Street Fighter IV Remix/Rose

From SuperCombo Wiki

Introduction

Rose fell into a big fuckin energy ball pit and came out with more orbs than she knows what to do with.


Using the forces of Soul Power to subdue her enemies, Rose is a setplay zoner with strong threats at every range, including a fireball, a projectile reflector, an anti-air grab and a double jump. The highlight of her gameplan is her projectile of choice, Soul Spark, a fireball that travels the full length of the screen and can be walked behind at slower speeds. This projectile can be freely canceled into Reflect, a projectile reflector that simultaneously acts as a launcher for combos, or Soul Spiral, an advancing thrust that's safe when spaced well. If the opponent decides to take their chances on a jump, Rose can easily respond with Soul Throw, an anti-air grab that gives her an excellent hard knockdown. Rose loves slowly pushing the opponent to the back wall with projectiles and her superior normals, and once the opponent is down, she can easily set up mixups with her other unique trait, her Soul Satellites, known by the community as "orbs".

EX Reflect gives Rose one orb, of which she can stack up to four times, and her Soul Satellite super, inputted with 214PPP, creates four rotating energy orbs that surround her hurtbox at all times. These orbs only disappear after Rose is hit, or a short period of time passes, meaning that for the expense of resources, Rose can create a moving forcefield around her while she continues to pressure or zone the opponent out, making her nearly impossible to approach in this state. Whether it's keeping the opponent out with her excellent fireballs and normals, or crafting oppressive mixups with the help of her orbs, Rose can do just about whatever you need in a given situation, acting almost like a jack of all trades despite her heavy emphasis on zoning.

Strengths Weaknesses
  • Screen Control: Rose is in a class of her own when it comes to forcing the opponent to slow down and respond to her play, throwing out slow-moving fireballs with plenty of time to react to the opponent's decisions. It's extremely difficult for the opponent to get in if Rose chooses to play a slower game, and when they do get in, she often finds a way to escape through the use of her invincible reversals. Rose can be threatening from anywhere on the screen, at any time, regardless of resources, although meter definitely helps.
  • Great Reward: Rose's damage is shockingly high for a character of her archetype, and on top of that, she can usually convert into an advantageous knockdown to run a mixup afterwards. Her reward is almost unparalleled for her playstyle, both in the damage she gets off of punishes and the situations she can create post-knockdown.
  • Excellent Metered Options: All of Rose's EX moves are extremely strong options for spending resources, and Aura Soul Spark and Soul Satellite act as excellent two-bar options. While her use of CC isn't that much better than anyone else in the cast, she still enjoys having it for safety cancels, and will often find plenty of time to safely charge due to her defensive playstyle.
  • Vulnerable to Anti-Zoning: As with any projectile-based character in the game, Rose is just as prone to Remix's incredibly strong anti-fireball tools, and may quickly find the round slipping out of her grasp if she throws a fireball with poor timing.
Rose
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Character Data
Health XYZ
Chains L>M
Walkspeed {{{walkspeed}}}
Forward Dash Duration X frames
Forward Dash Distance {{{dashdistance}}}
Backdash Duration X frames
Backdash Invuln {{{backdashinvuln}}} frames
Unique Movement Double Jump

Normals

Standing Normals

5LP

Standing Light Punch
5LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5MP

Standing Medium Punch
5MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5HP

Standing Heavy Punch
5HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5LK

Standing Light Kick
5LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5MK

Standing Medium Kick
5MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5HK

Standing Heavy Kick
5HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X


Crouching Normals

2LP

Crouching Light Punch
2LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2MP

Crouching Medium Punch
2MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2HP

Crouching Heavy Punch
2HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2LK

Crouching Light Kick
2LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2MK

Crouching Medium Kick
2MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2HK

Crouching Heavy Kick
2HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

Jumping Normals

j.LP

Jumping Light Punch
j.LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.MP

Jumping Medium Punch
j.MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.HP

Jumping Heavy Punch
j.HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.LK

Jumping Light Kick
j.LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.MK

Jumping Medium Kick
j.MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.HK

Jumping Heavy Kick
j.HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

Command Normals

Command Normal 1

Command Normal 1
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X

Command Normal 2

Command Normal 2
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X

Command Normal 3

Command Normal 3
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X


Universal Mechanics

Forward Throw

Forward Throw
5LP+LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Throw N/A X X X X X

Backward Throw

Backward Throw
4LP+LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Throw X X X X X X

Alpha Counter

Alpha Counter
HP+HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid X X X X X X

Special Moves

Special Move 1

Special Move 1
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 2

Special Move 2
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 3

Special Move 3
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 4

Special Move 4
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Super Moves

Super Move 1

Super Move 1
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - - X X X X X

Super Move 2

Super Move 2
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - - X X X X X


Game Navigation

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Rose
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Rose is a video game character from the Street Fighter series, first appearing in Street Fighter Alpha. She is an Italian fortune teller who wields a mysterious form of energy known as Soul Power.

streetfighter wiki Rose