Rising Thunder/Gun/Frame Data

From SuperCombo Wiki

Move Name Block Zone Damage Dizzy Meter Gain Cancel Startup Active Recovery Total Frame Adv on Block Frame Adv on Hit Block Stun Hit Stun Cooldown Properties
close L H/L 30 50 40 Spc/OD/KA 5 2 7 14 4 6 12 14 cancelable into Light attacks
close M H/L 60 100 80 Spc/OD/KA 6 3 8 17 5 8 15 18 cancelable into st.H
close H H/L 100 200 120 OD/KA 8 5 13 26 1 5 18 22 forces stand
far L H/L 30 50 40 Spc/OD/KA 5 2 7 14 4 6 12 14 cancelable into Light attacks
far M H/L 60 100 80 Spc/OD/KA 7 3 13 23 0 3 15 18 cancelable into st.H
far H H/L 105 200 120 OD/KA 9 4 18 31 -3 1 18 22 whiffs over crouching opponents
crouch L Low 30 50 40 Spc/OD/KA 7 2 7 16 4 6 12 14 cancelable into Light attacks
crouch M Low 60 100 80 Spc/OD/KA 7 3 14 24 -1 2 15 18
crouch H Low 100 150 120 KnAdv 9 4 26 39 -11 - 18 -
diagonal jump L High 50 50 40 Special 5 15 13 16
diagonal jump M High 80 100 80 None 7 10 15 18
diagonal jump H High 100 200 120 None 6 9 17 20
neutral jump L H/L 50 50 40 Special 6 15 13 16 cancelable but has no targets
neutral jump M H/L 80 100 80 None 6 10 15 18
neutral jump H H/L 100 200 120 None 7 8 17 20
jump 2H High 100 200 120 None 9 7 17 20
6H H/L 85 100 80 OD/KA 9 4 21 34 -6 grd bounce 18 - whiffs over crouching opponents
4H H/L 90 150 120 None 20 3 11 34 5 9 18 22 airborne frames 7-25
Forward Throw Attempt Unblk 20 + 30 + [50] = 100 38 35 KnAdv 5 3 27 35 Last hit of damage is skipped if KA cancelled
Back Throw Attempt Unblk 50 + 75 = 125 113 70 None 5 3 27 35
Plasma Shot (S1v1) H/L 60 100 40 OD/KA 12 - 15 27 18 22 1 sec sets s2 on 2 sec cooldown; can be held for 45 frames, transitions into charged s1 after 30 frames
->Charged (S1v1) H/L 75 150 60 OD/KA 15 - 18 22 1 sec
Rising Boost (S2v1) H/L 100 150 40 OD/KA 8 10 37 55 -31 launch 15 - 5 sec sets s1 on 1 sec cooldown; applies 50% damage/dizzy/meter reduction as combo starter; invincible from frames 1-10
Aerial Rising Boost (S2v1) H/L 100 100 40 None 6 5 14 25 launch 5 sec sets s1 on 1 sec cooldown; applies 50% damage/dizzy/meter reduction as combo starter; incurs 14 frames of recovery when landing; invincible from frames 1-6
Shadow Charge (S3v1) H/L 75 100 60 None 12 4 16 32 -1 3 18 22 7 sec cancelable to S1, S2 attack
-> S1 attack H/L 60 100 40 OD/KA - - - 1 sec sets s2 on 2 sec cooldown; can be aimed up and down; requires s1 off cooldown
-> S2 attack H/L 100 150 60 KnAdv 15 4 33 52 -18 slide 18 - 5 sec sets s1 on 1 sec cooldown; requires s2 off cooldown
Plasma Barrage (OD) H/L 45!*4+ 70! = 250! 0 -1000 OD KnAdv 5+5+7 launch 18*5