|
Block
|
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|
Super Meter
|
|
|
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|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close LP
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
3
|
3
|
6
|
+2
|
+5
|
|
Close MP
|
HL
|
70
|
100
|
40
|
sp/su
|
3
|
3
|
21
|
-3
|
+3
|
|
Close HP
|
HL
|
100[80]
|
200[150]
|
60
|
sp/su
|
5
|
7
|
26
|
-15
|
-10
|
Forces stand
|
Close LK
|
HL
|
30
|
50
|
20
|
-
|
5
|
5
|
7
|
-1
|
+2
|
|
Close MK
|
HL
|
70
|
100
|
40
|
sp/su
|
3
|
5
|
16
|
-7
|
-2
|
|
Close HK
|
HL
|
40*70
|
125*75
|
60*20
|
su
|
8
|
8(2)4
|
17
|
-3
|
+2
|
1st hit cancellable
|
Far LP
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
4
|
3
|
6
|
+2
|
+5
|
|
Far MP
|
HL
|
80
|
100
|
40
|
su
|
5
|
4
|
14
|
-4
|
-1
|
|
Far HP
|
HL
|
120
|
200
|
60
|
-
|
8
|
3
|
15
|
0
|
+4
|
|
Far LK
|
HL
|
40
|
50
|
20
|
-
|
5
|
6
|
6
|
-1
|
+2
|
|
Far MK
|
HL
|
80
|
100
|
40
|
-
|
8
|
2
|
17
|
-5
|
-2
|
|
Far HK
|
HL
|
110
|
200
|
60
|
-
|
9
|
4
|
20
|
-6
|
-2
|
|
crouch LP
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
3
|
2
|
7
|
+2
|
+5
|
|
crouch MP
|
HL
|
60
|
100
|
40
|
sp/su
|
4
|
4
|
8
|
+2
|
+5
|
|
crouch HP
|
HL
|
90
|
200
|
60
|
sp/su
|
4
|
8
|
28
|
-18
|
-13
|
Forces stand
|
crouch LK
|
L
|
20
|
50
|
20
|
sp/su
|
4
|
3
|
9
|
-1
|
+2
|
|
crouch MK
|
L
|
60
|
100
|
40
|
sp/su
|
5
|
5
|
12
|
-3
|
0
|
|
crouch HK
|
L
|
90
|
100
|
60
|
-
|
5
|
4
|
28
|
-14
|
-
|
untechable knockdown
|
Jump up LP
|
H
|
50
|
50
|
20
|
-
|
10
|
7
|
-
|
-
|
-
|
|
Jump up MP
|
H
|
80
|
100
|
40
|
-
|
5
|
5
|
-
|
-
|
-
|
|
Jump up HP
|
H
|
100
|
200
|
60
|
-
|
6
|
5
|
-
|
-
|
-
|
|
Jump up LK
|
H
|
40
|
50
|
20
|
-
|
5
|
9
|
-
|
-
|
-
|
|
Jump up MK
|
H
|
80
|
100
|
40
|
-
|
6
|
10
|
-
|
-
|
-
|
|
Jump up HK
|
H
|
100
|
200
|
60
|
-
|
4
|
4
|
-
|
-
|
-
|
|
Jump forward LP
|
H
|
50
|
50
|
20
|
-
|
4
|
7
|
-
|
-
|
-
|
|
Jump forward MP
|
H
|
50*30
|
50*50
|
40*20
|
-
|
7
|
3*4
|
-
|
-
|
-
|
1st hit launch vs air (fully hittable), 2nd hit launch vs air
|
Jump forward HP
|
H
|
100
|
200
|
60
|
-
|
6
|
5
|
-
|
-
|
-
|
|
Jump forward LK
|
H
|
40
|
50
|
20
|
-
|
4
|
8
|
-
|
-
|
-
|
|
Jump forward MK
|
H
|
70
|
100
|
40
|
-
|
6
|
6
|
-
|
-
|
-
|
|
Jump forward HK
|
H
|
100
|
200
|
60
|
-
|
7
|
7
|
-
|
-
|
-
|
|
Overhead f+MP
|
H
|
30*50
|
50*50
|
40*20
|
-
|
17
|
1(1)2
|
14
|
-2
|
+3[+2]
|
+2 vs crouching opponent
|
f+HP
|
HL
|
40*80
|
50*50
|
60*20
|
-
|
17
|
2*2
|
18
|
0
|
+4
|
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
21
|
2
|
35
|
-21
|
-21
|
|
Focus attack LVL 2
|
HL
|
80
|
150
|
40
|
-
|
17+12
|
2
|
35
|
-15
|
-
|
|
Focus attack LVL 3
|
-
|
140
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
|
Forward Throw
|
0.9
|
130
|
140
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
untechable knockdown
|
Back throw
|
0.9
|
130
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
untechable knockdown
|
Hadoken
|
HL
|
60
|
100
|
10/20
|
su
|
13
|
-
|
45 (total duration)
|
-6
|
-2
|
launch vs air, 16-17f cancellable
|
Hadoken EX
|
HL
|
50*50
|
50*50
|
-250/0
|
su
|
12
|
-
|
40 (total duration)
|
+1
|
-
|
launch, juggle, 15-16f cancellable
|
Shoryuken LP
|
HL
|
100[70]
|
200[100]
|
30/40
|
su
|
3
|
2+12
|
14+10
|
-17
|
-
|
1~2f invincible, 3~4f unthrowable, 3~16f lower body invincibility, 3-30f airborne, launch, 3-4f hit cancellable
|
Shoryuken MP
|
HL
|
80*50
|
150*50
|
20/20*20
|
su
|
3
|
2*12
|
25+18
|
-36
|
-
|
1~4f invincible, 5~16f lower body invincibility, 5-41f airborne, launch, 1st hit cancellable, 2nd hit juggle(1)
|
Shoryuken HP
|
HL
|
100*50
|
150*50
|
20/20*20
|
su
|
3
|
2*12
|
28+18
|
-39
|
-
|
1~2f invincible, 3~4f unthrowable, 3~16f lower body invincibility, 3-44f airborne, launch, 1st hit cancellable, 2nd hit juggle(1)
|
Shoryuken EX
|
HL
|
80*60
|
100*100
|
-250/0
|
su
|
3
|
2*12
|
30+18
|
-39
|
-
|
1~16f invincible, 6-46f airborne, launch, 1st hit cancellable, 2nd hit juggle(1)
|
Hurricane Kick LK
|
HL
|
100
|
200
|
30/30
|
-
|
11
|
2(6)2
|
12+5
|
-6
|
-
|
7-20f lower body invincibility, 7-32f airborne, launch, armor break, whiff vs crouch
|
Hurricane Kick MK
|
HL
|
110
|
200
|
30/30
|
-
|
12
|
2(6)2(6)2(6)2(6)2
|
18+3
|
-2
|
-
|
7-45f lower body invincibility, 7-63f airborne, launch, armor break, whiff vs crouch
|
Hurricane Kick HK
|
HL
|
120
|
200
|
30/30
|
-
|
12
|
2(6)2(6)2(6)2(6)2
|
18+3
|
-2
|
-
|
7-45f lower body invincibility, 7-63f airborne, launch, armor break, whiff vs crouch
|
Hurricane Kick EX
|
HL
|
30x4*40
|
50x5
|
-250/0
|
-
|
11
|
1(3)1(3)1(3)1(3)1
|
18+3
|
-1
|
-
|
6-27f lower body invincibility, 6-45f airborne, 1-4 hit forces stand + launch vs air, 5th hit launch, armor break, juggle
|
Hurricane Kick LK (air)
|
HL
|
70
|
100
|
10/40
|
-
|
9
|
2(6)2(6)2
|
10
|
-
|
-
|
launch
|
Hurricane Kick MK (air)
|
HL
|
80
|
100
|
10/40
|
-
|
9
|
2(6)2(6)2
|
10
|
-
|
-
|
launch
|
Hurricane Kick HK (air)
|
HL
|
90
|
100
|
10/40
|
-
|
9
|
2(6)2(6)2
|
10
|
-
|
-
|
launch
|
Hurricane Kick EX (air)
|
HL
|
40x5
|
50x5
|
-250/0
|
-
|
7
|
1(3)1(3)1(3)1(3)1
|
4
|
-
|
-
|
launch, juggle
|
Super Combo
|
HL
|
50x4*100
|
0
|
-1000/0
|
-
|
1+2
|
-
|
54 (total duration
|
+11
|
-
|
1f invincible, 1-4 hit launch vs air, 5th hit launch, juggle
|
Ultra Combo 1
|
HL
|
42x7*75
|
0
|
0/0
|
-
|
1+10
|
-
|
121 (total duration)
|
-25
|
-
|
1-11f invincible, 1-7 hit launch vs air, 8th hit launch, juggle
|
Ultra Combo 2
|
HL
|
270*38x4*50x3[270*233]
|
0
|
0/0
|
-
|
1+7
|
2*3x7
|
43+41
|
-84
|
-
|
1-8f invincible, 9-30f lower body invincibility, 10-73f airborne, untechable knockdown, 2-8 hit juggle, armor break, 1st hit triggers full animation
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|