Introduction To Blanka
Blanka is often categorized as a gimmick character or a turtle character, however that really isn't the case. He does have solid defensive options and a wide variety of unsafe gimmicks, but they are only part of the equation. In actuality Blanka is a footsie character who has a balanced array of offensive and defensive options.
Strengths
- Very fast jump with a great attacking arc
- Great anti-fireball game with slide, coward's crouch, ex horizontal ball, and U2
- Great anti-air options
- Good footsie normals
- Lots of + frames on blocked electricity
- 4 frame U1 which allows for meter free combos to ultra and the ability to punish heavily
- Builds meter well
- Extremely mobile
- Lots of ambiguous mixups and gimmicks
- Fast focus attack
- Unblockables
Weaknesses
- Slightly below average stun
- Low damage output without a jump in, ultra, or super which hurts his comeback potential
- Horiztonal and vertical balls are very punishable on both hit and block
- Reversals can easily be option selected against
- Very vulnerable to divekick pressure
- Hard to break opponents defenses safely
- Must use EX meter for invincible reversal
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Close LP | HL | 30 | 50 | 20 | sp/su | 4 | 2 | 10 | -1 | +2 | |
Close MP | HL | 80 | 100 | 40 | su | 6 | 2 | 10 | +2 | +5 | |
Close HP | HL | 110[90] | 200[150] | 60 | su | 7 | 4 | 22 | -7 | -1 | Forces stand |
Close LK | HL | 40 | 50 | 20 | sp/su | 4 | 3 | 10 | -2 | +1 | |
Close MK | HL | 40*40 | 50*50 | 40*20 | su | 5 | 2(3)2 | 12 | 0 | +3 | 1st hit cancellable |
Close HK | HL | 100[80] | 200[150] | 60 | su | 7 | 6 | 19 | -6 | -1 | |
Far LP | HL | 30 | 50 | 20 | sp/su | 3 | 2 | 9 | 0 | +3 | |
Far MP | HL | 80 | 100 | 40 | - | 7 | 4 | 9 | +1 | +4 | |
Far HP | HL | 120 | 200 | 60 | su | 7 | 6 | 20 | -5 | -2 | |
Far LK | HL | 30 | 50 | 20 | su | 5 | 2 | 12 | -3 | 0 | |
Far MK | HL | 90 | 100 | 40 | - | 5 | 2 | 19 | -7 | -2 | |
Far HK | HL | 100[80] | 200[150] | 60 | sp/su | 3 | 6 | 23 | -8 | -5 | |
crouch LP | HL | 30 | 50 | 20 | su | 4 | 2 | 9 | 0 | +3 | |
crouch MP | HL | 90 | 100 | 40 | su | 7 | 4 | 15 | -5 | -2 | |
crouch HP | HL | 100 | 200 | 60 | sp/su | 8 | 4 | 25 | -10 | -4 | |
crouch LK | L | 30 | 50 | 20 | sp/su | 4 | 3 | 7 | +1 | +4 | |
crouch MK | L | 70 | 100 | 40 | su | 5 | 2 | 11 | +1 | +4 | Low attack |
crouch HK | L | 90 | 150 | 60 | - | 6 | 5 | 21 | -7 | - | cannot fast recover, opponent gets up 48F after recovery if hit on first active frame |
Jump up LP | H | 40 | 50 | 20 | - | 5 | 7 | - | - | - | |
Jump up MP | H | 70 | 100 | 40 | - | 6 | 3 | - | - | - | |
Jump up HP | H | 120 | 200 | 60 | - | 4 | 3 | - | - | - | |
Jump up LK | H | 40 | 50 | 20 | - | 4 | 3 | - | - | - | |
Jump up MK | H | 60 | 100 | 40 | - | 5 | 5 | - | - | - | |
Jump up HK | H | 120 | 200 | 60 | - | 7 | 7 | - | - | - | |
Jump forward LP | H | 40 | 50 | 20 | - | 5 | 7 | - | - | - | |
Jump forward MP | H | 70 | 100 | 40 | - | 6 | 5 | - | - | - | |
Jump forward HP | H | 90 | 200 | 60 | - | 5 | 4 | - | - | - | |
Jump forward LK | H | 40 | 50 | 20 | - | 5 | 5 | - | - | - | |
Jump forward MK | H | 60 | 100 | 40 | - | 5 | 5 | - | - | - | |
Jump forward HK | H | 110 | 200 | 60 | - | 7 | 6 | - | - | - | |
B or F+MP(close) | HL | 50*40 | 50*50 | 40*20 | sp/su | 7 | 2(1)5 | 12 | -3 | +2 | 1st hit cancellable |
Overhead | H | 50*40 | 50*50 | 40*20 | - | 25 | 2(1)4 | 12 | -2 | +3 | Mid attack |
DF+HP | L | 100 | 200 | 60 | - | 10 | 19 | 16 | -14 | - | cannot fast recover |
F+KKK | - | - | - | - | - | - | - | 22 | - | - | |
B+KKK | - | - | - | - | - | - | - | 29 | - | - | |
D+PPP | - | - | - | - | sp/su | - | - | 53 | - | - | |
D+PPP (???) | sp/su | 90 | |||||||||
Focus Attack LVL 1 | HL | 60 | 100 | 20 | - | 20 | 2 | 38 | -24 | -24 | |
Focus attack LVL 2 | HL | 90 | 150 | 40 | - | 17+11 | 2 | 38 | -18 | - | |
Focus attack LVL 3 | - | 150 | 200 | 60 | - | 63 | 2 | 39 | - | - | |
Forward Throw | 0.9 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | Hard Knockdown / Opponent gets up 80F after throw recovers |
Back throw | 0.9 | 120 | 120 | 40 | - | 3 | 2 | 20 | - | - | |
Rolling Attack LP | HL | 100 | 100 | 30/30 | su | 6 | 18 | 4+2 | -24 | -15 | Armor break, charge 55f |
Rolling Attack MP | HL | 110 | 150 | 30/30 | su | 6 | 33 | 4+2 | -24 | -15 | Armor break, charge 55f |
Rolling Attack HP | HL | 120 | 200 | 30/30 | su | 6 | 33 | 4+3 | -24 | -15 | Armor break, charge 55f |
Rolling Attack EX | HL | 110 | 150 | -250/0 | su | 6 | 33 | 4+3 | -24 | -15 | Armor break, charge 55f |
Backstep Rolling LK | HL | 110 | 200 | 30/40 | - | 28 | 25 | 6 | - | - | charge 55f |
Backstep Rolling MK | HL | 120 | 200 | 30/40 | - | 28 | 29 | 6 | - | - | charge 55f |
Backstep Rolling HK | HL | 130 | 200 | 30/40 | - | 28 | 33 | 6 | - | - | charge 55f |
Backstep Rolling EX | HL | 120 | 200 | -250/0 | - | 28 | 33 | 6 | - | - | 1~22f invincible, 23~27f cannot be thrown, charge 55f |
Anti Air Rolling LK | HL | 100 | 200 | 30/30 | - | 4 | 18 | 40+5 | -21 | -17 | charge 55f |
Anti Air Rolling MK | HL | 110 | 200 | 30/30 | - | 4 | 15 | 42+10 | -21 | -17 | charge 55f |
Anti Air Rolling HK | HL | 120 | 200 | 30/30 | - | 4 | 12 | 46+4 | -21 | -17 | charge 55f |
Anti Air Rolling EX | HL | 120 | 200 | -250/0 | - | 4 | 18 | 47+10 | -21 | -17 | 1~5f invincible, charge 55f |
Electricity LP | HL | 120 | 200 | 20/20 | su | 5 | 4x4 | 9 | +5 | - | |
Electricity MP | HL | 130 | 200 | 20/20 | su | 7 | 2x8 | 9 | +8 | - | |
Electricity HP | HL | 140 | 200 | 20/20 | su | 10 | 1x16*2 | 9 | +10 | - | |
Electricity EX | HL | 150 | 200 | -250/0 | su | 10 | 1x16*2 | 11 | +8 | - | |
Super Combo LP | HL | 100x5 | 0 | -1000/0 | - | 1+4 | 16*1x14 | 12 | -34 | - | 1~5f invincible, Pursuit property, charge 55f |
Super Combo MP | HL | 100x5 | 0 | -1000/0 | - | 1+4 | 22*1x14 | 12 | -34 | - | 1~5f invincible, Pursuit property, charge 55f |
Super Combo HP | HL | 100x5 | 0 | -1000/0 | - | 1+4 | 22*1x14 | 19 | -34 | - | 1~5f invincible, Pursuit property, charge 55f |
Ultra Combo 1 | L*H*H*HLx4 | 0*100x5 | 0 | 0/0 | - | 1+3 | 2(20)26*1x20 | 17 | -41 | - | 1~27f invincible, Pursuit property, charge 55f |
Ultra Combo 2 KKK | 120x2*90x3 | 0 | 0/0 | - | 1+11 | 2(7)2(33)90 | 31 | -57 | - | 1~10f invincible | |
Ultra Combo 2 PPP | 30*195[470] | 0 | 0/0 | - | 1+6 | 55(10)6 | 80 | - | - | 1-6f invincible | |
Block | Super Meter | Frames | |||||||||
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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