General Info
Crouch height: Medium
Colors
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Movelist
DMs
1. Haou Shoukou Ken - f hcf+P
- Fires a large fireball across the screen
- has fairly long startup and recovery, can't be comboed into and is very unsafe to throw out
2. Haiga Ryuu - qcfx2+K
- Robert performs a backhand that looks exactly like b+A, though it has a lower hitbox and doesn't whiff crouchers
- if it connects, he performs a combo on them doing moderate damage for a DM. Otherwise, he does nothing and recovers relatively fast
3. Ryuuko Ranbu - qcf hcb+P
- Robert rushes forward. If he connects, he performs an combo doing decent damage
- if blocked, he is very open to attack
- A version travels 3/4 screen while C version goes a full screen length, but C version comes out faster
SDMs
1. Ryuuko Ranbu - qcf hcb+AC
- same properties as his normal DM version but does more damage
- travels the same length as qcf hcb+A
HSDMs
1. Zetsu!! Ryuuko Ranbu - qcf hcb+BD
- Robert goes into a stance in which he is invincible to everything except throws. He'll then dash forward about 3/4 screen and perform an unblockable combo that does about 50%
Notes
- D throw is a backturned hard knockdown
Combos
Anywhere
1. cr.B, cl.B, dp+A - 20%
2. cl.D(1), hcf+K, run f b f+K - 45%
3. cl.D(1), f+B, qcf hcb+C - 45-50%
4. cr.BB/D(1), dp+C(1), (S)qcf hcb+C - 50%
Corner
1. cl.D(1), hcf+K, b+B, f b f+K - 45%
2. cl.D(1), f+A, qcb+K - 20%
3. ~cl.D(1), f+A(slightly delayed after D, but still a cancel), dp+A - 22% (less chance of messing up than combo below)
4. ~cl.D(1), f+A(slightly delayed after D, but still a cancel), cl.B, dp+C(1), (S)qcf hcb+C - 55%
5. qcb+K(air, counterhit), f b f+K/(dp+C(1), (S)qcfx2+K(Buffer:qcf+K)) - 30%/40%