The King of Fighters 2002/Ramon: Difference between revisions

From SuperCombo Wiki
m (Scanman moved page Ramon 02 to The King of Fighters 2002/Ramon: moving 2002 Ramon page to be a subpage)
(20 intermediate revisions by one other user not shown)
Line 288: Line 288:
|align="center"| 0/-2
|align="center"| 0/-2
|align="center"| S,Su
|align="center"| S,Su
|align="center"| L
|align="center"| HL
|27 frames of hitstun, 25 frames of blockstun
|27 frames of hitstun, 25 frames of blockstun
|-
|-
Line 364: Line 364:
|align="center"|  
|align="center"|  
|
|
|align="center"| Grab
|align="center"| U
|colspan="2"| [[image:Ramon02_qcbKqcfA.png|center]]
|colspan="2"| [[image:Ramon02_qcbKqcfA.png|center]]
| '''Tsuika Kougeki - qcf + A (after qcb + K)'''
| '''Tsuika Kougeki - qcf + A (after qcb + K)'''
Line 504: Line 504:


==Short Movelist==
==Short Movelist==
* df + B (Low.)
* df + B (Low if not cancelled into.)
* Triangle jump.
* Triangle jump.




* hcf + P (Throw.)
* hcf + P (Throw. 0 frame startup.)




* qcb + A (May charge.)
* qcb + A (May charge. Counterwire.)
* qcb + C (Feint. May charge.)
* qcb + C (Feint. May charge.)


Line 519: Line 519:


* hcf + K (Throw.)
* hcf + K (Throw.)
** ABC (Cancel. Only during startup.)




* qcb + K (Overhead.)
* qcb + K (Overhead.)
** qcf + A (Throw. Only while touching the wall.)
** qcf + A (Unblockable. Only while touching the wall.)
** ABC (SC. Overhead. Only while running to the wall.)
** ABC (Overhead. Only while running to the wall.)




* dp + K (Overhead.)
* dp + K (Overhead. Counterwire.)
** dp + K (Only on hit.)
** dp + K (Only on hit.)
*** d d + P (SC. Only on hit.)
*** d d + P (Only on hit.)




* rdp + K (Overhead.)
* rdp + K (Overhead.)
** D (Only while touching the wall.)
** D (Only while touching the wall.)
** ABC (SC. Overhead. Only while running to the wall.)
** ABC (Only while running to the wall. Same move as qcb + K > ABC.)




Line 539: Line 540:




* DM hcb hcb + P (Throw.)
* DM hcb hcb + P (Throw. 0 frame startup.)




* DM qcf hcb + K (Unblockable.)
* DM qcf hcb + K (Unblockable.)
** ABC (Cancel. Only while running to the wall.)
** ABC (Only while running to the wall. Same move as qcb + K > ABC.)




* SDM hcb hcb + AC (Throw.)
* SDM hcb hcb + AC (Throw. 0 frame startup.)




Line 552: Line 553:


==Notes==
==Notes==
* Cancellable normals are:
===Cancellable moves===
** Close: A, B, C, D
* Close: A, B, C, D
** Far: -
* Far: -
** Crouch: A, B, C, D
* Crouch: A, B, C, D




Line 563: Line 564:
* df + B is cancellable to DMs, and can be cancelled into specials if cancelled into.
* df + B is cancellable to DMs, and can be cancelled into specials if cancelled into.


===Super cancellable moves===
* qcb + K > ABC
* dp + K > dp + K > d d + P
* rdp + K > ABC
* DM qcf hcb + K > ABC


* Free cancellable into moves are:
===Free cancellable into moves===
** dp + K
* dp + K
** hcf + K
* hcf + K
** rdp + K
* rdp + K


=== Free cancellable out-of moves===
* dp + K
* dp + K > dp + K > d d + P
* qcb + K > ABC


* Free cancellable out-of moves are:
===Moves with Invincibility===
** dp + K
??
** dp + K > dp + K > d d + P
=== Moves with autoguard===
** qcb + K > ABC
(none)
 


===Other Notes===
* Hard knockdowns are:
* Hard knockdowns are:
** dp + K
** dp + K
Line 586: Line 596:
** DM qcb hcf + K
** DM qcb hcf + K
** HSDM qcb hcf + AC
** HSDM qcb hcf + AC
* df + B does more hit stun than a regular hard attack / command attack.That's why some moves combo only after it.


==Combos==
==Combos==
===Anywhere===
===Basic Combos===
* cl.B, cr.A / cr.B > hcf + P {20%} (Cancel must be done very quickly.)


* cl.C >
** df + B >
*** qcb + A [27%]
*** '''hcf + P [30%]'''
*** hcf + K (Will not combo if you skip df + B.) {31%}
*** HSDM qcb hcf + AC {Max Mode + 1 stock}
*** '''(S)DM hcb hcb + P/AC {45%/??%} {1 stock/Max Mode + 1 stock}'''
*** DM qcb hcf + B {1 stock}
*** dp + B > dp + K > (Corner or skip df + B. If you use df + B, you may use dp + D > dp + K instead for +~??%.)
**** d d + P >> (Don't do this attack, unless you will follow it, as it is punishable on hit.)
***** '''(S)DM hcb hcb + P/AC {60%/??%} {2 stock/Max Mode + 2 stock}'''
***** DM qcb hcf + B {2 stocks}
*** qcb + C, walk just a little, cr.C > df + B > (Timing required)
**** '''qcb + A {45%}'''
**** HSDM qcb hcf + AC {1 stock/Max Mode + 1 stock}
**** '''DM qcb hcf + B {52%} {1 stock}'''
**** >> AB {1 stock}
***** (S)DM hcb hcb + P/AC (Will not combo if you skip df + B.) {+1 stock/Max Mode + 1 stock}
***** hcf + P (Will not combo if you skip df + B.)
Skip df + B reduce ~5.5% from the combos damage.


* cl.C > df + B >
 
** qcb + A
* cl.B / cr.A, cr.A / cr.B >  
** hcf + P {30%}
** (S)DM hcb hcb + P/AC {1 stock/Max Mode + 1 stock}
** hcf + K {30%}
** hcf + P
** DM hcb hcb + P {45%}
** dp + B > dp + K >
*** d d + P >> (Do not this attack, unless you will follow it, as it is punishable on hit.)
**** DM hcb hcb + P {60%}
**** DM qcb hcf + B
** qcb + C, cr.C > df + B >
*** qcb + A {45%}
*** DM qcb hcf + B {52%}


==Attack Strings==
==Attack Strings==
Line 618: Line 642:




* If you land the dp + K, dp + K, d d + P combo, make sure to supercancel it into a DM. Even if the d d + P hits, the opponent can punish Ramon since the opponent recovers before Ramon. Fast moves such as Mature's DM qcf qcf + P, Iori's qcb + A, Choi's DN qcf hcb + K, etc can all punish him after that move.
* If you land the dp + K, dp + K, d d + P combo, make sure to supercancel it into a DM. Even if the d d + P hits, the opponent can punish Ramon since the opponent recovers before Ramon. Fast moves such as Mature's DM qcf qcf + P, Iori's qcb + A, Choi's DM qcf hcb + K, etc can all punish him after that move.




{{Template:The King of Fighters 2002}}
{{Template:The King of Fighters 2002}}
[[Category:The King of Fighters 2002]]
[[Category:The King of Fighters 2002]]

Revision as of 01:17, 24 July 2020

Ramon02 stance.gif

General Info

Crouch height: Medium
Jump: 5/37/1
Hop: 5/28/1
Dash: 3/10~∞/3
Backdash: 3/15/4
Wakeup: 31 frames
Recovery roll: 24 frames

Stand Crouch Jump Grab Run
Ramon02 stand.png Ramon02 crouch.png Ramon02 jump.png Ramon02 grab.png Ramon02 run.png

Colors

Snka.gif Snkb.gif Snkc.gif Snkd.gif
Ramon02 colorA.png Ramon02 colorB.png Ramon02 colorC.png Ramon02 colorD.png

Movelist

Frames Advantage Cancel Block Hitbox Notes
Standing Close
Snka.gif 1/3/6 +3/+1 R,C,S,Su HL
Ramon02 clA.png
Snkb.gif 2/3/7 +2/0 C,S,Su L
Ramon02 clB.png
Snkc.gif 5/7/23 -10/-12 C,S,Su HL
Ramon02 clC.png
Snkd.gif 7/7/13 0/-2 C,S,Su HL
Ramon02 clD.png
Standing Far
Snka.gif 3/3/9 0/-2 C,S,Su HL
Ramon02 stA.png
Snkb.gif 3/5/9 -2/-4 HL
Ramon02 stB.png
Snkc.gif 7/6/24 -10/-12 HL
Ramon02 stC.png
Snkd.gif 13/4/14 +2/0 HL
Ramon02 stD.png
Snkc.gif + Snkd.gif 15/4/29 KD/-11 HL
Ramon02 stCD.png
Goes over lows
Crouching
Snka.gif 3/3/6 +3/+1 R,C,S,Su HL
Ramon02 crA.png
Snkb.gif 3/6/5 +1/-1 C,S,Su L
Ramon02 crB.png
Snkc.gif 9/4/22 -6/-8 C,S,Su HL
Ramon02 crC.png
Snkd.gif 11/5/11 KD/+2 C,S,Su L
Ramon02 crD.png
Jump
Snka.gif 4/9/- -/- H
Ramon02 jA.png
Snkb.gif 5/10/- -/- H
Ramon02 jB.png
Snkc.gif 7/12/- -/- H
Ramon02 jC.png
Snkd.gif 7/5/- -/- H
Ramon02 jD.png
Snkc.gif + Snkd.gif 7/7/- KD/- HL
Ramon02 jCD.png
Neutral Jump
Snka.gif 5/11/- -/- H
Ramon02 jA.png
Snkb.gif 4/7/- -/- H
Ramon02 juB.png
Snkc.gif 5/9/- -/- H
Ramon02 juC.png
Snkd.gif 7/5/- -/- H
Ramon02 juD.png
Hop
Snka.gif 4/7/- -/- H
Ramon02 jA.png
Snkb.gif 5/9/- -/- H
Ramon02 jB.png
Snkc.gif 7/9/- -/- H
Ramon02 jC.png
Snkd.gif 7/6/- -/- H
Ramon02 hD.png
Snkc.gif + Snkd.gif 8/5/- KD/- HL
Ramon02 jCD.png
Command Normals

df + Snkb.gif

17/6/23 -1/-3 Su L
Ramon02 dfB.png
27 frames of hitstun, 25 frames of blockstun
df + Snkb.gif
(cancel)
12/6/22 0/-2 S,Su HL 27 frames of hitstun, 25 frames of blockstun
Special Moves
hcf + Punch.gif (4[全身M], 32) Grab
Ramon02 hcfP.png
Tiger Neck Chancery - hcf + P
qcb + Snka.gif (2[腿下/首上M] + {0~171}[腿下/首上M] + 7 + 8, 11, 13+23) HL
Ramon02 qcbA.png
Feint Step (Drop Kick) - qcb + A
  • Can be held
  • counterwire
qcb + Snkc.gif (2[腿下/首上M + {0~171}[腿下/首上M] + 7[膝下M] + 2[腿下/首上M]) -
Ramon02 qcbC.png
Feint Step - qcb + C
  • Can be held
d,d,Snka.gif,Snkc.gif (13+2+8+15, 9+3, 6) HL
Ramon02 ddAC1.png
Ramon02 ddAC2.png
Bard of Paradise - d,d,A,C
  • hits OTG

hcf + Snkb.gif

(移動)(10, 0~31[膝下M], 19)、(投げ)(2+4, 35) Grab
Ramon02 hcfK.png
Somersault - hcf + K
  • Can be cancelled with ABC
hcf + Snkd.gif (移動)(10, 0~31[膝下M], 19)、(投げ)(2+4, 35) Grab

qcb + Snkb.gif

(13 + 0~32 + 13, 5, 18)、(ジャンプ)(7 + 0~24 + 13)、(壁接触)(5+4) H
Ramon02 qcbK.png
Force of Will - qcb + K
  • Can be cancelled with ABC
qcb + Snkd.gif H
> qcf + Snka.gif U
Ramon02 qcbKqcfA.png
Tsuika Kougeki - qcf + A (after qcb + K)
> Snka.gif + Snkb.gif + Snkc.gif Su H
Ramon02 qcbKcancel.png
Feint Dash - ABC (after qcb + K)

rdp + Snkb.gif

(13 + 0~32 + 13, 5, 18)、(ジャンプ)(7 + 0~24 + 13)、(壁接触)(5+4) H
Ramon02 qcbK.png
Tiger Road - rdp + K
  • Can be cancelled with ABC
rdp + Snkd.gif (13 + 0~32 + 13, 5, 18)、(ジャンプ)(7 + 0~24 + 13)、(壁接触)(5+4) H
> Snkd.gif (7, -, 28) HL
Ramon02 rdpK-D.png
Cross Chop - D (after rdp + K)
> Snka.gif + Snkb.gif + Snkc.gif (8, 17, 28) Su H
Ramon02 qcbKcancel.png
Feint Dash - ABC (after rdp + K)
dp + Snkb.gif (16[膝下M], 6, 8[脛下M] + 25) H
Ramon02 dpB.png
Rolling Sobat - dp + K
  • counterwire
  • can be followed up by dp + K
dp + Snkd.gif (23[膝下M], 4+4, 9[脛下M] + 26) H
Ramon02 dpD1.png
Ramon02 dpD2.png
> dp + Kick.gif (8+16+8, 17, 39)(9+17+8, 17, 39) -
Ramon02 dpKdpK.png
Flying Body Attack - dp + K (after dp + K
  • can be followed by d,d + P
> d,d + Punch.gif (4+5, 5, 16+5+5+5+5)、(ヒット後動作)(5+34+7, 6, 24) Su - Hiki Okoshi - d,d + P (after dp + K, dp + K)
DMs

qcf,hcb + Snkb.gif

(移動)(13 + 0~32 + 13, 5, 18)、(ジャンプ)(7 + 0~24 + 13)、(壁接触)(2 + 28[暗転] + 1+4)、(攻撃)(8, -, 18[全身M]) -
Ramon02 rdpK-D.png
Savage Fire Cat - qcf,hcb + K
  • Can be cancelled with ABC
  • unblockable
qcf,hcb + Snkd.gif (移動)(13 + 0~32 + 13, 5, 18)、(ジャンプ)(7 + 0~24 + 13)、(壁接触)(2 + 28[暗転] + 1+4)、(攻撃)(8, -, 18[全身M]) -

qcb,hcf + Snkb.gif

( {6 + 28[暗転] + 6}[全身M], 18, 27)、(ガード時)(-, -, 35) HL
Ramon02 qcbhcfK.png
El Diablo Amarillo Ramon - qcb,hcf + K
qcb,hcf + Snkd.gif ( {7 + 28[暗転] + 7}[全身M], 28, 30)、(ガード時)(-, -, 39) HL
hcbx2+Punch.gif (0, 0 + 28[暗転] + 31+10) Grab
Ramon02 hcbx2P.png
Tiger Spin - hcbx2+P
SDM
hcbx2+Snka.gif + Snkc.gif (0, 0 + 28[暗転] + 31+10) Grab
Ramon02 hcbx2P.png
Tiger Spin - hcbx2+AC
HSDM
qcb,hcf + Snka.gif + Snkc.gif ( {12 + 28[暗転] + 8}[全身M], 13, 27) HL
Ramon02 qcbhcfAC.png
Hypnotic Tiger - qcb,hcf + AC

Short Movelist

  • df + B (Low if not cancelled into.)
  • Triangle jump.


  • hcf + P (Throw. 0 frame startup.)


  • qcb + A (May charge. Counterwire.)
  • qcb + C (Feint. May charge.)


  • d d A C (May OTG.)


  • hcf + K (Throw.)
    • ABC (Cancel. Only during startup.)


  • qcb + K (Overhead.)
    • qcf + A (Unblockable. Only while touching the wall.)
    • ABC (Overhead. Only while running to the wall.)


  • dp + K (Overhead. Counterwire.)
    • dp + K (Only on hit.)
      • d d + P (Only on hit.)


  • rdp + K (Overhead.)
    • D (Only while touching the wall.)
    • ABC (Only while running to the wall. Same move as qcb + K > ABC.)


  • DM qcb hcf + K


  • DM hcb hcb + P (Throw. 0 frame startup.)


  • DM qcf hcb + K (Unblockable.)
    • ABC (Only while running to the wall. Same move as qcb + K > ABC.)


  • SDM hcb hcb + AC (Throw. 0 frame startup.)


  • HSDM qcb hcf + AC

Notes

Cancellable moves

  • Close: A, B, C, D
  • Far: -
  • Crouch: A, B, C, D


  • CD can only offensive roll cancelled.


  • df + B is cancellable to DMs, and can be cancelled into specials if cancelled into.

Super cancellable moves

  • qcb + K > ABC
  • dp + K > dp + K > d d + P
  • rdp + K > ABC
  • DM qcf hcb + K > ABC

Free cancellable into moves

  • dp + K
  • hcf + K
  • rdp + K

Free cancellable out-of moves

  • dp + K
  • dp + K > dp + K > d d + P
  • qcb + K > ABC

Moves with Invincibility

??

Moves with autoguard

(none)

Other Notes

  • Hard knockdowns are:
    • dp + K
    • hcf + P
    • qcb + K
    • qcb + K > qcf + A
    • qcb + A
    • (S)DM hcb hcb + P/AC
    • d d A C if it hits on the ground
    • DM qcb hcf + K
    • HSDM qcb hcf + AC


  • df + B does more hit stun than a regular hard attack / command attack.That's why some moves combo only after it.

Combos

Basic Combos

  • cl.C >
    • df + B >
      • qcb + A [27%]
      • hcf + P [30%]
      • hcf + K (Will not combo if you skip df + B.) {31%}
      • HSDM qcb hcf + AC {Max Mode + 1 stock}
      • (S)DM hcb hcb + P/AC {45%/??%} {1 stock/Max Mode + 1 stock}
      • DM qcb hcf + B {1 stock}
      • dp + B > dp + K > (Corner or skip df + B. If you use df + B, you may use dp + D > dp + K instead for +~??%.)
        • d d + P >> (Don't do this attack, unless you will follow it, as it is punishable on hit.)
          • (S)DM hcb hcb + P/AC {60%/??%} {2 stock/Max Mode + 2 stock}
          • DM qcb hcf + B {2 stocks}
      • qcb + C, walk just a little, cr.C > df + B > (Timing required)
        • qcb + A {45%}
        • HSDM qcb hcf + AC {1 stock/Max Mode + 1 stock}
        • DM qcb hcf + B {52%} {1 stock}
        • >> AB {1 stock}
          • (S)DM hcb hcb + P/AC (Will not combo if you skip df + B.) {+1 stock/Max Mode + 1 stock}
          • hcf + P (Will not combo if you skip df + B.)

Skip df + B reduce ~5.5% from the combos damage.


  • cl.B / cr.A, cr.A / cr.B >
    • (S)DM hcb hcb + P/AC {1 stock/Max Mode + 1 stock}
    • hcf + P

Attack Strings

  • cl.B / cr.D > dp + B


  • cr.A / cr.C > df + B > qcb + C, cr.C / cr.D > df + B > qcb + C


Strategies

  • Repeat qcb + C fake to build stock, especially when against keepaway characters that don't rush you down.


  • If you land the dp + K, dp + K, d d + P combo, make sure to supercancel it into a DM. Even if the d d + P hits, the opponent can punish Ramon since the opponent recovers before Ramon. Fast moves such as Mature's DM qcf qcf + P, Iori's qcb + A, Choi's DM qcf hcb + K, etc can all punish him after that move.


Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Andy
Angel
Athena
Benimaru
Billy Kane
Blue Mary
Chang
Chin
Choi
Chris
Clark
Daimon
Iori
Joe
K'
K9999
Kensou
Kim
Kula
Kyo
Leona
Mai
Mature
Maxima
May Lee
Ralf
Ramon
Robert
Ryo
Seth
Shermie
Takuma
Terry
Vanessa
Vice
Whip
Yamazaki
Yashiro
Yuri
Secret/Orochi Characters
Kusanagi
Orochi Chris
Orochi Shermie
Orochi Yashiro