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The King of Fighters 2002/Ramon

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Ramon02 stance.gif

General Info

Crouch height: Medium
Jump: 5/37/1
Hop: 5/28/1
Dash: 3/10~∞/3
Backdash: 3/15/4
Wakeup: 31 frames
Recovery roll: 24 frames

Stand Crouch Jump Grab Run
Ramon02 stand.png Ramon02 crouch.png Ramon02 jump.png Ramon02 grab.png Ramon02 run.png


Snka.gif Snkb.gif Snkc.gif Snkd.gif
Ramon02 colorA.png Ramon02 colorB.png Ramon02 colorC.png Ramon02 colorD.png


Frames Advantage Cancel Block Hitbox Notes
Standing Close
Snka.gif 1/3/6 +3/+1 R,C,S,Su HL
Ramon02 clA.png
Snkb.gif 2/3/7 +2/0 C,S,Su L
Ramon02 clB.png
Snkc.gif 5/7/23 -10/-12 C,S,Su HL
Ramon02 clC.png
Snkd.gif 7/7/13 0/-2 C,S,Su HL
Ramon02 clD.png
Standing Far
Snka.gif 3/3/9 0/-2 C,S,Su HL
Ramon02 stA.png
Snkb.gif 3/5/9 -2/-4 HL
Ramon02 stB.png
Snkc.gif 7/6/24 -10/-12 HL
Ramon02 stC.png
Snkd.gif 13/4/14 +2/0 HL
Ramon02 stD.png
Snkc.gif+Snkd.gif 15/4/29 KD/-11 HL
Ramon02 stCD.png
Goes over lows
Snka.gif 3/3/6 +3/+1 R,C,S,Su HL
Ramon02 crA.png
Snkb.gif 3/6/5 +1/-1 C,S,Su L
Ramon02 crB.png
Snkc.gif 9/4/22 -6/-8 C,S,Su HL
Ramon02 crC.png
Snkd.gif 11/5/11 KD/+2 C,S,Su L
Ramon02 crD.png
Snka.gif 4/9/- -/- H
Ramon02 jA.png
Snkb.gif 5/10/- -/- H
Ramon02 jB.png
Snkc.gif 7/12/- -/- H
Ramon02 jC.png
Snkd.gif 7/5/- -/- H
Ramon02 jD.png
Snkc.gif+Snkd.gif 7/7/- KD/- HL
Ramon02 jCD.png
Neutral Jump
Snka.gif 5/11/- -/- H
Ramon02 jA.png
Snkb.gif 4/7/- -/- H
Ramon02 juB.png
Snkc.gif 5/9/- -/- H
Ramon02 juC.png
Snkd.gif 7/5/- -/- H
Ramon02 juD.png
Snka.gif 4/7/- -/- H
Ramon02 jA.png
Snkb.gif 5/9/- -/- H
Ramon02 jB.png
Snkc.gif 7/9/- -/- H
Ramon02 jC.png
Snkd.gif 7/6/- -/- H
Ramon02 hD.png
Snkc.gif+Snkd.gif 8/5/- KD/- HL
Ramon02 jCD.png
Command Normals


17/6/23 -1/-3 Su L
Ramon02 dfB.png
27 frames of hitstun, 25 frames of blockstun
12/6/22 0/-2 S,Su L 27 frames of hitstun, 25 frames of blockstun
Special Moves
hcf+Punch.gif Grab
Ramon02 hcfP.png
Tiger Neck Chancery - hcf+P
qcb+Snka.gif HL
Ramon02 qcbA.png
Feint Step (Drop Kick) - qcb+A
  • Can be held
  • counterwire
qcb+Snkc.gif -
Ramon02 qcbC.png
Feint Step - qcb+C
  • Can be held
d,d,Snka.gif,Snkc.gif HL
Ramon02 ddAC1.png
Ramon02 ddAC2.png
Bard of Paradise - d,d,A,C
  • hits OTG


Ramon02 hcfK.png
Somersault - hcf+K
  • Can be cancelled with ABC
hcf+Snkd.gif Grab


Ramon02 qcbK.png
Force of Will - qcb+K
  • Can be cancelled with ABC
qcb+Snkd.gif H
> qcf+Snka.gif Grab
Ramon02 qcbKqcfA.png
Tsuika Kougeki - qcf+A (after qcb+K)
> Snka.gif+Snkb.gif+Snkc.gif Su H
Ramon02 qcbKcancel.png
Feint Dash - ABC (after qcb+K)


Ramon02 qcbK.png
Tiger Road - rdp+K
  • Can be cancelled with ABC
rdp+Snkd.gif H
> Snkd.gif HL
Ramon02 rdpK-D.png
Cross Chop - D (after rdp+K)
> Snka.gif+Snkb.gif+Snkc.gif Su H
Ramon02 qcbKcancel.png
Feint Dash - ABC (after rdp+K)
dp+Snkb.gif H
Ramon02 dpB.png
Rolling Sobat - dp+K
  • counterwire
  • can be followed up by dp+K
dp+Snkd.gif H
Ramon02 dpD1.png
Ramon02 dpD2.png
> dp+Kick.gif -
Ramon02 dpKdpK.png
Flying Body Attack - dp+K (after dp+K
  • can be followed by d,d+P
> d,d+Punch.gif Su - Hiki Okoshi - d,d+P (after dp+K, dp+K)


Ramon02 rdpK-D.png
Savage Fire Cat - qcf,hcb+K
  • Can be cancelled with ABC
  • unblockable
qcf,hcb+Snkd.gif -


Ramon02 qcbhcfK.png
El Diablo Amarillo Ramon - qcb,hcf+K
qcb,hcf+Snkd.gif HL
hcbx2+Punch.gif Grab
Ramon02 hcbx2P.png
Tiger Spin - hcbx2+P
hcbx2+Snka.gif+Snkc.gif Grab
Ramon02 hcbx2P.png
Tiger Spin - hcbx2+AC
qcb,hcf+Snka.gif+Snkc.gif HL
Ramon02 qcbhcfAC.png
Hypnotic Tiger - qcb,hcf+AC



  • cl.B cr.A/cr.B hcf+P - 20%
    • cancel must be done very quickly
  • cl.C df+B hcf+P/hcf+K - 30%
  • cl.C df+B hcbx2+P - 45%
  • cl.C df+B dp+B dp+K d,d+P (S)hcbx2+P - 60%
  • cl.C df+B qcb+C cr.C, df+B, qcb+A/qcb,hcf+B - 45%/52%

Attack Strings

1. Close B/Crouch D, dp+B
2. Close A/Crouch C, df+B, qcb+C, Crouch C/Crouch D, df+B, qcb+C

Move Properties

-cancellable normals are close A, crouch A, crouch B, close C, crouch C, close D, crouch D
-CD can only offensive roll cancelled
-free cancellable into moves are dp+K, hcf+K and rdp+K
-free cancellable out-of moves are CD, df+B, dp+K, d d+P followup of dp+Kx2 and ABC followup of qcb+K
-ABC followup of qcb+K and d d+P followup of dp+Kx2 are supercancellable
-df+B is cancellable to DMs, and can be cancelled into specials if cancelled into
-dp+K, hcf+P, qcb+K, qcf+A followup of qcb+K, qcb+A, hcbx2+P/AC, d d A C if it hits on the ground, qcb hcf+K and qcb hcf+AC are all hard knockdowns


  • repeat qcb+C fake to build stock, especially when against keepaway characters that don't rush you down
  • if you land the dp+K, dp+K, d d+P combo, make sure to supercancel it into a DM. Even if the d d+P hits, the opponent can punish Ramon since the opponent recovers before Ramon. Fast moves such as Mature's qcfx2+P, Iori's qcb+A, Choi's qcf hcb+K, etc can all punish him after that move