Street Fighter IV Remix/Cody

From SuperCombo Wiki

Introduction

Cody spent his time in prison forging the ultimate knife using only his brain matter. He decided to use it to cut everyone because he's really goddamn rude. This will change when he remembers he doesn't have a brain anymore, but for now he is blissfully unaware.


Originating as a playable character in Final Fight, Cody is an all-rounder rushdown character that focuses on strengths in all categories as opposed to dominance in any specific field. He has two mechanics unique to him, one of them being the ability to freely cancel special moves into EX special moves. His special moves all return from Super Street Fighter IV, with the inclusion of a new special move, 214K, Sand Toss, a stance move with several followups. His other unique mechanic is his knife, an object that remains on the ground at all times and can be picked up with 2PPP, similar to Claw's mask. While the knife is equipped, Cody gains full normal chains and an alternative version of some of his special moves and supers, as well as his punch normals dealing chip damage.

With a strong fireball, an invincible reversal and high/low mixup options, Cody intends on being a jack-of-all-trades and a master of none. He can play comfortably at any range on the screen to force an approach from the opponent, or run the opponent down and force mixups through the followups in Sand Toss. Additionally, although having knife is a nice addition to his toolkit, he can play just as well if the opponent is restricting access to knife, and his strong meterless routes mean his gameplan is active as soon as the start of the round.

Strengths Weaknesses
  • Well Rounded: Cody loves being anywhere from right in the opponent's face to about two-thirds screen, more than capable of playing around the tempo of Remix's faster-paced characters.
  • Beginner Friendly: Cody is extremely lenient in terms of combo structure and neutral, and has a low skill floor with a moderate skill ceiling, giving room for a new player to quickly understand Remix's mechanics.
  • Bad Supers: Rock and Knife Hailstorm are some of the worst supers in the game, and Final Destruction and Last Dread Dust are only useful as last-resort reversals and combo enders.
  • Lack of Oppressive Options: Cody doesn't have any particularly over-centralizing aspects of his gameplan, which may lead to him feeling a step behind the game's stronger characters.
  • Sluggish: Cody has no air movement options, and his grounded forward and back dashes are extremely short, making him one of the most immobile characters in the cast.
Cody
[[File:|center|300px]]
Character Data
Health XYZ
Chains L>M>H (with knife)
Walkspeed {{{walkspeed}}}
Forward Dash Duration X frames
Forward Dash Distance {{{dashdistance}}}
Backdash Duration X frames
Backdash Invuln {{{backdashinvuln}}} frames
Unique Movement XYZ

Normals

Standing Normals

5LP

Standing Light Punch
5LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5MP

Standing Medium Punch
5MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5HP

Standing Heavy Punch
5HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5LK

Standing Light Kick
5LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5MK

Standing Medium Kick
5MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5HK

Standing Heavy Kick
5HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X


Crouching Normals

2LP

Crouching Light Punch
2LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2MP

Crouching Medium Punch
2MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2HP

Crouching Heavy Punch
2HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2LK

Crouching Light Kick
2LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2MK

Crouching Medium Kick
2MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2HK

Crouching Heavy Kick
2HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

Jumping Normals

j.LP

Jumping Light Punch
j.LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.MP

Jumping Medium Punch
j.MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.HP

Jumping Heavy Punch
j.HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.LK

Jumping Light Kick
j.LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.MK

Jumping Medium Kick
j.MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.HK

Jumping Heavy Kick
j.HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

Command Normals

Command Normal 1

Command Normal 1
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X

Command Normal 2

Command Normal 2
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X

Command Normal 3

Command Normal 3
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X


Universal Mechanics

Forward Throw

Forward Throw
5LP+LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Throw N/A X X X X X

Backward Throw

Backward Throw
4LP+LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Throw X X X X X X

Alpha Counter

Alpha Counter
HP+HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid X X X X X X

Special Moves

Special Move 1

Special Move 1
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 2

Special Move 2
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 3

Special Move 3
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 4

Special Move 4
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Super Moves

Super Move 1

Super Move 1
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - - X X X X X

Super Move 2

Super Move 2
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - - X X X X X


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Cody Travers is a video game character who debuted in the beat-em-up series Final Fight before appearing as a playable fighter in the Street Fighter series starting with Street Fighter Alpha 3. He was initally a reckless vigilante who fought to survive the harsh slums of Metro City since he was a kid, having gone through a lot, even being imprisoned for his 'good deeds' and trumped-up charges from his enemies. He has since then become the city's new mayor.

streetfighter wiki Cody