< Rising Thunder | Gun
Move Name | Block Zone | Damage | Dizzy | Meter Gain | Cancel | Startup | Active | Recovery | Total | Frame Adv on Block | Frame Adv on Hit | Block Stun | Hit Stun | Cooldown | Properties | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
close L | H/L | 30 | 50 | 40 | Spc/OD/KA | 5 | 2 | 7 | 14 | 4 | 6 | 12 | 14 | cancelable into Light attacks | ||
close M | H/L | 60 | 100 | 80 | Spc/OD/KA | 6 | 3 | 8 | 17 | 5 | 8 | 15 | 18 | cancelable into st.H | ||
close H | H/L | 100 | 200 | 120 | OD/KA | 8 | 5 | 13 | 26 | 1 | 5 | 18 | 22 | forces stand | ||
far L | H/L | 30 | 50 | 40 | Spc/OD/KA | 5 | 2 | 7 | 14 | 4 | 6 | 12 | 14 | cancelable into Light attacks | ||
far M | H/L | 60 | 100 | 80 | Spc/OD/KA | 7 | 3 | 13 | 23 | 0 | 3 | 15 | 18 | cancelable into st.H | ||
far H | H/L | 105 | 200 | 120 | OD/KA | 9 | 4 | 18 | 31 | -3 | 1 | 18 | 22 | whiffs over crouching opponents | ||
crouch L | Low | 30 | 50 | 40 | Spc/OD/KA | 7 | 2 | 7 | 16 | 4 | 6 | 12 | 14 | cancelable into Light attacks | ||
crouch M | Low | 60 | 100 | 80 | Spc/OD/KA | 7 | 3 | 14 | 24 | -1 | 2 | 15 | 18 | |||
crouch H | Low | 100 | 150 | 120 | KnAdv | 9 | 4 | 26 | 39 | -11 | - | 18 | - | |||
diagonal jump L | High | 50 | 50 | 40 | Special | 5 | 15 | 13 | 16 | |||||||
diagonal jump M | High | 80 | 100 | 80 | None | 7 | 10 | 15 | 18 | |||||||
diagonal jump H | High | 100 | 200 | 120 | None | 6 | 9 | 17 | 20 | |||||||
neutral jump L | H/L | 50 | 50 | 40 | Special | 6 | 15 | 13 | 16 | cancelable but has no targets | ||||||
neutral jump M | H/L | 80 | 100 | 80 | None | 6 | 10 | 15 | 18 | |||||||
neutral jump H | H/L | 100 | 200 | 120 | None | 7 | 8 | 17 | 20 | |||||||
jump 2H | High | 100 | 200 | 120 | None | 9 | 7 | 17 | 20 | |||||||
6H | H/L | 85 | 100 | 80 | OD/KA | 9 | 4 | 21 | 34 | -6 | grd bounce | 18 | - | whiffs over crouching opponents | ||
4H | H/L | 90 | 150 | 120 | None | 20 | 3 | 11 | 34 | 5 | 9 | 18 | 22 | airborne frames 7-25 | ||
Forward Throw Attempt | Unblk | 20 + 30 + [50] = 100 | 38 | 35 | KnAdv | 5 | 3 | 27 | 35 | Last hit of damage is skipped if KA cancelled | ||||||
Back Throw Attempt | Unblk | 50 + 75 = 125 | 113 | 70 | None | 5 | 3 | 27 | 35 | |||||||
Plasma Shot (S1v1) | H/L | 60 | 100 | 40 | OD/KA | 12 | - | 15 | 27 | 18 | 22 | 1 sec | sets s2 on 2 sec cooldown; can be held for 45 frames, transitions into charged s1 after 30 frames | |||
->Charged (S1v1) | H/L | 75 | 150 | 60 | OD/KA | 15 | - | 18 | 22 | 1 sec | ||||||
Rising Boost (S2v1) | H/L | 100 | 150 | 40 | OD/KA | 8 | 10 | 37 | 55 | -31 | launch | 15 | - | 5 sec | sets s1 on 1 sec cooldown; applies 50% damage/dizzy/meter reduction as combo starter; invincible from frames 1-10 | |
Aerial Rising Boost (S2v1) | H/L | 100 | 100 | 40 | None | 6 | 5 | 14 | 25 | launch | 5 sec | sets s1 on 1 sec cooldown; applies 50% damage/dizzy/meter reduction as combo starter; incurs 14 frames of recovery when landing; invincible from frames 1-6 | ||||
Shadow Charge (S3v1) | H/L | 75 | 100 | 60 | None | 12 | 4 | 16 | 32 | -1 | 3 | 18 | 22 | 7 sec | cancelable to S1, S2 attack | |
-> S1 attack | H/L | 60 | 100 | 40 | OD/KA | - | - | - | 1 sec | sets s2 on 2 sec cooldown; can be aimed up and down; requires s1 off cooldown | ||||||
-> S2 attack | H/L | 100 | 150 | 60 | KnAdv | 15 | 4 | 33 | 52 | -18 | slide | 18 | - | 5 sec | sets s1 on 1 sec cooldown; requires s2 off cooldown | |
Plasma Barrage (OD) | H/L | 45!*4+ 70! = 250! | 0 | -1000 OD | KnAdv | 5+5+7 | launch | 18*5 |