< Rising Thunder | Aegis
Move Name | Block Zone | Damage | Dizzy | Meter Gain | Cancel | Startup | Active | Recovery | Total | Frame Adv on Block | Frame Adv on Hit | Block Stun | Hit Stun | Cooldown | Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
close L | H/L | 30 | 50 | 40 | Spc/OD/KA | 5 | 2 | 8 | 15 | 3 | 6 | 12 | 14 | whiffs over crouching opponents; cancelable into Light attacks | |
close M | H/L | 60 | 100 | 80 | Spc/OD/KA | 9 | 3 | 14 | 26 | -1 | 2 | 15 | 18 | cancelable into close H | |
close H | H/L | 85 | 150 | 120 | Spc/OD/KA | 11 | 4 | 12 | 27 | 3 | 7 | 18 | 22 | ||
far L | H/L | 30 | 50 | 40 | Spc/OD/KA | 5 | 2 | 9 | 16 | 2 | 3 | 12 | 14 | ||
far M | H/L | 75 | 100 | 80 | OD/KA | 7 | 4 | 11 | 22 | 1 | 2 | 15 | 18 | ||
far H | H/L | 100 | 200 | 120 | None | 10 | 4 | 16 | 30 | -1 | 0 | 18 | 22 | ||
crouch L | H/L | 40 | 50 | 40 | Spc/OD/KA | 7 | 3 | 9 | 19 | 1 | 2 | 12 | 14 | cancelable into Light attacks | |
-> crouch L (alt) | H/L | 30 | 50 | 40 | Spc/OD/KA | 7 | 2 | 11 | 20 | 0 | 0 | 12 | 14 | ||
crouch M | H/L | 70 | 100 | 80 | Spc/OD/KA | 8 | 3 | 15 | 26 | -2 | 0 | 15 | 18 | ||
crouch H | Low | 100 | 150 | 120 | Spc/OD/KA | 10 | 3 | 25 | 38 | -9 | - | 18 | - | ||
diagonal jump L | High | 45 | 50 | 40 | Special | 6 | 13 | 13 | 16 | ||||||
diagonal jump M | High | 75 | 100 | 80 | None | 7 | 10 | 15 | 18 | ||||||
diagonal jump H | High | 95 | 200 | 120 | None | 8 | 7 | 17 | 20 | Can be held, transitions into charged j.H after 15 frames | |||||
->Charged | High | 125 | 200 | 120 | None | Ground bounce | 17 | - | Can be held past initial startup frames | ||||||
neutral jump L | High | 55 | 50 | 40 | Special | 6 | 15 | 13 | 16 | ||||||
neutral jump M | High | 75 | 100 | 80 | None | 7 | 11 | 15 | 18 | ||||||
neutral jump H | High | 115 | 200 | 120 | None | 8 | 7 | 17 | 20 | Can be held, transitions into charged j.H after 15 frames | |||||
->Charged | High | 125 | 200 | 120 | None | Wall bounce | 17 | - | Can be held past initial startup frames | ||||||
jump 2H | High | 95 | 200 | 120 | None | 9 | 6 | 17 | 20 | crossup air attack | |||||
6M | H/L | 70 | 100 | 80 | OD/KA | 18 | 2 | 18 | 36 | -4 | 8 | 15 | 18 | cancelable into far H | |
4H | H/L | 100 | 200 | 120 | OD/KA | 7 | 3 | 19 | 29 | -3 | 0 | 18 | 22 | whiffs over crouching opponents; causes free juggle on airborne opponents | |
Forward Throw Attempt | Unblk | 20 + 30 + [50] = 100 | 38 | 35 | KnAdv | 5 | 3 | 27 | 35 | Last hit of damage is skipped if KA cancelled | |||||
Back Throw Attempt | Unblk | 50 + 75 = 125 | 113 | 70 | None | 5 | 3 | 27 | 35 | ||||||
Shield Rush (S1v1) | H/L | 50 + 20 + 20 + 20 + 20 = 130 | 60 + 25 + 25 + 25 + 25 = 160 | 30 + 15 + 15 + 15 + 15 = 90 | Spc/OD/KA | 10 | - | 13 | 4 | 8 | 18 | 22 | 3 sec | Can be held for additional small hits. | |
Aerial Shield Rush (S1v1) | H/L | 20 + 20 + 20 = 60 | 25 + 25 + 25 = 75 | 15 + 15 + 15 = 45 | None | 9 | - | - | - | 18 | 22 | 3 sec | Can be held for additional small hits; Initial hit advances scaling by one point vs airbourne opponents. | ||
Plated Burst (S2v1) | H/L | 90 | 150 | 40 | 8 | 5 | 28 | 41 | -17 | launch | 15 | - | 6 sec | applies 50% damage/dizzy/meter reduction as combo starter | |
Armour Scales (S3v1) | - | 36 | - | 24 | 60 | 5 sec | 20% of all damage taken turns into grey health, applied after scaling. Can stack. Adds 12.5% extra scaling to chip damage per stack. | ||||||||
Armour Charge (S3v2) | - | 36 | - | 24 | 60 | 5 sec | Makes next two moves armoured during startup frames. | ||||||||
Rising Judgement (OD) | H/L | 50! + 200! | 0 | -1000 OD | None | 5+5+5 | launch | 20 | - | All hits stop raising the juggle count at 4. |