About
The hothead in red.
Raphael is 1/4th of the Teenage Mutant Ninja Turtles, and is cool, but rude. A sarcastic hothead, Raph often channels his anger in combat using his sai.
This version of Raphael in NASB 2 is the 1987 TV show incarnation.
Playstyle
Speed. I am speed.
Raphael is one of the fastest characters in the game, being only slightly upstaged by El Tigre in that regard. Unlike other speedy characters in the game though, Raphael plays more of a hit-and-run playstyle, using his Neutral Special to chip away at his opponent and then finishing them off with an aerial combo.
If being fast and furious is your style, Raph is your guy!
Metagame
Raphael is ranked 18th out of 29 on the current tier list, in the A- tier.
Raph is gifted with being the fastest character in the entire game, making him a difficult character to chase, and making him an even more difficult character to predict. This, in tandem, makes his combo game very intimidating, as the opponent never really knows if he's going to continue running away or if this is his time to strike. Raph also possesses a great projectile in Shuriken, being able to keep opponents away with it, or comboing into it if need be. His recovery is also surprisingly difficult to edgeguard, as he has a surprising amount of priority on his Up Special.
Raphael isnt without his flaws, however. His arguable fatal flaw is his lack of early kill confirms. This often results in Raph slowly whittling away at his opponent until he can find an opportunity to KO them with one of his aerial strongs. Raphael is also a tall fastfaller, which makes him a very comboable character for many of the stronger characters in the cast. Finally, Raph has a lot of multihit moves, which means he runs the risk of the opponent falling out of his combos a lot.
In spite of his flaws, Raph is still a very solid pick in the current metagame. Early on, opinions on him were ambiguous, as he was somewhat of an unpredictable character, with tournament results ranging from very strong to middling. Very few dedicated Raph players were entering after launch as well, making his placement in the metagame even more of a mystery, with some arguing he was an underrated character, and others arguing he was among the worst in the game. However, Raph has seen much more representation in the present metagame, therefore giving a more definitive answer on his current viability. Despite this, some still believe Raph could go to even greater heights in the meta.
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% / 2% / 5% | 4 / 5 / 6 | 4 / 5-6 / 6-8 | 23 / 31 / 36 | -10 / -17 / -20 | |
Raph does a 3 hit combo with the pommel of the sai followed by two kicks. Attack data values are set up as first hit / second hit / third hit.
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Damage | Startup | Active Frames | Total Frames | Safety | |
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3% / 3% / 7% | 6 / 5 / 5 | 6-7 / 5-6 / 5-6 | 24 / 26 / 35 | -15 / -18 / -24 | |
Raph does a 3 hit combo starting with a stab at the ground followed by two slashes. Attack data values are set up as first hit / second hit / third hit.
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Damage | Startup | Active Frames | Total Frames | Safety | |
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11% | 6 | 6-12 | 40 | -25 | |
Raph does a standing split kick upwards.
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Damage | Startup | Active Frames | Total Frames | Safety | |
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7% / 6% | 7 / 6 | 7-8 / 6-15 | 21 / 35 | -4 / -22 | |
Move differs between tapping and holding the button. When tapped, Raph stabs at the ground. When held, Raph spins his sai slightly above the ground. Attack data values are set up as Tap / Hold.
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Damage | Startup | Active Frames | Total Frames | Safety | |
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14% / 9% | 7 | 7-23 | 39 | -22 to -8 | |
Raph curls up into a ball and flies forward while flipping forward twice.
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Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
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4% / 8% | 6 / 15 / 19 | 6-7 / 15-21 / 19-21 | 45 | -6 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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9% | 5 | 5-7 | 27 | -1 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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14% | 10 | 10-12 | 36 | +1 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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8% / 6% | 12 | 12-21 | 37 | -9 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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3% / 3% / 3% / 5% | 5 / 12 / 19 / 27 | 5-6 / 12-13 / 19 / 27 | 35 | -6 | |
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Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% / 10% | 13 / 19 | 13-18 / 19-20 | 46 | -19 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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1% / 1% / 10% | 5 / 10 / 18 | 5-7 / 10-11 / 18 | 49 | -13 / -19 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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15% / 13% | 13 / 20 | 13-15 / 19-22 | 42 | -13 / -6 | |
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Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
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17% / 10% | 14 | 14-22 | 54 | -11 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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17% / 10% | 10 | 10-41 | 82 | -5 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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18% / 12% | 19 | 19-21 | 61 | -4 | |
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Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% | 14 | 14-28 | 40 | -21 (Grounded) / -9 (Aerial) | |
Raphael throws a shuriken diagonally downwards.
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Damage | Startup | Active Frames | Total Frames | Safety | |
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3% (Multihits) / 4% (Finisher) | 20 | 20-27 | 49 | -21 | |
Raphael lunges his whole body forwards while spinning, hitting opponents several times.
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Damage | Startup | Active Frames | Total Frames | Safety | |
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9% (Grab) / 11% (Strong hit of kick) / 9% (Weak hit of kick) | 20 (Grab) / 6 (Kick) | 18-36 (Grab) / 6-25 (Kick) | 47 (Grab) / 33 (Kick) | -7 (Strong hit of kick) / -10 (Weak hit of kick) | |
Raphael leaps forward while doing a backflip. If he touches an opponent during the flip, he grabs onto them and performs a flip kick. Pressing the Special button during this has him do a kick as he moves forwards.
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Damage | Startup | Active Frames | Total Frames | Safety | |
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1% / 3% / 6% | 5 / 10 / 34 | 5-8 / 10-25 / 34-35 | 75 | -127 | |
Raphael launches himself upwards with his Sai out, finishing the attack with a strong kick!
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Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
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0% | 6 | 6-7 | 35 | - | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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0% | 9 | 9-10 | 43 | - | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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2% / 1% | 3 | - | 20 | - | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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6% | 15 | - | 40 | - | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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4% | 11 | - | 31 | - | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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3% (Per hit) | 29 / 34 / 39 / 44 / 50 / 51 | - | 77 | - | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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6% | 27 | - | 50 | - | |
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Super
Damage | Startup | Active Frames | Total Frames | Safety | |
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40% | 21/30 | 21-37 | 46 | -0 | |
Raph unleashes a barrage of attacks as he yells before a powerful final sendoff attack.
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Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
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1% | 73 | 73-80 | 80 | -0 | |
Raph pulls out a pizza, sticks a precut slice on his sai, and eats it before throwing the rest of the pizza behind him.
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Damage | Startup | Active Frames | Total Frames | Safety | |
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0% | 0 | 0-0 | 88 | -N/A | |
Raph tucks his limbs as he spins on the back of his shell before standing back up.
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Damage | Startup | Active Frames | Total Frames | Safety | |
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0% | 0 | 0-0 | 88 | N/A | |
Raph twirls his sai before pointing them both forward with a toothy grin.
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Strategy
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Techniques
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Combos
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Matchups
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Other Resources
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Videos
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