< Rising Thunder | Chel
Move Name | Block Zone | Damage | Dizzy | Meter Gain | Cancel | Startup | Active | Recovery | Total | Frame Adv on Block | Frame Adv on Hit | Block Stun | Hit Stun | Cooldown | Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
close L | H/L | 30 | 50 | 40 | Spc/OD/KA | 5 | 2 | 7 | 14 | 4 | 6 | 12 | 14 | whiffs over crouching opponents; cancelable into Light attacks | |
close M | H/L | 65 | 100 | 80 | Spc/OD/KA | 6 | 3 | 8 | 17 | 5 | 8 | 15 | 18 | ||
close H | H/L | 100 | 200 | 120 | Spc/OD/KA | 7 | 5 | 22 | 34 | -8 | -4 | 18 | 22 | forces stand | |
far L | H/L | 30 | 50 | 40 | Spc/OD/KA | 5 | 2 | 8 | 15 | 3 | 5 | 12 | 14 | whiffs over crouching opponents; cancelable into Light attacks | |
-> far L (alt) | H/L | 30 | 50 | 40 | Spc/OD/KA | 5 | 2 | 8 | 15 | 3 | 5 | 12 | 14 | whiffs over crouching opponents; cancelable into Light attacks | |
far M | H/L | 70 | 100 | 80 | OD/KA | 7 | 3 | 14 | 24 | -1 | 2 | 15 | 18 | whiffs over crouching opponents | |
far H | H/L | 105 | 200 | 120 | OD/KA | 9 | 4 | 22 | 35 | -7 | -3 | 18 | 22 | whiffs over crouching opponents | |
crouch L | Low | 30 | 50 | 40 | Spc/OD/KA | 6 | 2 | 8 | 16 | 3 | 5 | 12 | 14 | cancelable into Light attacks | |
crouch M | Low | 65 | 100 | 80 | Spc/OD/KA | 7 | 3 | 15 | 25 | -2 | 1 | 15 | 18 | ||
crouch H | Low | 100 | 150 | 120 | Spc/OD/KA | 8 | 4 | 27 | 39 | -12 | sweep | 18 | - | ||
diagonal jump L | High | 50 | 50 | 40 | Special | 5 | 15 | 13 | 16 | ||||||
diagonal jump M | High | 80 | 100 | 80 | None | 6 | 10 | 15 | 18 | ||||||
diagonal jump H | High | 100 | 200 | 120 | None | 7 | 7 | 17 | 20 | ||||||
neutral jump L | High | 50 | 50 | 40 | Special | 5 | 15 | 13 | 16 | ||||||
neutral jump M | High | 80 | 100 | 80 | None | 6 | 10 | 15 | 18 | ||||||
neutral jump H | High | 100 | 200 | 120 | None | 7 | 7 | 17 | 20 | ||||||
jump 2H | High | 100 | 200 | 120 | None | 9 | 7 | 17 | 20 | crossup air attack | |||||
6M | H/L | 75 | 100 | 80 | Spc/OD/KA | 20 | 4 | 12 | 36 | 0 | 3 | 15 | 18 | airborne during frames 7-27; invincible low during frames 7-26; cancelable into specials on landing | |
6H first hit | H/L | 55 | 100 | 60 | OD/KA | 15 | 2 | 19 | 36 | - | - | 20 | 25 | cancelable into 6M | |
-> 6H second hit | H/L | 55 | 100 | 60 | OD/KA | 3 | 2 | 13 | 18 | 4 | 8 | 18 | 22 | cancelable into 6M | |
Forward Throw Attempt | Unblk | 50+50 | 50+0 | 40+0 | KnAdv | 5 | 3 | 27 | 35 | ||||||
Back Throw Attempt | Unblk | 125 | 150 | 80 | None | 5 | 3 | 27 | 35 | ||||||
Air Throw Attempt | Unblk | 55+55 | 100+0 | 60+0 | None | 5 | 3 | can attack/block after 12 landing frames, and walk after 14 frames; landing cancelable into S1 after 2 frames and OD after 4 frames | |||||||
Forward Dash | - | None | 20 | transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 18f in both cases | |||||||||||
-> Forward Run | - | Any | cancelable into attack or jump; transitions into forward run stop | ||||||||||||
-> Forward Run Stop | - | Any | 10 | cancelable into attack or jump; all actions enabled after 10 frames | |||||||||||
Back Dash | - | None | 30 | invincible during frames 1-8; throw invulnerable from frames 9-15 | |||||||||||
Night Sun (S1v1) | H/L | 75 | 100 | 40 | OD/KA | 15 | 1 | 35 | 51 | -9 | -5 | 18+8P | 22+8P | 1.5 sec | cooldown resets when projectile dies |
Aerial Night Sun (S1v1) | H/L | 75 | 100 | 40 | None | 15 | 1 | 18+8P | 22+8P | 1.5 sec | can attack/block after 8 landing frames, and walk after 10 frames; cooldown resets when projectile dies | ||||
Solar Flare (S1v2) | H/L | 80 | 100 | 40 | OD/KA | 14 | 1 | 33 | 48 | -7 | knockback | 18+8P | - | 2 sec | cooldown resets when projectile dies |
Crush Breeze (S2v1) | H/L | 80 [60] | 125 [100] | 30 | OD/KA | 8 | 11 | 41 | 60 | -36 | launch | 15 | - | 6 sec | invincible during frames 1-10; airborne during frames 12-42; transitions into Crush Breeze Ender on clean hit, after exactly 20 frames; damage/dizzy weakened on 4th active frame; applies 50% damage/dizzy/meter reduction as combo starter |
-> Crush Breeze Ender | H/L | 35! | 75! | 20! | None | 19 | 4 | 33 | 56 | - | grd bounce | - | - | ||
Spiral Eclipse (S2v2) | H/L | 100 [75] | 150 [100] | 40 | OD/KA | 6 | 10 | 29 | 45 | -23 | launch | 15 | - | 5 sec | invincible during frames 1-8; airborne during frames 10-31; damage/dizzy weakened on 4th active frame; applies 50% damage/dizzy/meter reduction as combo starter |
Dancing Wind (S3v1) | H/L | 20 + 20 + 20 + 50 = 110 | 40 + 40 + 40 + 80 = 200 | 25 + 25 + 25 + 45 = 120 | KnAdv | 14 | 3 (10) 3 (10) 3 (12) 4 | 25 | 84 | -10 | launch | 18 | - | 7 sec | whiffs over crouching opponents; airborne during frames 11-45; projectile invulnerable from frames 13-44 |
Stinging Wind (S3v2) | H/L | 20 + 20 + 20 + 45 = 105 | 40 + 40 + 40 + 80 = 200 | 25 + 25 + 25 + 45 = 120 | KnAdv | 10 | 3 (12) 3 (10) 3 (15) 4 | 21 | 81 | -6 | backslide | 18 | - | 5 sec | 1st hit forces stand, 2nd-3rd hits whiff over crouching opponents; airborne on frames 11-44; projectile invulnerable from frames 10-42 |
Soaring Wind (S3v3) | H/L | 30! + 30! + 60! = 120! | 60! + 60! + 80! = 200! | 30! + 30! + 60! = 120! | None | 18 | 3 (10) 3 (13) 4 | 37 | 88 | - | wall bounce | - | - | 6 sec | whiffs over standing and crouching opponents; 1st hit doesn't raise juggle count above 4; 2nd hit doesn't raise juggle count; airborne during frames 18-68 |
Supernova (OD) | H/L | 45!x4 + 70! = 250! | 0 | -1000 OD | KnAdv | 5+5+7 | 1 | 84 | 102 | -30 | twist | 18+36P | - | invincible during frames 1-17; all hits stop raising juggle count at 4 |