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Difference between revisions of "The King of Fighters 2002/Shermie"
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m (→Short Movelist) |
m (Scanman moved page Shermie 02 to The King of Fighters 2002/Shermie: moving 2002 Shermie page to be a subpage) |
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(21 intermediate revisions by one other user not shown) | |||
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|align="center"| KD/-10 | |align="center"| KD/-10 | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"| H |
|rowspan="2" colspan="4" | [[image:Shermie02_qcbK.png|center]] | |rowspan="2" colspan="4" | [[image:Shermie02_qcbK.png|center]] | ||
|rowspan="2"| '''Axle Spin Kick - qcb + K''' | |rowspan="2"| '''Axle Spin Kick - qcb + K''' | ||
Line 373: | Line 373: | ||
|align="center"| KD/-14 | |align="center"| KD/-14 | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"| H |
|- | |- | ||
! hcb,f + [[image:punch.gif]] | ! hcb,f + [[image:punch.gif]] | ||
Line 475: | Line 475: | ||
− | * hcf + P (Throw.) | + | * hcf + P (Throw. 0 frame startup.) |
** qcf + K (Only on hit.) | ** qcf + K (Only on hit.) | ||
Line 483: | Line 483: | ||
− | * hcb f + P (Counter: | + | * hcb f + P (Counter: ground & non-low normals. Throw on trigger.) |
* hcf + K (Throw.) | * hcf + K (Throw.) | ||
+ | |||
+ | |||
+ | * qcb + K (Overhead.) | ||
Line 493: | Line 496: | ||
− | * DM hcb hcb + P (Throw.) | + | * DM hcb hcb + P (Throw. 0 frame startup.) |
Line 499: | Line 502: | ||
− | * SDM hcb hcb + AC (Throw. Opponent may mash buttons to escape, if he escapes - which is easy - this does insignificant damage, if he doesn't escape this does 100% damage to him.) | + | * SDM hcb hcb + AC (Throw. 0 frame startup. Opponent may mash buttons to escape, if he escapes - which is easy - this does insignificant damage, if he doesn't escape this does 100% damage to him.) |
Line 505: | Line 508: | ||
− | * HSDM qcf qcf + BD (Throw.) | + | * HSDM qcf qcf + BD (Throw. 0 frame startup.) |
== Notes == | == Notes == | ||
− | + | ===Cancellable moves=== | |
− | + | * Close: A, B (1-2), C | |
− | + | * Far: A, B (1-2) | |
− | + | * Crouch: A, B, C | |
− | |||
Line 520: | Line 522: | ||
* f + B (2) is cancellable only when you cancel into it. | * f + B (2) is cancellable only when you cancel into it. | ||
− | == | + | ===Super cancellable moves=== |
− | + | (none) | |
+ | |||
+ | ===Free cancellable into moves=== | ||
+ | * hcf + P | ||
+ | * hcf + K | ||
+ | * qcb + P | ||
+ | * '''qcb + K''' | ||
+ | * dp + K | ||
− | == | + | === Free cancellable out-of moves=== |
+ | * f + A (On block.) | ||
+ | * f + B | ||
+ | * '''qcb + K''' | ||
+ | * qcb + P > qcf + K ?? | ||
+ | * hcf + P > qcf + K ?? | ||
+ | * dp + K > qcf + K ?? | ||
− | === | + | ===Moves with Invincibility=== |
+ | * ABC (Full: startup. Head + Lower: active.) | ||
+ | * hcf + K (Lower: "run" (last part).) | ||
+ | * qcb + P (Full: startup (1st part).) | ||
+ | * qcb + K (Full: startup (1st part).) | ||
+ | * hcb f + P (Full: startup.) | ||
+ | * dp + K (Full: startup (1st part).) | ||
+ | * DM hcf hcf + P (Full: startup.) | ||
+ | * SDM hcf hcf + AC (Full: startup.) | ||
− | + | === Moves with autoguard=== | |
+ | (none) | ||
+ | ===Other Notes=== | ||
+ | (none) | ||
− | + | == Strategies == | |
− | + | She is a light grappler, but compared to other ones the main objective of her will be get near to the opponent or punish a jump, she is more focused on countering than rush down. | |
− | |||
− | == | + | == Combos == |
+ | ===Basic Combos=== | ||
− | * cr.A / | + | * cr.A / cl.A, cl.B (1-2) > |
− | ** (S)DM | + | ** hcf + P > qcf + K |
− | ** (S)DM | + | ** qcb + P > qcf + K |
− | ** HSDM qcf qcf + BD { | + | ** (S)DM hcb hcb + P/AC [31.5/24.5 or 100%] {1 stock/Max Mode + 1 stock} |
+ | ** (S)DM hcf hcf + P/AC [36%/52%] {1 stock/Max Mode + 1 stock} | ||
+ | ** HSDM qcf qcf + BD [42%] {Max Mode + 1 stock} | ||
− | * cr. | + | * cr.C / cl.C > |
− | ** ( | + | ** hcf + P > [25%] |
− | ** (S)DM hcb hcb + P/AC | + | *** qcf + K [28%] |
− | ** HSDM qcf qcf + BD | + | ** hcf + K (Point blank.) [30%] |
+ | ** qcb + P > (Point blank.) [26%] | ||
+ | *** qcf + K [30%] | ||
+ | ** f + B [16] | ||
+ | ** (S)DM hcb hcb + P/AC [33%/25.5% or 100%] {1 stock/Max Mode + 1 stock} | ||
+ | ** HSDM qcf qcf + BD [44%] {Max Mode + 1 stock} | ||
+ | === Max Mode=== | ||
− | + | ==== Max Mode Bypass==== | |
− | |||
− | |||
− | * f + B (2) >> BC DM hcb hcb + P | + | * f + B (2) >> BC, {2 stocks} |
− | Buffer as: f + B (2) >> hcb hcb + BC | + | ** DM hcb hcb + P |
+ | ** hcf + B (Close) | ||
+ | ** qcb + C (Close) | ||
+ | Buffer as: f + B (2) >> hcb hcb + BC / qcb + BC / hcf + BC | ||
{{Template:The King of Fighters 2002}} | {{Template:The King of Fighters 2002}} | ||
[[Category:The King of Fighters 2002]] | [[Category:The King of Fighters 2002]] |
Latest revision as of 21:15, 23 July 2020
General Info
Crouch height: Medium
Jump: 4/34/1
Hop: 4/25/1
Dash: 3/10~∞/3
Backdash: 3/18/3
Wakeup: 31 frames
Recovery roll: 22 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Short Movelist
- f + A
- f + B (Overhead (2) if not cancelled into.)
- ABC (Dodge.)
- hcf + P (Throw. 0 frame startup.)
- qcf + K (Only on hit.)
- qcb + P
- qcf + K (Only on hit. Same move as qcf + K followup from hcf + P.)
- hcb f + P (Counter: ground & non-low normals. Throw on trigger.)
- hcf + K (Throw.)
- qcb + K (Overhead.)
- dp + K (Air throw.)
- qcf + K (Only on hit. Same move as qcf + K followup from hcf + P.)
- DM hcb hcb + P (Throw. 0 frame startup.)
- DM hcf hcf + P (Throw.)
- SDM hcb hcb + AC (Throw. 0 frame startup. Opponent may mash buttons to escape, if he escapes - which is easy - this does insignificant damage, if he doesn't escape this does 100% damage to him.)
- SDM hcf hcf + AC (Throw.)
- HSDM qcf qcf + BD (Throw. 0 frame startup.)
Notes
Cancellable moves
- Close: A, B (1-2), C
- Far: A, B (1-2)
- Crouch: A, B, C
- CD is cancellable into specials and DMs.
- f + B (2) is cancellable only when you cancel into it.
Super cancellable moves
(none)
Free cancellable into moves
- hcf + P
- hcf + K
- qcb + P
- qcb + K
- dp + K
Free cancellable out-of moves
- f + A (On block.)
- f + B
- qcb + K
- qcb + P > qcf + K ??
- hcf + P > qcf + K ??
- dp + K > qcf + K ??
Moves with Invincibility
- ABC (Full: startup. Head + Lower: active.)
- hcf + K (Lower: "run" (last part).)
- qcb + P (Full: startup (1st part).)
- qcb + K (Full: startup (1st part).)
- hcb f + P (Full: startup.)
- dp + K (Full: startup (1st part).)
- DM hcf hcf + P (Full: startup.)
- SDM hcf hcf + AC (Full: startup.)
Moves with autoguard
(none)
Other Notes
(none)
Strategies
She is a light grappler, but compared to other ones the main objective of her will be get near to the opponent or punish a jump, she is more focused on countering than rush down.
Combos
Basic Combos
- cr.A / cl.A, cl.B (1-2) >
- hcf + P > qcf + K
- qcb + P > qcf + K
- (S)DM hcb hcb + P/AC [31.5/24.5 or 100%] {1 stock/Max Mode + 1 stock}
- (S)DM hcf hcf + P/AC [36%/52%] {1 stock/Max Mode + 1 stock}
- HSDM qcf qcf + BD [42%] {Max Mode + 1 stock}
- cr.C / cl.C >
- hcf + P > [25%]
- qcf + K [28%]
- hcf + K (Point blank.) [30%]
- qcb + P > (Point blank.) [26%]
- qcf + K [30%]
- f + B [16]
- (S)DM hcb hcb + P/AC [33%/25.5% or 100%] {1 stock/Max Mode + 1 stock}
- HSDM qcf qcf + BD [44%] {Max Mode + 1 stock}
- hcf + P > [25%]
Max Mode
Max Mode Bypass
- f + B (2) >> BC, {2 stocks}
- DM hcb hcb + P
- hcf + B (Close)
- qcb + C (Close)
Buffer as: f + B (2) >> hcb hcb + BC / qcb + BC / hcf + BC