Introduction
Yuiran is the bartender, and occasionally bouncer, at the Wind Fish bar, which she operates alongside her twin brother, Yuiren. Normally bold and excitable with a short temper, Yuiren tends to avoid showing her more feminine side. She dislikes her brother’s womanly act, wishing he would behave in a more masculine manner.
Gameplay
Fairly technical hybrid grappler type of character. Probably some of the steepest execution requirements in the game, but you’re rewarded for it with strong, safe pressure and some pretty devastating combos.
Strengths | Weaknesses |
---|---|
|
|
Attributes
- Forward Walk Speed: 2.4
- Back Walk Speed: 1.5
- Forward Dash: 21f
- Back Dash: 23f
- Prejump: 4f
- Neutral Jump: 34f
- Forward Jump: 34f
- Back Jump: 34f
- Forward Super Jump: 34f
- Back Super Jump: 34f
- POW charge: 32f
Move List
Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing
Standing Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 3 | 5 | 11/5 |
On Hit | On Block | Guard | Properties |
-+3/+8 | +10/+15 | Low/High | - |
Cancel Routes: Any LP, any CMD normal if done late, special |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 3 | 6 | 11/5 |
On Hit | On Block | Guard | Properties |
+2 | +9 | Low/High |
|
Cancel Routes: Any LP, any CMD normal if done late, special |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 11 | 3, 4 | 32/10 |
On Hit | On Block | Guard | Properties |
-7, -4/+15, +18 | -13, -8/+9, +14 | Low/High |
|
Cancel Routes: Any CMD normal, special |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 12 | 6/5 | 18/8 |
On Hit | On Block | Guard | Properties |
-5/+4 | +2 | Low/High | - |
Cancel Routes: Any CMD normal, special |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6, 11 | 3, (2), 6 | 34/4, 8 |
On Hit | On Block | Guard | Properties |
-8/+25 | -14/+19 | Low/High |
|
Cancel Routes: Hit 1 only: special, hit 2 only: 2HP, any CMD normal (for 6HP, must be on 6th hitlag frame), r.5X, special (Cancelling hit 1 skips 2) |
Crouch Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5 | 6 | 9/5 |
On Hit | On Block | Guard | Properties |
+5/+8 | +12/+15 | Low/High | - |
Cancel Routes: Any L, any H, any CMD normal on 6th hitlag frame, special |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9, 14 | 5, 5 | 25/4, 13 |
On Hit | On Block | Guard | Properties |
-3, +2/+23, +14 | -4/+17, +8 | Low/High |
|
Cancel Routes: Special (Cancelling hit 1 skips 2) |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 5 | 15/5 |
On Hit | On Block | Guard | Properties |
-6/+3 | +3/+15 | Low | - |
Cancel Routes: Any LK, any CMD normal if done late, special |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9 | 12 | 16/5 |
On Hit | On Block | Guard | Properties |
+4/+14 | -9/+9 | Low |
|
Cancel Routes: Special |
Comand Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9, 29, 34 | 5, (15), 5, 5 | 26/9, 7 |
On Hit | On Block | Guard | Properties |
-4, +1/+19 | -10, -5/+13 | Low/High, High, High |
|
Cancel Routes: Special (Only hit 2 and 3 cancel, cancelling 2 skips 3) |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 25 | 5 | 31 |
On Hit | On Block | Guard | Properties |
-4 | -10 | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 17 | 32 |
On Hit | On Block | Guard | Properties |
+27 KD, -13 or +15 st.sitstun | -23 | Low |
|
TBA |
Rising Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 15 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 8 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 15 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 11 | 8 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High |
|
TBA |
Falling Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 15 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 9 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9 | 8 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 8 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 20 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High |
|
TBA |
Throws
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+24 SpKD | - | Throw |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+43 SpKD | - | Throw |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+35 SpKD | - | Throw |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | until landing |
On Hit | On Block | Guard | Properties |
Variable KD | - | Air Throw |
|
TBA |
Stance Switch and Reverse Stance Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 23 | - | - |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5, 10 | 5, 5 | 55/12, 11 |
On Hit | On Block | Guard | Properties |
-28/+15 | -34/+8, +9 | Low/High |
|
Cancel Routes: Special, super (Cancelling hit 1 skips 2) |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 19 | 5, (6), 5 | 34/9 |
On Hit | On Block | Guard | Properties |
-7/+18 | -13/+12 | Low/High |
|
Cancel Routes: Special, super (Cancelling hit 1 skips 2) |
Escape Dash and Escape Attack
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 16 | - | 4 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 13 | 6 | 24/6 |
On Hit | On Block | Guard | Properties |
+2/+20 | -4/+14 | Low/High |
|
You can cancel the recovery of this move by inputing a special Cancel Routes: Special, self (only on 20th frame after special cancel, not counting hitlag) (Moves won't come out so it's effectively an endlag reduction. Has a frame after cancel where it cancels to itself, which can be used for an infinite if you're a god.) |
Deadly Skills
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 10 | 6,42 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
Cancel Routes: Special, super |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5 | 20 | 8, 42 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
Cancel Routes: Special, super |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 14 | 1 | 7/*20 |
On Hit | On Block | Guard | Properties |
+36 KD | +1 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 14 | 7 | 7/*21 |
On Hit | On Block | Guard | Properties |
+36 KD | 0 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 15 | 9 | 62/*49 |
On Hit | On Block | Guard | Properties |
+51 SKD | -36 | Low/High |
|
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 19 | 9 | 60/*45 |
On Hit | On Block | Guard | Properties |
+55 SKD | -32 | Low/High |
|
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 1 | 1 | - |
On Hit | On Block | Guard | Properties |
+9 HKD | - | Throw |
|
Super Deadly Skill
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 16 + 5 | 5 | 9 |
On Hit | On Block | Guard | Properties |
+36 KD | +8 | Low/High |
|
The only super that doesn't need a charge, range is abismal, but you can use for empty cancels, being plus on block makes this interesting so maybe it has use on preassure. |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 16 + 18 | 16 | 7/*21 |
On Hit | On Block | Guard | Properties |
+57 KD | 0 | Low/High |
|
This super have 2 parts, first one Yuiran runs foward and throws the oponent over her sholder, after that ( or mash it ) you can press HP again and the second part of the super will play out. |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 1 | 1 | - |
On Hit | On Block | Guard | Properties |
+35 KD | - | Throw |
|
Her only super that is actually a command grab, like Yuiran Especial you have to mash this one for the most damage. |