Daraku Tenshi: The Fallen Angels/Yuiren

From SuperCombo Wiki

Introduction

Yuiren is the manager of a bar called the Wind Fish, but is more well known as its beautiful and equally talented singer. Unbeknownst to its patrons, Yuiren is actually a man who uses his features and musical talent to help attract customers to the bar, which he operates with his twin sister, Yuiran. Despite his gentle demeanor, he is quite strong and a very skilled fighter, with a deep protectiveness of his sister.

Gameplay

Widely regarded as the strongest character in the game. Extremely strong pressure thanks to insane frame data on 5LP/2LP, as well as the unique and very strong feature of having a forward run instead of a normal front step, putting Yuiren’s movement leagues above everyone else’s. The jab loop during MAX mode is also incredibly easy and leads to absurd damage.

Strengths Weaknesses
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
DT Yuiren Art.png

Attributes

  • Forward Walk Speed: 3
  • Back Walk Speed: 2
  • Run Speed: 9
  • Back Dash: 22f
  • Prejump: 4f
  • Neutral Jump: 40f
  • Forward Jump: 38f
  • Back Jump: 38f
  • Forward Super Jump: 38f
  • Back Super Jump: 38f
  • POW charge: 16f

Move List

Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing

Standing Normals

5LP
LP
Damage Startup Active Recovery
- 3 4 11/4
On Hit On Block Guard Properties
+4 +11 Low/High -

Cancel Routes: Any L, any H, special

5LPx2
LP>LP
Damage Startup Active Recovery
- 3 4 12/4
On Hit On Block Guard Properties
+3 +10 Low/High
  • Cancelling any L to 5LP gives this

Cancel Routes: Any L, any H, special

5HP
HP
Damage Startup Active Recovery
- 6, 8, 10, 12 2, 2, 2, 3 26
On Hit On Block Guard Properties
-3, -1, +1, +3 -9, -7, -5, -3 Low/High
  • Has a 4th hit that rarely comes into play

Cancel Routes: Any HK, any CMD normal (for 6/3HK, must be on 2nd hitlag frame of hit 2), special

5LK
LK
Damage Startup Active Recovery
- 7 5 16/5
On Hit On Block Guard Properties
-2 +5 Low/High -

Cancel Routes: Any L, any H, any CMD normal on 6th hitlag frame, special

5HK
HK
Damage Startup Active Recovery
- 4, 9 3, (2), 6 37
On Hit On Block Guard Properties
-11 -17 Low/High -

Cancel Routes: Hit 1 only: special, hit 2 only: 2HP, any reverse normal (Cancelling hit 1 skips 2)

Crouch Normals

2LP
2LP
Damage Startup Active Recovery
- 5 5 9/4
On Hit On Block Guard Properties
+5 +12 Low/High -

Cancel Routes: Any L, any H, special

2HP
2HP
Damage Startup Active Recovery
- 4, 9, 12 5, 3, 4 26
On Hit On Block Guard Properties
+2 -4 Low/High
  • Invul f12-25 low-profile

Cancel Routes: Special (Cancelling hit 1 skips 2 and 3)

2LK
2LK
Damage Startup Active Recovery
- 3 5 14/5
On Hit On Block Guard Properties
-5 +7 Low -

Cancel Routes: Any LK, any H, any CMD normal on 6th hitlag frame, special

2HK
2HK
Damage Startup Active Recovery
- 7 12 16/5
On Hit On Block Guard Properties
+4 -2 Low/High
  • Invul f1-29 low-profile
  • Techable launch on air hit

Cancel Routes: Special

Command Normals

6HP
6HP
Damage Startup Active Recovery
- 9, 28, 33 6, (13), 5, 5 30
On Hit On Block Guard Properties
-8, -3 -14, -9 Low/High>High>High
  • Hit 3 whiffs if spaced
  • Hit 1 hits EDs

Cancel Routes: Special (Only hit 1 cancels, skips 2 and 3)

6HK
6HK
Damage Startup Active Recovery
- 18 4 29
On Hit On Block Guard Properties
-1 -7 High
  • Invul f7-21 high-profile
  • Causes st.sitstun if spaced
3HK
3HK
Damage Startup Active Recovery
- 11 4 23/9
On Hit On Block Guard Properties
+49 KD -1 Low
  • Invul f5> low-profile
  • Opponent lands on back

Cancel Routes: Special (Never connects to anything cus of the KD lol)

Rising Normals

ris.LP
8LP
Damage Startup Active Recovery
- 4 15 until landing
On Hit On Block Guard Properties
- - High -
ris.HP
8HP
Damage Startup Active Recovery
- 7 8 until landing
On Hit On Block Guard Properties
- - High -
ris.LK
8LK
Damage Startup Active Recovery
- 4 15 until landing
On Hit On Block Guard Properties
- - High -
ris.HK
8HK
Damage Startup Active Recovery
- 6 8 until landing
On Hit On Block Guard Properties
- - High -

Falling Normals

fal.LP
8LP
Damage Startup Active Recovery
- 4 15 until landing
On Hit On Block Guard Properties
+27 +25 High -
fal.HP
8HP
Damage Startup Active Recovery
- 7 8 until landing
On Hit On Block Guard Properties
+27 +25 High -
fal.LK
8LK
Damage Startup Active Recovery
- 4 10 until landing
On Hit On Block Guard Properties
+27 +25 High -
fal.HK
8HK
Damage Startup Active Recovery
- 7, 14 4, (3), 4 until landing
On Hit On Block Guard Properties
+27 +25 High
  • Hit 2 OTGs on Cool, Taro and Carlos

Throws

Forward Throw
4/6+HP (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+14 SpKD - Throw
  • 11f tech window
  • Opponent lands on back
Back Throw
4/6+HK (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+44 SpKD - Throw
  • 15f tech window
  • Opponent lands on back
Air Throw
j.2HP (close)
Damage Startup Active Recovery
- 2 1 Until landing
On Hit On Block Guard Properties
Variable KD - Throw
  • Opponent lands on back
  • Untechable. Throws behind

Stance Switch and Reverse Stance Normals

Stance Switch
LK+HK
Damage Startup Active Recovery
- - - 23
On Hit On Block Guard Properties
- - Air Throw
  • 2HP still accessible
r.5P
r.5P
Damage Startup Active Recovery
- 7, 14 7, 6 35
On Hit On Block Guard Properties
-9 -15 Low/High
  • Hit 1 hits EDs

Cancel Routes: Special, super (Cancelling hit 1 skips 2)

r.5K
r.5K
Damage Startup Active Recovery
- 8 6 28/8
On Hit On Block Guard Properties
-2 -8 Low/High -

Cancel Routes: Special, super

r.2K
r.2K
Damage Startup Active Recovery
- 6, 17 5, (6), 5 33
On Hit On Block Guard Properties
-6/+22 st.sitstun -12 Low/High
  • Invul f15-47 low-profile
  • Stays in reverse stance, hits OTG
  • hit 1 techable on air hit
  • causes st.sitstun if spaced

Escape Dash and Escape Attack

Escape Dash
LP+HP
Damage Startup Active Recovery
- 19 - 3
On Hit On Block Guard Properties
- - -
  • 19f Earliest possible input for EA
  • Invul f1-34 strike, 64 if held, f35/65> no collision
  • Throw hurtbox appears for 6 frames before the vuln then disappears lol
Escape Attack Punch
Punch while holding ED
Damage Startup Active Recovery
- 12 6 24
On Hit On Block Guard Properties
+2 -4 Low/High
  • Invul f1 no collision
Escape Attack Kick
Kick while holding ED
Damage Startup Active Recovery
- 10 5 20
On Hit On Block Guard Properties
+7 +1 High
  • Invul f1 no collision
  • hits EDs

Deadly Skills

Knuckle Straight
236+P
Damage Startup Active Recovery
- 11 4 25
On Hit On Block Guard Properties
- -3 Low/High
  • Techable launch
  • HP version goes farther
Knuckle Straight (held)
236+[P]
Damage Startup Active Recovery
- 29 4 25
On Hit On Block Guard Properties
- -3 Low/High
  • Data taken from latest possible release (f20)
  • Holding as long as possible has no hit
Dodge a Blow (light)
214+LP
Damage Startup Active Recovery
- 3 10 6, 39
On Hit On Block Guard Properties
- - -
  • Invul f1> upper body on success
  • High parry

Cancel Routes: (Success) Special, super

Dodge a Blow (heavy)
214+HP
Damage Startup Active Recovery
- 4 20 10, 39
On Hit On Block Guard Properties
- - -
  • Invul f1> upper body on success
  • High parry

Cancel Routes: (Success) Special, super

Crescent Kick (light)
214+LK
Damage Startup Active Recovery
- 14 (23) 13 25
On Hit On Block Guard Properties
+3 -2 Low/High
  • Brackets are for front hit
  • Invul f10-26 airborne
  • Techable on air hit
Crescent Kick (heavy)
214+HK
Damage Startup Active Recovery
- 18 (32) 20 28
On Hit On Block Guard Properties
-2 -8 Low/High
  • Brackets are for front hit
  • Invul f10-40 airborne
  • Techable on air hit
Rising Toe Kick (light)
623+LK
Damage Startup Active Recovery
- 5 19 33
On Hit On Block Guard Properties
- -26 Low/High
  • Invul f1-4 strike, f5-9 low-profile
  • Techable launch
Rising Toe Kick (heavy)
623+HK
Damage Startup Active Recovery
- 6, 11 5, 18 33
On Hit On Block Guard Properties
-24 -25 Low/High
  • Invul f2-3 low-profile
  • Hit 2 is a techable launch and whiffs at far range or in MAX

Super Deadly Skills

Starlight Dance
236236+HP
Damage Startup Active Recovery
- 36 + 11 12 25
On Hit On Block Guard Properties
- 0 Low/High
  • Invul f1-10 strike
  • Always 0f on block no matter when you hit it
  • Techable launch
  • Gains a second DP at the end of the attack when in MAX + low health
Moonlight Kick
214214+HK
Damage Startup Active Recovery
- 36 + 12, 13, 14, 15, 17, 19, 21, 23, 24, 42, 43, 44, 45, 47, 49, 51, 53, 54, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94 1, 1, 1, 2, 2, 2, 2, 1, 1, (17), 1, 1, 1, 2, 2, 2, 2, 1, 1, (21), 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 29
On Hit On Block Guard Properties
+9 -5 Low/High
  • Invul f1-13, 38-43 strike, f27-34, 57-64, 104-115 low-profile
  • Front hits are 21, 51 and 92
  • All techable on air hit; there's enough time between each flip to tech out
  • Can hit OTG with hits closest to ground
Moonlight Kick
214214+HK (MAX+low health)
Damage Startup Active Recovery
- 36 + 12, 13, 14, 15, 17, 19, 21, 23, 24, 42, 43, 44, 45, 47, 49, 51, 53, 54, 72, 73, 74, 75, 77, 79, 81, 83, 84, 106, 108, 110, 112, 114, 116, 118, 120, 122, 124 1, 1, 1, 2, 2, 2, 2, 1, 1, (17), 1, 1, 1, 2, 2, 2, 2, 1, 1, (17), 1, 1, 1, 2, 2, 2, 2, 1, 1, (21), 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 29
On Hit On Block Guard Properties
+9 -5 Low/High
  • Invul f1-13, 38-43, 68-73 strike, f27-34, 57-64, 87-94, 134-147 low-profile
  • Front hits are 21, 51, 81 and 122
  • All techable on air hit; there's enough time between each flip to tech out
  • Can hit OTG with hits closest to ground


DT Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Cool
Harry
Taro
Yuiren
Yuiran
Roche
Torao
Haiji