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Difference between revisions of "The King of Fighters 2002/Shermie"
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m (→1-2 stock) |
m (Scanman moved page Shermie 02 to The King of Fighters 2002/Shermie: moving 2002 Shermie page to be a subpage) |
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(38 intermediate revisions by 2 users not shown) | |||
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|- | |- | ||
− | ! [[image:snkc.gif]]+[[image:snkd.gif]] | + | ! [[image:snkc.gif]] + [[image:snkd.gif]] |
|align="center"| 15/8/14 | |align="center"| 15/8/14 | ||
|align="center"| KD/0 | |align="center"| KD/0 | ||
Line 195: | Line 195: | ||
| | | | ||
|- | |- | ||
− | ! [[image:snkc.gif]]+[[image:snkd.gif]] | + | ! [[image:snkc.gif]] + [[image:snkd.gif]] |
|align="center"| 12/4/- | |align="center"| 12/4/- | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 275: | Line 275: | ||
|colspan="10" align="center"| '''Command Normals''' | |colspan="10" align="center"| '''Command Normals''' | ||
|- | |- | ||
− | ! f+[[image:snka.gif]] | + | ! f + [[image:snka.gif]] |
|align="center"| 14/5/49 | |align="center"| 14/5/49 | ||
|align="center"| KD/-36 | |align="center"| KD/-36 | ||
Line 283: | Line 283: | ||
| | | | ||
|- | |- | ||
− | ! <br>f+[[image:snkb.gif]]<br><br> | + | ! <br>f + [[image:snkb.gif]]<br><br> |
|align="center"| 15/4(4)4+4+4/11 | |align="center"| 15/4(4)4+4+4/11 | ||
|align="center"| -3/-5 | |align="center"| -3/-5 | ||
Line 292: | Line 292: | ||
| | | | ||
|- | |- | ||
− | ! f+[[image:snkb.gif]]<br>(cancel) | + | ! f + [[image:snkb.gif]]<br>(cancel) |
|align="center"| 15/4(4)4+4+4/11 | |align="center"| 15/4(4)4+4+4/11 | ||
|align="center"| -3/-5 | |align="center"| -3/-5 | ||
Line 301: | Line 301: | ||
| | | | ||
|- | |- | ||
− | ! [[image:snka.gif]]+[[image:snkb.gif]]+[[image:snkc.gif]] | + | ! [[image:snka.gif]] + [[image:snkb.gif]] + [[image:snkc.gif]] |
|align="center"| 9+24+4 | |align="center"| 9+24+4 | ||
|align="center"| -/- | |align="center"| -/- | ||
Line 314: | Line 314: | ||
|colspan="10" align="center"| '''Special Moves''' | |colspan="10" align="center"| '''Special Moves''' | ||
|- | |- | ||
− | ! hcf+[[image:punch.gif]] | + | ! hcf + [[image:punch.gif]] |
|align="center"| 0/1/31 | |align="center"| 0/1/31 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 320: | Line 320: | ||
|align="center"| Grab | |align="center"| Grab | ||
|colspan="4" | [[image:Shermie02_hcfP.png|center]] | |colspan="4" | [[image:Shermie02_hcfP.png|center]] | ||
− | | '''Shermie Spiral - hcf+P''' | + | | '''Shermie Spiral - hcf + P''' |
* Shermie does a one frame instant throw on the opponent, causing them to switch sides afterwards | * Shermie does a one frame instant throw on the opponent, causing them to switch sides afterwards | ||
− | * can be followed up by qcf+K, but not following up gives Shermie more time to run forward and set up a mixup on their wakeup | + | * can be followed up by qcf + K, but not following up gives Shermie more time to run forward and set up a mixup on their wakeup |
* hard knockdown and opponent gets up with their back turned | * hard knockdown and opponent gets up with their back turned | ||
* free cancellable into | * free cancellable into | ||
* First 9 frames of recovery are counterhittable. | * First 9 frames of recovery are counterhittable. | ||
|- | |- | ||
− | ! <br>hcf+[[image:snkb.gif]]<br><br> | + | ! <br>hcf + [[image:snkb.gif]]<br><br> |
|align="center"| 9/10/17 | |align="center"| 9/10/17 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 333: | Line 333: | ||
|align="center"| Grab | |align="center"| Grab | ||
|rowspan="2" colspan="4" | [[image:Shermie02_hcfK.png|center]] | |rowspan="2" colspan="4" | [[image:Shermie02_hcfK.png|center]] | ||
− | |rowspan="2" | '''Diamond Bust - hcf+K''' | + | |rowspan="2" | '''Diamond Bust - hcf + K''' |
*Active period is the run forward portion. | *Active period is the run forward portion. | ||
*During the run forward, when in range Shermie executes a grab. Grab framedata is: 3/1/28. | *During the run forward, when in range Shermie executes a grab. Grab framedata is: 3/1/28. | ||
*Lower body invincibility: B: Frame 3-10 of active period. D: Frame 3-14 of active period. | *Lower body invincibility: B: Frame 3-10 of active period. D: Frame 3-14 of active period. | ||
|- | |- | ||
− | ! hcf+[[image:snkd.gif]] | + | ! hcf + [[image:snkd.gif]] |
|align="center"| 9/14/25 | |align="center"| 9/14/25 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 344: | Line 344: | ||
|align="center"| Grab | |align="center"| Grab | ||
|- | |- | ||
− | ! qcb+[[image:snka.gif]] | + | ! qcb + [[image:snka.gif]] |
|align="center"| 5/4/52 | |align="center"| 5/4/52 | ||
|align="center"| KD/-35 | |align="center"| KD/-35 | ||
Line 350: | Line 350: | ||
|align="center"| HL | |align="center"| HL | ||
|colspan="4" | [[image:Shermie02_qcbA.png|center]] | |colspan="4" | [[image:Shermie02_qcbA.png|center]] | ||
− | |rowspan="2"| '''Shermie Whip - qcb+P''' | + | |rowspan="2"| '''Shermie Whip - qcb + P''' |
*Invincible: A: Frame 1. C: Frame 1-3. | *Invincible: A: Frame 1. C: Frame 1-3. | ||
|- | |- | ||
− | ! qcb+[[image:snkc.gif]] | + | ! qcb + [[image:snkc.gif]] |
|align="center"| 6/5/52 | |align="center"| 6/5/52 | ||
|align="center"| KD/-36 | |align="center"| KD/-36 | ||
Line 360: | Line 360: | ||
|colspan="4" | [[image:Shermie02_qcbC.png|center]] | |colspan="4" | [[image:Shermie02_qcbC.png|center]] | ||
|- | |- | ||
− | ! <br>qcb+[[image:snkb.gif]]<br><br> | + | ! <br>qcb + [[image:snkb.gif]]<br><br> |
|align="center"| 31/3/25 | |align="center"| 31/3/25 | ||
|align="center"| KD/-10 | |align="center"| KD/-10 | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"| H |
|rowspan="2" colspan="4" | [[image:Shermie02_qcbK.png|center]] | |rowspan="2" colspan="4" | [[image:Shermie02_qcbK.png|center]] | ||
− | |rowspan="2"| '''Axle Spin Kick - qcb+K''' | + | |rowspan="2"| '''Axle Spin Kick - qcb + K''' |
*Invincible: B: Frame 1-25. D: Frame 1-23. | *Invincible: B: Frame 1-25. D: Frame 1-23. | ||
|- | |- | ||
− | ! qcb+[[image:snkd.gif]] | + | ! qcb + [[image:snkd.gif]] |
|align="center"| 34/4/28 | |align="center"| 34/4/28 | ||
|align="center"| KD/-14 | |align="center"| KD/-14 | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"| H |
|- | |- | ||
− | ! hcb,f+[[image:punch.gif]] | + | ! hcb,f + [[image:punch.gif]] |
|align="center"| 7/24/12 | |align="center"| 7/24/12 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 381: | Line 381: | ||
|align="center"| - | |align="center"| - | ||
|colspan="4" | [[image:Shermie02_hcbfP.png|center]] | |colspan="4" | [[image:Shermie02_hcbfP.png|center]] | ||
− | | '''F-Captured - hcb,f+P''' | + | | '''F-Captured - hcb,f + P''' |
*Invincible startup. | *Invincible startup. | ||
|- | |- | ||
− | ! <br>dp+[[image:snkb.gif]]<br><br> | + | ! <br>dp + [[image:snkb.gif]]<br><br> |
|align="center"| 12/10/15+8 | |align="center"| 12/10/15+8 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 390: | Line 390: | ||
|align="center"| Grab | |align="center"| Grab | ||
|rowspan="2" colspan="4" | [[image:Shermie02_dpK.png|center]] | |rowspan="2" colspan="4" | [[image:Shermie02_dpK.png|center]] | ||
− | |rowspan="2"| '''Shermie Clutch - dp+K''' | + | |rowspan="2"| '''Shermie Clutch - dp + K''' |
*Invincible: B: Frame 1-6. D: Frame 1-8. | *Invincible: B: Frame 1-6. D: Frame 1-8. | ||
|- | |- | ||
− | ! dp+[[image:snkd.gif]] | + | ! dp + [[image:snkd.gif]] |
|align="center"| 15/11/21+10 | |align="center"| 15/11/21+10 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 399: | Line 399: | ||
|align="center"| Grab | |align="center"| Grab | ||
|- | |- | ||
− | ! qcf+[[image:kick.gif]] | + | ! qcf + [[image:kick.gif]] |
|align="center"| - | |align="center"| - | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 405: | Line 405: | ||
|align="center"| L | |align="center"| L | ||
|colspan="4" | [[image:Shermie02_qcfK.png|center]] | |colspan="4" | [[image:Shermie02_qcfK.png|center]] | ||
− | | '''Shermie Cute - qcf+K (after qcb+P, hcf+P or dp+K)''' | + | | '''Shermie Cute - qcf + K (after qcb + P, hcf + P or dp + K)''' |
* while the opponent is knocked down from the previous attack, Shermie runs forward and performs a knee drop doing low damage | * while the opponent is knocked down from the previous attack, Shermie runs forward and performs a knee drop doing low damage | ||
* after doing this move, she usually doesn't have enough time to run forward and be in position to do a mixup before they wakeup. Because of that, sometimes this followup move is not used in favor of the better positioning | * after doing this move, she usually doesn't have enough time to run forward and be in position to do a mixup before they wakeup. Because of that, sometimes this followup move is not used in favor of the better positioning | ||
Line 435: | Line 435: | ||
|colspan="10" align="center"| '''SDMs''' | |colspan="10" align="center"| '''SDMs''' | ||
|- | |- | ||
− | ! hcbx2+[[image:snka.gif]]+[[image:snkc.gif]] | + | ! hcbx2+[[image:snka.gif]] + [[image:snkc.gif]] |
|align="center"| 0/1/16+5 | |align="center"| 0/1/16+5 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 445: | Line 445: | ||
*First 16 frames of recovery are counterhittable. | *First 16 frames of recovery are counterhittable. | ||
|- | |- | ||
− | ! hcfx2+[[image:snka.gif]]+[[image:snkc.gif]] | + | ! hcfx2+[[image:snka.gif]] + [[image:snkc.gif]] |
|align="center"| 6/1/21+5 | |align="center"| 6/1/21+5 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 458: | Line 458: | ||
|- | |- | ||
|- | |- | ||
− | ! qcfx2+[[image:snkb.gif]]+[[image:snkd.gif]] | + | ! qcfx2+[[image:snkb.gif]] + [[image:snkd.gif]] |
|align="center"| 0/1/19+13 | |align="center"| 0/1/19+13 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 468: | Line 468: | ||
*First 19 frames of recovery are counterhittable. | *First 19 frames of recovery are counterhittable. | ||
|} | |} | ||
− | == | + | ==Short Movelist== |
+ | |||
+ | * f + A | ||
+ | * f + B (Overhead (2) if not cancelled into.) | ||
+ | * ABC (Dodge.) | ||
+ | |||
+ | |||
+ | * hcf + P (Throw. 0 frame startup.) | ||
+ | ** qcf + K (Only on hit.) | ||
+ | |||
+ | |||
+ | * qcb + P | ||
+ | ** qcf + K (Only on hit. Same move as qcf + K followup from hcf + P.) | ||
+ | |||
+ | |||
+ | * hcb f + P (Counter: ground & non-low normals. Throw on trigger.) | ||
+ | |||
+ | |||
+ | * hcf + K (Throw.) | ||
+ | |||
+ | |||
+ | * qcb + K (Overhead.) | ||
+ | |||
+ | |||
+ | * dp + K (Air throw.) | ||
+ | ** qcf + K (Only on hit. Same move as qcf + K followup from hcf + P.) | ||
+ | |||
+ | |||
+ | * DM hcb hcb + P (Throw. 0 frame startup.) | ||
+ | |||
+ | |||
+ | * DM hcf hcf + P (Throw.) | ||
+ | |||
+ | |||
+ | * SDM hcb hcb + AC (Throw. 0 frame startup. Opponent may mash buttons to escape, if he escapes - which is easy - this does insignificant damage, if he doesn't escape this does 100% damage to him.) | ||
+ | |||
+ | |||
+ | * SDM hcf hcf + AC (Throw.) | ||
+ | |||
+ | |||
+ | * HSDM qcf qcf + BD (Throw. 0 frame startup.) | ||
− | + | == Notes == | |
− | + | ===Cancellable moves=== | |
− | + | * Close: A, B (1-2), C | |
− | + | * Far: A, B (1-2) | |
+ | * Crouch: A, B, C | ||
Line 480: | Line 521: | ||
* f + B (2) is cancellable only when you cancel into it. | * f + B (2) is cancellable only when you cancel into it. | ||
+ | |||
+ | ===Super cancellable moves=== | ||
+ | (none) | ||
+ | |||
+ | ===Free cancellable into moves=== | ||
+ | * hcf + P | ||
+ | * hcf + K | ||
+ | * qcb + P | ||
+ | * '''qcb + K''' | ||
+ | * dp + K | ||
+ | |||
+ | === Free cancellable out-of moves=== | ||
+ | * f + A (On block.) | ||
+ | * f + B | ||
+ | * '''qcb + K''' | ||
+ | * qcb + P > qcf + K ?? | ||
+ | * hcf + P > qcf + K ?? | ||
+ | * dp + K > qcf + K ?? | ||
+ | |||
+ | ===Moves with Invincibility=== | ||
+ | * ABC (Full: startup. Head + Lower: active.) | ||
+ | * hcf + K (Lower: "run" (last part).) | ||
+ | * qcb + P (Full: startup (1st part).) | ||
+ | * qcb + K (Full: startup (1st part).) | ||
+ | * hcb f + P (Full: startup.) | ||
+ | * dp + K (Full: startup (1st part).) | ||
+ | * DM hcf hcf + P (Full: startup.) | ||
+ | * SDM hcf hcf + AC (Full: startup.) | ||
+ | |||
+ | === Moves with autoguard=== | ||
+ | (none) | ||
+ | |||
+ | ===Other Notes=== | ||
+ | (none) | ||
== Strategies == | == Strategies == | ||
+ | She is a light grappler, but compared to other ones the main objective of her will be get near to the opponent or punish a jump, she is more focused on countering than rush down. | ||
== Combos == | == Combos == | ||
− | === | + | ===Basic Combos=== |
− | * cr.A / | + | * cr.A / cl.A, cl.B (1-2) > |
+ | ** hcf + P > qcf + K | ||
+ | ** qcb + P > qcf + K | ||
+ | ** (S)DM hcb hcb + P/AC [31.5/24.5 or 100%] {1 stock/Max Mode + 1 stock} | ||
+ | ** (S)DM hcf hcf + P/AC [36%/52%] {1 stock/Max Mode + 1 stock} | ||
+ | ** HSDM qcf qcf + BD [42%] {Max Mode + 1 stock} | ||
* cr.C / cl.C > | * cr.C / cl.C > | ||
− | ** hcf + P > qcf + K | + | ** hcf + P > [25%] |
− | ** hcf + K | + | *** qcf + K [28%] |
− | + | ** hcf + K (Point blank.) [30%] | |
− | + | ** qcb + P > (Point blank.) [26%] | |
− | + | *** qcf + K [30%] | |
− | + | ** f + B [16] | |
− | * | + | ** (S)DM hcb hcb + P/AC [33%/25.5% or 100%] {1 stock/Max Mode + 1 stock} |
− | ** | + | ** HSDM qcf qcf + BD [44%] {Max Mode + 1 stock} |
− | ** (S)DM hcb hcb + P/AC | ||
− | ** HSDM qcf qcf + BD { | ||
+ | === Max Mode=== | ||
− | + | ==== Max Mode Bypass==== | |
− | |||
− | |||
− | |||
− | * | + | * f + B (2) >> BC, {2 stocks} |
− | ** | + | ** DM hcb hcb + P |
− | ** | + | ** hcf + B (Close) |
+ | ** qcb + C (Close) | ||
+ | Buffer as: f + B (2) >> hcb hcb + BC / qcb + BC / hcf + BC | ||
{{Template:The King of Fighters 2002}} | {{Template:The King of Fighters 2002}} | ||
[[Category:The King of Fighters 2002]] | [[Category:The King of Fighters 2002]] |
Latest revision as of 21:15, 23 July 2020
General Info
Crouch height: Medium
Jump: 4/34/1
Hop: 4/25/1
Dash: 3/10~∞/3
Backdash: 3/18/3
Wakeup: 31 frames
Recovery roll: 22 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Short Movelist
- f + A
- f + B (Overhead (2) if not cancelled into.)
- ABC (Dodge.)
- hcf + P (Throw. 0 frame startup.)
- qcf + K (Only on hit.)
- qcb + P
- qcf + K (Only on hit. Same move as qcf + K followup from hcf + P.)
- hcb f + P (Counter: ground & non-low normals. Throw on trigger.)
- hcf + K (Throw.)
- qcb + K (Overhead.)
- dp + K (Air throw.)
- qcf + K (Only on hit. Same move as qcf + K followup from hcf + P.)
- DM hcb hcb + P (Throw. 0 frame startup.)
- DM hcf hcf + P (Throw.)
- SDM hcb hcb + AC (Throw. 0 frame startup. Opponent may mash buttons to escape, if he escapes - which is easy - this does insignificant damage, if he doesn't escape this does 100% damage to him.)
- SDM hcf hcf + AC (Throw.)
- HSDM qcf qcf + BD (Throw. 0 frame startup.)
Notes
Cancellable moves
- Close: A, B (1-2), C
- Far: A, B (1-2)
- Crouch: A, B, C
- CD is cancellable into specials and DMs.
- f + B (2) is cancellable only when you cancel into it.
Super cancellable moves
(none)
Free cancellable into moves
- hcf + P
- hcf + K
- qcb + P
- qcb + K
- dp + K
Free cancellable out-of moves
- f + A (On block.)
- f + B
- qcb + K
- qcb + P > qcf + K ??
- hcf + P > qcf + K ??
- dp + K > qcf + K ??
Moves with Invincibility
- ABC (Full: startup. Head + Lower: active.)
- hcf + K (Lower: "run" (last part).)
- qcb + P (Full: startup (1st part).)
- qcb + K (Full: startup (1st part).)
- hcb f + P (Full: startup.)
- dp + K (Full: startup (1st part).)
- DM hcf hcf + P (Full: startup.)
- SDM hcf hcf + AC (Full: startup.)
Moves with autoguard
(none)
Other Notes
(none)
Strategies
She is a light grappler, but compared to other ones the main objective of her will be get near to the opponent or punish a jump, she is more focused on countering than rush down.
Combos
Basic Combos
- cr.A / cl.A, cl.B (1-2) >
- hcf + P > qcf + K
- qcb + P > qcf + K
- (S)DM hcb hcb + P/AC [31.5/24.5 or 100%] {1 stock/Max Mode + 1 stock}
- (S)DM hcf hcf + P/AC [36%/52%] {1 stock/Max Mode + 1 stock}
- HSDM qcf qcf + BD [42%] {Max Mode + 1 stock}
- cr.C / cl.C >
- hcf + P > [25%]
- qcf + K [28%]
- hcf + K (Point blank.) [30%]
- qcb + P > (Point blank.) [26%]
- qcf + K [30%]
- f + B [16]
- (S)DM hcb hcb + P/AC [33%/25.5% or 100%] {1 stock/Max Mode + 1 stock}
- HSDM qcf qcf + BD [44%] {Max Mode + 1 stock}
- hcf + P > [25%]
Max Mode
Max Mode Bypass
- f + B (2) >> BC, {2 stocks}
- DM hcb hcb + P
- hcf + B (Close)
- qcb + C (Close)
Buffer as: f + B (2) >> hcb hcb + BC / qcb + BC / hcf + BC