< Rising Thunder | Dauntless
Move Name | Block Zone | Damage | Dizzy | Meter Gain | Cancel | Startup | Active | Recovery | Total | Frame Adv on Block | Frame Adv on Hit | Block Stun | Hit Stun | Cooldown | Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
close L | H/L | 30 | 50 | 40 | Spc/OD/KA | 5 | 2 | 6 | 13 | 5 | 7 | 12 | 14 | cancelable into Light attacks | |
-> close L (alt) | H/L | 30 | 50 | 40 | Spc/OD/KA | 5 | 2 | 6 | 13 | 5 | 7 | 12 | 14 | cancelable into Light attacks | |
close M | H/L | 60 | 75 | 80 | Spc/OD/KA | 7 | 3 | 16 | 26 | -3 | 0 | 15 | 18 | ||
close H | H/L | 100 | 200 | 120 | Spc/OD/KA | 9 | 4 | 21 | 34 | -6 | -2 | 18 | 22 | ||
far L | H/L | 30 | 50 | 40 | Spc/OD/KA | 5 | 2 | 7 | 14 | 4 | 6 | 12 | 14 | whiffs over crouching opponents; cancelable into Light attacks | |
far M | H/L | 60 | 100 | 80 | Spc/OD/KA | 7 | 3 | 17 | 27 | -4 | -1 | 15 | 18 | ||
far H | H/L | 110 | 200 | 120 | OD/KA | 10 | 4 | 22 | 36 | -7 | -3 | 18 | 22 | ||
crouch L | Low | 30 | 50 | 40 | Spc/OD/KA | 6 | 2 | 8 | 16 | 3 | 5 | 12 | 14 | cancelable into Light attacks | |
crouch M | Low | 65 | 100 | 80 | Spc/OD/KA | 7 | 3 | 14 | 24 | -1 | 2 | 15 | 18 | ||
crouch H | H/L | 105 | 200 | 120 | OD/KA | 8 | 4 | 13 | 25 | 2 | 6 | 18 | 22 | forces stand | |
diagonal jump L | High | 55 | 50 | 40 | Special | 6 | 15 | 13 | 16 | ||||||
diagonal jump M | High | 85 | 100 | 80 | None | 7 | 10 | 15 | 18 | ||||||
diagonal jump H | High | 100 | 200 | 120 | None | 8 | 7 | 17 | 20 | ||||||
neutral jump L | High | 55 | 50 | 40 | Special | 5 | 15 | 13 | 16 | ||||||
neutral jump M | High | 85 | 100 | 80 | None | 6 | 10 | 15 | 18 | ||||||
neutral jump H | High | 100 | 200 | 120 | None | 7 | 7 | 17 | 20 | ||||||
jump 2H | High | 100 | 200 | 120 | None | 8 | 7 | 17 | 20 | crossup air attack | |||||
(close M / 6M ->) H | H/L | 75 | 100 | 100 | Spc/OD/KA | 6 | 4 | 30 | 40 | -15 | knockback | 18 | - | ||
(far M ->) H | H/L | 85 | 150 | 120 | KnAdv | 8 | 4 | 25 | 37 | -10 | backslide | 18 | - | ||
6M | High | 60 | 75 | 80 | OD/KA | 21 | 4 | 18 | 43 | -6 | -3 | 15 | 18 | cancelable into (close M ->) H | |
Forward Throw Attempt | Unblk | 10+10+10+20+50 | 0+0+0+50+0 | 8+8+8+16+0 | KnAdv | 5 | 3 | 27 | 35 | ||||||
Back Throw Attempt | Unblk | 50+75 | 0+150 | 40+40 | None | 5 | 3 | 27 | 35 | ||||||
Forward Dash | - | None | 19 | transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 17f in both cases | |||||||||||
-> Forward Run | - | Any | cancelable into attack or jump; transitions into forward run stop | ||||||||||||
-> Forward Run Stop | - | Any | 10 | cancelable into attack or jump; all actions enabled after 10 frames | |||||||||||
Back Dash | - | None | 29 | invincible during frames 1-8; throw invulnerable from frames 9-15 | |||||||||||
Cold Drill Rush (S1v1) | - | None | 8 | 40 | 2 sec | cancels into Cold Drill Punch from frames 9-40; armored (1 hit) from frames 9-40 | |||||||||
-> Cold Drill Punch | H/L | 30 | 50 | 25 | OD/KA | 5 | 4 | 19 | 28 | -7 | - | 15 | - | cancels into Cold Drill Blast from frames 6-11 on clean hit; cancelable into S3 | |
-> Cold Drill Blast | H/L | 60 | 100 | 75 | OD/KA | 5 | 3 | 21 | 29 | - | 2 | - | 25 | ||
Diesel Strike Rush (S1v2) | - | None | 8 | 40 | 2 sec | cancels into Diesel Strike Punch from frames 9-40; armored (1 hit) from frames 9-40 | |||||||||
-> Diesel Strike Punch | H/L | 55! | 75! | 40! | OD/KA | 7 | 4 | 17 | 28 | -5 | launch | 15 | - | cancels into Diesel Strike Blast from frames 8-13 on clean hit; cancelable into S3 | |
-> Diesel Strike Blast | H/L | 60! | 100! | 80! | OD/KA | 6 | 3 | 29 | 38 | - | launch | - | - | ||
Aerial Cold Chisel Rush (S1v2/v2) | - | None | 8 | 20 | 2 sec | cancels into Aerial Cold Chisel Punch from frames 9-20; armored (1 hit) from frames 9-20 | |||||||||
-> Aerial Cold Chisel Punch | H/L | 30 | 50 | 25 | None | 7 | 4 | 15 | 18 | cancels into Aerial Cold Chisel Blast from frames 6-11 on clean hit; can attack/block after 8 landing frames, and walk after 10 frames | |||||
-> Aerial Cold Chisel Blast | H/L | 60 | 100 | 75 | None | 5 | 3 | slam | - | - | can attack/block after 8 landing frames, and walk after 10 frames | ||||
Dust Breaker (S2v1) | H/L | 55+55 | 75+100 | 20+20 | OD/KA | 8 | 2 (8) 3 | 47 | 68 | -34 | launch | 15/15 | 18/- | 5 sec | invincible from frames 1-9 (includes 1st active frame); applies 50% damage/dizzy/meter reduction as combo starter |
Piston Tremor Charge (S2v2) | - | None | 8 | 60 | 5 sec | invincible from frames 1-14; chargeable until frame 60; transitions into Charged Piston Tremor after frame 25 | |||||||||
-> Quick Piston Tremor | H/L | 120 | 175 | 40 | OD/KA | 4 | 4 | 34 | 42 | -22 | launch | 15 | - | inherits leftover invincibility frames from Piston Tremor Charge; applies 50% damage/dizzy/meter reduction as combo starter | |
-> Charged Piston Tremor | H/L | 140! | 200! | 60! | OD/KA | 4 | 4 | 34 | 42 | -20 | spinlaunch | 17 | - | ||
Revolving Hook (S3v1) | - | 0 | 0 | 0 | None | 15 | 25 | 3 sec | invincible from frames 1-8; transitions into Revolving Hook Attack exactly after frame 15 | ||||||
-> Revolving Hook Attack | H/L | 135! | 200! | 120! | Spc/OD/KA | 10 | 4 | 27 | 41 | -13 | twist | 17 | - | ||
Vandal Hook (S3v2) | - | 0 | 0 | 0 | None | 15 | 21 | 3 sec | invincible from frames 4-12; transitions into Vandal Hook Attack exactly after frame 15 | ||||||
-> Vandal Hook Attack | H/L | 100! | 150! | 80! | Spc/OD/KA | 10 | 4 | 30 | 44 | -16 | twist | 17 | - | whiffs over crouching opponents | |
Beatdown (OD) | H/L | 100!+200! | 0 | -1000 OD | None | 5+5+5 | 10 | 62 | 87 | -45 | launch | 18 | - | invincible during frames 1-21; 1st hit resets juggle count to 1, if used during a juggle combo |