Street Fighter IV Remix/Cammy

From SuperCombo Wiki

Introduction

Cammy sold her bones for power.


Cammy is an offensive rushdown character with strong movement tools and a unique mechanic that gives her access to new normals. In accordance with her appearances in most games, Cammy's main intention is to force her way in with counter-poking buttons and keep the opponent guessing. Cammy's aggressive approach is highlighted by her unique dash, enhancing the properties of her next heavy normal if done as a cancel. This is similar in concept to Naoto Kurogane's Enhancer mechanic from BlazBlue, and it opens up new combo routes for Cammy, such as wallbounces, easy launchers and hard knockdowns on demand. All of her original tools return, including Spiral Arrow, which has been given air-OK properties. Along with powerful offensive capabilities, Cammy also has a strong defense, thanks to her invincible reversal and CQC, a super that will counter any attack, including projectiles, and deal heavy damage while giving Cammy a close-ranged mixup afterwards.

Her weaknesses lie in her neutral presence - a lack of a fireball or long, safe poking moves means she has virtually no threat at long range, and getting in can be difficult as a result of her lacking anti-fireball tools, with the exception of metered options. Beyond her struggles in neutral, her most infamous weakness may be her extreme reliance on resources. Cammy at the start of a round is inherently nonthreatening due to her abysmal damage without spending meter or CC, and the player must find the patience to slowly work their way in while charging and building meter with safe, cheap, low-damage combos. While Cammy's routes require some execution and her gameplan is less straightforward than in other titles, she can still find success once she does get in, and force the opponent to make bad decisions that she can punish.

Strengths Weaknesses
  • Strong Movement: Cammy's airdash and Hooligan give her great mobility on the ground or in the air, allowing her to dart around opponents and their bigger buttons.
  • Normals: Her normals, while toned down from their Ultra incarnation, are still very strong for the intents of counterpoking, and buttons like cr.MK, st.HK and her dash normals are great for closing the gap.
  • Situational Damage: Cammy is one of the lowest-damaging characters in the entire game meterlessly, and on top of that, her grounded confirms without resources generally don't give a very advantageous situation on knockdown. While her damage becomes decent with the usage of resources and finding the right opening, her best starters are usually unrealistic in most situations.
  • Starved for Meter: Cammy doesn't just need resources to become a threat, she's arguably the worst character in the game without them. Above all, she lives and dies by her usage of meter, and while her meter gain isn't necessarily any lower than the rest of the cast, her aggressive nature is stifled by the need to constantly back up and charge, or sacrifice the oki of a knockdown to get charge back.
  • Struggles at Long-Range: If she's not in the range to start swinging at you, Cammy has trouble getting close against characters with high mobility or a strong projectile, due to her lack of meterless options to get around these tools.
Cammy
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Character Data
Health XYZ
Chains L>MP>MK>H
Walkspeed {{{walkspeed}}}
Forward Dash Duration X frames
Forward Dash Distance {{{dashdistance}}}
Backdash Duration X frames
Backdash Invuln {{{backdashinvuln}}} frames
Unique Movement Airdash

Normals

Standing Normals

5LP

Standing Light Punch
5LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5MP

Standing Medium Punch
5MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5HP

Standing Heavy Punch
5HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5LK

Standing Light Kick
5LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5MK

Standing Medium Kick
5MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5HK

Standing Heavy Kick
5HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X


Crouching Normals

2LP

Crouching Light Punch
2LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2MP

Crouching Medium Punch
2MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2HP

Crouching Heavy Punch
2HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2LK

Crouching Light Kick
2LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2MK

Crouching Medium Kick
2MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2HK

Crouching Heavy Kick
2HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

Jumping Normals

j.LP

Jumping Light Punch
j.LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.MP

Jumping Medium Punch
j.MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.HP

Jumping Heavy Punch
j.HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.LK

Jumping Light Kick
j.LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.MK

Jumping Medium Kick
j.MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.HK

Jumping Heavy Kick
j.HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

Command Normals

Command Normal 1

Command Normal 1
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X

Command Normal 2

Command Normal 2
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X

Command Normal 3

Command Normal 3
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X


Universal Mechanics

Forward Throw

Forward Throw
5LP+LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Throw N/A X X X X X

Backward Throw

Backward Throw
4LP+LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Throw X X X X X X

Alpha Counter

Alpha Counter
HP+HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid X X X X X X

Special Moves

Special Move 1

Special Move 1
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 2

Special Move 2
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 3

Special Move 3
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 4

Special Move 4
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Super Moves

Super Move 1

Super Move 1
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - - X X X X X

Super Move 2

Super Move 2
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - - X X X X X


Game Navigation

General
FAQ
Controls & Notation
Game Systems
Koryu Edition
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Evil Ryu
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Fei Long
T. Hawk
Adon
Rose
Yang
Hugo

Cammy White, also known by the codename Killer Bee, is a video game character from the Street Fighter series, first appearing in Super Street Fighter II. The second female fighter in the series, she was at one time a deadly clone assassin that was working for Shadaloo before breaking free and becoming an MI6 operative for the British government.

streetfighter wiki Cammy