Sagat (SSFIV)

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Option Selects

Sagat has several option selects that benefit him against much of the cast.

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 40 50 20 sp/su 6 3 4 +4 +7
Close MP HL 85 100 40 sp/su 7 4 11 -1 +2
Close HP HL 110 200 60 - 10 3 15 0 +4
Close LK HL 30*10 30*50 20*20 sp/su 4 1*3 9 -1 +2
Close MK HL 60*60 50*50 40*40 sp/su 7 2*2 12 0 +3 1st hit cancellable
Close HK HL 80*40 100*100 60*20 sp/su 5 2*3 18 -3 +1 Forces stand, 1st hit cancellable
Far LP HL 40 50 20 sp/su 5 3 5 +3 +6
Far MP HL 90 100 40 - 10 4 9 +1 +4
Far HP HL 120 200 60 - 10 3 15 0 +4
Far LK HL 30*10 30*50 20*20 sp/su 5 1*3 9 -1 +2
Far MK HL 80 100 40 - 9 3 11 0 +3
Far HK HL 80*40 100*100 60*20 su 5 2*3 18 -3 +1 Forces stand, 1st hit cancellable
crouch LP HL 30 50 20 sp/su 3 2 9 0 +3
crouch MP HL 70 100 40 sp/su 5 3 10 +1 +4
crouch HP HL 110 200 60 - 8 3 15 0 +4
crouch LK L 30 50 20 sp/su 5 3 5 +3 +6
crouch MK L 65 100 40 sp/su 7 3 15 -4 -1
crouch HK L 100 100 60 - 8 3 21 -6 - cannot fast recover
Jump up LP H 50 50 20 - 5 12 - - -
Jump up MP H 90 100 40 - 6 4 - - -
Jump up HP H 140 200 60 - 7 5 - - -
Jump up LK H 50 50 20 - 7 7 - - -
Jump up MK H 90 100 40 - 5 6 - - -
Jump up HK H 130 200 60 - 7 6 - - -
Jump forward LP H 50 50 20 - 7 7 - - -
Jump forward MP H 90 100 40 - 11 10 - - - Pursuit property
Jump forward HP H 120 200 60 - 7 5 - - -
Jump forward LK H 50 50 20 - 7 6 - - -
Jump forward MK H 90 100 40 - 7 11 - - -
Jump forward HK H 120 200 60 - 7 4 - - -
Overhead F+HP H 100 150 60 - 20 5 16 -3 +2
F+LK L 50 50 20 sp/su 16 3 16 -1 +3 Forces stand
F+HK HL 100 200 60 sp/su 13 3 16 -1 +3 Pursuit property
Fake Kick - - - - - - - 16 - -
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 90 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 150 200 60 - 64 2 35 - -
Forward Throw 0.9 140 160 40 - 3 2 20 - -
Back throw 0.9 140 120 40 - 3 2 20 - -
Tiger Shot P HL 65 100 10/20 su 11 - 39 (total duration) -2 +2
Tiger Shot P EX HL 70*50 50*50 -250/0 su 11 - 39 (total duration) +1 - Pursuit property
Tiger Shot K HL 60 100 10/20 su 12 - 45 (total duration) -7 -3 Pursuit property
Tiger Shot K EX HL 70*50 50*50 -250/0 su 12 - 45 (total duration) -4 - Pursuit property
Tiger Uppercut LP HL 100[130](AC140) 200[100] 30/40 su 5 8 28+16 -31 - 1~5f invincible, 6~7f cannot be thrown
Tiger Uppercut MP HL 100[140](AC160 200[100] 30/40 su 5 10 28+16 -33 - 1~5f invincible, 6~7f cannot be thrown
Tiger Uppercut HP HL 100[160](AC180) 200[100] 30/40 su 5 12 27+16 -34 - 1~5f invincible, 6~7f cannot be thrown
Tiger Uppercut EX HL 120*20x4 150*20x4 -250/0 su 5 5*2x4 30+17 -39 - 1~11f invincible, 2~5th hit Pursuit property, 1st hit cancellable
Tiger Knee LK HL 90*30 100*100 20/16*16 su 7 2*12 3+13 -10 - 2nd hit Pursuit property, Armor break
Tiger Knee MK HL 100*40 100*100 20/16*16 su 7 2*14 3+14 -13 - 2nd hit Pursuit property, Armor break
Tiger Knee HK HL 110*50 100*100 20/16*16 su 7 2*12 8+16 -18 - 2nd hit Pursuit property, Armor break
Tiger Knee EX HL 100*40*40 100*50*50 -250/0 su 7 3*6*6 3+10 -1 - 2nd~3rd hit Pursuit property, 1st hit cancellable, Armor break
Angry Scar - - - -250/- - 1+0 - 13 - -
Super Combo LK HL 50x7 0 -1000/0 - 1+0 3(1)3(2)3(16)2(1)3(1)2(1)2 43+14 -38 - 1~4f invincible, Pursuit property
Super Combo MK HL 50x7 0 -1000/0 - 1+1 3(1)3(2)3(16)2(1)3(1)2(1)2 39+14 -34 - 1~2f invincible, Pursuit property
Super Combo HK HL 50x7 0 -1000/0 - 1+2 3(1)3(2)3(16)2(1)3(1)2(1)2 45+15 -42 - 1f invincible, Pursuit property
Ultra Combo 1 HL 45x7*45x6 0 0/0 - 1+9 5x4(12)3(2)3*10 15+36 -48 - 1~13f invincible, Pursuit property
Ultra Combo 2 48x8 0 0/0 - 1+10 - 104 (total duration) -25 - 1~9f invincible
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes