Directional inputs
Universal numeric notation
Numpad notation is a system for writing the inputs used in fighting games in an easy-to-read, easy-to-understand, and language agnostic way. The core mechanic of numpad notation is also how it gets its name: numbers are used in place of directions, according to their position on a keyboard's numpad. Numpad notation always assumes that the player character is facing the right side of the screen.
Common motion inputs
- N or Neutral (5) - Input no direction. Denotes standing.
- Forward (6)- Input direction forward/towards the opponent.
- Backward (4)- Input direction backward/away from the opponent.
- Up (8)
- Down (2) - Input direction down to crouch.
- Quarter circle forward (236)
- Quarter circle backward (214)
- Half circle forward (41236)
- Half circle backward (63214)
- Dragon punch (623)
Button notation
- LP - Light Punch (or Weak Punch)
- LK - Light Kick (or Weak Kick)
- HP - Hard Punch (or Heavy Punch)
- also known as - SP - Strong Punch
- HK - Hard Kick (or Heavy Kick)
- also known as - SK - Strong Kick
Button Combinations
+
: Taunt
- Performs a taunt that drains the opponent's POW meter
- Can be canceled by pressing any direction
- Can be canceled by any special move (deadly skill)
+
: Charge
- Charges the POW meter, until it reaches MAX, in which this action cannot be used until it runs out
+
: Escape Dash (ED)
- Peforms a strike-invincible dodge, similar to King of Fighters
- Can be held for roughly a second before being forced out
- While holding you can press any kick or punch to do an Escape Attack (EA)
+
: Stance Switch
- Character goes into reverse stance, and can go back out by pressing this combo again
- Gains acess to new moves, the amount of which varies per character