Daraku Tenshi: The Fallen Angels/Taro

From SuperCombo Wiki

Introduction

Taro’s origins are a mystery known not even to him. Knowing nothing of his birth or where he comes from, the only thing he knows is that the man named Carlos might somehow be involved. His bizarre, almost unsettling appearance belies a friendly, gentle soul with a deep love for nature.

Gameplay

Widely regarded as the weakest character in the game. Reasonably strong MAX combos, but poor range and movement, as well as a very technical and highly situational kit make him very high effort for not much reward.

Strengths Weaknesses
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
DT Taro Art.png

Attributes

  • Forward Walk Speed: 1.8
  • Back Walk Speed: 1.5
  • Forward Dash: 23f
  • Back Dash: 27f
  • Prejump: 4f
  • Neutral Jump: 34f
  • Forward Jump: 34f
  • Back Jump: 34f
  • Forward Super Jump: 34f
  • Back Super Jump: 34f
  • POW charge: 21f

Move List

Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing

Standing Normals

5LP
LP
Damage Startup Active Recovery
- 6 6/3 10/7
On Hit On Block Guard Properties
-5 +2 Low/High
  • Invul f9-12 full on hit
  • Arm hurtbox disappears f9 (disjoint), reappears f12

Cancel Routes: Any L, any HK, special, 2nd 5LP not cancellable.

5HP
HP
Damage Startup Active Recovery
- 19 11 16/11
On Hit On Block Guard Properties
+7 -6 Low/High
  • forces crouch

Cancel Routes: Special, super

5LK
LK
Damage Startup Active Recovery
- 8 8 18/11
On Hit On Block Guard Properties
-7 0 Low/High -

Cancel Routes: Any HK, special

5HK
HK
Damage Startup Active Recovery
- 12 10 16/8
On Hit On Block Guard Properties
+4 -6 Low/High
  • Invul f31>feet

Cancel Routes: Special, r.X

Crouch Normals

2LP
2LP
Damage Startup Active Recovery
- 4 6/3 7/7
On Hit On Block Guard Properties
+1 +8 Low/High
  • Cancel only reduces active frames

Cancel Routes: Any L, any HK, special

2HP
2HP
Damage Startup Active Recovery
- 7, 11 4, 6 10/7
On Hit On Block Guard Properties
+6, +10 0, +5 Low/High
  • Has a 2nd hit that rarely comes into play
  • Hits EDs

Cancel Routes: special

2LK
2LK
Damage Startup Active Recovery
- 7 6 9/5, 22
On Hit On Block Guard Properties
-9 -2 Low
  • Increased recovery on hit/block, can hit body hurtboxes, if inputted during crouch transition frames the head hurtbox glitches

Cancel Routes: Any LK (whiff), any HK, special

2HK
2HK
Damage Startup Active Recovery
- 9 9 22/11
On Hit On Block Guard Properties
-+1 -9 Low
  • Causes st.sitstun if spaced

Cancel Routes: Special

Comand Normals

6HK
6HK
Damage Startup Active Recovery
- 19 4, (2), 2, (2), 5 28
On Hit On Block Guard Properties
-11 -17 High
  • Invul f49> feet
  • Despite the gaps in hitboxes, not a multihit, causes SpKD on airborne opponents on the latter 2 hitboxes
  • Hits EDs

TBA

3HK
3HK
Damage Startup Active Recovery
- 12 5 31
On Hit On Block Guard Properties
+40 KD -10 Low
  • Invul f12-27 low-profile

TBA

Rising Normals

ris.LP
8LP
Damage Startup Active Recovery
- 4 12 until landing
On Hit On Block Guard Properties
- - High -

TBA

ris.HP
8HP
Damage Startup Active Recovery
- 5 9 until landing
On Hit On Block Guard Properties
- - High -

TBA

ris.LK
8LK
Damage Startup Active Recovery
- 7 16 until landing
On Hit On Block Guard Properties
- - High
  • Can hit standing chars when done late

TBA

ris.HK
8HK
Damage Startup Active Recovery
- 14 6 until landing
On Hit On Block Guard Properties
- - High
  • Can hit standing chars when done late
  • leg hurtbox out f10

TBA

Falling Normals

fal.LP
8LP
Damage Startup Active Recovery
- 4 14 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.HP
8HP
Damage Startup Active Recovery
- 6 8 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.LK
8LK
Damage Startup Active Recovery
- 4 15 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.HK
8HK
Damage Startup Active Recovery
- 9 8 until landing
On Hit On Block Guard Properties
+27 +25 High
  • Hits OTG on Taro

TBA

Throws

Back Throw
4/6+HP (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+64 SpKD - Throw
  • 14f tech window

TBA

Foward Throw
4/6+HK (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+70 SpKd - Throw -
  • 14f tech window

TBA

Stance Switch and Reverse Stance Normals

Stance Switch
LK+HK
Damage Startup Active Recovery
- - - 18
On Hit On Block Guard Properties
- - -
  • Invul f1> feet

TBA

r.5X
Damage Startup Active Recovery
- 10, 12 2, 10 14
On Hit On Block Guard Properties
+2 -4 Low/High
  • Cancel doesn't reduce recovery or active frames
  • techable on air hit
  • hit 1 hits EDs

Cancel Routes: Special, super

r.2X
Damage Startup Active Recovery
- 8, 11 3, 7 27
On Hit On Block Guard Properties
- -11, -6 Low/High
  • Invul f11-21 high-profile
  • Techable launch hit 2

TBA

Escape Dash and Escape Attack

Escape Dash
LP+HP
Damage Startup Active Recovery
- 18 - 4
On Hit On Block Guard Properties
- - -
  • f1-34 strike, 64 if held
  • f35 no collision

TBA

Escape Attack Punch
Punch while holding ED
Damage Startup Active Recovery
- 11 10 32
On Hit On Block Guard Properties
+67 SpKD -16 High
  • Invul f1-16 high-profile
  • f1 no collision

TBA

Escape Attack Kick
Kick while holding ED
Damage Startup Active Recovery
- 9 13 32
On Hit On Block Guard Properties
+64 SpKD -19 High
  • Invul f3-21 high-profile
  • f1 no collision

TBA

Deadly Skills

Casablanca (light)
236+LPx3
Damage Startup Active Recovery
- 8, 10, 12, 25, 27 2, 2, 2, 23, 2, 12 38
On Hit On Block Guard Properties
-18 -21 Low/High
  • Hits 4-5 are skipped when doing the rekka
  • techable on air hit

Cancel Routes: 236P followups

Damage Startup Active Recovery
- 16, 18, 20, 24, 26, 32 2, 2, 3, 2, 2, (4), 5 22
On Hit On Block Guard Properties
- -6 Low/High
  • Startup counted after the end of 1st attack's active frames
  • Techable launch hit 4, hit 3 usually whiffs

TBA

Damage Startup Active Recovery
- 26 31 38
On Hit On Block Guard Properties
-8 -17 Low/High
  • Startup counted after the end of 2nd attack's active frames
  • Rehits
  • techable on air hit

TBA

Casablanca (heavy)
236+HPx3
Damage Startup Active Recovery
- 8, 10, 12, 28, 30 2, 2, 16, 2, 17 38
On Hit On Block Guard Properties
- -21 Low/High
  • Goes higher and further than Light version
  • techable launch hit 5
  • hits 4-5 are skipped when doing the rekka
  • techable on air hit

TBA

Damage Startup Active Recovery
- 21, 23, 25, 29, 31, 37 2, 2, 4, 2, 2, (4), 9 25
On Hit On Block Guard Properties
- -18 Low/High
  • Techable launch hit 4
  • hit 3 usually whiffs

TBA

Damage Startup Active Recovery
- 29 31 38
On Hit On Block Guard Properties
-8 -17 Low/High
  • Rehits
  • techable on air hit

TBA

Que sera sera (light)
214+LK
Damage Startup Active Recovery
- 16 12 50
On Hit On Block Guard Properties
+47 SKD -36 Low/High -

TBA

Que sera sera (heavy)
214+HK
Damage Startup Active Recovery
- 17 12 52
On Hit On Block Guard Properties
+45 SKD -34 Low/High
  • Goes farther than light version

TBA

La vie en Rose (light)
623+LK
Damage Startup Active Recovery
- 8, 10, 12, 18 2, 2, 6, 6 49
On Hit On Block Guard Properties
- -29 Low/High
  • First hit hits behind
  • Techable launch

TBA

La vie en Rose (heavy)
623+HK
Damage Startup Active Recovery
- 8, 10, 12, 20 2, 2, 8, 6 51
On Hit On Block Guard Properties
- -31 Low/High
  • Invul f1-f7 strike
  • First hit hits behind
  • Techable launch

TBA

Super Deadly Skill

Breathless
236236+HK
Damage Startup Active Recovery
- 33 + 6 51 38
On Hit On Block Guard Properties
- -24 Low/High
  • 1st number is superflash
  • f1-5 strike
  • Rehits
  • techable launch

TBA

Harlem Shuffle
214214+HP
Damage Startup Active Recovery
- 38 + 6, 30, 56, 83, 109, 111, 113, 115, 146, 150, 154 6, (18), 2, (24), 2, (25), 2, (24), 2, 2, 2, 2, (29), 2, (2), 2, (2), 2 29
On Hit On Block Guard Properties
- -5 Low/High
  • 1st number is superflash
  • f1-5 strike
  • Techable launch final hit

TBA

Harlem Shuffle
214214+HP (MAX + Low health
Damage Startup Active Recovery
- 38 + 6, 30, 56, 83, 109, 111, 113, 115, 146, 150, 154, 178, 200 6, (18), 2, (24), 2, (25), 2, (24), 2, 2, 2, 2, (29), 2, (2), 2, (2), 2, (23), 22, 17 38
On Hit On Block Guard Properties
- -21 Low/High
  • Invul f1-5 strike
  • Invul f217-237 low-profile
  • Penultimate hit rehits
  • techable launch final hit

TBA

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