Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Option Selects
Sagat has several option selects that benefit him against much of the cast.
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Close LP | HL | 40 | 50 | 20 | sp/su | 6 | 3 | 4 | +4 | +7 | |
Close MP | HL | 85 | 100 | 40 | sp/su | 7 | 4 | 11 | -1 | +2 | |
Close HP | HL | 110 | 200 | 60 | - | 10 | 3 | 15 | 0 | +4 | |
Close LK | HL | 30*10 | 30*50 | 20*20 | sp/su | 4 | 1*3 | 9 | -1 | +2 | |
Close MK | HL | 60*60 | 50*50 | 40*40 | sp/su | 7 | 2*2 | 12 | 0 | +3 | 1st hit cancellable |
Close HK | HL | 80*40 | 100*100 | 60*20 | sp/su | 5 | 2*3 | 18 | -3 | +1 | Forces stand, 1st hit cancellable |
Far LP | HL | 40 | 50 | 20 | sp/su | 5 | 3 | 5 | +3 | +6 | |
Far MP | HL | 90 | 100 | 40 | - | 10 | 4 | 9 | +1 | +4 | |
Far HP | HL | 120 | 200 | 60 | - | 10 | 3 | 15 | 0 | +4 | |
Far LK | HL | 30*10 | 30*50 | 20*20 | sp/su | 5 | 1*3 | 9 | -1 | +2 | |
Far MK | HL | 80 | 100 | 40 | - | 9 | 3 | 11 | 0 | +3 | |
Far HK | HL | 80*40 | 100*100 | 60*20 | su | 5 | 2*3 | 18 | -3 | +1 | Forces stand, 1st hit cancellable |
crouch LP | HL | 30 | 50 | 20 | sp/su | 3 | 2 | 9 | 0 | +3 | |
crouch MP | HL | 70 | 100 | 40 | sp/su | 5 | 3 | 10 | +1 | +4 | |
crouch HP | HL | 110 | 200 | 60 | - | 8 | 3 | 15 | 0 | +4 | |
crouch LK | L | 30 | 50 | 20 | sp/su | 5 | 3 | 5 | +3 | +6 | |
crouch MK | L | 65 | 100 | 40 | sp/su | 7 | 3 | 15 | -4 | -1 | |
crouch HK | L | 100 | 100 | 60 | - | 8 | 3 | 21 | -6 | - | cannot fast recover |
Jump up LP | H | 50 | 50 | 20 | - | 5 | 12 | - | - | - | |
Jump up MP | H | 90 | 100 | 40 | - | 6 | 4 | - | - | - | |
Jump up HP | H | 140 | 200 | 60 | - | 7 | 5 | - | - | - | |
Jump up LK | H | 50 | 50 | 20 | - | 7 | 7 | - | - | - | |
Jump up MK | H | 90 | 100 | 40 | - | 5 | 6 | - | - | - | |
Jump up HK | H | 130 | 200 | 60 | - | 7 | 6 | - | - | - | |
Jump forward LP | H | 50 | 50 | 20 | - | 7 | 7 | - | - | - | |
Jump forward MP | H | 90 | 100 | 40 | - | 11 | 10 | - | - | - | Pursuit property |
Jump forward HP | H | 120 | 200 | 60 | - | 7 | 5 | - | - | - | |
Jump forward LK | H | 50 | 50 | 20 | - | 7 | 6 | - | - | - | |
Jump forward MK | H | 90 | 100 | 40 | - | 7 | 11 | - | - | - | |
Jump forward HK | H | 120 | 200 | 60 | - | 7 | 4 | - | - | - | |
Overhead F+HP | H | 100 | 150 | 60 | - | 20 | 5 | 16 | -3 | +2 | |
F+LK | L | 50 | 50 | 20 | sp/su | 16 | 3 | 16 | -1 | +3 | Forces stand |
F+HK | HL | 100 | 200 | 60 | sp/su | 13 | 3 | 16 | -1 | +3 | Pursuit property |
Fake Kick | - | - | - | - | - | - | - | 16 | - | - | |
Focus Attack LVL 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
Focus attack LVL 2 | HL | 90 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | |
Focus attack LVL 3 | - | 150 | 200 | 60 | - | 64 | 2 | 35 | - | - | |
Forward Throw | 0.9 | 140 | 160 | 40 | - | 3 | 2 | 20 | - | - | |
Back throw | 0.9 | 140 | 120 | 40 | - | 3 | 2 | 20 | - | - | |
Tiger Shot P | HL | 65 | 100 | 10/20 | su | 11 | - | 39 (total duration) | -2 | +2 | |
Tiger Shot P EX | HL | 70*50 | 50*50 | -250/0 | su | 11 | - | 39 (total duration) | +1 | - | Pursuit property |
Tiger Shot K | HL | 60 | 100 | 10/20 | su | 12 | - | 45 (total duration) | -7 | -3 | Pursuit property |
Tiger Shot K EX | HL | 70*50 | 50*50 | -250/0 | su | 12 | - | 45 (total duration) | -4 | - | Pursuit property |
Tiger Uppercut LP | HL | 100[130](AC140) | 200[100] | 30/40 | su | 5 | 8 | 28+16 | -31 | - | 1~5f invincible, 6~7f cannot be thrown |
Tiger Uppercut MP | HL | 100[140](AC160 | 200[100] | 30/40 | su | 5 | 10 | 28+16 | -33 | - | 1~5f invincible, 6~7f cannot be thrown |
Tiger Uppercut HP | HL | 100[160](AC180) | 200[100] | 30/40 | su | 5 | 12 | 27+16 | -34 | - | 1~5f invincible, 6~7f cannot be thrown |
Tiger Uppercut EX | HL | 120*20x4 | 150*20x4 | -250/0 | su | 5 | 5*2x4 | 30+17 | -39 | - | 1~11f invincible, 2~5th hit Pursuit property, 1st hit cancellable |
Tiger Knee LK | HL | 90*30 | 100*100 | 20/16*16 | su | 7 | 2*12 | 3+13 | -10 | - | 2nd hit Pursuit property, Armor break |
Tiger Knee MK | HL | 100*40 | 100*100 | 20/16*16 | su | 7 | 2*14 | 3+14 | -13 | - | 2nd hit Pursuit property, Armor break |
Tiger Knee HK | HL | 110*50 | 100*100 | 20/16*16 | su | 7 | 2*12 | 8+16 | -18 | - | 2nd hit Pursuit property, Armor break |
Tiger Knee EX | HL | 100*40*40 | 100*50*50 | -250/0 | su | 7 | 3*6*6 | 3+10 | -1 | - | 2nd~3rd hit Pursuit property, 1st hit cancellable, Armor break |
Angry Scar | - | - | - | -250/- | - | 1+0 | - | 13 | - | - | |
Super Combo LK | HL | 50x7 | 0 | -1000/0 | - | 1+0 | 3(1)3(2)3(16)2(1)3(1)2(1)2 | 43+14 | -38 | - | 1~4f invincible, Pursuit property |
Super Combo MK | HL | 50x7 | 0 | -1000/0 | - | 1+1 | 3(1)3(2)3(16)2(1)3(1)2(1)2 | 39+14 | -34 | - | 1~2f invincible, Pursuit property |
Super Combo HK | HL | 50x7 | 0 | -1000/0 | - | 1+2 | 3(1)3(2)3(16)2(1)3(1)2(1)2 | 45+15 | -42 | - | 1f invincible, Pursuit property |
Ultra Combo 1 | HL | 45x7*45x6 | 0 | 0/0 | - | 1+9 | 5x4(12)3(2)3*10 | 15+36 | -48 | - | 1~13f invincible, Pursuit property |
Ultra Combo 2 | 48x8 | 0 | 0/0 | - | 1+10 | - | 104 (total duration) | -25 | - | 1~9f invincible | |
Block | Super Meter | Frames | |||||||||
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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