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Difference between revisions of "The King of Fighters 2002/Ramon"

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==General Info==
==General Info==
Crouch height: Medium<br>
Crouch height: Medium<br>
Jump: 4/36/1<br>
Jump: 5/37/1<br>
Hop: 4/27/1<br>
Hop: 5/28/1<br>
Dash: 3/10~∞/3<br>
Dash: 3/10~∞/3<br>
Backdash: 3/18/3<br>
Backdash: 3/15/4<br>
Wakeup: 25 frames<br>
Wakeup: 31 frames<br>
Recovery roll: 26 frames<br>
Recovery roll: 24 frames<br>

Revision as of 07:17, 6 May 2017

Ramon02 stance.gif

General Info

Crouch height: Medium
Jump: 5/37/1
Hop: 5/28/1
Dash: 3/10~∞/3
Backdash: 3/15/4
Wakeup: 31 frames
Recovery roll: 24 frames


Snka.gif Snkb.gif Snkc.gif Snkd.gif
Ramon02 colorA.png Ramon02 colorB.png Ramon02 colorC.png Ramon02 colorD.png


Frames Advantage Cancel Block Hitbox Notes
Standing Close
Snka.gif 1/3/6 +3/+1 R,C,S,Su HL
Ramon02 clA.png
Snkb.gif 2/3/7 +2/0 C,S,Su L
Ramon02 clB.png
Snkc.gif 5/7/23 -10/-12 C,S,Su HL
Ramon02 clC.png
Snkd.gif 7/7/13 0/-2 C,S,Su HL
Ramon02 clD.png
Standing Far
Snka.gif 3/3/9 0/-2 C,S,Su HL
Ramon02 stA.png
Snkb.gif 3/5/9 -2/-4 HL
Ramon02 stB.png
Snkc.gif 7/6/24 -10/-12 HL
Ramon02 stC.png
Snkd.gif 13/4/14 +2/0 HL
Ramon02 stD.png
Snkc.gif+Snkd.gif 15/4/29 KD/-11 HL
Ramon02 stCD.png
Goes over lows
Snka.gif 3/3/6 +3/+1 R,C,S,Su HL
Ramon02 crA.png
Snkb.gif 3/6/5 +1/-1 C,S,Su L
Ramon02 crB.png
Snkc.gif 9/4/22 -6/-8 C,S,Su HL
Ramon02 crC.png
Snkd.gif 11/5/11 KD/+2 C,S,Su L
Ramon02 crD.png
Snka.gif 4/9/- -/- H
Ramon02 jA.png
Snkb.gif 5/10/- -/- H
Ramon02 jB.png
Snkc.gif 7/12/- -/- H
Ramon02 jC.png
Snkd.gif 7/5/- -/- H
Ramon02 jD.png
Snkc.gif+Snkd.gif 7/7/- KD/- HL
Ramon02 jCD.png
Neutral Jump
Snka.gif 5/11/- -/- H
Ramon02 jA.png
Snkb.gif 4/7/- -/- H
Ramon02 juB.png
Snkc.gif 5/9/- -/- H
Ramon02 juC.png
Snkd.gif 7/5/- -/- H
Ramon02 juD.png
Snka.gif 4/7/- -/- H
Ramon02 jA.png
Snkb.gif 5/9/- -/- H
Ramon02 jB.png
Snkc.gif 7/9/- -/- H
Ramon02 jC.png
Snkd.gif 7/6/- -/- H
Ramon02 hD.png
Snkc.gif+Snkd.gif 8/5/- KD/- HL
Ramon02 jCD.png
Command Normals


17/6/23 -1/-3 Su L
Ramon02 dfB.png
27 frames of hitstun, 25 frames of blockstun
12/6/22 0/-2 S,Su L 27 frames of hitstun, 25 frames of blockstun
Special Moves
hcf+Punch.gif Grab
Ramon02 hcfP.png
Tiger Neck Chancery - hcf+P
qcb+Snka.gif HL
Ramon02 qcbA.png
Feint Step (Drop Kick) - qcb+A
  • Can be held
  • counterwire
qcb+Snkc.gif -
Ramon02 qcbC.png
Feint Step - qcb+C
  • Can be held
d,d,Snka.gif,Snkc.gif HL
Ramon02 ddAC1.png
Ramon02 ddAC2.png
Bard of Paradise - d,d,A,C
  • hits OTG


Ramon02 hcfK.png
Somersault - hcf+K
  • Can be cancelled with ABC
hcf+Snkd.gif Grab


Ramon02 qcbK.png
Force of Will - qcb+K
  • Can be cancelled with ABC
qcb+Snkd.gif H
> qcf+Snka.gif Grab
Ramon02 qcbKqcfA.png
Tsuika Kougeki - qcf+A (after qcb+K)
> Snka.gif+Snkb.gif+Snkc.gif Su H
Ramon02 qcbKcancel.png
Feint Dash - ABC (after qcb+K)


Ramon02 qcbK.png
Tiger Road - rdp+K
  • Can be cancelled with ABC
rdp+Snkd.gif H
> Snkd.gif HL
Ramon02 rdpK-D.png
Cross Chop - D (after rdp+K)
> Snka.gif+Snkb.gif+Snkc.gif Su H
Ramon02 qcbKcancel.png
Feint Dash - ABC (after rdp+K)
dp+Snkb.gif H
Ramon02 dpB.png
Rolling Sobat - dp+K
  • counterwire
  • can be followed up by dp+K
dp+Snkd.gif H
Ramon02 dpD1.png
Ramon02 dpD2.png
> dp+Kick.gif -
Ramon02 dpKdpK.png
Flying Body Attack - dp+K (after dp+K
  • can be followed by d,d+P
> d,d+Punch.gif Su - Hiki Okoshi - d,d+P (after dp+K, dp+K)


Ramon02 rdpK-D.png
Savage Fire Cat - qcf,hcb+K
  • Can be cancelled with ABC
  • unblockable
qcf,hcb+Snkd.gif -


Ramon02 qcbhcfK.png
El Diablo Amarillo Ramon - qcb,hcf+K
qcb,hcf+Snkd.gif HL
hcbx2+Punch.gif Grab
Ramon02 hcbx2P.png
Tiger Spin - hcbx2+P
hcbx2+Snka.gif+Snkc.gif Grab
Ramon02 hcbx2P.png
Tiger Spin - hcbx2+AC
qcb,hcf+Snka.gif+Snkc.gif HL
Ramon02 qcbhcfAC.png
Hypnotic Tiger - qcb,hcf+AC



  • cl.B cr.A/cr.B hcf+P - 20%
    • cancel must be done very quickly
  • cl.C df+B hcf+P/hcf+K - 30%
  • cl.C df+B hcbx2+P - 45%
  • cl.C df+B dp+B dp+K d,d+P (S)hcbx2+P - 60%
  • cl.C df+B qcb+C cr.C, df+B, qcb+A/qcb,hcf+B - 45%/52%

Attack Strings

1. Close B/Crouch D, dp+B
2. Close A/Crouch C, df+B, qcb+C, Crouch C/Crouch D, df+B, qcb+C

Move Properties

-cancellable normals are close A, crouch A, crouch B, close C, crouch C, close D, crouch D
-CD can only offensive roll cancelled
-free cancellable into moves are dp+K, hcf+K and rdp+K
-free cancellable out-of moves are CD, df+B, dp+K, d d+P followup of dp+Kx2 and ABC followup of qcb+K
-ABC followup of qcb+K and d d+P followup of dp+Kx2 are supercancellable
-df+B is cancellable to DMs, and can be cancelled into specials if cancelled into
-dp+K, hcf+P, qcb+K, qcf+A followup of qcb+K, qcb+A, hcbx2+P/AC, d d A C if it hits on the ground, qcb hcf+K and qcb hcf+AC are all hard knockdowns


  • repeat qcb+C fake to build stock, especially when against keepaway characters that don't rush you down
  • if you land the dp+K, dp+K, d d+P combo, make sure to supercancel it into a DM. Even if the d d+P hits, the opponent can punish Ramon since the opponent recovers before Ramon. Fast moves such as Mature's qcfx2+P, Iori's qcb+A, Choi's qcf hcb+K, etc can all punish him after that move