Movelist
Impact
Command Normals
Special Moves
Super Moves
Close Normals
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
6 | Mid | 2 | Chain, Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 5 | 5 | +1 | 0 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
8 | Mid | 4 | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
5 | 3 | 7 | +1 | 0 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
16 | Mid | 8 | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
5 | 2 | 9 | +5/+8 | +2 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
18 | Mid | 10 | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 | 4 | 13 | +2 | -4 |
Standing Normals
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
8 | Mid | 2 | Chain, Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 5 | 5 | +1 | 0 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
10 | Mid | 5 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
5 | 3 | 12 | -4 | -5 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
18 | Mid | 10 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
9 | 2 | 19 | -5/-2 | -8 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
20 | Mid | 12 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
11 | 4 | 21 | -9/-6 | -12 |
Crouching Normals
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
6 | Mid | 2 | Chain, Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 5 | 5 | +1 | 0 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
8 | Low | 4 | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 2 | 6 | +3 | +2 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
16 | Mid | 8 | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 | 3 | 11 | +1 | -5 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
20 | Low | 15 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
8 | 4 | 13 | KD | 0 |
Jumping Normals
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
8 | High/Air | 6 | Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 | 16 | - | - | - |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
10 | High/Air | 8 | Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
8 | 16 | - | - | - |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
14 | High/Air | 12 | Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
12 | 12 | - | - | - |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
16 | High/Air | 12 | Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
12 | 16 | - | - | - |
Command Normals
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
12 | High | 14 | Special | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
23 | 2 | 21 | -4 | -10 | |
Sonia's overhead, which synergises with 3B perfectly. Unfortunately, it doesn't juggle. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
18 (8+10) | Low | 14 (4+10) | Special | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
13 | 6+(11)+8 | 27 | -15 | -21 | |
Essential to Sonia's offense as a fast, gapless mixup option and as reliable combo glue. |
Throws
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 | - | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | KD | - | |
Sonia throws the opponent three quarters of the screen away. |
System
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
16 | Mid | 0 | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 (1-9 invuln) | 2 | 25 | KD | -10 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
10 | Mid | 10 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
13 (1-16 invuln) | 4 | 21 | KD | -8 |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
5+5×5 | Mid | 0 | Hit: Command, Special | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
14 | 4 | 32 | KD | -19 | |
One of the best First Impacts in the game for its low profile and tall hitbox. A bit of a pre-emptive anti-air, but still very useful. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
30 | Mid | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
4 | 60 | 29 | KD | -13 | |
Your partner must be alive and able to tag in. | |||||
Damage | Guard | Stun | Cancel | ||
27 (27 with Jimmy) | - | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | KD | - | |
Follow up with another 236BC for more damage. Costs an extra bar. Refer to Jimmy's combo section for his unique links after this Duplex. |
Special Moves
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 | - | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | 40 | KD | - | |
Sonia's command grab. Lacks range, but remains essential to her offense as an unbreakable throw. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
14 | Mid/Air | 8 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
23 | 8+0/31/28/34+∞ | 39 | -13 | -14 | |
Sonia throws a knife. The button strength determines where the knife goes. For most versions, the knife will stop to turn in the middle, but its hitbox still remains. The frames on all of these are pretty lame, so they're not so good at zoning unless Sonia wants something to run behind. Instead, she most often uses them for setplay, spaced so the opponent recovers where the knife spins.
|
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
18 | Mid | 8 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
33 (1-22 invuln) | 2 | 28 | KD | -13 | |
Sonia feigns backward, then rolls forward with an electric kick. This kick is the only one of Sonia's moves which sends the opponent fullscreen — others don't push them far at all. | |||||
Damage | Guard | Stun | Cancel | ||
24 (6+12) | Low, Mid | 8 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
36 (1-22 invuln) | 3+(17)+2 | 32 | KD | -17 | |
Same as the light version but Sonia starts with a low-hitting sweep before the mid. Either version can bait guard cancels. You can avoid either version with a dodge, but with rolls, there's a guess. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 (10+10) | Mid/Air, High/Air | 12 (6+6) | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
9 (1-10 invuln) | 4+(16)+2 | 22 | KD | -7 | |
A very good DP, and an annoying one to punish because of the overhead axe kick. There's a very tight window between the hits to dodge, but you won't get a punish if you do. If you block it close, punish with sweep. From afar, you can dodge a bit before she hits the peak, then punish with something ranged like First Impact or a sweep. Causes a ground bounce on hit. | |||||
Damage | Guard | Stun | Cancel | ||
23 (6+7+10) | Mid/Air, High/Air | 18 (6×3) | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
9 (1-3 invuln) | 8+(16)+2 | 24 | KD | -9 | |
Sonia's preferred way to end combos. The axe kick whiffs on characters with low crouch heights, but in combos, the launch makes this a non-issue. |
Super Moves
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
40 | Mid | 10 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
10 (1-2 invuln) | ? | 42-? | KD | -6 | |
Sonia casts a pillar of light in front of her. Her main metered way to end combos. | |||||
Damage | Guard | Stun | Cancel | ||
40 | Mid | 10 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
10 (1-2 invuln) | ? | 38-? | KD | +2 | |
Sonia casts a pillar of light halfscreen away. Potential anti-approach tool, but not really for zoning. | |||||
Damage | Guard | Stun | Cancel | ||
60 (5+55) | Mid | 20 (10+10) | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
10 (1-2 invuln) | ? | 42-? | KD | -4 | |
Adds another pillar one space away from the A pillar. | |||||
Damage | Guard | Stun | Cancel | ||
60 (5+55) | Mid | 20 (10+10) | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
10 (1-2 invuln) | ? | 38-? | KD | +4 | |
Ditto but for B. |