wip
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Pros | Cons |
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Roadmap
60% complete | ||
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In Progress / Completed | To-do |
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Normals
cl.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30 | Mid (Whiffs crouching) | 50 | Spc/OD/KA | 5 | 2 | 8 | 15 | 6 | 3 | - |
cancelable into Light attacks |
cl.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
60 | Mid | 100 | Spc/OD/KA | 9 | 3 | 14 | 26 | 2 | -1 | - |
cancelable into close s.H |
cl.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
85 | Mid | 150 | Spc/OD/KA | 11 | 4 | 12 | 27 | 7 | 3 | - |
f.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30 | Mid | 50 | Spc/OD/KA | 5 | 2 | 9 | 16 | 3 | 2 | - |
f.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75 | Mid | 100 | OD/KA | 7 | 4 | 11 | 22 | 2 | 1 | - |
f.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | Mid | 200 | None | 10 | 4 | 16 | 30 | 0 | -1 | - |
cr.L
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
cr.L | 40 | Mid | 50 | Spc/OD/KA | 7 | 3 | 9 | 19 | 2 | 1 | - |
cancelable into Light attacks | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
cr.L (alt) | 30 | Mid | 50 | Spc/OD/KA | 7 | 2 | 11 | 20 | 0 | 0 | - |
cr.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
70 | Mid | 100 | Spc/OD/KA | 8 | 3 | 15 | 26 | 0 | -2 | - |
cr.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | Low | 150 | Spc/OD/KA | 10 | 3 | 25 | 38 | - | -9 | - |
dj.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
45 | High | 50 | Special | 6 | 13 | - | - | - | - | - |
dj.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75 | High | 100 | None | 7 | 10 | - | - | - | - | - |
dj.H
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
dj.H | 95 | High | 200 | None | 8 | 7 | - | - | - | - | - |
Can be held, transitions into charged j.H after 15 frames | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
charged dj.H | 125 | High | 200 | None | - | 7 | - | - | Grd bounce | - | - |
Can be held past initial startup frames |
nj.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
55 | High | 50 | Special | 6 | 15 | - | - | - | - | - |
nj.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75 | High | 100 | None | 7 | 11 | - | - | - | - | - |
nj.H
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
nj.H | 115 | High | 200 | None | 8 | 7 | - | - | - | - | - |
Can be held, transitions into charged j.H after 15 frames | |||||||||||
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown | |
125 | High | 200 | None | - | 7 | - | - | Wall bounce | - | - | |
Can be held past initial startup frames |
F+M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
70 | Mid | 100 | OD/KA | 18 | 2 | 18 | 36 | 8 | -4 | - |
cancelable into far s.H |
B+H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | Mid (Whiffs crouching) | 200 | OD/KA | 7 | 3 | 19 | 29 | 0 | -3 | - |
causes free juggle on airborne opponents |
Throws
Forward Throw
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
20 + 30 + [50] = 100 | Unblk | 38 | KnAdv | 5 | 3 | 27 | 35 | - | - | - |
Last hit of damage is skipped if KA cancelled |
Back Throw
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50 + 75 = 125 | Unblk | 113 | None | 5 | 3 | 27 | 35 | - | - | - |
Specials
S1.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50 + 20 + 20 + 20 + 20 = 130 | Mid | 60 + 25 + 25 + 25 + 25 = 160 | Spc/OD/KA | 10 | - | 13 | - | 8 | 4 | - |
Can be held for additional small hits. |
jS1.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
20 + 20 + 20 = 60 | Mid | 25 + 25 + 25 = 75 | None | 9 | - | - | - | - | - | - |
Can be held for additional small hits; Initial hit advances scaling by one point vs airbourne opponents. |
S2.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
90 | Mid | 150 | - | 8 | 5 | 28 | 41 | launch | -17 | - |
applies 50% damage/dizzy/meter reduction as combo starter |
S3.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | 36 | - | 24 | 60 | - | - | - |
20% of all damage taken turns into grey health, applied after scaling. Can stack. Adds 12.5% extra scaling to chip damage per stack. |
S3.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | 36 | - | 24 | 60 | - | - | - |
Makes next two moves armoured during startup frames. |
OD
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50! + 200! | Mid | 0 | None | 5+5+5 | - | - | - | launch | - | - |
All hits stop raising the juggle count at 4. |