Anywhere:
1. Crouch C, f+A/(hcf+A, qcf+A)/(dp+B, Jump C) - 20%/25%/33%
2. Crouch BBB, f+A/(dp+B, Jump C) - 20%/35%
Corner:
1. Close/Crouch C, dp+D, qcf hcb+A - 65%
2. Close C, f+A, Crouch C, f+A/(hcf+A, qcf+A) - 45%/50%
Maxmode:
1. Close C, BC, run Crouch C, hcf+A, dp+D, qcf hcb+A - 80% (Corner)
2. Close A (repeatedly)(2), hcf+A, dp+D, qcf hcb+A - 70% (Corner)
Counterhit:
1. Crouch C(counterhit), qcb+A - 24%
Attack Strings:
1. Close C/Crouch BBB, f+A
2. Close C, f+A, Crouch C, f+A (Corner)
3. CD, hcf+A, qcf+A
4. Crouch B, Crouch C, f+A
Move Properties:
-cancellable normals are close A, far A, close B, crouch B, close C, crouch C, close D
-CD is cancellable into specials and DMs
-free cancellable into moves are hcf+P, qcb+P, dp+K and qcb+K
-free cancellable out-of moves are hcf+P qcf+P on both hits, mash P and qcb+D
-Crouch D hits low twice
-qcb+D counter is supercancellable on the first hit
Strategies: