move has lower-body invincibility during startup frames.
- The usefulness of this move is the same as the A version, except switch "high" with "low".
- C version:
- Same as the A version, except the move has total invincibility during startup frames, and hits more often for increased damage.
- It is possible to use this as a catch-all wakeup move which will protect both high and low, but it is quite a waste of your precious RF meter.
- Aerial C version:
- Ayu quickly throws an arrow-shaped feather sharply down at the ground, creating an explosion where the feather lands. Most of the damage is caused by the explosion at the end.
- Really, the only use for this move is as a rarely-used surprise projectile attack, which it fulfills in a decent way.
Taiyaki Assault (タイヤキ突撃)
- A version:
- Ayu rides on a giant taiyaki, moving in a small arc. If the attack makes contact with the opponent, Ayu will bounce back into the air without being able to do anything until landing. If the attack misses, Ayu will land on the ground in a knockdown state for a split second. If the taiyaki is still rising, the opponent can block this in any state. However, if the taiyaki is falling it can only be blocked standing.
- [usefulness]
- B version:
- Same as the A version, except that this move's arc covers the entire screen.
- [usefulness]
- C version:
- Same as the B version, except that this move hits multiple times until the taiyaki lands, and that this move can no longer be blocked in the air while the taiyaki is rising.
- This attack is very useful as a multi-hit anti-air attack, or a combo extender.
Eterny Specials
Shinin' Swing Wing Punch (しゃいにんぐるはねぱんち)
- A version:
- Ayu winds up, and does a powerful dashing punch with a huge backpack-wing fist.
- This move is easily comboed into, and can easily be chained into other combos with an IC, making it a very useful move.
- B version:
- Same as the A version, except that Ayu hits more and deals more damage.
- Because of the low increase in damage of 900 for an extra level of SP, it would be better to use the A version unless you really needed the extra damage.
- C version:
- Same as the B version, except that Ayu hits more and deals more damage.
- [usefulness]
Halo of Immortality (えいえんのこうりん)
- A version:
- Ayu spins and creates a halo of wind directly in the space in front of her.
- [usefulness]
- B version:
- Same as the A version, except the wind stays longer.
- [usefulness]
- C version:
- Ayu quickly creates three halos, one at a time, at differing distances and speeds. The best place for the opponent to be would be about 2 character widths away.
- [usefulness]
Wings of Light (ひかりのつばさ)
- A version:
- Ayu turns her wings into spikes that shoot out of the ground around her, hitting the opponent once.
- [usefulness]
- B version:
- Same as the A version, except that the spikes drill into the opponent causing many hits in a short period of time.
- [usefulness]
- C version:
- Same as the A version, except that the spikes launch the opponent twice before drilling into the opponent.
- [usefulness]
Final Memory
Miracle Poem (奇跡の詩)
- Ayu holds out an small angel doll, suddenly changes her outfit in an explosion that launches the opponent, and generates lots of feathers that float across the screen that shock the opponent. Ayu is completely invincible until the move ends and she gets her normal outfit back. User control is given back to you while Ayu is falling back to the ground.
- [usefulness]
Strategy, Tactics, and Combos
Combos
A corner combo: (close, in corner) j.BC [land] 2B 5C 236C [jump] j.BC 214C [IC] [wait until just before hitting the ground] jC [air dash] jBC [land and jump] j.ABC [jump cancel] j.BC 236236C [air dash] j.BC 214B.
Wings are Fun
Use her two air dashes, ground-to-air dash, and her "Flight" move to generate your mixup game. I forget how exactly, but it's possible.
Win Quotes
Japanese | English |
---|---|
最期に… |
In the end... |
こんな力… |
This power... |
う、うぐぅ… |
U, uguu... |
ごめんね… |
I'm so sorry... |
頑張って! |
Do your best! |
(To Akane) |
(To Akane) |
(To Nayuki) |
(To Nayuki) |
(To Makoto) |
(To Makoto) |
(To UNKNOWN) |
(To UNKNOWN) |
(To Ayu) |
(To Ayu) |
Colors
In-game References
Game References
- Ayu's "Shinin' Arrow" move is based on Cable's "Psimitar" move, from Marvel vs Capcom 2.
- Ayu's "Shinin' Swing Wing Punch" is based on Rock Howard's "Shine Knuckle" move, from Capcom vs SNK 2.
- Ayu's "Wings of Light" move is based on Geese Howard's/Rock Howard's "Raging Storm" move, from the Fatal Fury series.
Kanon References
- The basis of Ayu's "You there, outta the way~" move, where Ayu runs straight into you full speed, is a reference to how she typically meets Yuuichi in the game.
- The name of Ayu's "You there, outta the way~" move is a phrase she says straight from the game.
- The taiyaki that Ayu rides in her "Taiyaki Assault" move is a reference to her love of taiyaki.
- The angel doll Ayu holds up during her "Miracle Poem" move is an important item to her in the game.
- The fact that Ayu is crying during Akiko's "There is also some that isn't sweet" move is a reference to her previous experience with Akiko's "special" jam during the events of Kanon.