Guy (SSFIV)

From SuperCombo Wiki
Revision as of 20:24, 11 March 2011 by Paul "Wedge" D'Elia (talk | contribs) (→‎Frame Data: Got rid of stupid "???" entries, fixed damage/stun on forward throw.)

Introduction

Move Analysis

Normal Moves

Normal Throws

  • Grab Throw - F or N + LP + LK
  • Shoulder Throw - B + LP + LK
  • Kaiten Izuna Otoshi - During jump, QCF + P

Command Normals

  • Elbow Drop - While jumping, D + MP
  • Ninja Sickle - DF + HK
  • Neck Breaker - F + MP

Target Combo(s)

  • MP > HP
  • Bushin Gokusaken - LP > MP > HP > HK
Switch HK to D + HP + HK for throw.

Focus / Saving Attack

Special Moves

  • Hozanto - QCB + P
  • Bushin Senpukyaku - QCB + K
  • Bushin Izuna Otoshi - QCF + P > P
When opponent is far, Bushin Izuna Otoshi replaced with Elbow Drop.
  • Run - QCF + K
Input during Run for a follow-up:
-Sudden Stop - LK
-Shadow Kick - MK
-Neck Flip - HK
  • Wall Jump - Mid-jump, near wall, UF

Super Move

  • Bushin Hasoken - QCF, QCF + P

Ultra Move

  • Bushin Goraisenpujin - QCF, QCF + KKK
  • Bushin Muso Renge - HCB, HCB + PPP

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 20 50 20 ch/sp/su 4 2 6 +3 +6
Close MP HL 60 100 40 sp/su 5 2 18 +1 +5
Close HP HL 100 200 60 sp/su 5 2 19 -3 +2
Close LK HL 30 50 20 sp/su 5 3 11 -3 0
Close MK HL 80 100 40 sp/su 7 2 11 +1 +4
Close HK HL 100 200 60 su 7 3 13 +2 +8
Far LP HL 20 50 20 ch/sp/su 4 2 6 +3 +6
Far MP HL 60 100 40 sp/su 5 2 16 -4 -1
Far HP HL 100 200 60 - 7 2 13 +3 +7
Far LK HL 40 50 20 - 6 2 9 0 +3
Far MK HL 70 100 40 - 9 2 14 -2 +1
Far HK HL 110 200 60 - 8 3 16 -1 +3
crouch LP HL 20 50 20 ch/sp/su 4 2 6 +3 +6
crouch MP HL 70 100 40 sp/su 6 2 10 +2 +5
crouch HP HL 100 200 60 - 9 2 13 +3 +8
crouch LK L 30 50 20 sp/su 4 2 7 +2 +5
crouch MK L 30*40 30*40 40*20 - 6 2(2)2 12 0 -
crouch HK L 90[50] 100[80] 60 - 7 10 16 -10[-5] -[-3]
Jump up LP H 50 50 20 - 5 7 - - -
Jump up MP H 80 100 40 - 5 4 - - -
Jump up HP H 100 200 60 - 6 4 - - -
Jump up LK H 40 50 20 - 5 8 - - -
Jump up MK H 80 100 40 - 6 3 - - -
Jump up HK H 50*50 50*50 60*20 - 5 2(6)4 - - -
Jump forward LP H 50 50 20 - 5 7 - - -
Jump forward MP H 80 100 40 - 5 3 - - -
Jump forward HP H 100 200 60 - 6 4 - - -
Jump forward LK H 40 50 20 - 5 8 - - -
Jump forward MK H 70 100 40 - 6 6 - - -
Jump forward HK H 100 200 60 - 8 3 - - -
Ninja Sickle (DF+HK) HL 40*60 100*100 60*20 - 11 2(3)2 12+13 -9 -
Neck Breaker (F+MP) H 60 100 20 - 15 2 18 -4 -2
Elbow Drop (D+MP air) HL 80 100 40 - 8 until ground - - -
Bushin Chain MP HL 60 50 10 - 7 2 24 -8 -3
Bushin Chain HP HL 80 50 20 - 5 2 18 -9 +3
Bushin Chain HK HL 100 130 20 su 11 3 26 -11 -
Bushin Chain Throw - 100 0 30 - 3 2 200 - -
Target Combo HP HL 40 60 20 sp/su 7 2 23 -5 -2
Wall Jump - - - - - - - - - -
Focus Attack LVL1 HL 60 100 20 - 21 2 35 -21 -21
Focus Attack LVL2 HL 80 150 40 - 17+12 2 35 -15 -
Focus Attack LVL3 - 140 200 60 - 65 2 35 - -
Forward Throw 0.8 130 160 40 - 3 2 20 - -
Back Throw 0.8 130 120 40 - 3 2 20 - -
Hozanto LP HL 80 140 10/20 su 19 3 21 -2 -
Hozanto MP HL 130 160 10/30 su 23 3 22 -4 -
Hozanto HP HL 160 200 20/40 su 30 3 22 -6 -
Hozanto EX HL 120 200 -250/0 su 10 3 24 -6 -
Bushin Senpukyaku LK HL 40x3 100*50x2 20/12x3 - 10 2(8)1(7)1 11+19 -18 -
Bushin Senpukyaku MK HL 50x3 100*50x2 20/12x3 - 9 2(6)2(6)2 16+19 -16 -
Bushin Senpukyaku HK - 50*20*20*70 50x4 20/12*10x3 - 6 3(6)1(7)1(6) 16+19 - -
Bushin Senpukyaku EX HL 50x4 100*50x3 -250/0 - 4 1(6)1(6)1(5)2 16+19 -29 -
Bushin Flip - - - 20/- - - - 70 - -
Bushin Flip EX - - - -250/- - - - 65 - Flies toward opponent
Bushin Izuna Otoshi 0.8 200 150 0/40 - 1 1 8 - -
Elbow Drop (Bushin Flip) HL 80 100 0/40 - 13 until ground 8 - -
Run - - - 0 - - - - - -
Sudden Stop - - - 0 - - - 17 - -
Shadow Kick L 90 100 10/60 su 4+9 6 22 -10 -
Neck Flip HL*H 100*70 100*100 10/40*40 - 4+22 2*3 20 -6 +2
Run EX - - - -250/- - - - - - -
Sudden Stop EX - - - 0 - - - 17 - -
Shadow Kick EX L 120 100 0/60 su 10+9 13 14 -9 -
Neck Flip EX HL*H 100*70 200*100 0/40*40 - 10+23 2*3 20 -6 +2
Kaiten Izuna Otoshi 1.0 180 180 10/80 - 3 2 - - -
Kaiten Izuna Otoshi EX 1.0 170 180 -250/0 - 3 3 - - -
Super Combo HL 50*40x5*100 0 -1000/0 - 1+7 2 10+18 -15 -
Ultra Combo 1 HL 29*27x3*350 0 0 - 1+11 2(11)2(16)2(17)1 40 -20 -
Ultra Combo 2 0.9 500 0 0 - 1+1 2 38 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes