Rising Thunder/Talos/Frame Data

From SuperCombo Wiki

Move Name Block Zone Damage Dizzy Meter Gain Cancel Startup Active Recovery Total Frame Adv on Block Frame Adv on Hit Block Stun Hit Stun Cooldown Properties
close L H/L 35 50 40 Spc/OD/KA 6 2 7 15 4 6 12 14 whiffs over crouching opponents; cancelable into Light attacks
close M H/L 70 100 80 Spc/OD/KA 9 3 15 27 -2 air flip 15 20
close H H/L 95 150 100 Any 11 4 22 37 -7 -3 18 22 cancelable into any ground attack except itself
-> close H (alt) H/L 85 100 80 Any 11 4 24 39 -9 -5 18 22 cancelable into any ground attack except itself
far L H/L 35 50 40 Spc/OD/KA 7 2 8 17 3 5 12 14
far M H/L 75 100 80 OD/KA 8 3 13 24 0 3 15 18
far H H/L 110 200 120 OD/KA 12 5 21 38 -7 -3 18 22
crouch L H/L 35 50 40 Spc/OD/KA 7 2 8 17 3 5 12 14 cancelable into Light attacks
crouch M Low 70 100 80 Spc/OD/KA 9 3 16 28 -3 0 15 18
crouch H Low 105 150 120 KnAdv 10 4 22 36 -7 sweep 18 -
diagonal jump L High 55 50 40 Special 6 15 13 16
diagonal jump M High 85 100 80 None 7 10 15 18
diagonal jump H High 105 200 120 None 8 7 17 20
neutral jump L High 55 50 40 Special 6 15 13 16
neutral jump M High 85 100 80 None 7 10 15 18
neutral jump H High 105 200 120 None 8 7 17 20
jump 2M High 85 100 80 None 7 12 15 18 125% gravity during first 20 frames
jump 2H High 105 200 120 None 8 7 17 20 crossup air attack
4M H/L 70 100 80 Spc/OD/KA 10 4 22 36 -10 -7 15 18 pulls opponents inward
6H H/L 115 150 60 KnAdv 15 4 27 46 -12 wall bounce 18 - armored during frames 1-15; applies 50% damage/dizzy/meter reduction as combo starter
Forward Throw Attempt Unblk 55+55 50+0 40+0 KnAdv 5 3 27 35
Back Throw Attempt Unblk 135 150 80 None 5 3 27 35
Air Throw Attempt Unblk 60+60 125+0 60+0 None 5 3
Forward Dash - None 22 transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 20f in both cases
-> Forward Run - Any cancelable into attack or jump; transitions into forward run stop
-> Forward Run Stop - Any 10 cancelable into attack or jump; all actions enabled after 10 frames
Back Dash - None 28 invincible during frames 1-10; throw invulnerable from frames 11-17
Meteor Breaker Charge (S1v1) - Other 3 90 throw invulnerable from frames 1-5; chargeable until frame 90; transitions into Quick Meteor Breaker after frames 3-24 and Charged Meteor Breaker after frame 25; dash-cancelable after frame 5; armored after 25 frames; auto-faces opponent
-> Quick Meteor Breaker Unblk 100+75 100+0 150+0 KnAdv 4 3 53 60 - grd bounce 5 sec throw invulnerable from frames 1-4
-> Charged Meteor Breaker Unblk 150!+75 150!+0 200!+0 KnAdv 4 3 53 60 - grd bounce 5 sec throw invulnerable from frames 1-7; armor disabled after 7 frames
Meteor Slam (S1v2) Unblk 150 100 150 None 6 2 57 65 - knockdown 4 sec armored during frames 3-8; throw invulnerable during frames 1-6
Titan Smash Charge (S2v1) - Other 3 90 chargeable until frame 90; transitions into Quick Titan Smash after frames 3-24 and Charged Titan Smash after frame 25; armored after 25 frames; dash-cancelable after frame 5; auto-faces opponent
-> Quick Titan Smash Unblk 150! 150! 150! KnAdv 4 5 36 45 - tumble 5 sec
-> Charged Titan Smash Unblk 225! 200! 200! KnAdv 4 5 36 45 - wall bounce 5 sec armor disabled after 9 frames
Titan Wreck (S2v2) Unblk 135! 150! 150! None 6 3 41 50 - backslide 4 sec armored during frames 3-8; autofaces opponent during frames 1-6
Magnetic Buster (S3v1) H/L 85 100 60 Spc/OD/KA 15 5 14 34 2 6 20 24 3 sec pulls opponents inward; whiffs against airborne opponents; cancelable into S1 and S2
-> Clothesline (S3v1/v3) H/L 100 100 80 KnAdv 12 4 32 48 -15 sweep 20 -
Magnetic Snare (S3v2) H/L 100! 125! 60! Spc/OD/KA 15 5 12 32 - air flip - 20 3 sec pulls opponents inward; whiffs against standing and crouching opponents; upper body strike invulnerable during frames 6-20; cancelable into S1 and S2
-> Snare Clothesline (S3v2) H/L 125! 100! 80! KnAdv 18 4 32 54 -15 sweep 20 -
-> Snare Colossal Crush (OD) Unblk 325! 0 -1000 OD None 5+12+0 3 60 80 - grd bounce invincible during frames 1-20; can grab opponents in ground and air hit stun (but not block stun)
Aerial Magnetic Attract (S3v1/v2) H/L 70 100 80 None 12 5 18 22 3 sec pulls opponents inward; can attack/block after 2 landing frames, and walk after 4 frames
Spartan Rush (S3v3) H/L 75 100 60 OD/KA 12 8 14 34 -3 1 18 22 3 sec
Aerial Spartan Rush (S3v3) H/L 75 100 80 None 12 8 18 22 3 sec can attack/block after 8 landing frames, and walk after 10 frames; lower legs projectile invulnerable from frames 4-23
Colossal Crush (OD) Unblk 325! 0 -1000 OD None 5+0+0 2 60 67 - grd bounce invincible during frames 1-7; can grab opponents while they are in ground hit stun (but not air hit stun or block stun)