Gun is the charge function of the game, his fireball and dp will put each other on cooldown, forcing Gun to use his zoning tools with caution. Gun can stall the release of his fireballs to bait jumps, or to fire two fireballs in quick succession, allowing for strong angles to approach and start frame traps.
Unfortunately Gun suffers from a lack of reliable combo routes, instead getting his damage from looping frame traps with fireball, and chip damage from zoning.
Gun has some of the largest normals in the game to control screen space with, borrowing Chel's far heavy, and an advancing version of Dauntless' crouch medium. This in conjunction with excellent dash speed makes gun threatening from anywhere on screen.
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Pros | Cons |
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Roadmap
60% complete | ||
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In Progress / Completed | To-do |
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Normals
cl.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30 | Mid | 50 | Spc/OD/KA | 5 | 2 | 7 | 14 | 6 | 4 | - |
cancelable into Light attacks |
cl.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
60 | Mid | 100 | Spc/OD/KA | 6 | 3 | 8 | 17 | 8 | 5 | - |
cancelable into st.H |
cl.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | Mid | 200 | OD/KA | 8 | 5 | 13 | 26 | 5 | 1 | - |
forces stand |
f.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30 | Mid | 50 | Spc/OD/KA | 5 | 2 | 7 | 14 | 6 | 4 | - |
cancelable into Light attacks |
f.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
60 | Mid | 100 | Spc/OD/KA | 7 | 3 | 13 | 23 | 3 | 0 | - |
cancelable into st.H |
f.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
105 | Mid (Whiffs crouching) | 200 | OD/KA | 9 | 4 | 18 | 31 | 1 | -3 | - |
cr.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30 | Low | 50 | Spc/OD/KA | 7 | 2 | 7 | 16 | 6 | 4 | - |
cancelable into Light attacks |
cr.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
60 | Low | 100 | Spc/OD/KA | 7 | 3 | 14 | 24 | 2 | -1 | - |
cr.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | Low | 150 | KnAdv | 9 | 4 | 26 | 39 | - | -11 | - |
dj.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50 | High | 50 | Special | 5 | 15 | - | - | - | - | - |
dj.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | High | 100 | None | 7 | 10 | - | - | - | - | - |
dj.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | High | 200 | None | 6 | 9 | - | - | - | - | - |
nj.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50 | Mid | 50 | Special | 6 | 15 | - | - | - | - | - |
cancelable but has no targets |
nj.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | Mid | 100 | None | 6 | 10 | - | - | - | - | - |
nj.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | Mid | 200 | None | 7 | 8 | - | - | - | - | - |
F+H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
85 | Mid (Whiffs crouching) | 100 | OD/KA | 9 | 4 | 21 | 34 | grd bounce | -6 | - |
B+H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
90 | Mid | 150 | None | 20 | 3 | 11 | 34 | 9 | 5 | - |
jD+H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | High | 200 | None | 9 | 7 | - | - | - | - | - |
Throws
Forward Throw
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
20 + 30 + [50] = 100 | Unblk | 38 | KnAdv | 5 | 3 | 27 | 35 | - | - | - |
Last hit of damage is skipped if KA cancelled |
Back Throw
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50 + 75 = 125 | Unblk | 113 | None | 5 | 3 | 27 | 35 | - | - | - |
Specials
S1.1
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
Plasma Shot | 60 | Mid | 100 | OD/KA | 12 | - | 15 | 27 | - | - | 1 sec |
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Charged Plasma Shot | 75 | Mid | 150 | OD/KA | - | - | 15 | - | - | - | - |
sets s2 on 2 sec cooldown; can be held for 45 frames, transitions into charged s1 after 30 frames |
S2.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | Mid | 150 | OD/KA | 8 | 10 | 37 | 55 | launch | -31 | 5 sec |
sets s1 on 1 sec cooldown; applies 50% damage/dizzy/meter reduction as combo starter |
jS2.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | Mid | 100 | None | 6 | 5 | 14 | 25 | launch | - | 5 sec |
sets s1 on 1 sec cooldown; applies 50% damage/dizzy/meter reduction as combo starter; incurs 14 frames of recovery when landing |
S3.1
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
Shadow Charge | 75 | Mid | 100 | None | 12 | 4 | 16 | 32 | 3 | -1 | 7 sec |
cancelable to S1, S2 attack | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
S1 attack | 60 | Mid | 100 | OD/KA | - | - | - | - | - | - | 1 sec |
sets s2 on 2 sec cooldown; can be aimed up and down; requires s1 off cooldown | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
S2 attack | 100 | Mid | 150 | KnAdv | 15 | 4 | 33 | 52 | slide | -18 | 5 sec |
sets s1 on 1 sec cooldown; requires s2 off cooldown |
OD
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
45!*4+ 70! = 250! | Mid | 0 | KnAdv | 5+5+7 | - | - | - | launch | - | - |